Hands-on: Drawn to Life: The Next Chapter (DS)

Gallery: Drawn to Life: The Next Chapter (DS)
Drawn to Life: The Next Chapter takes the main mechanic of the original -- the ability to draw not only your hero, but elements of the in-game world as well, something that still feels fresh -- and improves upon both the drawing and the game integration. Your hero now can have up to four arms and legs, any or all of which can be resized; you can use up to 64 colors to render your character. This time, you'll be able to choose a weapon from the start -- a gun, melee, or flail-type weapon (which you draw), and pick up the rest as the game continues. Most importantly, you'll be able to draw different forms for your character -- more on that in a bit.
The existing art has been refreshed as well. 5TH Cell's Matthew Pellicane was beaming with pride at the new hub world, a village built on the back of a giant sea turtle. The village is no longer a tile-based map, but a prerendered environment composed from a single piece of detailed 2D artwork from 5TH Cell artist Edison Yan.
The one brief level we played took place in a cave full of lava pits. Early in the stage, we were faced with an extra-long chasm with a few floating squares. The squares, Pellicane explained to us, were connection points for the new Action Drawing lines. We were able to make one platform each out of each kind of "ink" : one which just made a platform in the shape of our line, another which would have had gravity had we not anchored it, and a third that created a sort of trampoline.
We were also able to experiment with the game's forms. Over the course of the game, your character gains the ability to morph into both a "spider" and a "blob" form, both of which can be drawn. The blob can squeeze through small passages, and can absorb an enemy, using the added weight and momentum as a weapon for a rolling attack. The spider can walk on walls and ceilings, swing from webs, and immobilize enemies with a web attack. The addition of these two mobility-increasing forms is not only fun, but it suggests a Metroidvania element to the game, wherein you can return to previous levels with new abilities, and access previously unreachable elements.
Combine that with the heavier emphasis on platforming that we saw in the level (which was much more linear and involved more jumping, in much more of a Mario style), and Drawn to Life: The Next Chapter should be of more interest to the gamers who found the first game too leisurely.







Get a WordPress.com Blog





Reader Comments (Page 1 of 1)
PedoJokerBear (aka Deeznuts) @ Jun 9th 2009 10:52AM
i wish they would bring scribblenauts to the psp or any other platform :(
Rob @ Jun 9th 2009 11:02AM
Uh, how would that work exactly? I mean it's designed for the DS stylus control, so how would it work on other systems?
mr nimblewick @ Jun 9th 2009 11:05AM
Does the PSP have a keyboard attachment?
PedoJokerBear (aka Deeznuts) @ Jun 9th 2009 11:17AM
on-screen keyboard can be used....its not that hard folks.
mr nimblewick @ Jun 9th 2009 11:47AM
I tolerate on-screen keyboards with the d-pad when I have to, but I would think a whole game based around typing like that would get really old quick. Even the using the stylus may grate on me after a while. But an attachable keyboard would be great.
PedoJokerBear (aka Deeznuts) @ Jun 9th 2009 11:49AM
@ the idiots who voted me down, why shouldnt everyone enjoy this game?
mr nimblewick @ Jun 9th 2009 12:13PM
People around here think that if you don't buy every system you're a fanboy.
NaeemTHM @ Jun 9th 2009 12:25PM
"@ the idiots who voted me down, why shouldnt everyone enjoy this game?"
Dude that's how I feel this generation. Aside from first party stuff, there is no reason for "exclusives". I want MGS4 on the damn 360, I want GTA4 DLC on the PS3, and I want the dozens of great DS RPG's to make their way to the PSP.
Unfortunately those things will never come to pass and the only way to experience an exclusive game is to own the system.
2gamers @ Jun 9th 2009 11:51AM
Anyone know if there will be DSi compatibility? I could taking a picture of something (your face) and using it as the character's face. Or use a picture of something as a platform.
Yi @ Jun 9th 2009 12:21PM
so far they havent's mentioned any dsi-exclusive functionalities. So to answer your question, nope, no one here knows if such a thing will be available or not.
Sly [PSN SniperChameleon] @ Jun 9th 2009 12:47PM
wait wait wait... so you could make a sloth wielding a magnum? dang... i need to get a DS ASAP...
Jimbotron @ Jun 9th 2009 3:44PM
The word Metroidvania being used to describe this game turns me off. I don't like the back tracking style of of the current Castlevania games. I prefer the old school games where you progress through levels the traditional way.