Hands-on: Blur
After being behind the development wheel of realistic racing titles like PGR (well, realistic at least in look), Bizarre Creations has decided to do away with its half-and-half arcade style and create a different kind of racing experience. That experience is Blur, published by (new parent company) Activision.
As we sat down at the (ridiculously loud) Activision booth in the West Hall during E3 2009, we were greeted by an enthusiastic Bizarre employee who explained this was the game the developer always wanted to make. A fun, almost party-game style racer where players jump behind the wheel of powered-up, real-world vehicles. Yes, strangely, Blur features licensed cars -- with unreal abilities.
Gallery: Blur
As players race through the game, which is set to feature up to 20 vehicles per race (on and offline), they can collect power-ups -- represented by floating color-coded icons on the track -- each sporting a different ability. Nitro (green) shoots players ahead of the opposition, Shock (blue) disables vehicles ahead and Barge (purple) throws enemy cars (in the vicinity of its use) off the road, to name a few.
At an E3 where racing was everywhere... Blur did a good job of standing out as something different. |
At an E3 where racing was everywhere -- from arcade style of Split/Second to realistic approach of Need for Speed: Shift -- Blur did a good job of standing out as something different.
While we must caveat that the game is still a ways from release, it is important to note that Blur doesn't look as sharp as Project Gotham Racing 4 (or as the screenshots released late last month). This, according to a representative attentively cheering us on as we raced, is because Bizarre no longer holds the rights to use the engine that powered the PGR series. That engine belongs to Microsoft. In response, Bizarre is working with a new engine. And while Blur features a very stylized look, it failed to achieve the intense sense of speed we'd expect from such an arcade-style racer (ala Burnout) -- unless we used the aforementioned Nitro boost power-up.
[The demo] failed to achieve the intense sense of speed we'd expect from such an arcade-style racer. |
The tracks feature multiple converging paths, sprinkled with the easily identifiable power-ups, which made spotting the alternate routes a cinch from a distance. After a few races it was easy to remember the ins-and-outs of the track -- which can be a blessing if the final track listing is high, but a curse if it's too low. Bizarre could not confirm final track or vehicle numbers with us at the time.
Blur is still early, but from what we've played and heard around the demo, Bizarre is keen on creating something new and different. While it would be easy to dismiss it for not wowing us immediately, we're eager to see how the game evolves. After all, this is Bizarre Creations and racing is what they do best. Given the proper amount of time and care, Blur could transform into something special.










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Reader Comments (Page 1 of 1)
ypod @ Jun 10th 2009 8:36PM
Blur looks like it's going to be a ton of fun. Hopefully the car models and environments will hold up against the more realistic and better looking games, though.
Chad Vanderbilt (Moptimus in Disguise) @ Jun 10th 2009 8:37PM
its hard reading about Split/Second then reading about this and trying to be excited.
Lucas @ Jun 10th 2009 8:42PM
Is there only 4 power ups? If so, I think this game will get boring fast
bangbang023 @ Jun 10th 2009 8:54PM
That's the one concern I'm having, too.
cuteSAVAGE @ Jun 10th 2009 9:42PM
I found 5 - http://img30.imageshack.us/img30/1269/blur.png
Lucas @ Jun 11th 2009 2:36AM
5, still not many. Hopefully more will be in the final game, it looks interesting.
WiredKnight @ Jun 11th 2009 2:31PM
Yea there better be like 20. Having only a few wouldn't really make the game stand out.
MaliceMajorE15 @ Jun 10th 2009 8:44PM
i still cant believe you get to race though hackney. i mean thats east londons anus
BoakingAccident @ Jun 11th 2009 5:36PM
And competition is FIERCE for that title in East Lahndahn too!
BSprague @ Jun 10th 2009 8:50PM
I believe it was midnight club that did all this a while ago. Still one of my favorite games to this day.
nick @ Jun 10th 2009 8:52PM
Some of the effects kinda remind me of Geometry Wars.
required @ Jun 10th 2009 9:19PM
someone somewhere needs to revive carmageddon
Ihavepants @ Jun 11th 2009 3:22AM
Indeed they do fine sir/madam.
Uncontrol @ Jun 10th 2009 9:25PM
award for worst slogan of the year goes to
it's a race
it's a battle
it's a racing battle
Muhammad-Oli @ Jun 10th 2009 9:46PM
The environment graphics look about as good as Midnight Club 3 on the PS2... And this is on PS3/360?
The power ups in this look exactly the same as Midnight Club has been doing for years... And they're calling it new?
mr nimblewick @ Jun 10th 2009 9:48PM
A problem I always have with realistic-mariokart-type-games is that you can never tell what the hell is going on. It's hard to see your weapons, it's hard to see where they will go when used, it's hard to see what you just got hit by. From the look of the video, this game will not be an exception.
Ian @ Jun 10th 2009 10:19PM
looks interesting not sure about a buy, but you know what racing game should get another shot, Rush. it was an awesome game. tons of short cuts, trying to find items.
Vcize @ Jun 11th 2009 12:58AM
Someone make this happen.
The original San Francisco Rush is still probably my favorite racer of all time.
Rocketboy @ Jun 10th 2009 10:25PM
Ok, this is either going to be really good, or bloody awful. I'm not sure which one quite yet.
TheLionOfAzzalle @ Jun 10th 2009 10:42PM
Umm it looks and sounds interesting but I have a feeling I'll be passing on it. Like someone else mentioned earlier reading about Split/Second makes this game sound and look kinda, "mehish" to me....
I'll definitely try out the demo though and it might end up a quick rental.
jcar302 @ Jun 10th 2009 11:23PM
I would of been much happier if they made PGR5.
I think this game is going to appeal more to the younger crowd, it may do well, even though it's not what i want. I think kids that aren't old enough to drive or understand real cars may actually like this game.
Johnathan @ Jun 11th 2009 1:01AM
I'll definitely be checking this out
ziggen @ Jun 11th 2009 1:46AM
what a waste of development moeny
tobz1000 @ Jun 11th 2009 8:37AM
Real cars taking large amounts of damage... from superpowers? How did they ever get the licenses?
Jimbotron @ Jun 11th 2009 9:21AM
Yes please.
noffsin6 @ Jun 11th 2009 9:22AM
Looks like a cross between a PGR style simulator and Burnout. So basically a Midnight Club clone.
Storm Eagle @ Jun 11th 2009 9:25AM
Maybe if it comes with another Geometry Wars.....but not likely.
OddyOh @ Jun 11th 2009 9:31AM
A racing game that's actualy fun is most welcome. Aside from Burnout, this genre is in need of some new blood. Need For Speed is frightfully crappy these days.
Oobgarm @ Jun 11th 2009 11:11AM
This looks like a modernized version of Rumble Racing on PlayStation 2.
NOOK @ Jun 11th 2009 12:41PM
I can now see myself picking this game up. From the bargain bin about two month after release, for a solid 5 pounds.
Discotheque @ Jun 11th 2009 4:29PM
It's going to be a tough job deciding between this and Split/Second for me. This game sounds like Mario Kart in the real world.
While Split/Second sounds cool and innovative, but also sounds like it's premise could get stale and repetitive very fast.
Hmmm....
rapfiend03 @ Jun 11th 2009 4:31PM
xtreme-G 3? lol