Hands-on: Cop: The Recruit (DS)

In fact, you can do pretty much anything you can do in GTA (aside from the pointlessly extreme stuff), despite the fact that you're not actually a criminal, but a police officer ... who used to be a criminal.
Gallery: C.O.P.: The Recruit (DS)
Functionally, it's no different. You can steal any car, but in this game you're commandeering it. Not that the poor drivers who get thrown out of their cars without so much as a word know the difference. You can still drive up on the street like an idiot, but pedestrians, using the protective power of the T rating, will dive out of your way before your car can flatten them. Basically, you can be a jerk in this game in the name of protecting the city, whereas in Grand Theft Auto you're a jerk because you're supposed to be a jerk.
In our brief demo, we picked up a car, and then drove up to a casino for our mission, which basically amounted to "shoot some guys." In this mode, the camera goes over-the-shoulder like Resident Evil 4, and you can move your character with the D-pad, while aiming and shooting with the touch screen. There's a "cover system," but it's not so much a "system" as it is "there's stuff you can hide behind."
The next part of the mission entailed tracking down a certain suspect, which was done by scanning the casino's security system. In a cute minigame, we used the stylus to switch between cameras, and pan them around each room. In a later version of the game (that isn't played on the E3 show floor, also known as the place where a jet engine could start up and you wouldn't hear it over all the talking and repeated New Super Mario Bros. music), you'll be able to yell into the mic when you spot the character, but in our demo, we just tapped the screen. We then rushed to his location and, well, shot some more guys. Later, we put out a fire by using the stylus to aim a fire extinguisher.
C.O.P. was technically impressive, capturing the main GTA mechanic (stealing cars and driving them around) well. Even in the brief snippet of gameplay we experienced, we saw variation within the missions as well. We don't know how much stuff there will be to do out in the city beyond driving around, if only because we didn't spend much time outside of missions.













Reader Comments (Page 1 of 1)
Shagittarius @ Jun 10th 2009 1:36PM
Fluffer: The Quickening
Archon (PSN: Archonik, XBL: DarkARHN) @ Jun 10th 2009 1:43PM
Tragic: The Garnering
http://fallout.wikia.com/wiki/Tragic_the_Garnering
Cosmo @ Jun 10th 2009 1:45PM
Ah, Fallout 2, one of the best RPGs I have played. : D
NaeemTHM @ Jun 10th 2009 1:45PM
I don't want to sound like I'm hating on the system, but that looks really good for a DS game. I honestly forgot the DS was capable of rendering full 3D worlds on a large scale. I think the last time I played a game like that was...Super Mario 64 DS.
Wow.
DBuck_Eye @ Jun 10th 2009 1:50PM
"It looks like one of the PS2 Grand Theft Auto games -- scaled down, of course, but not as much as we would think."
...sort of like one of the PSP Grand Theft Auto games?
sam @ Jun 10th 2009 5:35PM
@DBuck: Except not as good? (Whereas GTA DS was 'not at all like the PSP games' and 'much better'.)
I dunno, I'm just not really getting a good vibe off this, perhaps partly because it does seem to be trying to do something that PSP can do lots better. Maybe it will be a good game, though, hope so! I'll definitely be waiting for reviews.
MarioSpitza @ Jun 12th 2009 11:05AM
Agreed. This looks fantastic.
I got a question, though. If the DS was capable of handling a fully 3D GTA game, then why exactly does Chinatown look like an updated version of GTA2? I know Rockstar is not that great of a developer (yeah, I said it), but c'mon now.
rowd149 @ Jun 10th 2009 1:47PM
I really want this game to be good. Sounds like the graphics and gameplay works, and I'm just hoping that the story is more "quirky" than straight up bad.
DBuck_Eye @ Jun 10th 2009 1:47PM
"you can be a jerk in this game in the name of protecting the city."
I like the sound of that!
Storm Eagle @ Jun 10th 2009 1:48PM
They probably just limit the "jerk factor" to being able to flash your lights to run red lights and tailgating citizens for the sheer purpose of imitimidation.
guttertalk @ Jun 10th 2009 2:29PM
You mean a jerk like this:
http://sports.espn.go.com/nfl/news/story?id=4017382
or this: http://www.fox4kc.com/wdaf-police-vs-emt-52809,0,1870230.story
Storm Eagle @ Jun 10th 2009 1:47PM
It looks like the what the PSOne GTA could've been if it were in 3D and not top-down. Looks amazing, I agree. I really need to get a DS. It's library is become more appealing by the day.
David Black @ Jun 10th 2009 4:16PM
Yeah, you really should. Having both a PSP and DS is really the way to go. I love each of them for their own reasons.
This looks like it really pushes the DS technically and could be fun, but I wonder if it will just have an absolutely terrible story.
Sir Buzz Killington( The Artist formerly known as Jakka) @ Jun 10th 2009 2:03PM
Looks good...
Chad Vanderbilt (Moptimus in Disguise) @ Jun 10th 2009 2:26PM
Is this Ubisoft....doing it right?
TheCoats @ Jun 10th 2009 2:44PM
nice.....
MRLN @ Jun 10th 2009 3:08PM
I hope they outsource the engine. That would mean a lot more 3-D games on the DS, which I happen to enjoy.
JBGUY2K @ Jun 11th 2009 2:26PM
I sure hope you meant "license the engine", because outsourcing would mean that they have another develop the 3D engine for the original team, not to let another team use their 3D engine for their own game.
Katha @ Jun 10th 2009 3:52PM
I think I'll miss running over pedestrians... ;)
David Black @ Jun 10th 2009 4:17PM
Any word on multiplayer?
Dr. steve brule (formerly ronald.raygun) @ Jun 10th 2009 5:17PM
I'm interested in knowing this too, psp gta's multiplayer was a lot of fun
Meh @ Jun 10th 2009 5:19PM
Chinatown Wars still looks better.
Joe @ Jun 10th 2009 10:08PM
This doesn't mean anything considering you didn't tell me if the game was FUN or not. Thats all I care about.
orland @ Jun 11th 2009 12:46AM
This what chinatown wars should have been
Snake Robot Podium @ Jun 11th 2009 12:46PM
I hope the graphical impressiveness doesn't mean the game length will have to suffer.
lobotomies4free @ Jun 15th 2009 12:30AM
I miss the good Driver Games