Impressions: Fragile: Farewell Ruins of the Moon (Wii)

Gallery: Fragile
Equipped only with a flashlight (controlled by the Wiimote's pointer) and, in the beginning, a tree branch, Seto explores a still, quiet cityscape, toward a still-powered Tokyo Tower. In our demo, we explored an old amusement park. A few items on the ground were highlighted by fireflies circling their location. tri-Crescendo has compensated for the Wii's graphical shortcomings with clever artistic techniques: the Seto character model uses little shadowing and simple colors, for a sort of cel-shaded effect, while the world uses a dark, but intense, color scheme that both helps to cover any jaggies and impresses
After a minute or so of wandering and flashlight ... pointing, Seto happens upon an old fountain, upon which is perched ... a ghost. The world isn't quite as empty as we thought it was in Fragile -- it's occupied by ghosts, the first of which was an impish child intent upon messing with Seto. The ghost taunted him briefly about being human, clearly enjoying the company of Seto -- who was basically shaking in fright -- and then made off with the necklace off of Seto's neck.
Immediately afterward, we saw the first encounter with one of the world's other inhabitants: animals who have mutated after time and the influence of whatever caused the calamity. In this case, it was what looked like a giant dog. Seto was able to dispatch it fairly easily with the stick. It is worth noting that it was a really big dog, and in such a quiet game, it doesn't really take much to give the player a scare. This isn't a horror game, but we could imagine the appearance of such creatures to be pretty creepy.
From what we saw, then, Fragile appeared to be at heart a fairly standard 3D action RPG, like Kingdom Hearts, at least in terms of combat -- you fight, in real time, small groups (in the encounter we saw, just one) of monsters that appear randomly. However, the rest of the game is more adventure-like: rather than going from fetch quest to fetch quest, the goal is to explore the scenery with the flashlight and learn more about the world and what happened to it. The serene, melancholy setting and haunting graphics are appealing enough to transcend the mechanics of combat. We want to explore this dark, quiet Tokyo.













Reader Comments (Page 1 of 1)
MRLN @ Jun 10th 2009 3:36PM
I take it they fixed the gameplay quirks in the Japanese version.
I am buying this immediately.
sam @ Jun 10th 2009 5:30PM
Really? This was a guided demo, so not sure Joystiq could tell, especially if they're not familiar with what the problems were - perhaps it's because I'm a cynic but I always assume that nothing ever gets fixed in these situations :)
The game looks absolutely awesome though (er not talking about the graphics, they're okay, but you know what I mean) so unless the gameplay problems are REALLY bad, they can count me in...
Greenyz @ Jun 11th 2009 4:35AM
Actually no. They're not going to change any of the gameplay sadly:
http://leakybattery.wordpress.com/2009/06/06/fragile-questions-answered/
WREturns @ Jun 10th 2009 3:36PM
"Sounds cool," he thought warily.
SuperAfroBoy @ Jun 10th 2009 3:37PM
I'm definitely interested in this one.
Bluebreaker @ Jun 10th 2009 3:37PM
Even though Zak and Wiki (sadly) tanked, is just me or are we seeing more and more adventure/exploring type games on the Wii now? (I know this is a RPG, but everyone keeps saying it plays more like an adventure game.)
Naota @ Jun 10th 2009 3:42PM
sounds pretty good
Preston @ Jun 10th 2009 3:43PM
Holy shit, a new Wii game that actually interests me.
Chief Oddball @ Jun 10th 2009 5:10PM
Exactly my thoughts.
Day-one purchase for me. I love this kind of stuff!
Levi @ Jun 10th 2009 7:13PM
I've been saying that a lot lately. Considering I've been disappointed with Nintendo first party stuff for a while, and third party support is rare outside I mini games.
ArchiGamer @ Jun 10th 2009 3:50PM
I want this now...
RedRose @ Jun 10th 2009 4:03PM
so long i've watched this and waited for it. All i wait for now is a UK release =]
Alistair Azimuth PSN: johnnynumber5 @ Jun 10th 2009 4:14PM
This has been on my radar for a while now. Hopefully it's not disappointing when it releases.
Dr. Stabbingworth @ Jun 10th 2009 4:24PM
The Wii is getting some very strange and interesting games representing genres that the other console manufacturers won't touch. This is the kind of stuff that will have core gamers like me buying the system.
Rob @ Jun 10th 2009 5:25PM
Yeah, I noticed this too. A lot of interesting things are coming to the system, enough to make me happy.
Yatcho @ Jun 10th 2009 6:28PM
Some developers don't want to take the potential financial risk of putting out a niche game on the expensive-to-produce PS3 & 360 (I'm not saying those games wouldn't work on those systems). That's why there seem to be a rather large amount of things like on rails shooters, survival horror (read: NOT Resident Evil), and games like Fragile.
J-Link @ Jun 10th 2009 5:21PM
Is it coming to Europe?
Santos L. Halper @ Jun 10th 2009 5:49PM
Why is it so hard for reviewers to compliment a Wii game's graphics/art style without taking a shot at the Wii's hardware? Just say that the game looks good. No one is expecting PS3 graphics.
drywall69 @ Jun 10th 2009 6:35PM
It's a preemptive reaction to "You think those are good graphics? If the Wii had the hardware of the PS360 etc" comments.
Hey, if I hadn't bought my Wii ages ago this would have drove me to purchase it. I've been watching this game for a while.
Evan @ Jun 10th 2009 8:28PM
Well, obviously it would look better "if the Wii had the hardware of the PS360", but it blows most 360 and PS3 games out of the water artistically! There's two sides to graphics - technical and artistic, and I think gamers sometimes get too hung up on resolution and polygons to appreciate the artistic side of graphics.
BlackBeltJones @ Jun 10th 2009 6:19PM
Fragilé? Must be Italian.
ceasar4323 @ Jun 10th 2009 8:19PM
I gave you an up-vote. It's a major award.
Sstavix @ Jun 10th 2009 6:46PM
For a long time, I've been wanting a game that focused primarily on exploring ruins and uncovering what happened - kind of like a post-apocalyptical archaeological dig, if you can imagine the concept. But sadly, the games have been largely set in a horror setting (e.g. Resident Evil) or tend to put more emphasis on combat - usually gruesome combat (e.g. Fallout 3) to meet my needs.
Then I heard about this game. This might do the trick. I eagerly anticipate learning more about this one....
Quattro @ Jun 10th 2009 7:19PM
I'm not sure I understand this part:
"After over a year of waiting"
A year of waiting for what? Who was waiting? The game only came out in Japan 5 months ago.
aj @ Jun 10th 2009 9:43PM
I watched the Japanese trailer for this game, it looks absolutely beautiful. I'm totally buying a Wii because of this game (and DQX....).
Hardy @ Jun 10th 2009 11:58PM
I'm absolutely in love with XSeed for bringing this over.
This and Crystal Bearers are the only Wii games I've been paying attention since their first announcement. I can't wait!
peepoop @ Jun 11th 2009 8:46AM
I played through the entire Japanese version, and here's what you all need to know:
The gameplay is mediocre. The combat's pretty easy.
The general look and feel of the game does impress. the characters are well designed and the voice acting (in Japanese anyways) was well done.
The real reason to play the game are the stories - as you progress you pick up items that have a story attached to them, told by their former owner before or as the calamity happened.
Many of these stories are out-and-out SAD. Some really tug at your heartstrings
So does the main game.
All in all, it's worth playing.
GohanGVO @ Jun 12th 2009 9:16PM
That has been my number one concern about this game from day one - the combat. It looks SO BAD. I wish they had made it COMPLETELY exploration-based instead of shoehorning in unnecessary fighting.
The best I can hope for is a camera change and a competent localization.
Oliver @ Jun 11th 2009 11:32AM
Nice