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Reader Comments (47)

Posted: Jun 10th 2009 9:05PM (Unverified) said

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I finally beat AC1 the other day, fuck the reviews the game was just awesome. 2 is a day 1 purchase.
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Posted: Jun 10th 2009 9:10PM (Unverified) said

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I find you can't always trust reviews, if you always trust them, you'll defiantely miss out on some good games.
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Posted: Jun 10th 2009 9:39PM (Unverified) said

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I dont want to miss any games, Do you have any other examples of good games with bad reviews?
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Posted: Jun 10th 2009 9:52PM cuteSAVAGE said

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@ ignfan - Every SaGa game, ever.
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Posted: Jun 10th 2009 9:56PM Pure Black World Tendency said

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The Monster Hunter games n particular were slaughtered by reviewers. And for once i agree with deaftly.
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Posted: Jun 10th 2009 9:56PM (Unverified) said

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while I respect your opinion Savage, I must regretfully point out how you are wrong.
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Posted: Jun 10th 2009 10:06PM Deadpool said

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Godhand is one of them. I never beat the game because it was freakin tough, but it was fun. I remember ign really trashing that game in their review.
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Posted: Jun 10th 2009 11:19PM MarkezJM said

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Funny I was kind of talking about this earlier when someone said they wished that game sales correlated more to metacritic scoring, and that people that buy games without reviewing and researching what they're buying are idiots.

My personal case in point on that, is Kane & Lynch - http://www.metacritic.com/games/platforms/xbox360/kaneandlynchdeadmen?q=kane%20lynch

Metacritic avg of 65, user avg of 2.7

I personally had a lot of fun with that game, and really loved playing it.
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Posted: Jun 11th 2009 1:01AM Huey2k2 said

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@ Markez

Kayne and Lynch has a user rating of 2.7 for a very specific reason.
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Posted: Jun 11th 2009 1:04AM MarkezJM said

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Oh right, the shenanigans and the fallout from the gaming public :P Well, I suppose what I said still applies to the regular average.
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Posted: Jun 10th 2009 9:06PM (Unverified) said

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Yes, I DO think I shall get this game... but I don't think I agree with the whole "cliffhangers are cool" idea. I like a satisfying traditional ending.
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Posted: Jun 10th 2009 11:40PM Demon G Sides said

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Its a trilogy, so, you know, much like Empire Strikes Back, its gonna have a really bad ending that we're only going to suffer through so that we can play the next one.
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Posted: Jun 11th 2009 7:44AM (Unverified) said

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Well no not true, Mass Effect had a definite ending but still made you think, so where does it go from here?
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Posted: Jun 10th 2009 9:17PM (Unverified) said

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Assassin's Creed 1 was one of those rare tricky games to figure out if it was good or bad before playing it. I'm in the half that loved it despite the repetitive missions. Mostly because for some reason I found the running around on buildings and climbing addicting, and once you get the reversal ability the combat was a lot more fun.

I noticed in the full game download list for 360 that AC was on there. Since I'm upgrading to a 120gb drive very soon I'll probably rebuy AC 1 on there depending on the price.
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Posted: Jun 10th 2009 10:44PM flit said

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"If I remember correctly it was all about running after your target, stabbing him and then you had to run like hell."

See, that's not my recollection at all. A lot of the game was setting up the assassinations, sneaking up next to the guy, and taking him out. Then a quick escape scene later, you move to the next one. IIRC, only 1 or 2 assassinations actually *required* a chase to catch the guy. The rest could be done practically undetected.
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Posted: Jun 10th 2009 9:20PM (Unverified) said

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Very cool interview guys. I am so into game sites that don't kiss the ass of these developers. Not to say you were a dick...quite the opposite but It's great to see tough questions asked.
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Posted: Jun 10th 2009 9:31PM Deadpool said

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Jade Raymond 2! Wait a second...where is she? Everybody loves Raymond! Jade Raymond that is. Oh well, I guess they want to advertise the game this time.
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Posted: Jun 10th 2009 9:47PM (Unverified) said

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but Jade was like a WALKING advertisement

"Hey look I have tits buy my game!"
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Posted: Jun 10th 2009 9:42PM (Unverified) said

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I just couldn't stand the horseback riding aspects of the first one. It was tedious, annoying and felt as though they were simply trying to artificially extend the total time it took to complete the game.
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Posted: Jun 10th 2009 10:14PM (Unverified) said

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I like to call that "Metal Gear Syndrome"
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Posted: Jun 12th 2009 7:21PM Deone said

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Whats with the video? How far away are we from having games look like that? And why is having the video sequences using in game assets such a bragging piece. Wouldn't GTA's narrative have been way better if they could have fit cutscenes like that in there?
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Posted: Jun 10th 2009 10:14PM (Unverified) said

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The interview seems to point out that they'll teach us how to be an assassin a bit better this time around... you really had to find things out for yourself in that last game.

Had some discontinuity and illogic as well... so many cameras watching you and yet I could steal, look at computers, and go into restricted areas? Ehh... and they never noticed the girl go into my room? That seemed really dumb.

Sounds like they'll do it better this time... I can't wait, the animus and concept of genetic memories in a game and accessing them is a good idea.
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Posted: Jun 10th 2009 10:22PM (Unverified) said

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Oh... the trailer showed that it wasn't the bullet that we got a close up on, but a pin designating him as a Templar, similar to what the male project lead scientist that desmond had to talk to all the time was wearing on his coat... ahh I always thought it was the bullet.
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Posted: Jun 10th 2009 10:43PM Shmil said

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congratulations you have near perfect vision for being able to distinguish a cross and a bullet.
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Posted: Jun 10th 2009 11:21PM (Unverified) said

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I thought the gun at first was simply firing specially designed bullets made by da vinci and they were really just an improvement on throwing knives... I didn't think it was a full move onto ballistics yet.
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Posted: Jun 11th 2009 11:43AM (Unverified) said

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No no no, Mr. Esc, you get me all wrong.

I'm saying that when I first viewed the trailer while watching E3 the end scene showed a closeup on the Templar pin, but I actually thought it was simply a specially designed knife launched out of the gun with mometum such as an advanced crossbow. Only now do I realize that wasn't the bullet, (though shooting Templar-similar bullets at Templars would be humorous) but it was a pin designating the dead one as a "Templar".

This gun obviously doesn't use ballistics.
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Posted: Jun 10th 2009 10:31PM (Unverified) said

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There is no way someone could play (or make) AC1 and not say it was repetitive. Seriously.

You can make the argument about 'all games being repetitive', but most GOOD games add some little twist or progression to mask it. AC1 was the same game from start to finish.

Oh, and it had stupid shovey grunting shirtless guys. Cut those too.
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Posted: Jun 10th 2009 10:33PM SolidSnakeEyes said

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Sounds good. Does anyone know if Prince of Persia used the same engine? I read that it used the same one as AC1 and AC2, and that game ran really great on PS3 (unlike AC1.)
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Posted: Jun 10th 2009 11:01PM Jjjjames said

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the whole economy/money/possessions part sounds AWESOME.
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Posted: Jun 10th 2009 11:22PM Special Agent Steve said

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I wish there was a movie like this, but the game looks epic. Hopefully, this time they won't screw up with the PC controls this time.
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Posted: Jun 10th 2009 11:34PM IronArcher said

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I just hope the PS3 version includes Italian language, since I know Italian and the game is set there.
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Posted: Jun 11th 2009 6:57PM Fane1024 said

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That's what I was thinking. I'd love to play it with Italian dialogue (though I'd likely need English subtitles, as my Italian non c'e bene).
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Posted: Jun 11th 2009 12:32AM FAP FAP FAP said

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i hope they don't make they ending so boring because in AC1, the only thing you could do is do previous missions and look for flags.
:/
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Posted: Jun 11th 2009 12:34AM TheDarkWayne said

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GOD I CANT WAIT TO STAB A BUNCHA PEOPLE WITH THE SEINFELD PUFFY SHIRT!!
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Posted: Jun 11th 2009 1:48PM Sly C said

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Posted: Jun 11th 2009 12:58AM Obienator said

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The first game was not perfect, but did a lot of things right. I am glad they listened to the feedback and added more variety to the sequel.

I hope they make "stabbin' two dudes in the face...at the same time" an achievement. hehe
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Posted: Jun 11th 2009 2:02AM Srt4Rider said

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Cant wait for AC2 I just hope that they dont make it like the first one doing the same thing each round. Doing the same four missions to get to a new person.
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Posted: Jun 11th 2009 2:21AM ihateemo said

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The actual assassination missions in the first game were a hell of a lot of fun and constantly worrying about running into a Templar was also kind of cool.

What almost ruined it for me were the stupid "collect information" missions that were always the same - pickpocket something, stealthily kill a couple of dudes, punch a dude in the face or "oooh, most reverent Altair I haff lost mai flags!!!"). The lack of useful map data was also a pain in the ass and completely took the strategy out of planning a "get in/get out" hassashination - this guy can kiss my ass that the problem was we weren't "taught" to use the map data. Without any identifying locales or directions on the map it was just bloody useless!

The stupid guards were also annoying. Homeboy Altair sticks out like a sore thumb in his out, so I'm glad they're making the guards a little brighter and a little less "useless James Bond henchman".

The controls and the main missions were a joy, I just want them to fill it up with more set pieces and less generic content.
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Posted: Jun 11th 2009 2:22AM ihateemo said

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Also - hooray for more K-Bell! Mmm....
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Posted: Jun 11th 2009 1:22PM (Unverified) said

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There were actually maps in the start menu, when you looked in your "memory log", however it was very well hidden, and I didn't find it until my third playthrough. I added a lot more strategy to the assassinations, as opposed to just being told you have a map and never actually see it.
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Posted: Jun 11th 2009 5:06AM (Unverified) said

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I want to know how the haystacks fitted into the canon.

Why were there so many!?
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Posted: Jun 11th 2009 5:58AM (Unverified) said

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What a dick. Basically it was our fault we didn't like the game - man up and admit that you could have made it better.
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Posted: Jun 11th 2009 12:35PM Tephlon said

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I see that many people voted you up... but I didn't read it that way at all.

I saw him say more than once that they 'messed up' in that aspect, and that they wanted to change the game for the better in that regard.

I think what he was specifically talking about is how the maps you took worked. It was confusing cause they didn't show you where to go to look at them and how it really all work... but they WERE in there, if you could find them. I think that's what he was talking about when he said they didn't "teach you right".

All in all though all games are about the player playing the game and seeing it unfold as the devs intended. When some players lose sight of that vision and others don't, it's clear that it's not that the vision isn't there... just that it's not communicated very well.

Again, to me he seemed very genuine own up to his mistakes... he was just disappointed that many people didn't see and progress in the game as envision by them, the devs, and in turn "didn't like it because of it."

Anywho, not totally disagreeing with your sentiment (they absolutely could have made it better), but you seem to be taking the comments a little too harshly and unfairly.
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Posted: Jun 11th 2009 1:27PM (Unverified) said

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It was your fault you didn't like the game, I loved it because I thought it was an awesome game, plenty of other people did too. You only have your own personal preferences to blame for not liking it. I mean really, that's like blaming garlic for you not liking it, because it should have tasted nicer.

And of course he could have made it better, no ones perfect, that's what sequels are for, making a better game.
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Posted: Jun 11th 2009 12:59PM (Unverified) said

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Assassin's Creed was a game I had a lot of fun with and still play on occasion but I really have no desire to defend its faults. It was a great game being weighed down by mediocre and repetitive design and an inconsistent AI. Although I think the fact the producer admits the flags were in there as a joke is hilarious.

One of my main problems with the game is that there wasn't a very much incentive for playing stealthily because the counter system in fights was so easy to exploit and you never really got anything extra if you did sneak up on your target.

I look forward to hearing more about AC2 and I hope it does a lot to improve on the first's shortcomings. I'll probably give it a rent either way.
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Posted: Jun 11th 2009 1:52PM (Unverified) said

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I think people that didn't like AC1 missed the beauty of it all. AC was not a perfect game, in fact, I would say it was one of the most basic gaming experiences I have had this generation. To call it repetitive would be an understatement, there was hardly any variation from one mission to the next and implementing things like flags for collecting purposes.... while not offering any reward for doing so.... was just dumb.

But Assassins beauty lies in innovation. Never have I played such a beautiful game as it was. It had a huge and detailed open environment, and the crowd physics were the first of it's kind. No game has ever come close to the free running and climbing mechanics of AC1 (You can't count mirrors edge because thats all it was about). You gotta look past the areas where AC falls short because you can spend countless hours walking around exploring the universe, there has never been a more beautiful or historically accurate recreation of old jeruselem.

So yes, I wish they had added more from a gameplay standpoint. But you cannot deny the true beauty of it all, innovation.
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Posted: Jun 11th 2009 7:01PM Fane1024 said

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"No game has ever come close to the free running and climbing mechanics of AC1"

inFAMOUS.
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