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Reader Comments (91)

Posted: Jun 10th 2009 11:16AM Mayor West said

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Cutting edge technology has never been Nintendo's strong point.

Posted: Jun 10th 2009 11:23AM xFenixKnightx said

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But isn't it crazy that they've usually always had the most powerful hardware? They admit it themselves that they took a gamble and didn't want to waste a ton of money on truly going nextgen. Unfortunately it worked out beautifully or else we would have been seeing Nintendo games on 360.
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Posted: Jun 10th 2009 11:44AM NaeemTHM said

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If Nintendo went third party they would seriously have enough money to buy the Sun...twice. I mean can you imagine a next-gen multiplatform Super Mario Galaxy/Twilight Princess? I bet the sales figures would eclipse GTA4's sales in a matter of months.
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Posted: Jun 10th 2009 11:50AM xFenixKnightx said

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I hope we get to see Mario with very realistic looking textures like in Little Big Planet next gen. That would make me piss my pants, twice.
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Posted: Jun 10th 2009 11:51AM TwEE said

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Its part of their disruptive strategy. The wii is a disruptive product.

They had to make a weaker console this generation in order to reshape gaming in their new image. And its working.
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Posted: Jun 10th 2009 11:56AM Mr Khan said

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I still say Nintendo would not do nearly so well as a 3rd-party developer. Their skill comes from the fact that they make their own hardware. In short, their internal software development and internal hardware development are closely married, so that they can make the best with what they have

Their software is great because their software guides their hardware. Take that out of the equation, and Nintendo loses a lot of its magic.
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Posted: Jun 10th 2009 12:53PM Vidikron said

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@Khan

Yeah, but I think that only really applies to their most recent consoles... the Wii and DS. They talked up their funky Gamecube controller, but the fact is that the button arrangement didn't really do anything for the games. It was just a pointless attempt to appear different. From the Gamecube on back there was nothing really special about their hardware.
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Posted: Jun 10th 2009 1:38PM KaBob799 said

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Actually, the gamecube was the most powerful system last generation.
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Posted: Jun 10th 2009 11:22AM Dopple Boppler said

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Can't say I really care about any of it, considering even my favorite Wii games either don't use motion/pointer (Brawl, Klonoa) or could be done without them (Mario Galaxy, Punch-Out). Really, the only games off the top of my head that truly benefited from Wii controls were Metroid Prime 3, Boom Blox, MadWorld, and I guess now Tiger Woods. But hey, it doesn't matter, I'm not complaining because I've played tons of great games on the Wii (DUR HURRRRRRRR, stay out of this thread if you're just going to try and Wiibash, we've heard it all by now), it's just that I see the same thing happening with these 360 and PS3 motion controls - good for a tech demo and maybe a few genuinely awesome ideas, but nothing that's going to be a game changer.

Posted: Jun 10th 2009 11:33AM NaeemTHM said

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I'd add No More Heroes to your list of games that actually benefit from Wii controls. The recharging of your lightsaber and the gratifying upwards swing to finish a group of enemies totally fit NMH's over the top design.
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Posted: Jun 10th 2009 2:32PM (Unverified) said

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Don't forget RE4 remake. The control scheme actually was more involving than I anticipated. Point to shoot is way more ingaging than an anlog stick can ever get.
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Posted: Jun 10th 2009 11:27AM samfish said

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I'd be pretty surprised if Wii 2 didn't have a camera.
With both MS and Sony obviously prepping their new controllers for their NEXT consoles (I'd be surprised if Natal and the PS3mote actually release on 360 and PS3), Nintendo could be caught in another situation like they are now where 3rd parties are ignoring Nintendo's machine because it lacks features that the other two have. I doubt they want that again. Even if they're making serious bank from more casual games, they're still losing out on tons of money by not getting games like COD6, Devil May Cry, etc.

At this point, I think Sony's controller is the best solution of the 3, as it combines the best of both worlds. Although if the Wiimote 2 incorporated a camera, I think that would probably be the best solution.

Posted: Jun 10th 2009 11:32AM MarkezJM said

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I expect the next release of console iterations will be even more interesting than this last one. However, I still expect Nintendo will release lesser hardware which is rather unfortunate yet I still think they'll find a way to be ahead of the game in terms of innnovative/enjoyable controls. I think Sony and Microsoft will have their hand forced and will introduce some sort of motion controls standard with every box they manufacture.

Regardless, it'll be more kickass games for everyone which is all that matters anyway.
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Posted: Jun 10th 2009 11:42AM Dirty said

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Next-gen is going to be crazy. The interesting thing is that Nintendo shifted the paradigm from graphics to controllers. Now fuse the two together and we should get some interesting products.
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Posted: Jun 10th 2009 12:22PM Mr Khan said

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I will agree that the next generation is very interesting. The questions of how much of a technical leap each competitor will take, and exactly what they will use as their control setups, are now all up in the air. It's going to be fascinating to see what they do, and it will be very telling about what each company's plan really is.
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Posted: Jun 10th 2009 11:28AM ducttapeBigSexy said

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Didn't Nintendo also pass on the Sony CD add-on for SNES? That worked out really well for Nintendo...

Posted: Jun 10th 2009 12:25PM Ninbrendo said

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I give credit to Nintendo for keeping their games cartridge based for as long as they did.

Going from solid state to mechanically spun discs is a step backwards (shipping and manufacturing costs aside).
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Posted: Jun 10th 2009 1:34PM (Unverified) said

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So then why weren't we seeing anything as good as Final Fantasy VII-IX coming from 3rd parties to the N64?
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Posted: Jun 10th 2009 3:24PM (Unverified) said

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Because they were all busy making Banjo-Tooie/Kazooie, Resident Evil 2, Perfect Dark, Jet Force Gemini, and GoldenEye 007...
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Posted: Jun 10th 2009 4:56PM (Unverified) said

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I said 3rd party you fool. The only game you listed which was 3rd party was RE2 which came out on PS1 along with RE3 which I don't believe ever hit the 64. Rare was owned by Nintendo back then.
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Posted: Jun 11th 2009 12:24PM Haohmaru said

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LOL @ "You fool!"

Wow. Console war = serious business. Seriously.
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Posted: Jun 10th 2009 11:29AM guttertalk said

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I'm all for new tech, and we know that each company has its own spin, like Microsoft claiming that the Wii had nothing to do with their development of Natal. But I think Iwata is not blowing smoke. They were trying to get a product out in a certain time frame, and a good, reliable control system using cameras wouldn't have allowed that.

And Iwata is right: Sony and Microsoft could release their duplicates of the Wii controls and motion system, but that would have failed. So, each company has to leapfrog or innovate in some other way to differentiate.

Posted: Jun 10th 2009 11:33AM Berzerk said

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It's entirely possible that with Nintendo's hardware, it's not possible to do the camera detection that either the 360 or PS3 is able to pull off. I'd imagine that the level of pure number crunching the system needs to do for 1:1 image processing is very high, which is why the other two systems seem to be able to do it and the Wii can't.

That being said, I don't think that any of the systems motion controllers will go down in history as great successes, merely a lame novelty at best or a dismal failure at worst. If it wasn't for the sheer sales number of the Wii, I'd imagine that it would be enjoyed as the Virtual Boy is now: once in a blue moon by the few people who still have one.

Posted: Jun 10th 2009 11:34AM StormEagle said

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The fact that he says he's not worried only reiterates how worried he is. I don't think there was a single person who experienced Natal and Milo for themselves who simply wasn't blown away by what they experienced and, further more, by the possibilities it presents.

Posted: Jun 10th 2009 11:54AM guttertalk said

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"not worried" != not watching competition and planning

Do you think that Nintendo wasn't aware of a camera-based system in general or specifically that Sony and Microsoft were working on it?

I also think it's a poor CEO who is "blown away" by a controlled demo without knowing the details of the product. The technology is not the end-all and be-all because marketing, pricing, support, etc. is just as important. Both the PS3 and the Wii have shown that to be true.

Iwata's comments are really expected good business sense, but don't think they aren't and haven't been making plans. In fact, I wouldn't be surprised if they do more than just add cameras but do something different.
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Posted: Jun 10th 2009 11:55AM samfish said

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Stephen Totilo didn't seem terribly impressed and seemed to think that it was largely staged.
http://kotaku.com/5275204/testing-molyneuxs-milo-a-virtual-boy-with-yes-a-dog

There are plenty of other experiences like that with Milo in particular out there now.
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Posted: Jun 10th 2009 12:00PM MarkezJM said

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Still a shame the guy chose to guy somewhere without journalistic integrity or objectivity.
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Posted: Jun 10th 2009 12:01PM MarkezJM said

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Yeah I meant the 2nd 'guy' to be go, not 'guy' as a verb, whatever that would mean...
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Posted: Jun 10th 2009 12:03PM Mr Khan said

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I thought that Molyneux himself admitted that Milo was a controlled experience. A target render of the final product, but nowhere near something that was freely running in real time

It was meant to show what could be done, but not what is being done.
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Posted: Jun 10th 2009 3:27PM Vidikron said

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@Khan

He did. It's in the article Samfish linked:

"he repeatedly cautioned that some of what I would experience with the game were "tricks."

They weren't trying to hide anything here or they wouldn't have had the developer sitting right out in the open during the demonstration. And we all know that most of what MS showed was purely in video form. I think it's pretty obvious that the demonstration of Natal was akin to a target render for a game announcement. I think there's certaintly a need to keep expectations in check until we see the final product, but only the more die hard anti-Xbox crowd is actually trying to spin the situation as some sort of hoax or deception. I think MS truly believes they can accomplish what they showed.
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Posted: Jun 10th 2009 11:43AM jmartinez310 said

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haters. they're out there.

Posted: Jun 10th 2009 12:11PM Mr Khan said

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I would imagine they looked into it, especially when the EyeToy came around. The EyeToy clearly showed the benefits and drawbacks of camera-only technology, and Nintendo decided against it.

It seems to have benefited them commercially, and i think that's also true in terms of gameplay. Until we see more of Sony's solution, it seems that the Wiimote (with or without nunchuk) is able to do more genres and gametypes than any other pure motion solution. Really, Wiimote can do everything except Fighting (which is, interestingly, a genre where Natal will especially excel, according to their demos)

Now, Natal can be combined with the actual controller, which gives it an edge in diversity for hardcore adoption, but if you *have* to use the pad with Natal just to play certain game types, you lose the whole point of Natal as a market-expander

Posted: Jun 10th 2009 12:33PM pABSO said

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While Iwata's comments are strategically sound I believe project Natal will sell very well and it will be more a reflection of Microsoft's fan base than of product quality, those who exclusively support the house of Gates tend to have a slight Xenophobia not unlike those Mac people they rail against Microsoft supporters tend to be dedicated to their software/hardware and their crafter as witnessed in the RRoD tragedies where users repeatedly replace their console despite repeated failings rather than move to a new console.

That being said I don't see a giant market for Sony's motion controls although because Sony will play it conservative they will say that sales exceeded expectations. In the end however I can't help but think the pursuit of Microsoft and Sony to keep up with Nintendo will retard the growth of the industry.

Posted: Jun 10th 2009 1:10PM (Unverified) said

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I think the motion sensing camera technology Nintendo investigated is probably a lot different from the Project Natal technology. In some ways it is like comparing the PowerGlove to the Wii-mote. There is the beginning of the technology and then with advances over time a viable product that is more substance than gimmick. Having a stereoscopic camera provides for a leap in what can be achieved in the realm of accurate motion sensing and modeling of the physical world.

Posted: Jun 10th 2009 2:36PM (Unverified) said

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I believe the features that differentiate Natal from Sony and Nintendo solution is the fact you do not need a controller to control your experience. Natal will allow you do things that are not gaming related but which can be an advantage if done properly.

Natal allows 4 player support without any extra hardware. As we have seen with the Wiimote, it can get pretty costly if you want 4 player support and you have to get 4 Wiimotes and the numchuck. The same problem will exist for Sony as well. How many wands will you need. Will both or only one have a analog stick. Will both or one have rumble. You better have the PS3 with the 4 USB ports because now you will have to charge your wand and your gamepad. And lets not forget that you still need the Camera in order for all of it to work.

Read this article on 3DV QA.
http://www.gamasutra.com/php-bin/news_index.php?story=16637

It gives a lot of good info on how Natal works since the two are basically the same. You also get a good understand why camera's like the eyetoy and MS Vision have a hard time doing what Natal can do. The thing about Natal is that it can be as accurate as what Sony showed with the wand by just narrowing the field of the camera to only pick up a single reference like a finger.

Posted: Jun 10th 2009 3:34PM (Unverified) said

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I would think that Natal is even more difficult to develop with than the Wii's controls. I just hope this doesn't turn into a shovelware fest.

Posted: Jun 10th 2009 4:32PM epobirs said

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To be accurate, motion tracking was first demonstrated back in the early 70s. The first consumers products were offered as add-ons to the Commodore Amiga in the 80s.

So it isn't surprising that the passage of time, as with so much in digital electronics, has allowed for the technology to become more sophisticated, yet at a very low cost.

The Natal has buttons readily available. The camera will track a hand holding a controller just as readily as an empty hand. Additionally, it is trivial to produce a controller variant, a baton for example, better suited to generating button presses while gesturing. It's just another set of buttons and sticks to the console.

The better question is whether it is worth the additional cost to accurately track the position/attitude of the controller in addition to the camera tracking of bodily movements. Sony already has this function in their PS3 controller but it hasn't been applied well yet, as seen in the failed 'Lair.' The payoff may be realized in combination with the motion tracking camera. Microsoft could easily add this but it does represent new investment in R&D and in the price of the final product.

Posted: Jun 11th 2009 3:05AM (Unverified) said

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Natal will have it's own CPU that handles all the motion sensing from it's camera which will allow the 360 CPUs to operate normal ingame functions without any drag on the gameplay or graphics. Just like any other perephial, whether a controller, steering wheel, light gun, eye cam, etc., it will have a minimum effect on the game console. The Wiimote and PS3 waggle cam will rely more own their system resources. Being the Wii has a greater shortfall, it's system will be greatly overtax (as it already is) if it tried using motion sensing cams. That's why the big downplay by Nintendo. But they do print money. As for the PS3. Interesting.

Posted: Jun 11th 2009 3:23AM (Unverified) said

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Just think of the other possibilities with Natal besides ingame functions. Browsing thru your 360 dashboard without a controller. Music, Videos, TV, Movies, Shopping and even a Web browser. Maybe even a PC Windows 7 compatibility. Just by reading hand movements or even facial expressions for people with disabilities or without. Think about it.

Posted: Jun 11th 2009 4:40PM (Unverified) said

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Sega did it before Sony. And Sega's camera was much better.

Posted: Jun 11th 2009 5:28PM Sir Kero said

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I suspect Nintendo tried it before Sony as well (though not before Sega? I don't know when theirs came out) with their unreleased "Game Eye"... which was shown at e3 the year before the EyeToy was announced. Completely coincidental of course, I'm sure.

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