Hands-on: Forza Motorsport 3
It was impossible for us to even fake surprise when Forza Motorsport 3 was revealed for the first time at Microsoft's Pre-E3 press briefing. After being rumored for the better part of the last year, we expected Forza 3 (from developer Turn 10) to steer into our direction during the industry's biggest event.
What did surprise us was how impressive the latest title in Microsoft's simulation racing series looked. For a franchise that has received flak from videophiles in the past, Forza Motorsport 3 was an impressive reveal for the Xbox 360 and one of the best racing games at E3 2009.
What did surprise us was how impressive the latest title in Microsoft's simulation racing series looked. For a franchise that has received flak from videophiles in the past, Forza Motorsport 3 was an impressive reveal for the Xbox 360 and one of the best racing games at E3 2009.
Gallery: Forza Motorsport 3
The limited E3 demo allowed us to get behind the wheel of seven different vehicles (from legendary companies Aston Martin, Audi, Corvette, Ferrari, Ford, Lamborghini, Mercedes and Porsche) across three unique tracks. Grabbing the Xbox 360 controller (we decided against playing on Microsoft's three-monitor, force feedback setup to see how the game will perform for the regular consumer) it was easy to immediately select our ride and get into a race.
At the Microsoft keynote, developer Turn 10 revealed Forza 3 is set to feature 400 vehicles (across two discs) of varying classes -- standard sports cars, classics vehicles, SUVs and more -- each with 10 times as many polygons as their Forza 2 counterparts. Needless to say, cars are the star of Forza 3, supported by the game's new clean menu system, which forgoes all excess background visuals from past titles.
While the vehicles were impressive, the tracks have also seen a drastic bump in quality. Higher resolution textures allow the game to showcase beautiful environments, like the grass-capped mountains of the Camino Viejo de Montserrat circuit.
While simulation is key to the Forza 3 experience, the game still features a plethora of options for gamers of varied skill levels. Players can switch on a number of driving assists to help progress their skill level, or disable them all if you're comfortable on the virtual open-road.
Even for the skilled racing players, Forza Motorsport 3 offers plenty of challenge and opportunity to watch the game's new damage model in action. From clipping an opponent and feeling the effect on your vehicle's performance, to completely rolling your car over, Forza Motorsport 3 has the most detailed damage system we've ever seen in a realistic driving experience.
If aggressive driving (from AI opponents or of your own accord) gets to best of you, Forza 3 includes a new rewind time feature. Players can rewind time during a race (the exact amount has yet to be specified, but seemed to be in the 15-20 second range) and re-attempt a difficult section of the track. Of course, using the new feature has a downside, as your time for a track will be listed as "Uncertified" when posted on online leader boards. Other dirty racing tricks will label your time the same way, whereas clean driving lists your time as "Certified."
Test driving Forza 3's new, detailed in-car view, some of our editors experienced frame rate slowdown versus the game's other camera options. According to Turn 10 the game will run at a 60 frames per second when it ships this October.
Forza Motorsport has evolved so much in its three iterations, it's easy to forget the series is still in its infancy compared to other racing franchises. What Turn 10 has been able to do in three games not only impresses us -- it makes us hopeful that the developer is pushing as much content as it can into the final product. Based on conversations we've had with the team at Turn 10, Forza Motorsport 3 is more than a new version in a series, it's a labor of love. We're hopeful the final product will reflect the developer's commitment to the world of racing.
At the Microsoft keynote, developer Turn 10 revealed Forza 3 is set to feature 400 vehicles (across two discs) of varying classes -- standard sports cars, classics vehicles, SUVs and more -- each with 10 times as many polygons as their Forza 2 counterparts. Needless to say, cars are the star of Forza 3, supported by the game's new clean menu system, which forgoes all excess background visuals from past titles.
While the vehicles were impressive, the tracks have also seen a drastic bump in quality. Higher resolution textures allow the game to showcase beautiful environments, like the grass-capped mountains of the Camino Viejo de Montserrat circuit.
While simulation is key to the Forza 3 experience, the game still features a plethora of options for gamers of varied skill levels. Players can switch on a number of driving assists to help progress their skill level, or disable them all if you're comfortable on the virtual open-road.
Forza Motorsport has evolved so much in its three iterations, it's easy to forget the series is still in its infancy compared to other racing franchises. |
If aggressive driving (from AI opponents or of your own accord) gets to best of you, Forza 3 includes a new rewind time feature. Players can rewind time during a race (the exact amount has yet to be specified, but seemed to be in the 15-20 second range) and re-attempt a difficult section of the track. Of course, using the new feature has a downside, as your time for a track will be listed as "Uncertified" when posted on online leader boards. Other dirty racing tricks will label your time the same way, whereas clean driving lists your time as "Certified."
Test driving Forza 3's new, detailed in-car view, some of our editors experienced frame rate slowdown versus the game's other camera options. According to Turn 10 the game will run at a 60 frames per second when it ships this October.
Forza Motorsport has evolved so much in its three iterations, it's easy to forget the series is still in its infancy compared to other racing franchises. What Turn 10 has been able to do in three games not only impresses us -- it makes us hopeful that the developer is pushing as much content as it can into the final product. Based on conversations we've had with the team at Turn 10, Forza Motorsport 3 is more than a new version in a series, it's a labor of love. We're hopeful the final product will reflect the developer's commitment to the world of racing.








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Reader Comments (Page 1 of 2)
Theo @ Jun 11th 2009 7:54PM
holy the video is pretty amazing. the game looks great!
jon chan @ Jun 12th 2009 6:14AM
After watching this video, I am a little confused with turn 10's direction into the racing sim. I am a huge forza fan and have been playing from forza 1 when they had fujimi kaido and the quarter mile track which were later removed in forza 2. These were by far the most fun tracks due to the ability to "dick" around. Maybe turn 10 wanted a more serious approach for forza 2. But now after watching this video with unbelievable physics and cars doing circus acts leads me befuddled. Can we expect shenanigans from forza 3? Im not sure but please please bring back fujimi kaido.
Vitamin.Awesome @ Jun 12th 2009 6:41AM
@jon chan
you mean unbelievable physics like this?
http://www.youtube.com/watch?v=hzlkr14KdZ8
The car ballet trailer that they used can be a bit misleading. I'm sure a lot of people are under the impression that you can just do this right off the bat without doing any tuning. I've read that the video in question took about a month to film, with tunings, planning and choreography involved. What's impressive to me is that it can be done, not that it's easy to do.
arrrgh @ Jun 12th 2009 11:07AM
that's insane! I didn't know they filmed it in game. woa.
swimtedswim @ Jun 11th 2009 7:54PM
hmmmm vehicle damage. Someone is calling out Grand Turismo.
yes I know GT5 has damage now
Ghen @ Jun 11th 2009 8:08PM
More like having 400 cars is calling out GT. Everyone's doing damage models these days.
tmacairjordan87 @ Jun 11th 2009 8:15PM
How is having 400 cars calling out GT? GT games always have like 600 or so cars.
johnson412 @ Jun 11th 2009 8:19PM
Really, 400 cars isn't calling anybody out. Gran Turismo PSP has over 800 cars.
Damage is calling out people, because as of yet, we haven't seen any actual real-time damage from Gran Turismo 5.
Kevin949 @ Jun 11th 2009 8:25PM
You can go ahead and change that to just say "we haven't seen any actual real-time damage from Gran Turismo"
Mazrael @ Jun 11th 2009 9:22PM
800 cars maybe, but how many are actually different 'character' models.. if you remember GT1, you could get multiple Toyota Supra, NSX's & Skylines etc, all the same 'character' model, but just different stats..If you've forgotten, there's a lot more effort, polygons & time going into a Forza car than Gran Turismo Portable
Forza 2 was over 300 cars, it was only on the professional racecar midels that cars got repeated,, and repainted.. then on top of that, you have all the body kit options (front, back, skirts, spoiler & hood), the alloys..
tcc3 @ Jun 11th 2009 11:23PM
Actually you can change that to "We havent seen any GT5"
I hear its going to ship with a copy of Duke Nukem Forever.
DeepFriedSushi @ Jun 12th 2009 3:17AM
why do people compare the GT:psp to forza 3.
graphical detail is in a completely different league. GT: psp most of the work is already done basically port over all the cars from GT4 change up the menus. also i doubt the psp version will have car damage as well.
JD @ Jun 12th 2009 8:47PM
Yeah.. people that keep saying GT PSP has 800 cars are idiots. It's not the number of "repeated" cars with different stats. It's the number of quality fun cars. Besides that you can't custom detail and paint your cars on the PSP, buy rare custom cars in the auction house, have car damage both cosmetic and operational, sit in the cockpit, etc... It's such a stupid argument.. why do the fanboys even bother to bring that one up. Forza 3 is going to be the one definitive racing sim to beat... until we see some actual game play and features from GT5. Comparing it to GT PSP is a joke. Wii Mario Kart looks more fun than any racer on the PSP if you want to play the comparing game.
Knight Marquise @ Jun 11th 2009 7:55PM
Never been a racing sim fan, but that does look impressive, I may have to pick it up and try it out.
brad77 @ Jun 11th 2009 8:49PM
I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
Or should I?
Tyler @ Jun 11th 2009 7:56PM
That video was great!
jcar302 @ Jun 11th 2009 7:57PM
It's looking pretty damn good. It will be nice to have a new game to spend the winter on.
I'm guessing this article with make the stomach's churn of all the sony fanboys out there.
The mere fact that all the sony fans respond to this post, let's us know how jealous they really are.
Chad Vanderbilt (Moptimus in Disguise) @ Jun 11th 2009 8:13PM
I hope Kaz cares more about Gran Turismo than his translator cared about translating
http://www.youtube.com/watch?v=QW9-naRu_os&feature=player_embedded
http://knowyourmeme.com/i/3358/original/shitjustgotserious.jpg?1244665439
http://knowyourmeme.com/i/3261/original/bored_with.jpg?1244502162
XGM @ Jun 11th 2009 8:20PM
Why would we be jealous ? Your just here to troll and stir up some flame wars, because any racing game enthusiast will get the best game they can get. The mere fact that both games are not on the shelves yet means there is no way to determine which is the best. Once they are both out I shall buy the one I like the most and enjoy the game, but meanwhile I shall annoy the trolls.
Dudeman (psn: Jballboy88) @ Jun 11th 2009 7:58PM
but is it better than GT3, 4 or 5 [will be]?
i mean Gran Turismo PSP has something like 800 cars... on a handheld... and GT5 has damage, NASCAR cars + tracks, and is basically GT5P on steroids... and GT5P was pretty good (though somewhat repetitive due to the fact that it didnt hav damage or nascar)
so.. is it?
Dudeman (psn: Jballboy88) @ Jun 11th 2009 8:00PM
not to double post but it doesnt seem to matter... 360 owners will get forza and ps3 ppl will get GT5... YAY GT5!!!
tmacairjordan87 @ Jun 11th 2009 8:06PM
I would certainly hope this is better than GT 3 or 4, since those were ps2 games. I only get 1 driving sim per gen cause I don't have a lot of patience with these games, but I agree I'm sticking with GT 5. These guys have made 3 Forza games between GT 4 and 5 (I'm not counting prologue, it's a damn demo), and Kaz is such a perfectionist it's almost like an OCD to him so I have faith that it will be better.
Really hope they get damage on more than just the WRC and Nascar cars though.
sony boy @ Jun 11th 2009 8:17PM
stop posting the same shit, chad.
and lol, and the vid was hilarious.
Manly Mcbeefington (Mr. ESC) @ Jun 11th 2009 8:21PM
"I don't have a lot of patience with these games"
Me neither.
Forza 2 requires a lot of time and dedication in fact all racing games do but is still one of the best games of this generation is a shame I no longer have time to play it.
el serpiente @ Jun 11th 2009 7:58PM
Can you use the logitech wheels with the xbox?
sukru @ Jun 11th 2009 8:13PM
I don't think so, however they'll provide a custom driving wheel, which is very good.
XGM @ Jun 11th 2009 8:23PM
Thats a huge disappointment that they do not (for now). GT5P supports the G25 wheel which is amazing so hope MS figures out something.
Lekko @ Jun 11th 2009 8:43PM
They'd rather you use invisible wheels with Natal.
el serpiente @ Jun 11th 2009 8:53PM
Custom driving wheel? What is that, and who makes it?
why not the LS2LS7? @ Jun 11th 2009 10:53PM
No, you cannot. You can use off-brand wheels with no force feedback. You can use the Microsoft Wireless Racing wheel (which is awful) and you can use the Fanatec 911 Turbo S Wheel, which looks great, but fanatec appear to be idiots, I ordered mine a week ago, they took my money, didn't acknowledge my order and moved the ship date out to september.
deaftly @ Jun 12th 2009 12:42AM
http://www.xbox.com/en-US/hardware/x/xbox360wirelessracingwheel/default.htm
Longhorn of Myon [PSN: MariusElijah] @ Jun 11th 2009 8:03PM
OR,...or you can go drive a real car
xtremeholymuffin @ Jun 11th 2009 8:07PM
Yeah, I think I'll take my Aston Martin to the races today, smartass
Ghen @ Jun 11th 2009 8:11PM
You know, people didn't start copy/pasting this argument until guitar hero. There was nothing wrong with racing games on the NES and there's still nothing wrong with them. Its a blast doing something you'll never do like wrecking a porche or racing at 180mph down a curving mountain road (or both at the same time).
tmacairjordan87 @ Jun 11th 2009 8:17PM
Why do we have to go down this road with certain games. It's such a ridiculous stance to take.
Amazingmike @ Jun 11th 2009 8:19PM
So true. What a tool.
sony boy @ Jun 11th 2009 8:20PM
we could also play a real guitar, but we don't want to.
xtremeholymuffin @ Jun 11th 2009 8:23PM
Haha, I bet you when the first racing game came out, people had the same reaction as Guitar Hero...
Longhorn of Myon [PSN: MariusElijah] @ Jun 11th 2009 8:24PM
it just an option and one that i prefer, unless i can destroy the car or the environment(Burnout, Split/Second) all of these driving games are a big YAWN (including GT5)
XGM @ Jun 11th 2009 8:36PM
Yes I will drive 3 hours with my Cobalt SS to get to the nearest track. Once there I would need to pay about 250$ for the lapping day, spend 200$ and up per tyre for racing compounds, bring my safety equipment (around 1k$) and about 100$ of fuel... As fun as it is lapping, its much cheaper doing at home.
Victor @ Jun 11th 2009 8:38PM
I quit playing GTAIV. Now I shoot real people.
brad77 @ Jun 11th 2009 8:52PM
I think he's kidding. Turn your sarcasm detectors back on.
The Baron @ Jun 11th 2009 9:15PM
Turn your reading-his-reply detectors on.
mynk @ Jun 11th 2009 10:47PM
@ ghen
am i the only one that didnt read the "or" in your post in the first place :P
Manly Mcbeefington (Mr. ESC) @ Jun 11th 2009 8:23PM
The way you could desing your car in Forza 2 was rad I still have my Loco Roco cars.
Oh and who could forget all those NSFW cars O-o.
atrimus @ Jun 11th 2009 8:32PM
being a fan of more arcade-type racers, i usually only get ONE racing simulator per generation. Forza 3 does look pretty fresh, and the graphics are phenomenal (though i still think GT5 will look better on the strength of GT5P). however, i think i'll wait to see a bit more of Polyphony's hand before making a decision, especially with GT5 adding damage, Nascar and WRC.
Tony @ Jun 11th 2009 8:41PM
What do I care if this is better or worse than GT5? They're on totally different systems and seemingly coming out at totally different times.
I don't have a PS3, I don't have the option to buy GT5. Forza is a great series and the best racing representation on Xbox.
The only people I imagine caring are those who have both systems, but I don't get the impression that anyone comparing these games so disparagingly to one another is part of that group.
I mean, shit, if I had both systems, I'd get both of those games. I think most racing freaks would.
Crusty Magic @ Jun 11th 2009 9:15PM
"...each with 10 times as many polygons as their Forza 2 counterparts."
Yeah, I find that a little hard to believe.
milan616 @ Jun 12th 2009 12:57AM
Believe it. The Xbox 360 has a tessellator that can procedurally smooth out a model by generating massive amounts of triangles from a lower definition model and a little control data. We're talking on the order of hundreds of thousands of triangles from a few thousand poly mesh.
ATI has included a tessellator unit in many of their graphics cards over the years, but no one really used it. Artists especially hated it as they wanted full control over their models, rather than programmers. However, between the 360 and DirectX 11, its likely to see its day in the sun. That is until Larabee comes along and people stop thinking in triangles...
evilspoons @ Jun 11th 2009 9:18PM
Wow. What the @#$% was that commercial for?
I am very interested in this game. I have nearly gotten ALL the achievements on Forza 2. I'm definitely preordering the collector's edition of Forza 3 - but who gives a crap about this video?
It's prerendered CG! It has nothing to do with the game - everyone is driving like a retard in blatant violations of physics, and it's set to LittleBigPlanet music. Show me something that looks like that and says "actual gameplay footage" and I might be interested, but then I'd discount the game for having a ridiculously goofy, unrealistic handling mechanics.
Gah.