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Reader Comments (64)

Posted: Jun 11th 2009 7:54PM (Unverified) said

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holy the video is pretty amazing. the game looks great!
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Posted: Jun 12th 2009 6:14AM chanmanx2k said

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After watching this video, I am a little confused with turn 10's direction into the racing sim. I am a huge forza fan and have been playing from forza 1 when they had fujimi kaido and the quarter mile track which were later removed in forza 2. These were by far the most fun tracks due to the ability to "dick" around. Maybe turn 10 wanted a more serious approach for forza 2. But now after watching this video with unbelievable physics and cars doing circus acts leads me befuddled. Can we expect shenanigans from forza 3? Im not sure but please please bring back fujimi kaido.
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Posted: Jun 12th 2009 6:41AM Vitamin Awesome said

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@jon chan

you mean unbelievable physics like this?
http://www.youtube.com/watch?v=hzlkr14KdZ8

The car ballet trailer that they used can be a bit misleading. I'm sure a lot of people are under the impression that you can just do this right off the bat without doing any tuning. I've read that the video in question took about a month to film, with tunings, planning and choreography involved. What's impressive to me is that it can be done, not that it's easy to do.
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Posted: Jun 12th 2009 11:07AM arrrgh said

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that's insane! I didn't know they filmed it in game. woa.
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Posted: Jun 11th 2009 7:54PM swimtedswim said

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hmmmm vehicle damage. Someone is calling out Grand Turismo.


yes I know GT5 has damage now
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Posted: Jun 11th 2009 8:08PM Ghen said

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More like having 400 cars is calling out GT. Everyone's doing damage models these days.
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Posted: Jun 11th 2009 8:15PM (Unverified) said

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How is having 400 cars calling out GT? GT games always have like 600 or so cars.
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Posted: Jun 11th 2009 8:19PM Cardme said

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Really, 400 cars isn't calling anybody out. Gran Turismo PSP has over 800 cars.

Damage is calling out people, because as of yet, we haven't seen any actual real-time damage from Gran Turismo 5.
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Posted: Jun 11th 2009 8:25PM kevin949 said

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You can go ahead and change that to just say "we haven't seen any actual real-time damage from Gran Turismo"
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Posted: Jun 11th 2009 9:22PM Mazrael said

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800 cars maybe, but how many are actually different 'character' models.. if you remember GT1, you could get multiple Toyota Supra, NSX's & Skylines etc, all the same 'character' model, but just different stats..If you've forgotten, there's a lot more effort, polygons & time going into a Forza car than Gran Turismo Portable

Forza 2 was over 300 cars, it was only on the professional racecar midels that cars got repeated,, and repainted.. then on top of that, you have all the body kit options (front, back, skirts, spoiler & hood), the alloys..
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Posted: Jun 11th 2009 11:23PM tcc3 said

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Actually you can change that to "We havent seen any GT5"

I hear its going to ship with a copy of Duke Nukem Forever.
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Posted: Jun 12th 2009 3:17AM DeepFriedSushi said

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why do people compare the GT:psp to forza 3.

graphical detail is in a completely different league. GT: psp most of the work is already done basically port over all the cars from GT4 change up the menus. also i doubt the psp version will have car damage as well.
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Posted: Jun 12th 2009 8:47PM Gamer X said

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Yeah.. people that keep saying GT PSP has 800 cars are idiots. It's not the number of "repeated" cars with different stats. It's the number of quality fun cars. Besides that you can't custom detail and paint your cars on the PSP, buy rare custom cars in the auction house, have car damage both cosmetic and operational, sit in the cockpit, etc... It's such a stupid argument.. why do the fanboys even bother to bring that one up. Forza 3 is going to be the one definitive racing sim to beat... until we see some actual game play and features from GT5. Comparing it to GT PSP is a joke. Wii Mario Kart looks more fun than any racer on the PSP if you want to play the comparing game.
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Posted: Jun 11th 2009 7:55PM Knight Marquise said

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Never been a racing sim fan, but that does look impressive, I may have to pick it up and try it out.
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Posted: Jun 11th 2009 8:49PM brad77 said

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I thought what I'd do was, I'd pretend I was one of those deaf-mutes.

Or should I?
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Posted: Jun 11th 2009 7:56PM (Unverified) said

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That video was great!
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Posted: Jun 11th 2009 7:57PM jcar302 said

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It's looking pretty damn good. It will be nice to have a new game to spend the winter on.

I'm guessing this article with make the stomach's churn of all the sony fanboys out there.
The mere fact that all the sony fans respond to this post, let's us know how jealous they really are.
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Posted: Jun 11th 2009 8:20PM XGM said

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Why would we be jealous ? Your just here to troll and stir up some flame wars, because any racing game enthusiast will get the best game they can get. The mere fact that both games are not on the shelves yet means there is no way to determine which is the best. Once they are both out I shall buy the one I like the most and enjoy the game, but meanwhile I shall annoy the trolls.
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Posted: Jun 11th 2009 7:58PM (Unverified) said

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but is it better than GT3, 4 or 5 [will be]?

i mean Gran Turismo PSP has something like 800 cars... on a handheld... and GT5 has damage, NASCAR cars + tracks, and is basically GT5P on steroids... and GT5P was pretty good (though somewhat repetitive due to the fact that it didnt hav damage or nascar)

so.. is it?
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Posted: Jun 11th 2009 8:00PM (Unverified) said

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not to double post but it doesnt seem to matter... 360 owners will get forza and ps3 ppl will get GT5... YAY GT5!!!
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Posted: Jun 11th 2009 8:06PM (Unverified) said

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I would certainly hope this is better than GT 3 or 4, since those were ps2 games. I only get 1 driving sim per gen cause I don't have a lot of patience with these games, but I agree I'm sticking with GT 5. These guys have made 3 Forza games between GT 4 and 5 (I'm not counting prologue, it's a damn demo), and Kaz is such a perfectionist it's almost like an OCD to him so I have faith that it will be better.

Really hope they get damage on more than just the WRC and Nascar cars though.

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Posted: Jun 11th 2009 8:17PM Typicalgamer said

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stop posting the same shit, chad.

and lol, and the vid was hilarious.
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Posted: Jun 11th 2009 8:03PM Marius said

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OR,...or you can go drive a real car
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Posted: Jun 11th 2009 8:07PM The Monarch said

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Yeah, I think I'll take my Aston Martin to the races today, smartass
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Posted: Jun 11th 2009 8:11PM Ghen said

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You know, people didn't start copy/pasting this argument until guitar hero. There was nothing wrong with racing games on the NES and there's still nothing wrong with them. Its a blast doing something you'll never do like wrecking a porche or racing at 180mph down a curving mountain road (or both at the same time).
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Posted: Jun 11th 2009 8:17PM (Unverified) said

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Why do we have to go down this road with certain games. It's such a ridiculous stance to take.
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Posted: Jun 11th 2009 8:19PM Slinky25252 said

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So true. What a tool.
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Posted: Jun 11th 2009 8:20PM Typicalgamer said

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we could also play a real guitar, but we don't want to.
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Posted: Jun 11th 2009 8:23PM The Monarch said

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Haha, I bet you when the first racing game came out, people had the same reaction as Guitar Hero...
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Posted: Jun 11th 2009 8:24PM Marius said

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it just an option and one that i prefer, unless i can destroy the car or the environment(Burnout, Split/Second) all of these driving games are a big YAWN (including GT5)
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Posted: Jun 11th 2009 8:36PM XGM said

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Yes I will drive 3 hours with my Cobalt SS to get to the nearest track. Once there I would need to pay about 250$ for the lapping day, spend 200$ and up per tyre for racing compounds, bring my safety equipment (around 1k$) and about 100$ of fuel... As fun as it is lapping, its much cheaper doing at home.
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Posted: Jun 11th 2009 8:38PM vmenge said

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I quit playing GTAIV. Now I shoot real people.
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Posted: Jun 11th 2009 8:52PM brad77 said

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I think he's kidding. Turn your sarcasm detectors back on.
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Posted: Jun 11th 2009 9:15PM Haggard said

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Turn your reading-his-reply detectors on.
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Posted: Jun 11th 2009 10:47PM mynk said

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@ ghen

am i the only one that didnt read the "or" in your post in the first place :P
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Posted: Jun 11th 2009 8:13PM sukru said

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I don't think so, however they'll provide a custom driving wheel, which is very good.
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Posted: Jun 11th 2009 8:23PM XGM said

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Thats a huge disappointment that they do not (for now). GT5P supports the G25 wheel which is amazing so hope MS figures out something.
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Posted: Jun 11th 2009 8:32PM atrimus said

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being a fan of more arcade-type racers, i usually only get ONE racing simulator per generation. Forza 3 does look pretty fresh, and the graphics are phenomenal (though i still think GT5 will look better on the strength of GT5P). however, i think i'll wait to see a bit more of Polyphony's hand before making a decision, especially with GT5 adding damage, Nascar and WRC.
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Posted: Jun 11th 2009 8:41PM Softserve said

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What do I care if this is better or worse than GT5? They're on totally different systems and seemingly coming out at totally different times.

I don't have a PS3, I don't have the option to buy GT5. Forza is a great series and the best racing representation on Xbox.

The only people I imagine caring are those who have both systems, but I don't get the impression that anyone comparing these games so disparagingly to one another is part of that group.

I mean, shit, if I had both systems, I'd get both of those games. I think most racing freaks would.
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Posted: Jun 11th 2009 8:43PM Lekko said

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They'd rather you use invisible wheels with Natal.
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Posted: Jun 11th 2009 9:15PM Crusty Magic said

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"...each with 10 times as many polygons as their Forza 2 counterparts."

Yeah, I find that a little hard to believe.
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Posted: Jun 12th 2009 12:57AM (Unverified) said

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Believe it. The Xbox 360 has a tessellator that can procedurally smooth out a model by generating massive amounts of triangles from a lower definition model and a little control data. We're talking on the order of hundreds of thousands of triangles from a few thousand poly mesh.

ATI has included a tessellator unit in many of their graphics cards over the years, but no one really used it. Artists especially hated it as they wanted full control over their models, rather than programmers. However, between the 360 and DirectX 11, its likely to see its day in the sun. That is until Larabee comes along and people stop thinking in triangles...
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Posted: Jun 11th 2009 9:18PM evilspoons said

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Wow. What the @#$% was that commercial for?

I am very interested in this game. I have nearly gotten ALL the achievements on Forza 2. I'm definitely preordering the collector's edition of Forza 3 - but who gives a crap about this video?

It's prerendered CG! It has nothing to do with the game - everyone is driving like a retard in blatant violations of physics, and it's set to LittleBigPlanet music. Show me something that looks like that and says "actual gameplay footage" and I might be interested, but then I'd discount the game for having a ridiculously goofy, unrealistic handling mechanics.

Gah.
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Posted: Jun 11th 2009 9:35PM dukefett said

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sorry not to link joystiq, but in this kotaku article it states that it took a month to create that video with the in game video editor.

http://kotaku.com/5284616/forzas-mind+blowing-trailer-took-a-month-to-create
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Posted: Jun 12th 2009 2:56PM (Unverified) said

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Yes it is in-game and the reason for the physics I believe lies in this statement.


"Our goal is to turn gamers into car lovers and car lovers into gamers," Greenawalt said. "To deliver approachable and thrilling gameplay."

That's a tricky proposition when you have one group of gamers that worry over the nuance of car physics and handling, dismissing any game that doesn't match the real world, and another group that feels lost in a game that is too real, instead opting for arcade fun.

Turn-10's solution is to have a robust selection of assists which can be turned on or off on the fly. At its easiest, Forza 3 even brakes for you, leaving the gamer to hold down the gas and keep the car on the green line which shows the best approach to every turn. At its hardest, Forza 3 mimics the behavior of every vehicle, given each it's own distinct physics and feel."

Most likely some of those assist options are turned on for that video.
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Posted: Jun 12th 2009 9:06PM Gamer X said

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Um.. if you paid attention and watched the press conference... they stated the video was created using Forza Motorsport 3's "in-game" video editor. That's all in game you're seeing there with transitions using the video editor. It took a month to do.. but I don't know why you're blasting it or saying it's pre-rendered. Editing tools can make some pretty interesting effects.
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Posted: Jun 11th 2009 9:29PM (Unverified) said

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lmfao, this video is so stupid at some parts, like when there were those three cars one behind the other, and then the black mercedes randomly turns around and drives backwards, like seriously, we get it, you're badass okay?
and where is this AMAZING tire physics that turn 10 has been talking up so much
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Posted: Jun 11th 2009 9:55PM (Unverified) said

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Why is there so little focus/exploration on driver AI for all the new driving games? All the new graphics, more cars, modes, driver assists, etc. are cool, but until you have really great, unpredictable AI simulations can get boring over time. Was a fan of GT on PS2 but career mode got boring given the AI, as did Forza 1 & 2. Dirt had pretty good AI but is a different type of racer. Any info out there on improved/learning AI for this or GT5?
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Posted: Jun 12th 2009 6:15AM (Unverified) said

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Dan Greenwalt said in an interview that the AI in forza uses a pressure system. If you are pressuring them for long periods of time they will eventually make a mistake. The How often they make these mistakes is based on the difficulty. On the highest difficulty they would hardly ever make a mistake.
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