Racing games have become increasingly dense over the past few years, with users able to modify the smallest details on their cars in an effort to shave seconds off their lap times. The whole genre has become increasingly immersive as well, to a point that has seen developers rebel against realism and create arcade-style games like
.
, which lead designer Andy Tutor calls "A return to basics. You know how movies are rebooting with things like
a definite shift (see what we did there?) for the title. Thankfully, Maggie Q is nowhere in sight.
Gone are the high speed police chases of the other NFS titles, here you're just racing to improve your driver profile, and to tune your car to your heart's content.
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Need for Speed: Shift is an entirely different direction for the franchise, and enters the world of simulated racing. Gone are the high speed police chases of the other NFS titles, here you're just racing to improve your driver profile, and to tune your car to your heart's content. While titles like
Blur and
Split/Second have gone down the arcade path,
Shift and
Forza 3 are fully embracing the customization features, and
Shift offers players the chance to fully customize car tuning, as well as both the interior and exterior of their cars.
Shift moves to the core racing experience where drivers have to follow the racing line, take the corners aggressively, use drafting, master drift, and try not to crash. Every race affects your Driver Profile, which constantly keeps track of the way you drive and will ultimately determine what kind of driver you are and what types of in-game items are offered to you. Leveling up will open up new cars and customization options, and an aggressive driver can end up with an extremely different looking vehicle than someone who is a calculated racer.
It's definitely not an arcadey racer where you can bounce off of other cars as you go into a steep turn.
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So what does that mean when you're on the thumbsticks? It's definitely not an arcadey racer where you can bounce off of other cars as you go into a steep turn, or use the walls as sponges when you haven't decelerated enough. Experienced racers will find it immediately intuitive, but if you're used to simple racing games you'll definitely be behind a steep learning curve. Mastering the brake and following the line are key to staying on the track and being competitive, and
Shift has extremely detailed physics, which includes a unique driver view.
Tutor compares that to the intensity level of a first-person shooter, "You've got grenades going off, airstrikes, all that kind of thing. When you're racing, you've got exactly the same thing going on. You're being shunted all the time, which is like being shot. You have massive crashes which is like a grenade going off at your feet. The cockpit view is just like an FPS view, you can look around with the right stick just like a shooter. We want to cockpit view to really make you feel like you're in the driver's seat."
If you happen to crash, you'll be treated to the full experience from inside the car, complete with a loud, semi-orgasmic groan from the driver.
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If you select the cockpit view, you'll see your driver do things like shift gears and adjust his head for a better view, but if you go into a steep turn, you'll also see how the g-forces affect him, and watch him fight to keep his head level. If you happen to crash, you'll be treated to the full experience from inside the car, complete with a loud, semi-orgasmic groan from the driver as his ride turns into junkyard fodder. The harder you hit, the louder your driver is, and we'd be lying if we said we didn't have a lot of fun playing around with that.
Crashes are definitely fun, although
Shift doesn't let you drive the wrong way to try and cause one. If you head the wrong way on a track, a five second counter appears on-screen and when it reaches zero, you'll find yourself facing the correct direction again. You'll also notice damage to your car after you bang it up, although they've dialed down how much that actually affects your driving, and you can also go into the menu to turn it off completely.
Slightly Mad Studios is hoping that numbers of corners mastered will become a bragging point amongst racers.
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During our time with the game, we were really wishing this was being demoed with a racing wheel, because we were playing it with an Xbox 360 controller, and it's extremely easy to oversteer with a stick. We noticed that every corner has a gray box near it on your minimap, and if you take a corner precisely you can "master" that corner, and it gets checked off. The box turns yellow as the corner is in-progress, and will X out if you fail, or turn into a check mark if you succeed. Your profile keeps tracks of these, and Slightly Mad Studios is hoping that numbers of corners mastered will become a bragging point amongst racers.
The game is extremely fast, and other than some seemingly longer than normal load screens, we really enjoyed spending time with it, especially in the cockpit view, which is really impressive. Hardcore racers are definitely going to want to pick this up, especially since the developer is estimating 70 hours just to complete the career mode, and another 30 or so for online gameplay. They'll have 70 cars at launch in September, with several DLC packs on the way.
Reader Comments (Page 1 of 1)
Dirty @ Jun 11th 2009 5:49PM
I find driver views fun for awhile, but almost always go back to the standby. This makes it seem like your missing out on half the game if your not in that view.
Shmil @ Jun 11th 2009 5:49PM
This isn't the NFS that Criterion is working on correct? That should be the next NFS.
Shmil @ Jun 11th 2009 5:50PM
It helps to read, Slightly Mad Studios, no need for correction people I see my mistake. But I know you'll correct me anyway.
Avada Kadavra 9 @ Jun 11th 2009 5:56PM
I don't like racer games but I think I am going to pick this up. Looks amazing and I love that cockpit view. I like playing games how you would really do in real life. Like the call of duty games I love sneaking around as you would in real life, because you don't want to get shot cause that would suck in real life.
Spartan @ Jun 11th 2009 6:09PM
Getting shot would suck.
No shit?
Big D. @ Jun 11th 2009 5:59PM
This game actually sounds like it has potential. Let's hope it's true this time and NFS makes a come back for the better because everyone knows it's been crappy for a while now.
BFBeast666 @ Jun 11th 2009 6:00PM
I hope they put out a demo for it. With NFS, I found the demos they released EXTREMELY telling. Like telling me "stay the fuck away from me" :)
And hey, Kevin: NFS already tried it's hand at "simulated racing". Does the name "Pro Street" ring any bells?
Jawmuncher @ Jun 11th 2009 6:01PM
I hope it's not as boring as pro street was.
MaliceMajorE15 @ Jun 11th 2009 6:02PM
i hope they have some real life tracks as well that would really make this a must buy
Joanna D @ Jun 11th 2009 6:05PM
From: http://www.chequeredpad.com/2009/05/29/need-for-speed-shift-car-and-track-lists/
Need for Speed SHIFT track list:
1. Alpental
2. Autopolis International Racing Course
3. Ambush Canyon
4. Brands Hatch
5. Dakota
6. Ebisu Circuit
7. Glendale
8. Hazyview
9. Mazda Raceway Laguna Seca
10. London
11. Miytomi
12. Nordschleife
13. Road America
14. Rustle Creek
15. Silverstone
16. Circuit de Spa Francorchamps
17. Tokyo
18. Willow Springs
WiredKnight @ Jun 11th 2009 6:58PM
#9, Turn 8.
This was the first thing I thought of when they mentioned "mastering corners."
MaliceMajorE15 @ Jun 11th 2009 7:47PM
ah laguna seca we get to do battle again, its been a while friend. yeh so this game is a must buy for me most defo, should do me nicely until GT5
SpydaKat 17 @ Jun 11th 2009 9:52PM
I hate the first turn on Laguna Seca, the one where you have to slow all the way down and turn sharply or you'll wind up on the dirt
Jrunken @ Jun 12th 2009 1:26PM
Nice find Joanna! Nurburgring, Ebisu, Spa and Willow Springs??!!!?!!?! That makes Shift an immediate buy for me. I can't wait to drift all kinds of craziness on Ebisu and I'm happy that Willow Springs is finally getting some recognition.
Widar @ Jun 11th 2009 6:09PM
This would probably sell alot better without the NFS name, nowadays that's just a sign of crapy games.
They actually did simulation (not racing, roads and tracks with traffic) back in the mid 90's with the first two games, since then... blargh.
TheLionOfAzzalle @ Jun 11th 2009 6:10PM
I just don't know...the game sounds tight but only 70 cars? That plus the fact that we just found out about ANOTHER NFS game being made by Criterion (the guys who did Burnout) is really make me think twice about getting this game.
I mean at least with Mario and other sequel like games they give it a 2 year break at least. There's like 4 NFS games in the pipes that we know about which to me is not a good thing.
Anyways I'm definitely picking up Forza 3. And although I don't know when Blur or Split Second is coming out I'll have to decide between those 2 and NFS.
Massmass @ Jun 11th 2009 6:42PM
I play a game to have fun, not to look at pretty cars. I certainly think 70 cars offers enough variety.
The game looks incredible in motion, and this coming from someone staunchly opposed to any new NFS game due to their recent track records.
Also, what is in a name? You're basically saying that if this game was Called VROOOOM!!!! Speedway, you'd be more likely to buy it?
I guess marketing really does work/fail...
Shagittarius @ Jun 11th 2009 6:17PM
I'm just Waiting for GT5, its the only racing game I'll need.
stormtrooper190 PSN= (im not telling you that) @ Jun 11th 2009 7:17PM
+1 for you ;) T-4-L
mavbsbll21 @ Jun 12th 2009 11:20AM
Stormtrooper, Is that the ElPresador T.4.L?
Monarch @ Jun 11th 2009 6:28PM
I played NFS Shift at E3 and I'm not trying to bad mouth it but it felt very unrealistic and boring. I guess that it's meant to be 'arcade' but it felt like they mixed realistic visuals with arcade-ish physics (where you can drive around on walls and keep going as if nothing happened) and ended up with the worst of both worlds. It just felt unappealing to me. But I guess I'm kind of biased towards more realistic driving, just advise everyone to try it before you decide to buy it.
CopaceticOpus @ Jun 11th 2009 6:29PM
I don't know if I'll ever see another driving game designed for someone like me. The older NFS games were great. Here's my list of what I would love to see in a game:
1. Semi-realistic controls. It should feel like it's more-or-less real physics, and yet it should feel natural to drive, and not overly technical.
2. Wide open tracks. I want to feel like I'm on open, winding, hilly roads somewhere in Europe. Occasional tight spots are fine, but I like that feeling of openness. I much prefer simple, pretty scenery instead of dingy cities and too many buildings. (Also, race tracks are usually very boring to look at.)
3. No gimmicks. No guns, no special buttons to bump opponents, no overdone story with too many cut scenes, no flashy exaggerated graphics, nothing "extreme."
4. Sports cars. I want to drive Ferraris and Porsches and cars built for street thrills. I don't want to drive trucks, SUVs, family sedans, tricked out Civics, etc.
5. No tuning. I want to sit down and drive, not worry about my camber angle or engine components or what not.
6. Good career mode. A nice series of races which lead to winning better and better cars provides a sense of motivation and progress. (However, you can keep the driver's backstory and opponents' cliched personalities.)
7. Car damage. There should be some consequence to crashing too often into cars and walls, and the car should show it visually. However, there should be some leeway, because occasionally bumping into things is fun.
8. Relaxed competitiveness. Make it challenging, not punishing. If I spin out once or twice, it should be possible to come back. If I take an early lead, I should need to work to hold on to it, but the other cars shouldn't get slingshot past me due to excessive catch-up physics. The goal here is fun.
9. Cops. I like to run from the cops occasionally. Not all the time or it becomes annoying, but it's nice to have this for some of the races. Even better if you can also be the cop. This isn't essential, but it definitely adds to the experience.
10. Tracks. Burnout Paradise is a fun game, but I prefer tracks that aren't so open ended. I don't want to have to memorize a map and optimize my route, I just want to drive on a path that's been designed to give a great driving experience.
WiredKnight @ Jun 11th 2009 7:02PM
Dude, go play GRID, right now. It's exactly what you described, minus the cops.
Thierry @ Jun 11th 2009 7:48PM
That's exactly what I want from the next NFS, I last remembered that kind of gameplay from NFS Porsche Unleashed. I guess cruising through beautiful sceneries is a thing of the past these days.
Zamn @ Jun 11th 2009 7:56PM
@Point 2
European roads aren't wide, especially not hilly ones. You're thinking of American roads.
Tyler @ Jun 11th 2009 10:35PM
NFS 3 Hot Pursuit and NFS 4 High Stakes fit your wants nicely. Those were my favorite NFS games and I still own them but don't have a PC to run them now.
RealTerry @ Jun 12th 2009 1:17AM
Listen to WiredKnight and play GRID I just got it and it's almost exactly what you just described. But if you really want cops then pick up Most Wanted also my personal fave from the NFS series.
Rafi @ Jun 11th 2009 8:23PM
So long as the AI is better than GRID's awful pack-behavior, then I may be forced to purchase this.
Can we get some gameplay videos?
Marlon @ Jun 11th 2009 10:09PM
i think need for speed got suckish when they started with the track stuff like in prostreet..which was really boring. they should have kept it the way most wanted,carbon,and the underground parts were, those were the best
Widar @ Jun 12th 2009 4:14AM
NFS lost it self when they thought that the cars from TF&TF are cool and made a game on that. They aren't.
I tried GRID, too arcady for my taste as well. Things are too fast. GT5 is the way to go i think. Lost of cool old school cars too. Fits me good.
Premaximum @ Jun 12th 2009 2:38AM
Just want to point out that this is also coming out for PC...not just Xbox and Playstation...
Jeffrey Abell @ Jun 12th 2009 9:28AM
This looks more interesting now than I originally thought. It sounds like they're aiming to be really hardcore about the sim aspect, which can be good, but they can go overboard too. Hopefully they remember to make it accessible to people who aren't totally OCD about racing games.
Pdriver @ Jun 12th 2009 12:27PM
Willow Springs! I drove on the real track a lot and to finally have it on a console game is awesome. I can see why others do not include it since it is not pretty with drab desert scenery.
Walo @ Jun 12th 2009 4:16PM
I,m skeptic until I play a demo, but I must say that the Nurburgring track rang a bell.