Interview: Square Enix's Akitoshi Kawazu on Final Fantasy Crystal Chronicles: The Crystal Bearers

Kawazu went on to create the SaGa series, which is most closely associated with the producer, as well as the Crystal Chronicles series. In a group interview with Joystiq, 1UP, and Gametrailers, Kawazu spoke about the game that is now breaking away from the Crystal Chronicles formula -- the Wii-exclusive single-player action RPG Final Fantasy Crystal Chronicles: The Crystal Bearers.
It seems to be a very different direction and a very different project. Could you give us an idea of the style of this game, and what the term "attraction RPG" means?
Akitoshi Kawazu: Actually, I wanted to do something like this ten years ago when I saw Grand Theft Auto. It struck me that we would have to create a Final Fantasy in this type of world. Now that we have the Wii platform, we can do this.
So you're saying that this is a large open-world adventure, seamless and expansive like Grand Theft Auto?
We are going for that openness and that high level of freedom. This title has a very fixed storyline, unlike GTA.
Open-world games are generally popular in the West. How do you make a game in that style for the Japanese audience?
We tried to give some instructions at the beginning of the game for the Japanese users who are used to being guided through the game. As you have seen in the opening part of the game, there is shooting and steering, so that users can get used to the game.
Tell us about the main character -- how he became a Crystal Bearer and what that means, what he's able to do with that power.
We do not know how he has become a Crystal Bearer in this title. His special ability is controlling gravity, meaning he can pull something or push something away or move himself toward or away from something.
To date, Crystal Chronicles has meant multiplayer games, or even My Life as a King where it's more of a simulation with parties going out and adventuring for you, but this is more focused on the single-player experience. How did you arrive at the decision to make this a solo game, and how will that affect the progression of the story in comparison to the previous Crystal Chronicles games?
We wanted this to be for a console that is for the family, and we thought solo play would be more suitable for that. There was some trial and error, because it is the first solo-play action game for the development team. However, we were all used to action games, so that part was fine. We made the characters' art style a little more mature so that the action would look cooler.
Will the other Crystal Chronicles, with the cuter character designs, continue as another branch?
Not sure about the style yet, and if it's going to be realistic proportions or not, but we would like to keep creating multiplay Crystal Chronicles titles.
We've seen, in trailers and recent gameplay clips, elements of "reactions" and "attractions." How does that system fit into the gameplay, and how will players be experimenting with those things?
With the Wii Remote, you will be able to the point at the monsters or towners and then swing them around with the motion sensor. They will react to you according to what you do to them.
Along with Dragon Quest Swords, this was one of the first two Wii games that Square Enix announced several years ago, and it's only now appearing. Can you talk a bit about the development process that's brought it to this point? It seems like it's been a while that it's been off the radar. How have you been approaching the game in all this time?
The development was always ongoing, but because of this new gameplay and new style of input, there has been a lot of trial and error before the title was presentable.
For a long time, Square Enix wasn't really talking about Crystal Bearers. Was the title ever in any danger during its development?
That has happened. It was a good challenge for me to overcome. It made me motivated.
Along with the difference in the graphic style, it seems like you may have changed up the music as well. Most people were surprised when they heard a sort of country and western tone start off one of the trailers. Are you going in a different direction in music, and is Kumi Tanioka back on the project?
Style-wise, we wanted to offer something more popular, something we were more familar with, more modern, rather than the classic music that the traditional Final Fantasy titles used. As for Kumi Tanioka, she was actually pretty busy with Echoes of Time and My Life as a Darklord. However, there are going to be some arrangements from past works, and there is going to be a new song that she wrote.
Crystal Bearers has always been associated with the Wii platform, but how has the choice of the Wii as the system of the game affected the development of it, and the direction that the game was taken?
At the very beginning of development, we did not try to use Wii's unique functionalities. I didn't tell my team that they had to use its unique functionalities. It's just, as a result, we did come to the conclusion that it's better to use Wii's capabilities to fully develop the game. But something that was not expected at the beginning of development was that Wii has become so prevalent among casual users, people who did not used to play games. That made us change our target audience -- we have to create something that will appeal to casual gamers.
Have you considered using any of the Wii's other features, such as the online capabilities?
There's no Internet functionality usage in this title. The reason being that there are so many Wii users who do not use that function, and we wanted all users to be able to enjoy the same environment.
The demo on the show floor starts with a shooting sequence and a flying sequence. How much of the game is this kind of alternate "event" gameplay?
I cannot give you specific details at this moment, but maybe what you've seen is about 1/10 of the unique gameplay. That's all we can say at this moment.
Since the gameplay style is more action-oriented, and the character's powers are his weapons, how do players have the same level of depth and progression that they would in a normal RPG?
The protagonist himself does not grow -- he's a superhero from the very beginning. But you can customize his accessories which will supplement his super power. That would give him more strength or defense power. With those accessories, his attacks could reach farther.
Is this the same team that created the Crystal Chronicles for GameCube, or does it consist of people from other games that we might recognize?
Overall, the members are pretty much the same except for the programmers. There is a quite significant change in programming. Actually, the main programmer for this title has worked on Front Mission.
The physics are reminiscent of Dawn of Mana, and we were wondering if there was any overlap between Dawn of Mana's team and the Crystal Chronicles team at all.
There are not many Mana staff in our team.
In terms of gameplay, is this something that traditional Final Fantasy fans are going to enjoy -- the ones who are used to turn-based Final Fantasy games?
I believe this will appeal to all gamers. I just hope that existing Final Fantasy fans won't stick to the old notion of traditional RPGs. We believe this is going to appeal to quite broad audiences.
The game's title is Crystal Bearers, plural, and yet Layle is kind of a maverick. Is he going to have to combat other Crystal Bearers, or learn to team up with other people to fight a greater evil?
Such a great question. Just guess, with the title!
The game has a more mature visual style than the previous Crystal Chronicles. Are there any direct connections between the previous games, or does this take place in a different world?
It is still the same Crystal Chronicles world, it is just that age-wise, it has advanced. It may look different in art style, but it's still the same world.
Is the storyline in this game going to spread out in other games as well?
There are probably going to be sequels to Crystal Bearers' story.
The Crystal Chronicles games have always appeared on Nintendo systems. Is that a deliberate choice? Do you see branching out into other platforms?
We cannot say anything definite at this point. Personally, I feel grateful, and it almost feels like my duty to stick to Nintendo, as the original GameCube title was created upon Yamauchi-san's request. However, as a company, Square Enix wants to go multiplatform, so we cannot say definite things at this moment.
The first Crystal Chronicles on GameCube was published by Nintendo. Is there still a close relationship in development of Crystal Chronicles games with Nintendo?
We did receive quite a lot of support from Nintendo, but I don't think that's anything more or less than other developers.













Reader Comments (Page 1 of 1)
WINterfang @ Jun 11th 2009 1:52PM
Final Fantasy + Roman number= good
Final Fantasy + Crystal= Bad
WREturns @ Jun 11th 2009 2:00PM
Well, that's not entirely accurate...
WINterfang @ Jun 11th 2009 2:04PM
Well not, is open for interpretation, not all roman numbered series has being great and not all crystal final fantasy has being terrible but this is the internet there's not middle ground, only generalizations.
Kevlar @ Jun 11th 2009 2:30PM
I am not much of a fan of traditional JRPGs. I do enjoy them from time to time, and have played parts of some of the other FFs, but Crystal Chronicles for the GC, despite being a pain to get people together and organize, was probably my best FF experience to date. Me and my friends co-oped the sh!t out of that game.
It was fun from start to finish.
BigD145 @ Jun 11th 2009 2:58PM
Present and past tense; learn how to use it.
TheLionOfAzzalle @ Jun 11th 2009 4:27PM
I actually agree wtih Winterfang here...
Sorry but FF anything except the main series is just stupid in my opinion. No I don't care about the Crystal Bearers or the Chocobo's or any of that garbage.
Just give me Final Fantasy XIII and XIV (if it comes to the 360).
Quattro @ Jun 11th 2009 6:30PM
I don't know if any of the newer crystal chronicle games are better, but the one for GC at least I thought was awful.
Snowblind @ Jun 11th 2009 2:01PM
The Crystal Chronicles games have all been pretty good, although they've had more of a focus on loot collecting and multiplayer, the universe is great and the different races are among the best in the series.
A more single player focused game is definitely a good thing.. I'm almost looking forward to this more than XIII.
Cody @ Jun 11th 2009 2:11PM
I gave up on the numbered FF's after 8.
WREturns @ Jun 11th 2009 2:17PM
Because you knew that nothing would top VIII? I feel the same.
Fun DMC @ Jun 11th 2009 2:37PM
Then you missed the best one, Cody.
(Of course, I'm speaking of FFIX)
BigD145 @ Jun 11th 2009 2:59PM
IX was far superior to VIII.
Fun DMC @ Jun 11th 2009 3:03PM
IX was far superior to (insert any other FF game here).
Dreganfyre @ Jun 11th 2009 3:16PM
"IX was far superior to..."
I was thinking the same thing. :) Easily one of my favorites. I wasn't really that fond of VIII...
JXCgunrunna @ Jun 11th 2009 4:07PM
My favs in this order are:
VII
IV(NA)
XI
X
II
the rest were really not worth playing
havent played XI but thats cuz im not into MMO's
Zerokku @ Jun 11th 2009 6:21PM
@ JXCgunrunna
Wait a minute... So you're telling me that VI, the game considered the best in the series by many people, is not worth playing. Despite the fact that VII borrows half of it's plot points from VI?
lolwut?
Quattro @ Jun 11th 2009 6:31PM
If you didn't play IX Cody, then you're really missing out.
Snowblind @ Jun 12th 2009 7:08AM
IX is one of the best in the series, assuming you've played the previous games. There's a lot of nods and references to the older ones that will really make you smile.
Personally, the only ones I didn't like were X and XII. But unlike most people I actually enjoyed the story and characters in XII (sans Vann). My only issue was with the battle system, it's just.. not fun.
Leroy_Octopus @ Jun 11th 2009 2:05PM
I want to see story details.
Cody @ Jun 11th 2009 2:10PM
"I feel grateful, and it almost feels like my duty to stick to Nintendo"
Pretty much how every developer should feel about them. You know, developers that enjoy making money.
Fun DMC @ Jun 11th 2009 2:39PM
Some developers enjoy making good games as well as making money, though.
That's kind of difficult on the Wii.
Unless you're Nintendo, of course.
Matias @ Jun 11th 2009 2:36PM
SE exists because of nintendo, if it wasn't for the nes and snes FF wouldn't exist, of course they should be grateful to them, all gaming companies and gamers should.
I'm looking forward to this more than FFXIII (even if I'm going to get XIII anyways because I'm desperate to play jrpgs), I don't like numbered FF since VI. They should release another tactics game, but in the original ivalice, with politics, knights, big wars, and all that.
Russ Carroll @ Jun 11th 2009 2:43PM
This game, from seeing it at E3 doesn't play anything like an RPG. It's much closer to Zelda, and in my mind that is a good thing. It was pretty impressive! (except for not being able to skip the cut scene at the beginning which ran like 5 minutes and was all in Japanese!)
Fun DMC @ Jun 11th 2009 2:45PM
The game sounds kind of cool, actually. It's not traditional Final Fantasy, sure (at this point, is that even a bad thing?), but it definitely looks interesting.
"That made us change our target audience -- we have to create something that will appeal to casual gamers."
Hopefully this doesn't mean the game is simplified to a point that those of us who like deeper games are turned off by Crystal Bearers.
Pimliconite @ Jun 11th 2009 3:00PM
"The protagonist himself does not grow -- he's a superhero from the very beginning. But you can customize his accessories which will supplement his super power. That would give him more strength or defense power. With those accessories, his attacks could reach farther."
That doesn't sound like much of an RPG, then. Even Prototype has more customization and advancement.
Fun DMC @ Jun 11th 2009 3:19PM
"The protagonist himself does not grow -- he's a superhero from the very beginning"
A two dimensional, cardboard cutout protagonist?
In a Final Fantasy game?
WHODA THUNK IT
MRLN @ Jun 11th 2009 3:45PM
I think they meant "grow more powerful"...
But yeah, there's probably no character development either.
Geist @ Jun 11th 2009 3:57PM
It's not an RPG at all. From what I saw at E3, this is just an action-adventure title, more akin to Zelda.
Also it looked like crap. Too many gameplay types mashed into one game, not enough focus on any of them.
Mr Khan @ Jun 11th 2009 4:05PM
I remember reading that this game does not have a level-up system in the strictest sense of the word, so perhaps that's what they meant. Perhaps power-up is entirely based on equipment.
Greenyz @ Jun 11th 2009 3:46PM
That's very annoying Square. You don't develop any of the mainline Final Fantasies for Nintendo consoles yet you're fine with letting all Nintendo has to become multiplatform. Before you start doing that you should start allowing the mainline series to come to the Wii.
And no one better start anything about core games not selling because a majority of them aren't quality games and the ones that are quality games are usually niche titles (Madworld, Zack and Wiki).
CJLopez @ Jun 11th 2009 3:47PM
Final Fantasy II is my second favorite FF (the first being VI). Really, that level up system gave you the ability to custom you characters (or at least, the first 4 ya started with).
I'd had loved for they to keep going that for further games, or a MMORPG that used this same system.
Man, really looking forward to this game.
PS: IX sucked IMO!!!! Blacksheep of the family, with X-2 close to it
emagius @ Jun 11th 2009 4:00PM
FF II was awesome precisely because of the leveling system.
Admittedly, the original NES version was kinda clunky, but the PS1/GBA/PSP remakes really smoothed things out. I'm shocked at how many reviewers complain that it [the remake] is too difficult or whine about having to grind to advance. I realize that RPG fans aren't the brightest bulbs around, but the treatment FF II has gotten has been embarrassing.
Hopefully we'll see something else use this system (and in a more organic way than the Elder Scrolls games did).
Victor @ Jun 11th 2009 5:03PM
Why did you think IX sucked?
CJLopez @ Jun 11th 2009 6:17PM
1.- They were already getting off the chibi appeareance of the character by 8 and bounced back (X is proof they didn't wanted to keep with this image anymore).
2.- Story wise, was boring
3.- They tried way to had to make it more funny and easy for kids
4.- Limit breaks was a big deal by then and I felt they was way to broken
5.- Main character was not of my likeness
6.- They were already on a pretty high tech + magic base and then bounced back to caves and castles
7.- The girl is the most annoying character i had seen in a while
Victor @ Jun 11th 2009 10:39PM
1.- I don't see why it's 'bouncing back', they just changed style, it's a different game after all. And X sucked, it's the only FF I've played that I didn't like (just my opinion though)
2.- I thought the story was pretty good, maybe not the whole plot, but character interactions were the best I've seen so far in any FF game.
3.- I don't really agree, but ok.
4.- FFIX's limit break had one major flaw, but it wasn't that bad.
5.- :)
6.- I don't see why you keep saying bounced back. It's not like FFIX happened in the same world or timeframe as previous FFs.
7.- Eiko? Annoying yes, but not nearly as close as annoying as Tidus.
Mr Khan @ Jun 11th 2009 4:08PM
This is a direct contradiction to what they said previously (when the first new trailer emerged), they said that actual development was not underway at all when they unveiled the very first trailer 3 years ago, which is why it took so long to go anywhere
sam @ Jun 11th 2009 4:34PM
I'm a lot more excited about this title since they made clear it was single-player. (Maybe that was known from the beginning and I just didn't notice - but whatever.) Certainly looks like a lot of effort went into it so hopefully it will turn out well!
BenHo @ Jun 12th 2009 3:41AM
I'm a bit of a purist, so I've lost interest in the main Final Fantasy series due to their abandonment of the ATB and turn based combat, but I've been finding myself interested in this game.
Tsubasa @ Jun 11th 2009 4:56PM
Final Fantasy, Numbers + CC are only good when they have crystal in them. I hated VII and felt mediocre about VIII. Still considered IX and IV best overall, and wish they would go back to the old style. I want Final Fantasy, not some Final Sci-Fi bs.
lord thanatos @ Jun 11th 2009 6:37PM
FF:CC= the meaning of boredom
beautiful visuals. deam mans music. pathetic gameplay. biggest rpg'ish disappointment id had the displeasure of owning. it was so boring i couldn't play it any longer and simply gave up.
as far as FF, my I( go tjacked so i never played it, but squares terrible modern character designs has put me off too many times. got hopes for XIII, but im still offended by the afro/gayish/fancy//bird-in-hair/underpowered black character. As a character designer myself, i want to throw up just by looking at him.
Dont matter how good the game is- if the characters suck, I cant/wont play it. RPGamer fo' lyfez.
Casey @ Jun 11th 2009 9:40PM
Anyone who thought the original Crystal Chronicles sucks never played it on a GBA with three other people on GBAs working their hardest to work together. One of the best CO-OP gameplay experiences ever.
crex86 @ Jun 12th 2009 1:54AM
Personally I HATE turned based games. Strategy and RPG's.
Real time strategy and real time adventure/rpg is my style. For me, I think this is going to be one of the best games on Wii. :)
Most of my friends has the same oppinion. This game is just for another type of gamer. The usual Final Fantasy fan, should just ignore this title instead of whining about the gameplay and style, imo.
ecco6t9 @ Jun 12th 2009 2:42PM
I do like these ideas but I think it is time to drop the Final Fantasy name from the series.
Phil @ Jun 18th 2009 5:05PM
I just... can't help but remain unsure this will be good to those who actually enjoyed the original feel of the series.
He says it right there, they've chosen the new style and gameplay because it's popular...
Yes, because that's what the Final Fantasy series has ALWAYS been about, RIGHT?! Being POPULAR.
Man... I just... I'm going to give this game a try of course but...
I believe the celtic origins (You know, FEELING) of the original FF:CC are GONE FOREVER.