Original Quest for Glory devs unaware of any planned remakes
Don't hold out hope for any upgraded remakes of Quest for Glory, at least none made with the knowledge of original designers Lori and Corey Cole. The husband and wife team told Destructoid that only once since the game was released in 1989 were they ever approached about a remake. Originally created by Sierra, the rights for all the Quest titles are under the control of Activision Blizzard, which stated late last year that it was "reviewing" its options about the Sierra adventure titles from the days of yore.
The Coles are interested in making more Quest for Glory games, but admit to not fully playing an adventure title since Monkey Island or the Indiana Jones series (they're into World of Warcraft). Although they'll be able to get an upgrade of Monkey Island soonish, it's worth mentioning that Telltale has been doing a good job of iterating the genre for a new generation.
The Coles are interested in making more Quest for Glory games, but admit to not fully playing an adventure title since Monkey Island or the Indiana Jones series (they're into World of Warcraft). Although they'll be able to get an upgrade of Monkey Island soonish, it's worth mentioning that Telltale has been doing a good job of iterating the genre for a new generation.












Reader Comments (Page 1 of 1)
Markez @ Jun 11th 2009 11:26AM
NICE! Would love to see another one. Just saw that post over there a few days ago. QFG games are probably my all time favorites from my days as a young lad gaming on the PC. Must've played through 1, the remake of 1, and 2 a ton of times each. Loved the rest as well, but those were the main ones I played over and over.
SPLENDIFEROUS!
Duniell @ Jun 11th 2009 11:28AM
I would shit myself if the released remakes of all the Hero's Quest...oh sorry, Quest for Glory games!! God this would rock...my Xbox would NEVER be turned off.
R (XBL: Esoteric Lord) @ Jun 11th 2009 11:35AM
*wrinkles nose* before my time. Dunno what the hype is about. Only adventure style games I ever got into was Sam and Max.
Markez @ Jun 11th 2009 11:40AM
Think of it more in the context of being your first magical, intriguing, deep gaming experience. Because that's what the early Sierra games were for me, and many others. For some this was perhaps the Monkey Island games, or Pirates!
Nobody that wasn't there when the 1st Police Quest EGA game was relevant, certainly wouldn't be able to play it now and understand why it's held in such warm regard by so many.
I'd be a little shaky on saying what kind of audience they might get were they to make another game, but I'd probably give it a try.
Saria the Cat @ Jun 11th 2009 2:38PM
Well if you've never played them, then of course you wouldn't know what the hype's about!
Professor Lario @ Jun 11th 2009 11:35AM
Any method that gets these games in front of uninitiated players is ok with me. I think there could be a healthy market for 'come back' graphic adventures with new and old gamers alike.
Saria the Cat @ Jun 11th 2009 2:39PM
I think anyone with a sense of humor and an open mind would enjoy these types of games. It wouldn't be for the casual gamer, of course. You'd have to have some nerd in ya.
Muhammad Sabeeh Ali @ Jun 11th 2009 11:36AM
QFG 6 would be awesome.
Murray @ Jun 11th 2009 11:49AM
A new game or remake in the Quest for Glory, Space Quest, Kings Quest, or Police Quest games would most likely be a day one purchase for me if done right.
Kael @ Jun 11th 2009 12:21PM
The reason the Quest for Glory games are the best adventure games is because they're not just adventure games: they're large, open-world RPGs like Oblivion and Fallout 3, with day and night cycles that affect just about everything, three hugely distinct classes with their own unique paths to follow through the story, well-writen dialogue, laugh-out-loud jokes and references, and one of the coolest things is that you can, just like Mass Effect, transfer your saved character from one game to the next, but unlike Mass Effect, keep all his stats and abilities.
The best part about that is that you can't create a character of the series' fourth class, the Paladin, from the beginning of any game; you have to become one along your adventure through the series, creating a really unique story path to follow over multiple games. It's just genius.
Gibbeynater @ Jun 11th 2009 12:24PM
Well that confirms they never played the Trial by Fire remake
Poisoned Al @ Jun 11th 2009 1:00PM
Is it just me that misses some of the text based stuff in these games? Sure control was harder, but you had FAR more free will then you do in today's adventure games. Now at best you get, look, use and take. In hero quest you could lob stones at things, chat up the locals or see how many naughty words the game knew.
Markez @ Jun 11th 2009 1:50PM
Hmmm, I agree and disagree. I think with text adventures that to some degree it was moreso an illusion of free will, although I agree with what you're saying for the most part. Without a doubt it certinaly FELT moreso like it was that way.
As an example, I really love Zack & Wiki, but it's a point n' click affair. I know that if I spend enough time pointing and clicking on different crap the solution will reveal itself, whereas the wasn't the case with those earlier text based Sierra games. I vividly recall frustrations as a youngan playing SQIII and being frustrated about getting out of the initial garbage hold :)
ahhhhh what a great game http://blog.pricegrabber.co.uk/buttonsmasher/files/2008/04/space-quest-3.jpg
Antagonist @ Jun 11th 2009 2:26PM
@Markez
You shove the ladder in your pocket. Ouch!
BigD145 @ Jun 11th 2009 1:44PM
I would buy adventure games.
how_much_I_carrot @ Jun 11th 2009 1:48PM
love love love these games
Angus McQuarrie @ Jun 11th 2009 2:32PM
While they may not be remaking it, it hasn't stopped other people:
http://www.agdinteractive.com/
Daryl @ Jun 11th 2009 9:40PM
The death of Sierra was one of the saddest things ever to happen to pc gaming.
tomokazu.osada @ Jun 14th 2009 8:50PM
those graphics still look great.
tomo