Team Joystiq plays the Uncharted 2 multiplayer beta
We've been spending the past few nights teamkilling Plundering, Deathmatching and Co-opping in the Uncharted 2 multiplayer beta, and it's been extremely fun. Right now the game is limited to custom parties of 5, but at launch it will support parties of 10, so you can take two teams of friends head to head in Plunder and Deathmatch, while Co-op supports 2 or 3 players.
So what did we think about it? Head beyond the break to see the writeup and to watch video from our sessions, and to see the list of what we liked and what we didn't like. Naughty Dog is asking for feedback on the beta, so maybe they'll be able to tweak some things before launch. However the "fun" knob was definitely turned up to 11, so we weren't complaining (much). Except when we got pwned.
The beta is limited to two maps, Village and Plaza. Plaza is a large square with a large central structure and a couple of buildings you can clamber up into. It's the darker of the two levels, and offers you the chance to blend into the shadows a bit. Village is a larger rectangular map with lots of places to climb and snipe from, as well as several buildings with multiple entrances. Village is definitely a better map for both Plunder (rudimentary Capture the Flag, with a heavy gold idol replacing the flag) and Deathmatch, and we're hoping they add more large levels.
That's not to say Plaza is a bad map, it just plays a lot faster and we were looking to extend our in-game experience. Plaza does include one highly-defensible balcony that can be murder when combined with the Dragon Sniper rifle, although thankfully everyone seems to be armed with Nolan Ryan's pitching arm when it comes to grenades. Seriously, you can toss those things extremely far. But watch out, because they'll kill friends and enemies alike. Naughty Dog released a patch for the game a couple of days ago, right after our matches, and they made a few tweaks ... as well as resetting all of our levels. Curses.
As far as weapons go, both maps offer the same guns: the AK-47 (which you'll spawn carrying, along with a 92FS pistol), a FAL rifle which has a simple red-dot sniper aiming mode, an M-4 rifle, the Dragon Sniper, an M-79 Grenade Launcher, the Portable Gatling Gun, a Desert Eagle pistol, and a Micro 9mm automatic handgun. You'll also find grenades handily arrayed in sets of two throughout the maps, which is fortuitous since you can carry two at a time. You can hold one rifle and one pistol, although if you're carrying the massive Gatling gun around you won't be able to switch to another weapon unless you drop it.
Although we weren't always extremely successful during our first forays, and had our butts handed to us from time to time, we eventually nailed things down and started cleaning up, especially in Plunder. Although it's hard to get the hang of firing your pistol while lugging the treasure around, it's a skill worth learning. While Village has your treasure-storing chest inside a room at the back of the map, Plaza puts those on upper levels, requiring you to toss the treasure skyward, and either climb up yourself or have a teammate waiting upstairs to dunk it. Tossing the treasure is actually a good way to keep it moving, especially if you're about to die somewhere.
Co-op was more of a teaser level, because you fight your way through waves of bad guys, including one who looks like he took a smoke break from Army of Two to appear in this game. There are a few Co-op moments where you have to stand together and hit the triangle button to make something happen, and in two instances that involves turning bookshelves into makeshift ladders. Good thing they're so well-read. After the end of the last wave, a thug hops over a low wall carrying a Gatling gun and ... "to be continued" appears on the screen.
Uncharted 2 uses "Boosters," which are exactly the same as the Perks in Call of Duty: Modern Warfare and World at War. Although there weren't many available in the beta, and they didn't seem to affect gameplay, we suspect this will change in the retail release. Favorites tended to be "Down the Irons" for better aiming with long guns, and "Bandoleer" for carrying extra ammo. You can only slot them in while you're inside the game lobby (where you can change your avatar as well), and they can't be swapped out during a game, also just like CoD.
Likes:
Much thanks to Naughty Dog for getting us in here, and to Joystiqers Xav de Matos and David Hinkle for their video expertise. Stay tuned, we'll have some Uncharted 2 multiplayer beta codes to give away soon.
So what did we think about it? Head beyond the break to see the writeup and to watch video from our sessions, and to see the list of what we liked and what we didn't like. Naughty Dog is asking for feedback on the beta, so maybe they'll be able to tweak some things before launch. However the "fun" knob was definitely turned up to 11, so we weren't complaining (much). Except when we got pwned.
Gallery: Uncharted 2: Multiplayer
The beta is limited to two maps, Village and Plaza. Plaza is a large square with a large central structure and a couple of buildings you can clamber up into. It's the darker of the two levels, and offers you the chance to blend into the shadows a bit. Village is a larger rectangular map with lots of places to climb and snipe from, as well as several buildings with multiple entrances. Village is definitely a better map for both Plunder (rudimentary Capture the Flag, with a heavy gold idol replacing the flag) and Deathmatch, and we're hoping they add more large levels.
That's not to say Plaza is a bad map, it just plays a lot faster and we were looking to extend our in-game experience. Plaza does include one highly-defensible balcony that can be murder when combined with the Dragon Sniper rifle, although thankfully everyone seems to be armed with Nolan Ryan's pitching arm when it comes to grenades. Seriously, you can toss those things extremely far. But watch out, because they'll kill friends and enemies alike. Naughty Dog released a patch for the game a couple of days ago, right after our matches, and they made a few tweaks ... as well as resetting all of our levels. Curses.
As far as weapons go, both maps offer the same guns: the AK-47 (which you'll spawn carrying, along with a 92FS pistol), a FAL rifle which has a simple red-dot sniper aiming mode, an M-4 rifle, the Dragon Sniper, an M-79 Grenade Launcher, the Portable Gatling Gun, a Desert Eagle pistol, and a Micro 9mm automatic handgun. You'll also find grenades handily arrayed in sets of two throughout the maps, which is fortuitous since you can carry two at a time. You can hold one rifle and one pistol, although if you're carrying the massive Gatling gun around you won't be able to switch to another weapon unless you drop it.
Although we weren't always extremely successful during our first forays, and had our butts handed to us from time to time, we eventually nailed things down and started cleaning up, especially in Plunder. Although it's hard to get the hang of firing your pistol while lugging the treasure around, it's a skill worth learning. While Village has your treasure-storing chest inside a room at the back of the map, Plaza puts those on upper levels, requiring you to toss the treasure skyward, and either climb up yourself or have a teammate waiting upstairs to dunk it. Tossing the treasure is actually a good way to keep it moving, especially if you're about to die somewhere.
Co-op was more of a teaser level, because you fight your way through waves of bad guys, including one who looks like he took a smoke break from Army of Two to appear in this game. There are a few Co-op moments where you have to stand together and hit the triangle button to make something happen, and in two instances that involves turning bookshelves into makeshift ladders. Good thing they're so well-read. After the end of the last wave, a thug hops over a low wall carrying a Gatling gun and ... "to be continued" appears on the screen.
Uncharted 2 uses "Boosters," which are exactly the same as the Perks in Call of Duty: Modern Warfare and World at War. Although there weren't many available in the beta, and they didn't seem to affect gameplay, we suspect this will change in the retail release. Favorites tended to be "Down the Irons" for better aiming with long guns, and "Bandoleer" for carrying extra ammo. You can only slot them in while you're inside the game lobby (where you can change your avatar as well), and they can't be swapped out during a game, also just like CoD.
Likes:
- Plunder. Much more fun than Deathmatch
- Sneaky from-behind melee and environmental kills. Pulling people off ledges is satisfying
- Variety of weapons
- Climbing. Lots of climbing. The platforming and environment navigation is great, although it would be nice if you were a bit faster
- "Ka-ching" noise when you kill someone (it's the little things)
- Experience system
- Cover system
- Scoreboard pops up while you respawn and are spectating, should be defaulted to off
- Speaking of, this game really needs a Spectator mode
- Spawn killing
- Perks didn't seem to influence gameplay much
- Balance issues with melee
- Being rewarded much less for kills in Plunder than in Deathmatch
- Small amount of bonuses to choose from
- Getting killed by Kevin's grenades ... when we're on the same team
- The invite system. Can't it be done through the XMB? *grumble*
Much thanks to Naughty Dog for getting us in here, and to Joystiqers Xav de Matos and David Hinkle for their video expertise. Stay tuned, we'll have some Uncharted 2 multiplayer beta codes to give away soon.














Reader Comments (Page 1 of 2)
Taco_Hell @ Jun 11th 2009 6:22PM
Oh man, I completely forgot about the beta even though I have Infamous. What is wrong with me?!
Emmett @ Jun 12th 2009 1:02AM
All that means is that you love Infamous. ( You're not alone :] )
chester @ Jun 12th 2009 9:21AM
yeah I forgot as well..gonna have to get back into it tonight
D0RC @ Jun 11th 2009 6:24PM
Pretty much hit the nail on the head with my Likes and Dislikes also. Also I wish there were bots after someone gets disconnected or quits, especially in Co-op because once someone leaves, the game ends.
Longhorn of Myon [PSN: MariusElijah] @ Jun 11th 2009 6:24PM
I was finally able to like the beta once I found out it was better to sneak upon others and break their necks instead of running around shooting....oh and team killing in co-op FTW
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:03PM
how do you break necks? i didn't even know you could do that in multi...
Longhorn of Myon [PSN: MariusElijah] @ Jun 11th 2009 8:05PM
just sneak behind them, they usually have to be standing still and press square.
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:16PM
oh, thanks.
required @ Jun 11th 2009 6:26PM
Want.
Big D. @ Jun 11th 2009 6:29PM
Yeah I'd definitely agree with this too. Are you guys (Joystiq) going to pass this info onto Naughty Dog via the web address they provide in game for feedback?
Xav de Matos @ Jun 11th 2009 6:27PM
Bring on the comments of people saying how terrible I was in this footage! (Also, the Deathmatch video came out super dark... apologizes)
TheBrainninja @ Jun 11th 2009 7:17PM
I do like how you (I'm assuming) taunted after half your kills. I laughed at that.
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:04PM
wait, which one were you?
mgsrocks1 @ Jun 11th 2009 11:18PM
You own a PS3 Xav?
Xav de Matos @ Jun 12th 2009 2:12AM
I'm the character playing (in all three videos). My PSN ID is Snypz (same on XBL).
Yes, I own a PS3. Shock? It's actually a launch 60GB... the one with full backwards compatibility. Also I own a Wii... it's my dedicated Super Metroid machine.
And of course I taunted... most people didn't have headsets for me to LAWL at.
j.howlett @ Jun 12th 2009 10:33AM
just because they're not talking doesn't mean you can't be heard.
Sayed @ Jun 11th 2009 6:27PM
Definitely gonna buy, you will see me first in line.
Uncharted, YOU WILL BE MINE!!!!
Jerses @ Jun 11th 2009 7:46PM
I just hope that trophies for this game doesnt end in something like killing 10,000 players online. Just for a gold trophie. Some games are fun but not that fun if you have to kill to many.
and yeah... i do care for trophies it adds value and keep me from finish a game 100% (also it keeps track of my progress).
Velsar @ Jun 11th 2009 6:33PM
I hate multiplayer, and I hate the community it focuses on... but worse I hate the fact that singleplayer games are adding multiplayer just as ways to get more money when it doesn't even make SENSE for an adventure game... to have multiplayer.
What's next Tomb Raider Deathmatch?
Longhorn of Myon [PSN: MariusElijah] @ Jun 11th 2009 6:36PM
why not? multiplayer gives more for your buck
Velsar @ Jun 11th 2009 6:42PM
No it doesn't... multiplayer has no story, I and many people that play for reasons I do, enjoy and focus on the SP experience as well as story and campaign.. nothing else matters.
el serpiente @ Jun 11th 2009 6:42PM
Stop whining. If you don't like it don't play it.
Velsar @ Jun 11th 2009 6:42PM
The bottom post is mine...
Alcevious @ Jun 11th 2009 6:57PM
Yes, how dare games implement extra features that the community wants.
Shmil @ Jun 11th 2009 6:58PM
yeah mp is retarded unless you know, you have friends.
Velsar @ Jun 11th 2009 7:01PM
The time and income that focuses on multiplayer and the immature community could instead be used to create a story based co-op feature or invest more time in the story itself... I'd prefer that to anything else.
I have many friends, thanks.
In truth Co-op makes much more sense.
Troy Powers (PSN: TroyPowers) @ Jun 11th 2009 7:35PM
I hate regular chocolate M&Ms.
PSN: John-Paul-Jones @ Jun 11th 2009 7:39PM
Stop talking shit. You fail to see that Uncharted is an epic cinematic single-player experience, a statement made by Naughty Dog themselves. I also dislike multi-player as much as the next person and would prefer co-op instead but multi-player in Uncharted actually works and I was skeptical about it, too.
.___.
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:05PM
1. some people, like me, LOVE multiplayer
2. in this game, it makes perfect sense in regards to the universe
3. it's FUN
McWilly @ Jun 11th 2009 6:33PM
I'm selfish so I'm going to show off my own video.
http://www.youtube.com/watch?v=L-RsDEH0x7M
Longhorn of Myon [PSN: MariusElijah] @ Jun 11th 2009 6:37PM
that was a reply to Velsar
FAIL
Velsar @ Jun 11th 2009 6:43PM
Test,....
McWilly @ Jun 11th 2009 6:49PM
Damn, and I thought people were replying to tell me how awesome my video was. Don't cry now McWilly, big boys don't cry.....dammit.
Alcevious @ Jun 11th 2009 7:01PM
Still a pretty awesome video. Looks great in HD.
el serpiente @ Jun 11th 2009 7:02PM
No, video was great. So you liked the beta?
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:16PM
wow, this is the biggest example of why joystiq's commenting system sucks. nearly all of us were replying to velsar...
CH3BURASHKA @ Jun 11th 2009 6:35PM
I can't believe that Spawn Killing still exists in our age; shouldn't it be the biggest issue that needs to be handled in any multiplayer deathmatch game?
Shmil @ Jun 11th 2009 7:03PM
except for a 30 seconds invincibility i can't really think of anyway to stop spawn camping.
Team fortress tries with their bases but you can easily camp outside of that, though it wouldn't work as well because the team in the base has inifinite health and ammo.
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:14PM
i think they meant spawn team killing. i've seen a ton of that, but barely any spawn camping outside of that. they put grenades on L2 and so at the beginning of every game, some guy manages to tap that button and kill half the team. and since you spawn in waves, later in the game after respawning, you might get team killed too.
Shmil @ Jun 11th 2009 8:34PM
ah
D0RC @ Jun 11th 2009 6:36PM
Also in the Village level, I have a problem with the pop ups from a distance. It's like I could see the guy but when I shoot at that person, I'm not hitting the person I'm hitting the invisible wall that didn't pop up or can't pop up because it's too far away. And it has this blur effect when you zoom in, not sure what that's all about, maybe they want it to be "realistic".
Jayhawk_Jake @ Jun 11th 2009 9:04PM
I've been playing the beta, and I must say it is great fun! Although I noticed in your 'Likes' you said Kaching noise when you kill someone...that only happens when you get a medal. Otherwise there's no audible confirmation that you killed someone (like the badeep in killzone)
8-bit.artist @ Jun 12th 2009 9:23AM
ha, i played with you last night. good games man.
diegoramos @ Jun 11th 2009 6:45PM
I dying to have a chance to play this game.
8-bit.artist @ Jun 11th 2009 6:46PM
you guys really need to throw that treasure when you have it. people who try to run with it all the way back piss me off. hahaha.
tmacairjordan87 @ Jun 11th 2009 6:47PM
I thought the beta was absolutely horrible, so much that I deleted it after the first night. It just re-confirmed to me how much Uncharted doesn't need tacked on multiplayer.
It also makes me wonder just how many games it takes until people get tired of playing deathmatch and capture the flag over and over again.
KingOfGods @ Jun 11th 2009 7:04PM
I couldn't get in to it either. The spawn killing really turned me off to the game.
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:06PM
tmac, you don't play much multiplayer though, right? i'm a multi fanatic and i really like the beta. yeah, playing the same maps and modes over and over again got boring, but it was a good experience overall.
tmacairjordan87 @ Jun 11th 2009 8:11PM
I didn't mean that about the beta though. Every multiplayer game has the same modes and it gets tired playing the same thing over all the time just in a different game.
There should just be a couple great shooters with multiplayer and everything else should just have single, because there's no point having the same modes in every game. That's a big reason why I don't see a point in online shooters.
Sly [PSN SniperChameleon] @ Jun 11th 2009 8:21PM
i play domination in COD4 every day, and it's still as fun as ever. part of that might be the fact that i play with a bunch of people i'm friends with in real life, but anyways... i just don't see how replaying the same campaign over, and over, and over again doesn't get boring, but playing a number of different modes on different maps with different people gets boring. i've always found that a bit backwards.