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Posted: Jun 11th 2009 5:32PM (Unverified) said

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Yes, but now he is an MS employee, he _has_ to say shit like this..

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Posted: Jun 11th 2009 5:38PM WackyCoffee said

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From what I've read in various previous so far, people tend to agree that there is a lot of potential in the hardware/software even though it's still in development stage.
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Posted: Jun 11th 2009 5:39PM WackyCoffee said

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* oops, previous = previews
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Posted: Jun 11th 2009 5:58PM (Unverified) said

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look at and research into 3DV thats where MS' technology comes from, they basically bought over an Israeli company called 3DV.

The technology is good, dont get me wrong and I think JCL is brilliant, but its not as amazing as he is making it out to be, I am sure he is enjoying working on it though..

MS has to be paying him a lot and I am happy for him.
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Posted: Jun 11th 2009 5:03PM (Unverified) said

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What I get from this article is that the Natal demo that is being shown all over the place is not fit for homes yet, it's either still smoke and mirrors or has a long time of fixing and producing to go. It seems like an interesting idea but I don't yet see that many applications for gaming other than casual games and the illusion of being in the Minority Report movie.

Posted: Jun 11th 2009 5:08PM (Unverified) said

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Every time someone mentions Minority Report it just reminds me how bad of an actor Tom Cruise is.
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Posted: Jun 11th 2009 5:09PM (Unverified) said

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If that's all you are getting then you should really watch his videos and read his blog. This man lends credibility to everything he touches.
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Posted: Jun 11th 2009 5:11PM Dirty said

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Whatever, he made you laugh in Tropic Thunder.
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Posted: Jun 11th 2009 5:14PM Grubermeister said

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PAY NO ATTENTION TO THE MAN BEHIND THE CURTAIN!
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Posted: Jun 11th 2009 5:15PM Mmmmz said

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I agree with its practicality so far, but to say it's just smoke and mirrors is a bit misguided.

It has a bit to go for home use because there are too man variables in homes. Furniture, dimensions of room, color of room, most importantly lighting of rooms.

I imagine it takes quite a bit of fuss to create high tolerances while not creating glitches at the same time.

Still, with the millions they're dumping in this project I just don't see it being practical for gaming. Enough so to replace or even coincide with gaming controls in a mainstream setting.

There comes a point where you're making enough gestures to play a game to make it realistic that doing the ACTUAL real thing just seems more practical. (sports, for instance)
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Posted: Jun 11th 2009 5:09PM (Unverified) said

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That stuff is so great that it was invented years ago and put on the market. Guess this guy invented a time machine, too, and started a company called NaturalPoint.

Posted: Jun 11th 2009 5:24PM Swifty said

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NaturalPoint relies on devices that emit and receive infrared waves that are reflected back using worn reflectors. What makes Natal so impressive is that it relies on image recognition and depth sensors. Totally different underlying technologies and Natal can do so much more than simple headtracking that TrackIR does.

I love my TrackIR but it's difficult for me to say that Natal isn't impressive. I can't wait to have headtracking in 360 games without having to wear a hat or headphones. I'm so used to playing games like Lock-On: Modern Air Combat and Falcon 4.0 with headtracking that imagining Ace Combat and HAWX with this stuff makes me salivate.
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Posted: Jun 11th 2009 7:36PM (Unverified) said

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Well that's great. But I wasn't talking about Natal, which I agree is impressive. I was talking about his Wiimote hacks, all of which are just imitating stuff that has been available for a while via TrackIR and FreeTrack (which is itself a rip-off of TrackIR).

This is really a lesson about marketing. The guy didn't invent anything, just used his Wiimote to run existing software with minor tweaks. He makes a bunch of videos and sends them around and hey presto like Shawn Fanning he's a 'genius' and getting swank jobs. Kudos on flashy presentation and getting his name out there, but be realistic - it's not as if he invented this stuff.
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Posted: Jun 11th 2009 9:51PM Crono141 said

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The awesomeness of his videos isn't that they've never been done before, but that he did it (and wrote his own software to do it) with a 20 dollar consumer device, a 5 dollar bluetooth dongle, and about 10 dollars worth of radioshack parts.

The guy is brilliant, to see the potential of such a device (the wiimote), and have the skill and know how to explore it. The wii whiteboard idea is brilliant. Yeah, its been done before, but how much does a consumer digital white board plus software cost?

Its more than 35 bucks, I'll tell you that.
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Posted: Jun 11th 2009 5:09PM primetime4 said

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That's not the guy from Heros?

Posted: Jun 11th 2009 5:12PM Dirty said

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Its so true, all Asians do look the same!
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Posted: Jun 11th 2009 5:15PM (Unverified) said

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He looks like a slightly more asian version of the fat guy from sex drive to me, the one who hooked up with that amish chick.
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Posted: Jun 11th 2009 5:17PM (Unverified) said

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Haha, no all Asians do not look alike, but this guy does have more than a passing resemblence to Hiro Nakamura.

http://heroeswiki.com/images/4/46/Hironakamura.jpg
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Posted: Jun 11th 2009 5:30PM Shagittarius said

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Maybe if he concentrates hard enough he can stop the time lag between Natal and the 360.
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Posted: Jun 11th 2009 5:21PM J43 said

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That's great and all but since supposedly this things coming out a year from now, I'd like them to work towards getting this thing as close to 1:1 as possible. because i watched late night last night and i think it was Jimmy Fallon that had a tough time hitting the ball.

Posted: Jun 11th 2009 5:22PM (Unverified) said

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The issue is that who really wants to PRETEND they have a gun in their hands... and act like they're firing it... immersion fails when you pretend to have a sidearm or rifle and you're actually carrying some organic bee-shooter, or some prey-like weapon, or perhaps a giant plasma cannon that fires strangely and is over the shoulder or mounted... indeed immersion is a big thing in games when you add this.

You'd have to either design a movement for every possible weapon to be used in a particular game, and that is unlikely, and you'd also have to translate that movement to the gamer as well and make sure they don't forget them, so they can't be too complex, despite if the gun would be.

Then you of course have LEANING in games, or crouching and jumping and running, and walking, and going prone, and throwing grenades and changing grenade types and using secondary firing sequences and slashing the sword, or the hammer, or the pickaxe, or the flail, or using magic ability 32 of 79, and the list keeps going on and on and on... even the flashlight is a complex movement that can break or add immersion.

Indeed this has potential but it won't allow for the full-on immersion they want to get this with... core and hard-core games will most likely lack this while casual games can have it for fun and simple things, but the facial recognition, voice recognition and movement recognition is something so subtle and automatic that it will easily be forgotten it's even there...

This has potential yes, but we won't see it for many many many many years...

When I'm put into a 3d world and I don't actually see myself looking at the game, but I actually simply see me as the character without a 4th wall even noticeable... then you can have the full on-immersion as your character does everything in the game, and outside it, but you don't see what you're doing outside of it as you are seeing the INSIDE...

Holographic or 3D Representation and image replacement / modification to make others think they are the character completely... that's the final step to get this into core games...

Now imagine an RPG... oh that brings so many more problems...

Posted: Jun 11th 2009 5:29PM WackyCoffee said

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I doubt developers are just going to abandon the 360 controller that ships with every console and use Natal for FPSs and RPGs. For games that work better with controllers, the 360 has a great controller already that devs can use.

I think Natal is more for providing this "New Experience" that's MS is trying to deliver while appealing to people outside of the traditional gamer profile... people who as they put it are scared off by the thought of complex button combos and trying to move directional pads and analog sticks.

Games like Halo will still be built for the 360 controller... but they could tie in small uses for people who have Natal.

Natal games will more likely focused on things that involve full body movement like dodgeball or breakout... things you couldn't really do unless you had a device that track depth/3d movement and legs/arms/etc.

Also, seeing as the 360 is also a media device, a whole new list of things like video/voice chatting and gesture/voice commands can be tied in so that the techie can get there fill of having a totally hands free way of controlling the tv media.
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Posted: Jun 11th 2009 5:38PM Vidikron said

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But would you assume that any game using Natal has to be all or nothing? I'd personally prefer to be able to use voice and hand signals to give command to troops in an FPR or something. You don't necessarily have to go all out and control the whole game that way.
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Posted: Jun 11th 2009 5:38PM Vidikron said

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*FPS
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Posted: Jun 11th 2009 5:50PM (Unverified) said

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I only see one fairly big problem with Natal, and that is price.

Suppose the people that have a Wii find Natal interesting enough to invest on it. They will have to shell money for the 360 and Natal, which might raise the price to PS3 levels or more. (Unless Natal somehow manages to sell for less than the price of a game wich is roughly $60 which might happen but with that amount of tech I find it unlikely). This people will then just stick to the Wii.

The market then will be owners of 360 which will probably buy the add on if the games are well thought and fun but some might prefer just to stick to their pads and use Natal like a party device.

I think that with careful planning, good games and especially an attractive price the Wii owners will jump to Natal which I guess is the market MS is after but if any of those 3 things go wrong it could end up like Eyetoy.
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Posted: Jun 11th 2009 5:51PM (Unverified) said

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I don't like things to only go 'half way'.

All or nothing.
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Posted: Jun 11th 2009 5:43PM (Unverified) said

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Just a question and I really don't want to sound like an ass but where does everyone find all the data about Natal?, I keep reading that it uses this and that it will incorporate technologies that right now cost a pretty penny but right now all I know about it is the "target video" shown at the conference and the demos shown. Can anyone redirect me to the tech of Natal so I can understand it better?

Posted: Jun 11th 2009 5:59PM Lekko said

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I'm just not a fan of Natal. I can't see it adding anything to any of the games I already play. I want to go the opposite direction of more casual.

Posted: Jun 11th 2009 6:01PM Uncle Jesse said

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I wonder what the details are behind his hiring. Was there a bidding war from the big 3 over him?

Posted: Jun 11th 2009 6:04PM ch3burashka said

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That's Hiro's older brother!

Posted: Jun 11th 2009 6:08PM (Unverified) said

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Why are you so impressed with him joystiq? Because, you've heard of him? There are surely hundreds of people in the games industry with similar or greater creativity and intelligence. They just haven't uploaded a video of themselves toying with a popular game controller on youtube. Get some perspective. This news says nothing about the potential success of Natal.

Posted: Jun 12th 2009 1:03AM nrp said

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He is an HCI PhD from CMU who has pushed the state of the art in several areas of virtual and augmented reality. His Wiimote stuff is small potatoes compared to his thesis: http://johnnylee.net/projects/thesis/

That isn't to say that Microsoft, Sony, and Nintendo don't have equally insightful researchers, just that Johnny C Lee choosing to work on it does lend credability to the project. He has almost certainly been attempted to be recruited by every major video game company.
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Posted: Jun 12th 2009 3:19AM (Unverified) said

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Ok so now you've googled that for the sake of this discussion, have you done the same for the other researchers you refer to? Again, it's about perspective. I'm not belittling his work but there will lots of PhD's and large game companies will have several working for them. This is only news here because he is a youtube phenomenon. And I don't even mind that, only the senseless gushing and the belief that it makes all the difference.

(sorry. posted this in the wrong place first time)
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Posted: Jun 12th 2009 1:14PM nrp said

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Not googled, I've been following his work for a couple years, and I'm working on an open source implementation of his thesis.

You are right, without his Wiimote project, this Joystiq post would have never happened, regardless of whether or not he was working on Natal.

But, with all that Microsoft is promising with Natal, its hard not to be skeptical. People are just happy to get confirmation that it isn't a big hoax, from someone they respect.
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Posted: Jun 11th 2009 6:21PM (Unverified) said

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Gamer nerds are so hilarious. If you want someone to bitch and moan about something just post it on Joystiq.

Also, I love how so many people already "KNOWS with ABSOLUTE CERTAINTY" the price of Natal and that it won't work.

Posted: Jun 11th 2009 6:29PM adv2k169 said

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It's totally shameful that he isn't working for Nintendo.

Having 3d boom blox would have been cool with all the 3d movies it could have been big. Way bigger than stupid vitality measure thing.

I'm a nintendo fanboy and i'm very upset to see such a smart guy working for microsoft not nintendo.

Posted: Jun 11th 2009 6:44PM Brendan H said

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With all the demos they're doing for tv (GMA, Jimmy Fallon), does anyone think they might be trying for a release date sooner than we anticipate? They may just be trying to capitalize on the current buzz they have going off of E3, but it sure seems like a lot of promotion if the product doesn't ship for a year or more.
BTW, just saw that "Natal" is Portuguese for "Christmas." Are they trying to tell us something? Christmas '09 perhaps?

Posted: Jun 11th 2009 6:50PM RobT said

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i'm not a fanboy of any system, but i am a fanboy of johnny lee. I'm just happy to see someone with his talent and enthusiasm working in the industry. And yes there are tons of other smart, talented people working at all 3 companies, i just haven't seen any of them release any videos that made me wet my pants with joy. when they do, i'll be right there cheering them on as well

Posted: Jun 11th 2009 7:28PM (Unverified) said

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I think some people might be forgetting how games will likely be designed around Natal. Since it is an optional add-on peripheral, and an expensive one at that, not everyone will have one. Developers will almost never limit their market base by saying "not compatible with traditional controllers". Think of Natal as a secondary input method, you're sitting on the couch, playing GTA5 or something. Take a hand off the controller momentarily to make a gesture in the air to expand the minimap full screen, and then push and drag the map around like the iPhone touch commands. That would be pretty nice, cause navigating maps and and the like can be somewhat clunky at times. Or imagine the uses as controls in the RTS and even RPG genres? This could be what finally makes RTS games REALLY, truly jive on consoles.

I can't imagine Natal is going to "replace" the traditional controller. After all, no one is going to buy an Xbox360 with JUST Natal, no controllers. But it could be a potentially very powerful interface to supplement traditional controls. Like, when the mouse first came out, it was used in CONJUNCTION with the keyboard, not as a replacement.

Posted: Jun 11th 2009 7:33PM (Unverified) said

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what the wii wanted to be, only without the hardware and controller gimped by the shitty motion control
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Posted: Jun 11th 2009 9:52PM PoisonedAl said

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Quite. I myself see it being use with the traditional controller. It would give an edge over other gamers if you could give commands or selections that would require a menu.

A PC example is Team Fortress 2. People with normal mice are forced to use a menu system to select the weapons. Those with multi-button gamer mice just assign weapons to different buttons and can change instantaneously without taking their hands off the movement keys. The one with the advantage is obvious.
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Posted: Jun 11th 2009 7:32PM Kyammi said

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The way the games media gushes over this guy in particular is disgusting. There are thousands of equally or more talented technical people in the games industry. Nothing against this guy because he's probably plenty smart, but most of the things he designed weren't that far outside of the box nor were they technically complicated. He wasn't the first to think up the concepts he presented.

TLDR : This guy is the most overrated individual in the entire games industry today.

Posted: Jun 11th 2009 7:40PM (Unverified) said

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I actually got to attend a research talk by Johnny Lee, and I walked away super impressed. Even if you think all the Wiimote hacks are trivial, that is only a bit of what he does. The other stuff (like automatic calibration of projectors) is really cool.

Many kudos to the good Dr. for landing a sweet job.
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Posted: Jun 11th 2009 7:40PM (Unverified) said

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i cant wait to see videos of drunk people doing this ... omg the parties were going to have are you going to be hilarious ... drunk project natal...

Posted: Jun 11th 2009 9:05PM Murkurie said

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I can see why everyone like natal, but I see it as more of a hinderence during game play having always having to do all the motions.

Posted: Jun 11th 2009 10:05PM (Unverified) said

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I can't help but think Natal holds more promise for PC and home entertainment centers then playing video games. Milo would be an amazing personal version of Data from Star Trek, but otherwise it just seems like a more refined version of Sony's EyeToy. That said I honestly believe the vast majority of that demo was scripted, or at least questions limited to those that would receive appropriate responses.

Being able to control game menu's, my music library, control my DVD / Blu-Ray player, would all work beautifully with Natal. But, there are a *lot* of types of games it simply won't work with. In that respect the Wii-mote is actually more versatile (same goes for Sony's product).

The best setup would be a combination of two Motion Plus controllers, a Balance Board, and a camera. So far the Wii has two of those already on the market. With over 2 years of motion game play under their belt it would be interesting to see what would happen if Nintendo shipped the next Wii with HD and a built-in camera.

I'm very interested to see where both MS and Sony take their products. But until I use them in an actual game or live setting I have a hard time believing they can do everything they say they can. Every company hypes their products beyond their abilities, and MS is just about the most notorious offender in that regard.

Posted: Jun 12th 2009 3:16AM (Unverified) said

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Ok so now you've googled that for the sake of this discussion, have you done the same for the other researchers you refer to? Again, it's about perspective. I'm not belittling his work but there will lots of PhD's and large game companies will have several working for them. This is only news here because he is a youtube phenomenon. And I don't even mind that, only the senseless gushing and the belief that it makes all the difference.

Posted: Jun 12th 2009 6:31AM (Unverified) said

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I figured Natal would tank. Seeing as how Microsoft is so great at working bugs out of stuff before releasing them. Then I read this guy was on the team. I have hope it will become a good system now.

Posted: Jun 12th 2009 8:26AM Tuxy79 said

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I'm so happy MS snapped this guy up!

Posted: Jun 12th 2009 5:16PM sapient2k7 said

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I now have faith that Microsoft may get this to work .

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