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Reader Comments (112)

Posted: Jun 12th 2009 2:05PM GennosukeSama said

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and that is the problem with nintendo. they want their games to be top sellers and (since the beginning of this generation of consoles) not top quality. and no by top quality i do not mean super duper high powered graphics. by that i mean a game that they've taken their time with and really worked hard with it.

Posted: Jun 12th 2009 2:16PM (Unverified) said

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I know lists can be a bit rediculous, but eveytime discussions about Nintendo franchises come up, you have the same back in forth, with very little facts about what new series and IPs Nintendo has launched in recent years. I noticed this trend started on the Gamecube, and i still hear people who believe Nintendo hasn't introduced anything since Pikmin in 2001, so to set it straight...

Below is a list of every Nintendo-published (yes I'm being clear that not everyone of these was developed by Nintendo EAD, etc., chrissakes) new series that Nintendo introduced to the West during the era of it'sGamecube and Wii consoles, plus a handful that may have been published in JPN/EUR but not the US yet.

Now, I chose to leave out the GBA and DS -- both which co-existed with these two platforms -- for the simple sake of keeping this console oriented, but I do recognize a few cases the console title in series below (i.e. Kururin) debuted shortly after its handheld counterpart. Nonetheless, here you can see that Nintendo has been releasing more than just Mario, Zelda, DK, Pokemon, F-Zero, etc.

Note that if this were to include handhelds (where we've seen some great franchises like Golden Sun, Stafy, etc.) then this list would nearly double.

Nintendo GameCube

* 2001
o Pikmin
* 2002
o Animal Crossing
o Eternal Darkness: Sanity's Requiem
o Cubivore: Survival of the Fittest (Japan/North America only ; published by Nintendo in Japan Only)
o Doshin the Giant (Japan/Europe Only)
* 2003
o GiFTPiA (Japan Only)
* 2004
o Custom Robo (Japan/North America Only)
o Final Fantasy Crystal Chronicles (Published by Nintendo in N.A., new IP)
o Kururin Squash! (Japan Only)
o Baten Kaitos (new IP, followed up by BK: Origins)
* 2005
o Battalion Wars (first console entry in West)
o Fire Emblem: Path of Radiance (first console entry in West)
o Geist
o Densetsu no Quiz Ou Ketteisen (Japan only)
* 2006
o Chibi-Robo!
o Odama

Wii

* 2006
o Wii Sports (New IP, followed up by Wii: Play, Music, Chess, Sports Resort)

* 2007
o Eyeshield 21: Field Saikyō no Senshi (Japan only)

* 2008
o Everyone's Common Knowledge Television (Japan only)
o Endless Ocean
o Wii Fit
o Fatal Frame IV: Mask of the Lunar Eclipse (Japan only -existing series, but first on a Nintendo platform, and first published in Nintendo's portfolio)
o Captain Rainbow (Japan only)
o Disaster: Day of Crisis (Japan, Europe and Australia only)

* 2009
o Tact of Magic (Japan Only)
o Kensax
o Cosmic Walker
o Span Smasher
o Dynamic Slash
o Line Attack Heroes
o Monado: Beginning of the World

o Sin and Punishment (Virtual Console release is first in west, S&P2 is first Western retail release)

WiiWare

* 2008
o Art Style: ORBIENT, CUBELLO, ROTOHEX etc. etc.
o MaBoShi: The Three Shape Arcade

* 2009
o Lonpos
o Kimi to Boku to Rittai
o Bonsai Barber
o Rock N Roll Climber
o Yakuman Wii

PLUS, there were plenty of new series *gameplay-wise* that debuted, even if they featured characters from existing IP's. I didn't include these above, but it many respects they represented new series to make it to Nintendo consoles:
o Metroid Prime (existing IP - new series)
o Star Fox Adventures, Assault (existing IP - new series)
o Donkey Konga (existing IP, new series, followed up by DK: 2, DK: 3, DK: JB)
o WarioWare, Inc.: Mega Party Game$ (existing IP, new series)
o Excite Truck (sorta existing IP, new series, followed up by ExciteBots)
o Link's Crossbow Training o Kirby Air Ride (existing IP, new series) o ETC., ETC.

I think what people really mean when they say that Nintendo hasn't introduced any new series or IPs is that Nintendo hasn't realeased many new IPs that focus on muscled out, gun-bearing heteronormative action-hero focused, heavily marketed IPs that have been widely accepted. Which I do certainly recognized is the norm for new IPs on other consoles.

Posted: Jun 12th 2009 2:21PM (Unverified) said

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I know lists can be a bit rediculous, but eveytime discussions about Nintendo franchises come up, you have the same back in forth, with very little facts about what new series and IPs Nintendo has launched in recent years. I noticed this trend started on the Gamecube, and i still hear people who believe Nintendo hasn't introduced anything since Pikmin in 2001, so to set it straight...

Below is a list of every Nintendo-published (yes I'm being clear that not everyone of these was developed by Nintendo EAD, etc., chrissakes) new series that Nintendo introduced to the West during the era of it'sGamecube and Wii consoles, plus a handful that may have been published in JPN/EUR but not the US yet.

Now, I chose to leave out the GBA and DS -- both which co-existed with these two platforms -- for the simple sake of keeping this console oriented, but I do recognize a few cases the console title in series below (i.e. Kururin) debuted shortly after its handheld counterpart. Nonetheless, here you can see that Nintendo has been releasing more than just Mario, Zelda, DK, Pokemon, F-Zero, etc.

Note that if this were to include handhelds (where we've seen some great franchises like Golden Sun, Stafy, etc.) then this list would nearly double.

Nintendo GameCube

* 2001
o Pikmin
* 2002
o Animal Crossing
o Eternal Darkness: Sanity's Requiem
o Cubivore: Survival of the Fittest (Japan/North America only ; published by Nintendo in Japan Only)
o Doshin the Giant (Japan/Europe Only)
* 2003
o GiFTPiA (Japan Only)
* 2004
o Custom Robo (Japan/North America Only)
o Final Fantasy Crystal Chronicles (Published by Nintendo in N.A., new IP)
o Kururin Squash! (Japan Only)
o Baten Kaitos (new IP, followed up by BK: Origins)
* 2005
o Battalion Wars (first console entry in West)
o Fire Emblem: Path of Radiance (first console entry in West)
o Geist
o Densetsu no Quiz Ou Ketteisen (Japan only)
* 2006
o Chibi-Robo!
o Odama

Posted: Jun 13th 2009 5:35PM Finito said

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What people are referring to in this discussions are the lack of new triple A console IP's since Pikmin made its debut on the Cube. The type of IP where you'd see its main character in the roster of an iteration of Super Smash Bros. Clearly there have been no games like that for a loooong time.

Fire Emblem, Advance Wars and Animal Crossing are best as portable titles and are seen as such.
The rest of the good games you mention are merely published by Nintendo (e.g. Eternal Darkness) and not (co)created by them.

All in all, the discussion about the lack of new IP's is completely justifiable and I think Nintendo should do something about it.
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Posted: Jun 12th 2009 2:40PM (Unverified) said

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Apologies for the half a double post!

Posted: Jun 12th 2009 3:52PM (Unverified) said

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If my eyes aren't failing me and Samus is really about to sucker punch that chameleon thing in the face then this is for sure going to be a first day buy!

Now if only we new whether or not "traditional Metroid series" meant the inclusion of some more justin bailey codes...

Posted: Jun 12th 2009 4:44PM captplut9465 said

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I'm almost done with MP3 and while it's fun, it doesn't give that same feeling of wonder and exploration that Super Metroid did. I'm looking forward to Other M.

Posted: Jun 13th 2009 1:21PM bm111 said

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Have you played MP1 and MP2? If you haven't, you should. MP3 is a huge step down from both of those in terms of world exploration, so your experience with the game is understandable.
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Posted: Jun 14th 2009 11:23AM captplut9465 said

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No, I bought MP1 back for Gamecube but never finished it. I intend to play the Wii remakes when the trilogy is released.
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Posted: Jun 12th 2009 10:36PM (Unverified) said

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I personally think it's going to be great. I can't wait for it to come out. I know the reaction has been somewhat mixed. Lots of people thought Metroid Prime wasn't going to be any good and it turned out to be really good. Besides, it's not like Team Ninja is 100% in charge of the game. Overall, I'm optimistic. Can't wait to see more.

Posted: Jun 26th 2009 5:39PM (Unverified) said

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If it's a 'more traditional' Metroid game, why does it look like a dance floor? Metroid should have a dark and menacing atmosphere, and lots of focus on exploration. This looks like the usual God of War action.

Posted: Jul 23rd 2009 3:35AM (Unverified) said

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I enjoy when nintendo creates fresh new Ideas. You guys have to keep in mind, everyone has their own personal golden generation of video games. Some people absolutely love the 2d metroids to death because they were one of the first series they other played, while others are ectastic about the Prime series because it was the first "FPS" they ever played, so its more memorable than others. The longer we play video games, the more we just want them to be like the games we played in our "golden generation." For example, the most memorable game I've played was donkey kong 64, and I always wished that there would be a sequel to it.

I am confident that Metroid: other M will become part of a golden generation for the newest batch of Nintendo fans: the ones who were drawn in by family games like Wii Fit. Eventually those casual gamers will become nintendo fans too, and then they'll want future metroid games to be as much like metroid: other M as possible. The cycle will continue.

But instead of just wanting new games in the series to be as much like 2d metroids as possible, or as much like Platformers as possible, or as much like Metroid Prime as possible, we should just be open to new ideas and be confident that it's in good hands. I mean, think of really, really old people who basically complain all day about how much better it was in their days. Thats what gamers are becoming if we continue this attitude.

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