Are games too hard for you, Johnny? Don't worry -- Shiggy's got your back. Starting with upcoming New Super Mario Bros. Wii, future Nintendo Wii titles will be shipping with the ability to, well, play themselves. In an interview with USA Today, the man who birthed Mario confirmed the existence of "demo play" for the next Mario game and "future games, too" -- essentially an option to allow the game to play itself when the player encounters an area too difficult for them to handle.
Savvy Joystiq loyalists will remember the patent filed by Nintendo earlier this year, roughly outlining the feature. The idea behind this, Miyamoto explains, is to reduce the barrier to entry for younger players and casual alike. Last we checked, the whole point of games was the challenge but, ya know, who needs that? "Demo play" remains the tentative title for now, but we expect some Wii-ification by New Super Mario Bros. Wii's release later this year.
Reader Comments (280)
Posted: Jun 14th 2009 1:29PM Kenneth said
agreed.
this is just another step that lowers the Wii's target age group
the age of the WiiRattle is upon us
http://theabutton.com/?p=190
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this is just another step that lowers the Wii's target age group
the age of the WiiRattle is upon us
http://theabutton.com/?p=190
Posted: Jun 14th 2009 1:34PM (Unverified) said
I agree, this does sound Lame. The first two Mario games were really hard. Number 3 was just right, than got to easy. The later stages of Mario 64 were hard, in fact I don't think I beat that game, but still, now they're going back to too easy. This will eliminate any challenge what so ever, but on the other hand, they will probably make a couple of ridiculously hard areas, where the only way to pass them will be to use this stupid auto play feature, thus annoying us all.
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Posted: Jun 14th 2009 2:57PM (Unverified) said
Great, so now every Wii game is the new Prince of Persia?
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Posted: Jun 14th 2009 3:53PM ripvanwinkle said
I disagree.
This will allow Nintendo to make their games harder while the people seeking a challenge can ignore this feature. It's a blessing.
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This will allow Nintendo to make their games harder while the people seeking a challenge can ignore this feature. It's a blessing.
Posted: Jun 14th 2009 4:59PM DWells55 said
Honestly, this just makes me even more glad I'm selling my Wii. I was pretty excited for it, camped out to buy one, etc. But one I wound up with was a gimmicky system with outdated visuals, worthless online support, few games worth playing amongst mountains of shovelware, and control implementation that amounted to little more than a frustrating gimmick.
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Posted: Jun 14th 2009 5:16PM EngadgetSoFunny said
I agree with the LAME comment. Once a casual gamer turns on this feature, will it ever be turned off until the game is completed? Usually most games follow a pretty linear pattern of incremental progression of difficulty.
Lvl 1 // Act 1 // Stage 1 // Whatever
Easy to mild difficulty. Only one or two buttons are needed and often other buttons are not yet 'activated' / 'unlocked' allowing gamers to concentrate only on how to use the one to two buttons while still achieving sucess. Enemies are very slow to react and have low statistics(don't hit often or for much, aren't that good at whatever they do)
Lvl 2 / Act 2 / Stage 2 // Whatever
Mild to moderate difficult. More buttons unlocked. Enemies react quicker, have better statistics or are better at what the AI does in general.
Lvl 3
More difficult, more buttons (unless all the buttons are already unlocked). Enemies react quicker, have better stats, better ai.
LVl 4.
Repeat difference in lvl 3.
The problem I see is that if a casual gamer needs to use 'demo' mode on lvl 1, how the heck do they expect to be able to play lvl 2 with you needing to know the buttons/gained the skill from lvl 1 that you didn't play yourself. So you'd have to demo through lvl 2. Once you reach lvl 3, we'll, if you couldn't pass lvl 1 and lvl 2 without demo mode, you won't pass lvl 3. So you have no hope of passing lvl 4, so demo mode again. Ohh too hard again. Demo mode. Ohh way ot hard, demo mode. Geesh, how am I expected to do this? Demo mode. Demo demo demo demo.
YESSS, final credits and fmv! I won! I passed it! Gee that was a fun watching a video game be played for 10 hours. I can't wait till Mario Galaxy 4 comes out so I can demo through it!
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Lvl 1 // Act 1 // Stage 1 // Whatever
Easy to mild difficulty. Only one or two buttons are needed and often other buttons are not yet 'activated' / 'unlocked' allowing gamers to concentrate only on how to use the one to two buttons while still achieving sucess. Enemies are very slow to react and have low statistics(don't hit often or for much, aren't that good at whatever they do)
Lvl 2 / Act 2 / Stage 2 // Whatever
Mild to moderate difficult. More buttons unlocked. Enemies react quicker, have better statistics or are better at what the AI does in general.
Lvl 3
More difficult, more buttons (unless all the buttons are already unlocked). Enemies react quicker, have better stats, better ai.
LVl 4.
Repeat difference in lvl 3.
The problem I see is that if a casual gamer needs to use 'demo' mode on lvl 1, how the heck do they expect to be able to play lvl 2 with you needing to know the buttons/gained the skill from lvl 1 that you didn't play yourself. So you'd have to demo through lvl 2. Once you reach lvl 3, we'll, if you couldn't pass lvl 1 and lvl 2 without demo mode, you won't pass lvl 3. So you have no hope of passing lvl 4, so demo mode again. Ohh too hard again. Demo mode. Ohh way ot hard, demo mode. Geesh, how am I expected to do this? Demo mode. Demo demo demo demo.
YESSS, final credits and fmv! I won! I passed it! Gee that was a fun watching a video game be played for 10 hours. I can't wait till Mario Galaxy 4 comes out so I can demo through it!
Posted: Jun 14th 2009 8:36PM Shagittarius said
Is this for people too lazy to look up walkthroughs and hints online?
The line has been drawn, and I'm here to define it. If you think this is a good idea, you are a douche bag and gaming has no use for you. Do us a favor and off yourself.
If you don't like this idea and what it will do to game design congratulations you are a gamer. Now join us in saving gaming from Nintendo.
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The line has been drawn, and I'm here to define it. If you think this is a good idea, you are a douche bag and gaming has no use for you. Do us a favor and off yourself.
If you don't like this idea and what it will do to game design congratulations you are a gamer. Now join us in saving gaming from Nintendo.
Posted: Jun 14th 2009 9:43PM The Blank Mage Returns said
Sweet Jesus, me and Shag agree on a Nintendo issue. This is a first.
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Posted: Jun 14th 2009 10:18PM (Unverified) said
Ah, yes. Please KILL yourself if you think this is a good idea. That's not overreacting at all, it's a really good idea that people should kill themselves over such trivial things that shouldn't even effect you. Smart.
Granted I'll go as far as to agree with the original "lame" comment. I have no interest in this feature either, I find it quite laughable. But really, how does it hurt me? I don't *have* to use it.
Ah, but of course, it's cool to hate to Nintendo so ahem - Oh god! Down with Nintendo! They're ruining gaming! This new 2D Mario is shit now. Kill yourself! Yeah!
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Granted I'll go as far as to agree with the original "lame" comment. I have no interest in this feature either, I find it quite laughable. But really, how does it hurt me? I don't *have* to use it.
Ah, but of course, it's cool to hate to Nintendo so ahem - Oh god! Down with Nintendo! They're ruining gaming! This new 2D Mario is shit now. Kill yourself! Yeah!
Posted: Jun 14th 2009 11:42PM (Unverified) said
Wes: Your idea is founded on the idea that all games have even and fair difficulty curves. It also assumes that this *progresses* the game for you, which as I understand it it doesn't necessarily (it could just give a preview of how to do something)
There are a lot of games where the hardest part comes before the ending, or even mid-way through the game. In many games; this is even intentional-- Mario games are designed with reasonably difficult final boss levels, but there are other levels with far higher difficulties if you want them. Final Fantasy games haven't had the hardest fights be against the final boss since the SNES. Those are optional examples, of course; sometimes though there are levels which are required that are harder than anything afterwards. For example, in No More Heroes, Shinobu is one of the hardest four or five bosses in the game, despite being the third you fight. In Zelda games, there are frequently puzzles that require you to seek out a guide anyway; I don't know about everyone else, but I personally find the final bosses in most Zelda games to be not as hard as other parts as well.
Many games are now opting to have a 'final challenge' sort of fight; Ridley being a great example of this. Sometimes, they don't even really have anything to do with the plot, they're mostly just there to provide a challenge near the end. That allows them to make a far less challenging but more cinematically impressive final boss (The child metroid/Mother Brain/Pirate & Planet escape sequence, for example, is significantly less difficult than fighting Ridley). Other games have parts that are more of a pain than parts afterwards, due to poor design or otherwise.
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There are a lot of games where the hardest part comes before the ending, or even mid-way through the game. In many games; this is even intentional-- Mario games are designed with reasonably difficult final boss levels, but there are other levels with far higher difficulties if you want them. Final Fantasy games haven't had the hardest fights be against the final boss since the SNES. Those are optional examples, of course; sometimes though there are levels which are required that are harder than anything afterwards. For example, in No More Heroes, Shinobu is one of the hardest four or five bosses in the game, despite being the third you fight. In Zelda games, there are frequently puzzles that require you to seek out a guide anyway; I don't know about everyone else, but I personally find the final bosses in most Zelda games to be not as hard as other parts as well.
Many games are now opting to have a 'final challenge' sort of fight; Ridley being a great example of this. Sometimes, they don't even really have anything to do with the plot, they're mostly just there to provide a challenge near the end. That allows them to make a far less challenging but more cinematically impressive final boss (The child metroid/Mother Brain/Pirate & Planet escape sequence, for example, is significantly less difficult than fighting Ridley). Other games have parts that are more of a pain than parts afterwards, due to poor design or otherwise.
Posted: Jun 15th 2009 1:39AM (Unverified) said
DWells....you act as if you didn't know that before the system even came out.
Oh, I get it. You're one of those people who stuck your head in the sand to avoid facing reality, preferring marketing hype.
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Oh, I get it. You're one of those people who stuck your head in the sand to avoid facing reality, preferring marketing hype.
Posted: Jun 15th 2009 3:09PM Grey Acumen said
Wow. the amount of stupid contained in these comments makes my teeth hurt.
Are people seriously trying to claim that not one person here can remember when they first started gaming and they watched their dad/older brother/uncle/cousin/friend/rival play through the game and went "oh, so that's how you do it..."?
It's a fucking OPTION people. You aren't being FORCED to use it. It won't ruin your gaming experience.
Oh, wait, i get it. Now that I think about it, I understand exactly what the backlash to this idea is:
Normal people are watering down the only experience that validates your lives. You're all "GAMERS", some mystical breed whose hand eye coordination, reaction timing and puzzle solving skills makes you like unto GODS to which all mortal men are beholden to. It is your sacred privilege to impart knowledge of final boss battles and ending credits to the lowly newbs who would otherwise know nothing of the splendor that has been denied them by their own shortcomings.
But now that privilege is being threatened, like prometheus stealing the fire of the gods to give to mortal men, miyamoto has undermined that which you hold most sacred; the petty sense of superiority that you cling to in being able to beat a game that the majority of the world doesn't even know or care about.
I may be a gamer, but I at least realize that it's a GAME.
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Are people seriously trying to claim that not one person here can remember when they first started gaming and they watched their dad/older brother/uncle/cousin/friend/rival play through the game and went "oh, so that's how you do it..."?
It's a fucking OPTION people. You aren't being FORCED to use it. It won't ruin your gaming experience.
Oh, wait, i get it. Now that I think about it, I understand exactly what the backlash to this idea is:
Normal people are watering down the only experience that validates your lives. You're all "GAMERS", some mystical breed whose hand eye coordination, reaction timing and puzzle solving skills makes you like unto GODS to which all mortal men are beholden to. It is your sacred privilege to impart knowledge of final boss battles and ending credits to the lowly newbs who would otherwise know nothing of the splendor that has been denied them by their own shortcomings.
But now that privilege is being threatened, like prometheus stealing the fire of the gods to give to mortal men, miyamoto has undermined that which you hold most sacred; the petty sense of superiority that you cling to in being able to beat a game that the majority of the world doesn't even know or care about.
I may be a gamer, but I at least realize that it's a GAME.
Posted: Jun 15th 2009 6:41PM RobAccomando said
New Super MArio was easy. I hated how you could skip 3 whole words (not even by a warp zone)
This is just ridiculous. Gamers will never learn to improve their skills.
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This is just ridiculous. Gamers will never learn to improve their skills.
Posted: Aug 25th 2009 6:20PM Blaquebeird said
Grey Acumen nailed it on the head. You don't have to use it. In fact, it's only for super easy and easy. All the "hardcore" gamers out there play on easy? You won't even notice, because you'll never encounter it. Not if you're "hardcore". You might as well be scoffing at people who choose easy mode rather than normal or hard while you're at it. Grow up, kids.
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Posted: Jun 14th 2009 1:05PM nightmare452 said
What the heck! I love it when games are easy as I sometimes don't have time to do a level 50 times ala Contra (which I love by the way), but the reason I wanna play games is cause, well, I wanna PLAY them, otherwise I have youtube for this.
Weird.
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Weird.
Posted: Jun 14th 2009 4:49PM (Unverified) said
you can still play them, but if you ever get stuck at a part, this will jump in
i would really love to see that feature in more games. everytime i visit my parents, my dad just jumps right in front of me and asks if i could beat the next boss for him, and if i'm not around for a while, he even terrorises my cell.
this could save me some nerves
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i would really love to see that feature in more games. everytime i visit my parents, my dad just jumps right in front of me and asks if i could beat the next boss for him, and if i'm not around for a while, he even terrorises my cell.
this could save me some nerves
Posted: Jun 14th 2009 6:54PM Ghen said
I'm not sure its a jump in / jump out type thing. I view this feature as more of a "background video game" for a party setting, much like we use background music now.
Having new super mario bros wii playing behind a party would be pretty awesome, at least with the parties I go to.
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Having new super mario bros wii playing behind a party would be pretty awesome, at least with the parties I go to.
Posted: Jun 15th 2009 9:48AM (Unverified) said
ok, you guys are just stupid
"essentially an option to allow the game to play itself when the player encounters an area too difficult for them to handle."
YOU DON'T HAVE TO USE IT -.-
so why downvote me? i want to see this feature in more games because of my dad who sucks at games like PoP or Wolverine, where is the fucking problem?
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"essentially an option to allow the game to play itself when the player encounters an area too difficult for them to handle."
YOU DON'T HAVE TO USE IT -.-
so why downvote me? i want to see this feature in more games because of my dad who sucks at games like PoP or Wolverine, where is the fucking problem?
Posted: Jun 14th 2009 1:06PM (Unverified) said
Well it's official, we've hit rock bottom. You can't get anymore casual than that, so the good news is you can only go up from here.
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Posted: Jun 14th 2009 4:51PM Levi said
Tmac,all that stuff below about beating tough games that nobody else could, the feeling of achievement from finishing a super tough game, I totally agree with all of that. I feel that games now are easier on average than ever, even despite the fact that I'm better at them than ever. A big difference though is that I usually enjoy games less if it doesn't give me a challenge. It's probably why I enjoyed Mario 64 far more than Galaxy - 64 is much more difficult just to finish than Galaxy (all discussions of 100% completions aside).
It's not often I agree with you, but that stuff you said down there, I'm right there with you.
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It's not often I agree with you, but that stuff you said down there, I'm right there with you.
Posted: Jun 14th 2009 5:45PM PoisonedAl said
You can. Soon you'll be able to just buy a DVD case with "YOU WIN!" written on it. There won't be a disc inside, because using anyting electronic might scre off some new casual gamers.
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Posted: Jun 14th 2009 9:46PM The Blank Mage Returns said
Posted: Jun 14th 2009 1:06PM Dopple Boppler said
Maybe that means that, unlike the original New Super Mario Bros., this one will actually be moderately challenging. I doubt it though.
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Posted: Jun 14th 2009 1:07PM (Unverified) said
I suppose the best part of this is that you don't have to use it.
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Posted: Jun 14th 2009 1:10PM (Unverified) said
Seriously, the only time I remember needing to use a guide of any kind on a nintendo game was that damn water temple in Ocarina of Time. This is beyond ridiculous.
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Posted: Jun 14th 2009 1:47PM Funkmaster General said
I had the very same problem. That temple was godawful, and it didn't get any easier on my second play-through like I thought it would have.
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Posted: Jun 14th 2009 3:31PM bm111 said
I was like 13 when that game came out and I finished it relatively easily. Sure, it was slightly more challenging than the other temples, but in the end it only felt more rewarding when I figured it out. And I'm definitely not one of those uber hardcore types, never have been. I can only come to the conclusion that anyone whining about this temple are either idiots, or pussy crybabies who give up at the first sign of having to actually think.
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Posted: Jun 14th 2009 5:28PM Railgun said
The water temple was difficult compared to other temples in the game sure, but it still wasn't that hard. I was only like 11 or so when I beat it, I think I had more trouble with the forest temple.
Granted, I didn't have access to a guide, and I'm sure if people here didn't either they would've been able to figure it out.
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Granted, I didn't have access to a guide, and I'm sure if people here didn't either they would've been able to figure it out.
Posted: Jun 14th 2009 7:24PM holla06 said
i remember doing the OoT water temple. It was puzzling for me. My big bro did it for me but didn't save it. He just helped me through it if i had difficulty since he beat it already.
it doesn't help that i get game sickness with water or space visuals (ala mario galaxy...even though i bought it lol)
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it doesn't help that i get game sickness with water or space visuals (ala mario galaxy...even though i bought it lol)
Posted: Jun 14th 2009 1:09PM MystileArmor said
And I thought back in the day using cheatcodes was lame...
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Posted: Jun 14th 2009 2:39PM Daker3 said
I wonder...how many people who consider themselves hardcore used cheats in GTA or immediately load up their browser to look up the guide?
I remember back when I didn't have an internet connection and felt accomplished after beating a game. Heck, I remember beating Portal over a year ago and my friend telling me he beat it faster because he looked up a walkthrough.
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I remember back when I didn't have an internet connection and felt accomplished after beating a game. Heck, I remember beating Portal over a year ago and my friend telling me he beat it faster because he looked up a walkthrough.
Posted: Jun 14th 2009 3:12PM DangerMouse001 said
I hardly ever use cheats. Only when a game is just too damn shitty to be wasting my time with is when i'll use them. But even then, i usually just stop playing it.
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Posted: Jun 14th 2009 1:11PM MystileArmor said
To me, honestly, that's besides the point. This encourages people to just not try hard. What if this becomes the norm? Good luck for us that do enjoy a challenge!
Oh, and also, I have issues sitting through crappy Disney movies, so I'm going to start demanding porn scenes in Disney movies as an option. I mean,.. you don't HAVE to watch them!
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Oh, and also, I have issues sitting through crappy Disney movies, so I'm going to start demanding porn scenes in Disney movies as an option. I mean,.. you don't HAVE to watch them!
Posted: Aug 15th 2009 1:11PM YeshuabenYosef said
Posted: Jun 14th 2009 1:12PM (Unverified) said
I thought we had youtube for this? There's entire websites dedicated to watching OTHER PEOPLE play games. Just give em a link, be cheaper then buying a game and then asking it to play itself.
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