Microsoft's European Creative Director Peter Molyneux would like to help fellow UK developer Rare gain an identity. Speaking with GI.biz during E3, the outspoken Lionhead Studios head says he was "totally blown away" by the talent at Rare and he wants to "help them get well known." Not that the studio isn't already known -- for better or worse over the last half decade -- having developed Perfect Dark Zero, Viva Pinata and Banjo-Kazooie: Nuts and Bolts.
It's not exactly clear what Molyneux will do to help Rare gain an identity. Overall, Rare has been a disappointment ever since Microsoft bought it for $375 million back in 2002, never achieving the greatness it had while developing titles for Nintendo like Perfect Dark, Donkey Kong 64 and GoldenEye.
Reader Comments (85)
Posted: Jun 15th 2009 9:05AM StormEagle said
They want to obtain identity? Start making better games. PD0 - Crap. Viva Pinata - Crap. Banjo-Kazooie is actually a good game. It even pokes fun at the industry and Rare itself. Here's an idea, bring back Jet Force Gemini!
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Posted: Jun 15th 2009 9:10AM (Unverified) said
Or have them get GoldenEye out on XBL already, because that's the only thing people care about when it comes to Rare...
Of course, much legal work is needed, but come on!!!
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Of course, much legal work is needed, but come on!!!
Posted: Jun 15th 2009 9:20AM StormEagle said
I think the problem is that when Rare was with Nintendo, they had the best of both worlds. The could cash in with games like Goldeneye and Perfect Dark for the more Mature audience and still win with games like DK and Banjo for the kiddies. The N64 was owned widely by both demographics. Now, they have to develop for the 360 and 360 owners don't want games like Viva Pinata and Kameo, no matter how good they were. And the only reason people bought PD0 was because they thought it was going to be as fun as the original was on N64 and well, it wasn't. True, it wasn't THAT bad, but it just didn't duplicate the N64 experience. Rare needs to come up with something a little more edgy and with a lot of fun factor for the 360 masses. Not these mystical, magical kid's games.
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Posted: Jun 15th 2009 9:36AM (Unverified) said
I think the problem is Rare can no longer just blatantly copy games Nintendo has already made and try to pass them off as "new" and "innovative"
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Posted: Jun 15th 2009 9:47AM Chilly P slapperonlyblogspotcom said
Or make a true sequel to Conker's Bad Fur Day. That game was tits.
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Posted: Jun 15th 2009 9:48AM Chilly P slapperonlyblogspotcom said
Oh, and no, PDZ actually WAS that bad. That's the only game I've ever returned the day after I got it.
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Posted: Jun 15th 2009 9:55AM StormEagle said
@Chad They never blatantly copied anything. Nintendo said "Do a Donkey Kong game" so they did it. They were given permission. All their other games were original IP's starring original characters. Conker and Banjo first started as characters that were created for Diddy Kong's Racing if you remember correctly. All the other games Rare created were in house properties. So I'm not sure what you mean by copying.
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Posted: Jun 15th 2009 10:10AM StormEagle said
@Kizzle While opinions are welcomed here as this is a place to post one's comments and feelings, direct insults will get you no where.
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Posted: Jun 15th 2009 10:16AM samfish said
"I think the problem is Rare can no longer just blatantly copy games Nintendo has already made and try to pass them off as "new" and "innovative""
I don't think it's fair to say Rare every copied Nintendo. First, they were working directly for Nintendo, so it's hard to say they're copying something when you're a part of the group (I hate the term second party and refuse to use it, if at all possible).
Second, Rare's strength has ALWAYS been in taking existing conventions and polishing them up into a new gold standard. DKC was nothing particularly new, especially by Nintendo's standards, but it was SO well done. Ditto for Banjo Kazooie and Killer Instinct.
About the only game Rare did that really broke that mould was, arguably, Goldeneye...and even then, you *could* say that all they did was successfully translate the PC FPS experience to consoles (although I'd personally give Goldeneye more credit than that)
There's nothing wrong with that, either. Not every game has to be some amazing, never-before-seen experience. Naughty Dog and Insomniac pretty much have the exact same development philosophy, judging by their finished products, and no one gives them shit for it.
Rare's strength isn't coming up with crazy new concepts. Sure, they can come up with them and execute them reasonably well, but they never really feel fully realized. They're always a bit unfocused.
Rare needs another person like Miyamoto guiding them and keeping them focused. Unfortunately, Peter Molyneux, even though he's considered to be more or less on the same tier Miyamoto is, is the absolute LAST person Rare needs guiding them. He's more unfocused than Rare is!
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I don't think it's fair to say Rare every copied Nintendo. First, they were working directly for Nintendo, so it's hard to say they're copying something when you're a part of the group (I hate the term second party and refuse to use it, if at all possible).
Second, Rare's strength has ALWAYS been in taking existing conventions and polishing them up into a new gold standard. DKC was nothing particularly new, especially by Nintendo's standards, but it was SO well done. Ditto for Banjo Kazooie and Killer Instinct.
About the only game Rare did that really broke that mould was, arguably, Goldeneye...and even then, you *could* say that all they did was successfully translate the PC FPS experience to consoles (although I'd personally give Goldeneye more credit than that)
There's nothing wrong with that, either. Not every game has to be some amazing, never-before-seen experience. Naughty Dog and Insomniac pretty much have the exact same development philosophy, judging by their finished products, and no one gives them shit for it.
Rare's strength isn't coming up with crazy new concepts. Sure, they can come up with them and execute them reasonably well, but they never really feel fully realized. They're always a bit unfocused.
Rare needs another person like Miyamoto guiding them and keeping them focused. Unfortunately, Peter Molyneux, even though he's considered to be more or less on the same tier Miyamoto is, is the absolute LAST person Rare needs guiding them. He's more unfocused than Rare is!
Posted: Jun 15th 2009 11:10AM FredFredrickson said
Viva PiƱata... crap? Not really.
Sure, it looks like a game for kids, but try it anyway. It's actually quite a fun game, a great experience, and with much audio / visual richness to boot.
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Sure, it looks like a game for kids, but try it anyway. It's actually quite a fun game, a great experience, and with much audio / visual richness to boot.
Posted: Jun 15th 2009 12:07PM Batzarro The worlds WOrst Detect said
"I think the problem is Rare can no longer just blatantly copy games Nintendo has already made and try to pass them off as "new" and "innovative""
What's stopping them? They could easilly churn out "Banjo Kazooie Universe" right now, with the whole intergalactic angle and what would happen?
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What's stopping them? They could easilly churn out "Banjo Kazooie Universe" right now, with the whole intergalactic angle and what would happen?
Posted: Jun 15th 2009 12:14PM CJLopez said
Man, so they are the @soles who keep RC Pro-Am from gettin into the VC worlds?
Man, Rare can go to hell for what I care now!!!!!
Unless they create a trully sequel of PD. I dont care it comes for the 360, i just want o hear that its better than the original
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Man, Rare can go to hell for what I care now!!!!!
Unless they create a trully sequel of PD. I dont care it comes for the 360, i just want o hear that its better than the original
Posted: Jun 15th 2009 12:24PM (Unverified) said
since they already made games about banjo and conker from diddy kong racing they should make a game about tiptup (the turtle), he was the best character from that game.
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Posted: Jun 15th 2009 3:43PM (Unverified) said
Yeah, and the same can be said about Donkey Kong. It hasn't been the same since Rare joined Microsoft.
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Posted: Jun 15th 2009 4:35PM sithyaoigamer said
seriously where the F was Rare at this years E3?
And they should definnatly port a XBLA Jet Force gemini of the game! and have a sequal?
And where the F is Killer Instincts ??
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And they should definnatly port a XBLA Jet Force gemini of the game! and have a sequal?
And where the F is Killer Instincts ??
Posted: Jun 15th 2009 9:08AM Gonzie said
"never achieving the greatness it had while developing titles for Nintendo like Perfect Dark, Donkey Kong 64 and GoldenEye."
wasn't that because all the real talent left Rare to form Free Radical/ CryTek
I suppose this was because Microsoft started taking an interest in them
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wasn't that because all the real talent left Rare to form Free Radical/ CryTek
I suppose this was because Microsoft started taking an interest in them
Posted: Jun 15th 2009 11:07AM (Unverified) said
Thing is, Donkey Kong 64 wasn't even good to begin with. Rare peaked around the Goldeneye/original Banjo game, and after that they just went downhill.
DK64 was a ridiculous collect-a-thon, collect 2000 yellow bananas and coins and whatnot to unlock another ape, play the same levels all over again and collect blue bananas and coins to unlock yet another ape, re-play the same levels, collect green bananas this time... UGH! Shite gameplay, shite game.
Banjo 2 was collect-a-thon (original game was too, but being the original game at least you hadn't done it before), starfox... collect 30 million things to win the game, UGH!
Rare lost its originality along the way, perhaps with people quitting the company or the owners tiring of making games that earned them piles and piles of dough I dunno. The fun in the company simply collapsed like a failed soufflet. No wonder every game since has been either bad or unremarkable.
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DK64 was a ridiculous collect-a-thon, collect 2000 yellow bananas and coins and whatnot to unlock another ape, play the same levels all over again and collect blue bananas and coins to unlock yet another ape, re-play the same levels, collect green bananas this time... UGH! Shite gameplay, shite game.
Banjo 2 was collect-a-thon (original game was too, but being the original game at least you hadn't done it before), starfox... collect 30 million things to win the game, UGH!
Rare lost its originality along the way, perhaps with people quitting the company or the owners tiring of making games that earned them piles and piles of dough I dunno. The fun in the company simply collapsed like a failed soufflet. No wonder every game since has been either bad or unremarkable.
Posted: Jun 15th 2009 3:52PM (Unverified) said
@ Faar
I beg to differ. Rare didn't peak at Goldeneye and Banjo Kazooie. They went on to make more awesome games after DK64. Perfect Dark, Conker's Bad Fur Day, Blast Corps (which was so awesome when I first saw it), and the last being a personal fav, Diddy Kong Racing.....but I would have to say that many people wouldn't think it was that great a game. Nevertheless, Rare didn't just peak at Goldeneye and Banjo.
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I beg to differ. Rare didn't peak at Goldeneye and Banjo Kazooie. They went on to make more awesome games after DK64. Perfect Dark, Conker's Bad Fur Day, Blast Corps (which was so awesome when I first saw it), and the last being a personal fav, Diddy Kong Racing.....but I would have to say that many people wouldn't think it was that great a game. Nevertheless, Rare didn't just peak at Goldeneye and Banjo.
Posted: Jun 15th 2009 9:19AM Dark Archon PSN Archonik XBL Dar said
I just wanted to post that!
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Posted: Jun 15th 2009 9:25AM ZenGaijin said
Please, maybe stop teasing a new Killer Instinct and actually make it now.
DON'T CHANGE THE GAMEPLAY FOR NO REASON!
They haven't made a game that connected with me in a long while. I can see how people would like Viva Pinata and Banjo but they just weren't for me.
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DON'T CHANGE THE GAMEPLAY FOR NO REASON!
They haven't made a game that connected with me in a long while. I can see how people would like Viva Pinata and Banjo but they just weren't for me.
Posted: Jun 15th 2009 9:13AM Rhamsey said
I love RARE, but they do seem like they need a new idea. I loved viva pinata, but would never pay full price for it (think i paid like 15 bucks new), never tried the second one though. And personally as a huge fan of the old banjo Kazooie's, i was not a fan of nuts and bolts. It wasnt a bad game, but just didnt hold me like the old RARE platformers used to. Maybe they should stick to an arcade platformer type thing, or just try to move in a new direction. I love them, but they havent really impressed me much lately.
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Posted: Jun 15th 2009 9:13AM Okieace said
Microsoft could be smart givng Molyneux the position of creative director. He has always struck me as a man with vision and someone who could really spur creativity in others. I know he gets flak (perhaps well deserved) for promising more than he can deliver, but I think this just stems from limitations in technology/budget vs. his ambitious goals. Can't wait to see what products are coming out of MS Europe in two to three years.
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Posted: Jun 15th 2009 10:25AM ToTheMoon said
Let me add that his games are good (Fable 1 and 2) but they just aren't good as he tells everyone they will be. I remember him telling me how I will never look at gaming the same after playing Fable. He then said the same thing for Fable 2 and I'm hearing the same thing for Natal. He just stay under the radar for a bit and let his games do the talking.
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Posted: Jun 15th 2009 11:57AM Okieace said
I don't disagree with you, his games don't always merit the hype he gives them. But I don't think he is be disingenuous or telling you something he doesn't fully believe. Again he is the creative visionary type, and more often than not his ideas and visions are beyond what he is able to actually build. So the end result is he ends up creating unrealistic expectations. He certainly does himself a huge disservice in this respect, his games never live up to the hype (though as you mention they are normally good if not great games). My point is his new position essentially puts him in position to dream big and to inspire the developers and designers in MGS Europe. While his over-hyping will probably always continue it should encourage MGS to think big.
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Posted: Jun 15th 2009 5:49PM MarioGreat said
"I remember him telling me how I will never look at gaming the same after playing Fable."
Ah man, talk about memories. Back when the XBox was still an unproven console, this was supposed to be one of its greatest game. At the time, I decided to follow it; this was long ago when it was still called 'Project Ego'. I still remember the things they called it and the huge debate raging that it would eventually surpassed 'Morrowind' as the open-ended game to have.
Unfortunately, I begin to realize something was terribly wrong with the first gameplay trailer was released, and I noticed that the game was...a bit...different than Molyneux said.
It's funny how things turned out. Back then, I thought Molyneux would be the next great developer.
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Ah man, talk about memories. Back when the XBox was still an unproven console, this was supposed to be one of its greatest game. At the time, I decided to follow it; this was long ago when it was still called 'Project Ego'. I still remember the things they called it and the huge debate raging that it would eventually surpassed 'Morrowind' as the open-ended game to have.
Unfortunately, I begin to realize something was terribly wrong with the first gameplay trailer was released, and I noticed that the game was...a bit...different than Molyneux said.
It's funny how things turned out. Back then, I thought Molyneux would be the next great developer.
Posted: Jun 15th 2009 9:15AM arnavdesai said
Viva Pinata is a good game and unfortunately for Rare has the perceived identity of being a Non-hardcore title. I am not sure what he means by an identity tbh. Does he mean it needs a AAA Platinum selling title which can be made into a franchise?
As a person who appreciates games for the unique entertainment value I am afraid that we will become a franchise industry only. Arent we into the second and third iterations of games for this console cycle? Shouldnt game makers be taking more creative risks with their products since they have technical expertise settled and can make sound timelines around which to make a game?
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As a person who appreciates games for the unique entertainment value I am afraid that we will become a franchise industry only. Arent we into the second and third iterations of games for this console cycle? Shouldnt game makers be taking more creative risks with their products since they have technical expertise settled and can make sound timelines around which to make a game?
Posted: Jun 15th 2009 9:16AM (Unverified) said
Microsoft has been making plenty of daft decisions "for" Rare since they bought the company - it's greatly because of this that Rare has seemed to be a disappointment in recent years.
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Posted: Jun 15th 2009 9:33AM (Unverified) said
"....never achieving the greatness it had while developing titles for Nintendo like ...Donkey Kong 64..."
no
just........no
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no
just........no
Posted: Jun 15th 2009 11:33AM cuteSAVAGE said
@ Mr ESC: My only problem with DK64 was that there was just too much to do. Way too many characters, associated abilities, and items to collect towards completion. The levels were really daunting too. They looked really fun, but it always seemed the next platform was placed just a wee bit too far to complete your jump. The progression was really demanding too, it always seemed like you needed 80% of the possible collect items in order to proceed to the next part of the game.
Still, it was hardly Rare's worst game. Especially now that Perfect Dark Zero has come and gone. I enjoyed DK64, I might even like it more than Kameo (and I love Kameo!).
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Still, it was hardly Rare's worst game. Especially now that Perfect Dark Zero has come and gone. I enjoyed DK64, I might even like it more than Kameo (and I love Kameo!).
Posted: Jun 15th 2009 9:50AM (Unverified) said
I have to say that i think Rare has done one good thing since they were bought by Microsoft, although it was just a remake of a previous title. Conkers Bad Fur Day was one of the best games i played for the N64, not only did it have a genuinely funny script, it also provided such a variety in gameplay that it never really got boring. On top of that it had one of the most fun, although admittedly not very polished, multiplayer components. The remake had much better multiplayer, although the game seemed to be overlooked by almost everyone.
Ah well, I'll keep dreaming of a new Conker game, even though it's never gonna happen.
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Ah well, I'll keep dreaming of a new Conker game, even though it's never gonna happen.
Posted: Jun 15th 2009 11:43PM (Unverified) said
I enjoyed it more too, at the time, but going back to it, with no dual analogue, it doesn't quite hold up any more. Its still fun, for sure, but one analogue stick is just clumsy for a shooter now.
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Posted: Jun 15th 2009 9:54AM (Unverified) said
I want them to work on creating another great platformer.
Possibly a new IP seeing as people will most likely associate Banjo with the mediocre Nuts and Bolts.
The 360 is seriously lacking in a decent platforming franchise. Microsoft could do with something to challenge Mario Galaxy if they really want to attract the Nintendo crowd.
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Possibly a new IP seeing as people will most likely associate Banjo with the mediocre Nuts and Bolts.
The 360 is seriously lacking in a decent platforming franchise. Microsoft could do with something to challenge Mario Galaxy if they really want to attract the Nintendo crowd.
Posted: Jun 15th 2009 11:25AM cuteSAVAGE said
Agreed, Nuts & Bolts is like the most underrated game ever (up there with God Hand). Such a fantastic game. Especially for only $40US and you were getting like three games in one (four if you pre-order and got the original BK!), each of them better than most $60US games. One of the best looking games this generation too, and some of the most catchy tunes you'll ever hear.
"...although If you played the demo I cannot blame you you are just playing the tutorial levels"
I honestly wouldn't have given this game a chance if I hadn't played the demo. Probably spent more time playing that demo than I did playing most any other game last year. :P
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"...although If you played the demo I cannot blame you you are just playing the tutorial levels"
I honestly wouldn't have given this game a chance if I hadn't played the demo. Probably spent more time playing that demo than I did playing most any other game last year. :P
Posted: Jun 15th 2009 11:54AM Vidikron said
Ditto the other two. N&B is near the top for my personal favorite games this generation. I know people were turned off by the focus on vehicles, but it was still an extremely enjoyable game.
I would like to see a new game with the focus returned to platforming though. The platforming elements in the central city showed that Rare's still got it. They could even keep the vehicle creation system in the game, just mix in more platforming for the actually tasks to collect jiggies.
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I would like to see a new game with the focus returned to platforming though. The platforming elements in the central city showed that Rare's still got it. They could even keep the vehicle creation system in the game, just mix in more platforming for the actually tasks to collect jiggies.
Posted: Jun 15th 2009 10:05AM Uncle Jesse said
I always wonder about Rare. What happened to them? They were THE guys on the N64. Not only did they make amazing games, but they were all types as well. Platformers like Banjo, shooters like Goldeneye, adventures like Jet Force Gemini - without them the history of the N64 would be a lot different.
Kameo wasn't bad. PDZ, as a launch title, was decent, but if it came out today it would get trashed by the competition. When they announced they were making another Banjo game, I think everyone was genuinely excited. Then it came out and it wasn't exactly a Banjo game. I appreciate the creativity it took to make that game, but it just wasn't the same and didn't work for me.
I think if Microsoft game them a successful franchise to work with and let them put their ideas and spin on it, it might give them some confidence and be something really special.
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Kameo wasn't bad. PDZ, as a launch title, was decent, but if it came out today it would get trashed by the competition. When they announced they were making another Banjo game, I think everyone was genuinely excited. Then it came out and it wasn't exactly a Banjo game. I appreciate the creativity it took to make that game, but it just wasn't the same and didn't work for me.
I think if Microsoft game them a successful franchise to work with and let them put their ideas and spin on it, it might give them some confidence and be something really special.
Posted: Jun 15th 2009 1:48PM holyice7 said
The two biggest problems with Rare are that Microsoft keeps tossing them garbage work, like the busy work nobody wants to do for the Natal gimmick, and the fact that most of the original talent has gone. The Stamper brothers are gone. Kirkhope's gone, another one of the original team just left the other day.
Rare isn't Rareware any more. It's something else.
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Rare isn't Rareware any more. It's something else.
Posted: Jun 15th 2009 5:59PM MarioGreat said
"I always wonder about Rare. What happened to them? They were THE guys on the N64. Not only did they make amazing games, but they were all types as well. Platformers like Banjo, shooters like Goldeneye, adventures like Jet Force Gemini - without them the history of the N64 would be a lot different."
Completely agreed.
Rare has achieved something very, well, rare. They were one of the few developers to match Nintendo on their own console. Not only did they create games that were every bit as amazing as Nintendo's own (and remember, this was the gen that in which Nintendo created the likes of SM64, OOT, MM, and etc), but their games also sold as well as that of Nintendo's. I don't think any other developer has ever been able to do that (just look at the GCN and Wii).
I'm not sure if many would agree with me, but on the N64 (and perhaps SNES), Rare was definitely one of the top developers. They, along with Nintendo, had a touch that turned things to gold and, thanks to them, I thought the N64 was an awesome console.
It kills me to see what happened to Rare,
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Completely agreed.
Rare has achieved something very, well, rare. They were one of the few developers to match Nintendo on their own console. Not only did they create games that were every bit as amazing as Nintendo's own (and remember, this was the gen that in which Nintendo created the likes of SM64, OOT, MM, and etc), but their games also sold as well as that of Nintendo's. I don't think any other developer has ever been able to do that (just look at the GCN and Wii).
I'm not sure if many would agree with me, but on the N64 (and perhaps SNES), Rare was definitely one of the top developers. They, along with Nintendo, had a touch that turned things to gold and, thanks to them, I thought the N64 was an awesome console.
It kills me to see what happened to Rare,
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