Whether you're a multitalented master of map modification or an acutely amateurish architect, perk up your ears -- Valve just uploaded 10 original Team Fortress 2 maps into the Source developer kit for your modding pleasure. Said maps include Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.
If your modding experience is limited, you can use these pre-made maps as a canvas for subtle weapon placement and blockade changes, easing you into the finer points of environmental creation. For more advanced world-shapers, you can study the intricate design of these levels to learn how the mapmaking professionals at Valve do they business.
Reader Comments (23)
Posted: Jun 16th 2009 7:44PM bmill3 said
The results of this should be interesting...
Posted: Jun 16th 2009 8:07PM (Unverified) said
2Fort4Dead where we come!
Posted: Jun 16th 2009 8:02PM FrozenIpaq said
Really? Joystiq actually took time out of their day to italicize their grammar mistakes....
Posted: Jun 16th 2009 8:35PM FrozenIpaq said
Was my sarcastic way of pointing out a common mistake and hopefully they can/will fix it
Reply
Posted: Jun 16th 2009 8:55PM JamSammich said
I doubt it took them long. But more importantly, I think it was intentional.
Y'know, to make them sound hip and happening.
Reply
Y'know, to make them sound hip and happening.
Posted: Jun 16th 2009 8:09PM (Unverified) said
@Justin Baillargeon
No it wasn't joystiq that made the mistake. It was a monkey dressed up as a spy who uploaded his banana virus to make them talk like zombie pirates. But other than that, nothing else is new here just a minor technical difficulty.
No it wasn't joystiq that made the mistake. It was a monkey dressed up as a spy who uploaded his banana virus to make them talk like zombie pirates. But other than that, nothing else is new here just a minor technical difficulty.
Posted: Jun 16th 2009 8:18PM (Unverified) said
@ randompersonwhoreadsthis
cheese can now be used as an adjective but you have to slap yourself with a piece of salami 36 times before you can become the scout with an endless energy supply!! MUHAHAHAHA!!! And his energy drink!! Think of the possibilities!!! Oh crap, I can feel the crash coming!! *collapse*
cheese can now be used as an adjective but you have to slap yourself with a piece of salami 36 times before you can become the scout with an endless energy supply!! MUHAHAHAHA!!! And his energy drink!! Think of the possibilities!!! Oh crap, I can feel the crash coming!! *collapse*
Posted: Jun 16th 2009 8:16PM Gibbeynator said
But is the drop rate fixed?
Posted: Jun 16th 2009 8:20PM (Unverified) said
"Obligatory comment regarding the 360 Orangebox"
While this is all new stuff is great how about some news regarding the 360 updates? Wouldn't just releasing TF2 on its own game disc solve a lot of problems? Nearly two years I've waited for something new. I hope they don't patch the recent case of glitchers/hackers (whichever it is) Low gravity is fun and new, and while the team kill thing can be really abused its 'fresh'. How hard is it to write a short paragraph every month or two saying how far along they are?
"End Obligatory comment regarding the 360 Orangebox"
While this is all new stuff is great how about some news regarding the 360 updates? Wouldn't just releasing TF2 on its own game disc solve a lot of problems? Nearly two years I've waited for something new. I hope they don't patch the recent case of glitchers/hackers (whichever it is) Low gravity is fun and new, and while the team kill thing can be really abused its 'fresh'. How hard is it to write a short paragraph every month or two saying how far along they are?
"End Obligatory comment regarding the 360 Orangebox"
Posted: Jun 16th 2009 8:53PM jsutcliffe said
As I understand it, you should be blaming Microsoft, not Valve.
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Posted: Jun 16th 2009 8:41PM The Wicker Man said
I love team fort 2 and finally got my hardcore kill last night! I've noticed a lot of mods and hacks on it recently though. Super high and slow jumps that turn it into wirefighting matches, antlions, and green spies with dumpsters for heads. We played on the half life 2 map with the crane on Sunday and it was pretty awesome. Im happy to keep waiting as the base game is still fun to me. My guess is you will see the new content in a new orange box instead of a download.
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Posted: Jun 16th 2009 8:27PM Assmar said
For those of you who are serious, here are Valve's own stats from each map, complete with color coded death maps, just fucking look:
http://www.steampowered.com/status/tf2/tf2_stats.php
http://www.steampowered.com/status/tf2/tf2_stats.php
Posted: Jun 16th 2009 8:45PM The Wicker Man said
Thanks for the link Jose. I was just thinking about this in my math class! lol. You saved me a google search.
Reply
Posted: Jun 16th 2009 9:05PM Gibbeynator said
Ahh, I wouldn't know, I uninstalled it after they brought back milestones and I got my new items. Nice thing Valve did, lowering the milestone requirements.
Posted: Jun 16th 2009 9:41PM (Unverified) said
All the maps have been unofficially available for modding since before the sdk was released with vmex. http://www.geocities.com/cofrdrbob/vmex.html
:)
:)
Posted: Jun 16th 2009 11:26PM karmaghost said
Except for 2Fort, that map sucks.
And the last point on the 2nd section of Dustbowl, which also needs tweaking.
And the last point on the 2nd section of Dustbowl, which also needs tweaking.
Posted: Jun 17th 2009 9:43AM ZayCube said
Goldrush, Dustbowl, and probaly Badlands are the best maps on TF2 in my opinion. 2Fort is good too, but its a bit linear.
Posted: Jun 17th 2009 2:09PM (Unverified) said
where do you find the premade maps?







