Gameloft on its 40 iPhone games: 'not volume business'
Weighed against the more than 50,000 other apps in the App Store, Gameloft's 40 iPhone games might seem minuscule, but there's no doubt the mobile publisher has taken a prolific approach to striking gold in the mad rush to mine Apple's virtual territory. Putting top spin on his words, Gameloft CEO Michel Guillemot insists to Pocket Gamer, "We're not in the volume business. We're in the experience business." And my, what variety of experience there is!
Gameloft has ported every manner of popular genre into an iPhone game and, despite mixed results, has managed to maintain a presence in both the top 100 paid games and paid (overall) apps lists -- with two bargain-bin sales currently in effect, Gameloft has four games among the top 100 paid apps right now. Key to this success, Guillemot claims, is staggering releases: "You can't take care of your titles when you're releasing them shotgun." So, do we just ignore that DJ Mix Tour, Real Tennis 2009 and Rise of Lost Empires were all released on June 3? Clearly, Gameloft is in the volume business, and it's working. But what are the drawbacks?
Guillemot suggests that the speedy Terminator Salvation: The official game price slash (from $9.99 to $4.99) is an example of Gameloft quickly responding to "consumer expectations," as if it is some breakthrough in seller-buyer relations. That's a crafty way of covering up the fact that Gameloft wasn't taking care and, in turn, diluted the market and damaged the integrity of iPhone games that might be worth $9.99. A more lasting effect could be the discouraging of developers that would have otherwise set out to create content worth that ceiling price, but instead turn to those half-baked, $0.99 efforts that are piling up -- almost literally -- a dime a dozen. But hey, at least there's no shortage of experience.
Gameloft has ported every manner of popular genre into an iPhone game and, despite mixed results, has managed to maintain a presence in both the top 100 paid games and paid (overall) apps lists -- with two bargain-bin sales currently in effect, Gameloft has four games among the top 100 paid apps right now. Key to this success, Guillemot claims, is staggering releases: "You can't take care of your titles when you're releasing them shotgun." So, do we just ignore that DJ Mix Tour, Real Tennis 2009 and Rise of Lost Empires were all released on June 3? Clearly, Gameloft is in the volume business, and it's working. But what are the drawbacks?
Guillemot suggests that the speedy Terminator Salvation: The official game price slash (from $9.99 to $4.99) is an example of Gameloft quickly responding to "consumer expectations," as if it is some breakthrough in seller-buyer relations. That's a crafty way of covering up the fact that Gameloft wasn't taking care and, in turn, diluted the market and damaged the integrity of iPhone games that might be worth $9.99. A more lasting effect could be the discouraging of developers that would have otherwise set out to create content worth that ceiling price, but instead turn to those half-baked, $0.99 efforts that are piling up -- almost literally -- a dime a dozen. But hey, at least there's no shortage of experience.







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Reader Comments (Page 1 of 1)
Sidebuster @ Jun 17th 2009 11:11PM
Sometimes I wish I had an iPhone. But then I remember iTunes...
Kevlar @ Jun 18th 2009 3:24AM
Personally, I really like iTunes. Way better than a messy folder structure with improperly tagged, duplicate-ridden songs.
It's not slow, as most people seem to think, either. Unless you're running a computer from '97. If that's the case, I don't even think Winamp will run well...
gonintendo @ Jun 18th 2009 9:47AM
I run a 3.3 ghz Phenom II 920 with 8 gb of ram and it's still slow and laggy. (yes, my system can play crysis)
BigD145 @ Jun 17th 2009 11:20PM
"But hey, at least there's no shortage of clones."
Johnny K @ Jun 18th 2009 12:39AM
I honestly don't see what the hubub is about with iPhone games (and apps). Most of them are craptacular and/or overpriced. Sure there are few fun ones, but nothing particularly mind-blowing. Can anyone help me out with this?
And yes, I own an iPhone, as well as a gaming PC and a 360.
Cellien @ Jun 18th 2009 1:03AM
Sweet with the new copy and paste I can finally comment from my iPhone since I can copy/paste my password!
Terminator Salvation was an impressive game. Short tho....
Robotinik @ Jun 20th 2009 4:20AM
@Johnny K:
I think you are missing the point of the article.
The store is flooded with shitty games/apps that sell for 99¢, which I suppose you already realize. I too have an iPhone, and have been relatively unimpressed with most games I have gotten for it.
Most importantly, though, I'm a developer. And I completely agree with James (the author)'s opinion. This sort of volume-centered behavior is what drives off creative independent developers from even attempting to enter the already-very-saturated market.
In fact, this may say more about a flaw in Apple's approach to the App Store: by creating such a closed garden, they may have slowed the natural word-of-mouth approach to learning about quality apps. But I am merely making armchair observations on that. I'll leave the final word to smarter folk to investigate.
Kree @ Jun 18th 2009 5:41AM
I wish I could find website that helped me locate the needles in the haystack. Obvious stuff like Rolando and Peggle I can find, but games like Critter Crunch I only discover by chance or word of mouth. I know there has to be some other good apps (and not just games either) but the App Store is incredibly irritating to search properly
tom @ Jun 18th 2009 10:55AM
i've been following http://toucharcade.com/ on twitter since it launched and their reviews are pretty solid. ign's wireless section is a good reference as well.
Sidebuster @ Jun 18th 2009 10:46AM
iTunes runs okay some of the time on my pc. I think the only way that it runs really good is on a mac. My friend has a iPhone who isn't in to tech or games or anything and iTunes wouldn't work right. One of his soundgarden albums kept showing up as backstreet boys too.
Sidebuster @ Jun 18th 2009 10:47AM
ment as a reply. Stupid comment system.
Marty @ Jun 18th 2009 11:12AM
Why is the party in that game of Oregon Trail being led by Yosemite Sam?
Dirty @ Jun 18th 2009 12:16PM
Better than Slowpoke Rodriguez.
jettoki @ Jun 18th 2009 5:23PM
I'm still waiting for the Zune games store - XNA FTW.
rafinha_martini @ Jun 18th 2009 3:49PM
So many games comming..so few worth anything... I'm getting a little dissapointed with those tap tap music games... there's nothing new about them.. Like DJ mix tour... could it be more "son of uitar Hero"... and wich one isn't?
That's why I'm really surprised with this Drums Challenge that I bought on app this week. Finally a musical game a little different... instead of the regular "four or three bottons" one next to the other, you play with a real drum, having to tap the right part of the instrument in the same timming that the opponent. Really worth it, who doens't know should take a look.
Just another coment, http://toucharcade.com/ has, indeed, good reviews... I'm always reading
Duda @ Jun 23rd 2009 2:48PM
I think there are a lot of games that are "son of guitar hero" like rafinha_martini said.
I mean, why can't we try something new? Why always play the same thing?
I tried Drums Challenge this week I think it's amazing. I can play drums instead of playing guitar and I have a huge challenge trying to play the drum beats in the right time to win the competition. I know there are a lot of good games like this and really worth know them.
nsf.d @ Jun 25th 2009 2:09PM
Just for the record (since the subject was drop in the conversation), this Drum Challenge is indeed, very good...at least diferent from the others "tap tap" kind of game...
Joe G @ Jul 15th 2009 12:41PM
Been using an iphone for about 6 months now, and cant for the life of me see this thing being more than just a gaming toy, than a serious gaming device.
We recently wrote a quick blog entry about this here if you wanna check it out.
http://www.gamestaq.com/blog/?p=64 (Beta Passcode: CONTRA)