Interview: Tecmo's Keisuke Kikuchi and Red Entertainment's Naoki Morita on Nostalgia
During E3, we had the opportunity to speak briefly with producer Keisuke Kikuchi (best known for creating Fatal Frame) and director Naoki Morita (known for his work on Sega's Sakura Taisen series, which is finally coming to North America) about the inspiration behind the fanciful Nintendo DS RPG, and about life after the Tecmo-Koei merger.
Nostalgia has kind of an older RPG feel, a lighter, more humorous tone. Do you think there are too many "dark" RPGs now? Are there not enough Dragon Quest-toned RPGs?
Keisuke Kikuchi, producer: Recently, we've been saturated with dark RPGs. The trend is for very complex systems, and very hardcore maniac kinds of systems. We wanted to do something that can give dreams and hope to the children, so we wanted to make it lighter and positive.
This idea has been in the works for a long time, but didn't come out until after the DS release. What was it about the DS that made this possible?
Naoki Morita, director: Firstly, a very big reason is that DS users span very wide generations, from children to adults. One of our goals was that we wanted our game to be played by parents and kids together, as if they're reading books together. We wanted to convey that kind of feeling to the users. The hardware matched the objective of the game.
How has the response been to the game in Japan?
KK: We believe that our objective has succeeded in the way that it's been received very well by the users who are not hardcore, who haven't been familiar with games -- light users. It's easy to understand, because it's located in real cities. You can kind of get into the game very easily. You can feel like you're a part of it very easily.
Could you tell us a bit more about the inspiration behind using real-world locations for a fantasy game?
NM: Just having fantasy aspects in fantasy locations, it's very normal. We wanted to put the fantasy aspects in a real location so that the users can feel that there are many mysteries and unknown things in the actual world that they live in. In that way, they can feel more excited, both in the game and in their lives.
How has the Tecmo-Koei merger affected life at the company for the two of you?
KK: The stocks are held by one company, but they have different development studios. Each of them have different cultures, different philosophies. For example, Tecmo is good in American markets. Koei is good in Japan and Asia. They keep the differences that should be kept, and still, they are able to collaborate in aspects that need collaborate. And actually, they are inspiring each other, and they are good stimulation for each other.













Reader Comments (Page 1 of 1)
Xvnine @ Jun 18th 2009 8:58PM
STEAMPUNK? no fucking way! weak
Symytry @ Jun 18th 2009 9:19PM
Looks fantastic!
lord thanatos @ Jun 18th 2009 9:28PM
looks as if some dev has been playing skies of arcadia
heh
what a great game that was
xGearSecondx @ Jun 19th 2009 4:46PM
Screw FF, 'Skies' will always be my love
pocketcup @ Jun 18th 2009 9:50PM
I got my hopes up only to realise it was on the DS. I have a DS but I find the screen(s) too small to get into RPGs.
Johnny Bazookatone @ Jun 18th 2009 10:06PM
Can't beat the FF 3, 4 remake pedigree, looks like a solid RPG for the DS. And steampunk too. At least it'll wash the bad aftertaste of Damnation out of my mouth as far as steampunk goes. Worst game of the year so far personally.
BFBeast666 @ Jun 18th 2009 10:12PM
There isn't enough steampunk around, so that's fine with me.
But why am I having massive "Skies Of Arcadia" flashbacks through the trailer?
oh, and did I get this right? DS? Gotta have that then :)
shadowbender @ Jun 18th 2009 10:22PM
Love it. Has the same feel to Phantom Hourglass, and that was great.
WINterfang @ Jun 19th 2009 1:27AM
Does SEGA owns the rights of Skies of Arcadia?
PS36Wii Fanboy @ Jun 19th 2009 2:07AM
Sega was the publisher of the game but not the developer....
I think Sega can release another "Skies of Arcadia" But they already did on the GC...
But two things block it.
One, the first one was really epic I don't want to see a SoA2
and two, ROFL like Sega actually wants to release good things! My bet is they will make the main character a Werewolf in certain dungeons(I know I know it isn't made by Sonic Team, but still... I've been dissapointed with Sega for a while.)
Meh @ Jun 19th 2009 4:57AM
The trailer is pretty lame (uneased animation, bleh) but the game itself looks damn good.
"Unimaginable evil" is dragons and gryphons? Wasn't that imagined like, 5000 years ago?
ganrob @ Jun 19th 2009 8:44AM
"Interview: Tecmo's Keisuke Kikuchi and Red Entertainment's Naoki Morita on Nostalgia"
I had to read that twice to understand what's going on.
Evan @ Jun 19th 2009 8:59AM
What beautiful stylized graphics... this game could have had if it was released on a home console instead of the DS. What a shame.
Meh @ Jun 19th 2009 2:51PM
"Voted"
xGearSecondx @ Jun 19th 2009 4:43PM
FFFFFFFFFFFUUUUUUUUU!!! THIS IS MY SKIES OF ARCADIA 2!!!