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Reader Comments (55)

Posted: Jun 21st 2009 12:56PM (Unverified) said

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A tenuous argument at best. Essentially you have a program (C64 code) running in a sandboxed environment (C64 emulator) running inside another sandboxed environment (iPhone Application Operating System). And it's 2009. Apple isn't so stupid that they aren't Fuzz Testing these Apps before releasing them. Like I said before, either the App can break out of the environment or it can't. If it can, then there's something wrong with the iPhone sandboxing. And if THAT happened, Apple throws a switch and bans the App, and just like that the problem goes away.

I think you are right about that last bit tho. They could fix it so you could only download code through Apple. Then they could vet everything before hand. But that would make too much sense.
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Posted: Jun 21st 2009 1:15PM (Unverified) said

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Apple decides what goes in the App store based on what they think is good. If they don't like it, you don't get it in the store - they don't need to have rules. That is why they have GUIDELINES, not rules.

Posted: Jun 21st 2009 1:14PM (Unverified) said

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/points
/laughs

Apple users - 0

Posted: Jun 21st 2009 4:08PM (Unverified) said

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BTW - isn't that the game that Data East sued Epyx over, and won, for being a ripoff of Karate Champ?

Posted: Jun 21st 2009 7:54PM (Unverified) said

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