If you're hoping to see a few text-filled blue screens or play a few games that have reached the American legal drinking age on your iPhone, you're going to have to wait -- perhaps indefinitely. Mobile developer Manomio (of iPhone Flashback fame), together with Danish studio Kiloo Aps have crafted an eerily accurate simulacrum of the keyboard-equipped hardware on Apple's cellular device -- unfortunately, their submission of the app was recently shot down by the fruit-themed hardware juggernaut.
The legally licensed project (which has been in development for over a year) was denied due to a clause in the iPhone SDK agreement which states, "an Application may not itself install or launch other executable code by any means." As the program would allow users to "boot" C64 disks, it violates this clause -- then again, as mobile gaming news site Touch Arcade points out, a few iPhone apps do the same thing, such as Frotz, an app which loads and runs interactive novels.
Will the Commodore rise again? Or will the man continue to keep it down? Only time will tell.
Reader Comments (55)
Posted: Jun 21st 2009 12:56PM (Unverified) said
A tenuous argument at best. Essentially you have a program (C64 code) running in a sandboxed environment (C64 emulator) running inside another sandboxed environment (iPhone Application Operating System). And it's 2009. Apple isn't so stupid that they aren't Fuzz Testing these Apps before releasing them. Like I said before, either the App can break out of the environment or it can't. If it can, then there's something wrong with the iPhone sandboxing. And if THAT happened, Apple throws a switch and bans the App, and just like that the problem goes away.
I think you are right about that last bit tho. They could fix it so you could only download code through Apple. Then they could vet everything before hand. But that would make too much sense.
Reply
I think you are right about that last bit tho. They could fix it so you could only download code through Apple. Then they could vet everything before hand. But that would make too much sense.
Posted: Jun 21st 2009 1:15PM (Unverified) said
Apple decides what goes in the App store based on what they think is good. If they don't like it, you don't get it in the store - they don't need to have rules. That is why they have GUIDELINES, not rules.
Posted: Jun 21st 2009 1:14PM (Unverified) said
/points
/laughs
Apple users - 0
/laughs
Apple users - 0
Posted: Jun 21st 2009 4:08PM (Unverified) said
BTW - isn't that the game that Data East sued Epyx over, and won, for being a ripoff of Karate Champ?
Posted: Jun 21st 2009 7:54PM (Unverified) said
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