Dark Void dev diary takes flight
15
Reader Comments (15)
Posted: Jun 22nd 2009 7:54PM (Unverified) said
Looks like they nailed the whole jet pack gameplay. I'm a little skeptical on the whole vertical combat thing though.
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Posted: Jun 22nd 2009 8:05PM (Unverified) said
My thoughts exactly. The combat looks completely uncomfortable.
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Posted: Jun 22nd 2009 8:55PM JonahStein said
I think U.F.O. is the wrong terminology here. Since the 'flying objects' are not actually 'unidentified' . Why can't we just say flying saucer? Is saucer too British? Flying platters, maybe?
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Posted: Jun 22nd 2009 9:08PM (Unverified) said
this game better not suck. they have been hyping it forever it seems.
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Posted: Jun 22nd 2009 9:39PM (Unverified) said
I will by this game but I have one major beef and that is the weapons being used. To me they have no OOMF!, they just look weak as hell and the sound effects are terrible to them... being Capcom I thought they could replicate awesome weapons like in Dead Space but it seems they have spent a lot of time on the open world and flight mechanics.. understandbly so, seeing as how it will be the major selling feature. But if I'm suppose to progress by killing baddies, I want to feel like I'm killing and not tickling them... just my 2 cents.
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Posted: Jun 22nd 2009 10:19PM (Unverified) said
Dead Space is an EA game and you're right the weapons sound like cap guns.
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Posted: Jun 23rd 2009 2:20AM (Unverified) said
@ Peter
Ah major oversight on my part. Thanks for the correction mate.
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Ah major oversight on my part. Thanks for the correction mate.
Posted: Jun 22nd 2009 10:24PM Mayor West said
This looks really good. And it's being released in September? That's a good time. I's early enough not to get lost in the holiday game releases.
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Posted: Jun 23rd 2009 12:35AM (Unverified) said
I wonder if Bungie knows they(Airtight) taught a scarab some vertical combat tricks...
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