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Reader Comments (13)

Posted: Jun 22nd 2009 11:31AM brettjr25 said

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When is this game coming to the store? It's taking forever for just a port.

Posted: Jun 22nd 2009 12:23PM rwdebes said

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its coming to PSN on july 30 i think..

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Posted: Jun 22nd 2009 11:39AM (Unverified) said

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200 hit combo? sounds difficult! or is there something I don't know about the MvsC2 combo system?

Posted: Jun 22nd 2009 1:06PM shaselai said

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some chars has "infinite combos" . I know iron man has an infinite juggle combo, dr. doom has an air one where he keeps tossing you upwards but not sure if it is infinite or not... Its been a while but i think Cable with max meter can pull off a 200+ combo with 5 hyper viper beam chains (hyper beam->gun -> hyper beam->gun etc...) . That or get some projectile guys and try chaining it that way
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Posted: Jun 22nd 2009 6:24PM (Unverified) said

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I remember playing around a lot with different characters in this game. You can combo three players' super combos and easily get 200+. I think I used BB Hood, Iron Man, and.... Cyclops? I can't remember but their projectile supers combined netted over a 200 combo.
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Posted: Jun 22nd 2009 11:59AM (Unverified) said

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Sweet!

Posted: Jun 22nd 2009 2:48PM (Unverified) said

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No its coming out June 29, 2009

Posted: Jun 22nd 2009 3:16PM RagingStormX said

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"I Am Doom" ...damn, I can't see this happening unless the damage is set to max. Nobody could possible suck this much as to be beaten in 15 secs. Time to call out the heavy guns team (Colossus, Juggernaut and Sentinal) lol.

Posted: Jun 22nd 2009 4:03PM shaselai said

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well you bring in the weakest armored guys - strider, roll, captain commado and bring in cable or someone with beam super with some heavy damage supports. have the other guy call in support and you punish both chars with supers. Especially use Tronn's laser beam projectile - a close range one can take 1/3 or more from those weak armor chars. I dont think this can be done in a normal match since even if the opponent is horrible at the game he wont be stationary etc. and the desired matchup may not be there.
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Posted: Jun 22nd 2009 4:17PM RemzRR said

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Even though its based of the Dreamcast port the infinites/glitches have been removed.
During development they brought in 2 major MvC2 players to help out with glitches such as
Gambit/etc no other changes were made to the gameplay just changes to glitches that significantly altered gameplay like crashing and I believe infinites
So with that said I dont know how would a 200hit combo be done........? maybe in training mode with infinite power gauge maybe

Posted: Jun 24th 2009 11:19AM Annihilationscape said

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This is partially accurate. The "Juggernaut switch glitch", Strider's "occasional game-crash" Hyper combo (The one where he grabs the opponent and teleports around them, damaging them), and Gambit's glitch were removed.

INFINTES remain. You can even perform Iron Man's in the PS3 demo. Trust me, the hardcore would be storming Capcom's studios if infinites were removed. Those are extremely important during high-level play.
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Posted: Aug 24th 2009 11:43AM (Unverified) said

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Infinites are important during high-level play?? If all high-level players rely on glitches and infinites to get through the match, then that is not a tier of players I want to be included in.
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Posted: Jun 24th 2009 3:30PM DX2069 said

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i wish they would do something like this for GTA San Andreas...

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