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Posted: Jun 27th 2009 7:47AM Ashitaka said

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Natal is... GOD
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Posted: Jun 27th 2009 6:10PM maveric101 said

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scooby you have no idea what you're talking about. why would it need to project a grid to tell where you are? i think that's mostly done with the RGB camera, whereas the infrared camera is used to measure depth:

"The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software", which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1][fn 5]

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][14][fn 6] The active depth-sensing range of the depth sensor is adjustable,[fn 7] with the Project Natal software capable of automatically calibrating the sensor based on the gameplay and environment conditions, such as the presence of couches.[15]"

So assuming the camera resolution of Natal is similar to the EyeToy (though i think it may be higher), Natal will be just as good as Sony's implementation in terms of accuracy tracking a point. the only benefit Sony's thing has right now is sensing rotation. On the other hand, those gyroscopes will NOT help with sensing where the controller is in space. on of the major limitation of the Sony Solution is that it can't sense depth. for that reason i'm not sure the Sony solution can sense perfect 1:1 spatial motion. it is capable of 1:1 rotational motion, and i think this helps make it look like it can do 1:1 spatial motion. on the other hand, Natal is totally capable of 1:1 spatial motion capture (though rotational is a problem).
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Posted: Jun 28th 2009 7:26AM (Unverified) said

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Maverick,

Read my post below in response to rrus79.. You didnt need to reply to both.. I posted here accidentally
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Posted: Jun 27th 2009 2:31AM neoXmahi said

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Ah for cryin out loud... Its like the Nazi's trying to erase Jewish history and replace it with their own. Joystiq.com, is no different. Get your facts together. Does the PlayStation Eye mean anything to you? Or wait, maybe we can go back farther to the great innovator who developed gee I don't know, Samba de Amigo. The world is trying to erase SEGA from histories past. But, I guess a website that worships Microsoft as their own dictator would remember the words of one Ex-Apple employee and the simultanious fool trying to open a ice cream shop in Florida bumbin off of some guys idea to expand the business and claim credit out of greed for money. One Bill Gates stated: "A true artist doesn't create, he steel's."

http://www.testmy.net/t-16596.90;wap2

This is the innovation of your mighty ruler Bill Gates and Steve Jobs. No, its not video game related, but he whom you bow before, it is related to. Microsoft "is no Messiah. He's a movie of the week. He's, a friggin Tshirt -- at best!" Here's your 'creator of project Natal.' As for Nintendo, give it a rest, SEGA did more for videogaming that Nintendo ever good have because they dared to venture out on their own and bring innovation and power to gaming world. I believe that's what Sony's intent today is. Sega said, "What's Mortal Kombat without blood? Sweat? Are you kidding me! Sweat is for little girls." SEGA engulfed the hardcore gaming world and even took Sony/Toshiba's innovation and began video games on disc with the SEGA CD. Nintendo was content with their cartidges and carried all the way to the Nintendo 64 when they realized it wasn't working and finally snapped into place with what? A mini disc that was also developed by who? Sony?

Microsoft says, "Lets give them 1 vs 100." Sony said, "Lets give them 1 of 256 players in MAG." Sony today, is what SEGA once was. SEGA gave in. Sony will never say die. Nintendo has its innovations. I can agree with that. Ever seen a Super Nintendo controller, and then seen a Dualshock? There's only so much you can do with a controller. Have you ever seen a Dreamcast controller, and then seen and Xbox controller. Give the Dreamcast another analog stick, paint it black or in case leave it the same color and it looks just like a Xbox 360 controller. Buttons are even the same color place in the same order with the analong stick and D-Pad in the same position. There was even a slot on the top which the VMU (DC)/ Memory Card (Xbox) slid into.

Posted: Jun 27th 2009 4:21AM Unvrfd said

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"One Bill Gates stated: "A true artist doesn't create, he steel's." "

Urban legend. Let me skip the rest of your post now.
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Posted: Jun 27th 2009 5:55AM AGBear said

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How dare you blaspheme against the almighty name of Sega* by comparison with Sony!

*pre-2001
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Posted: Jun 27th 2009 11:28AM Mr Khan said

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That was an incredibly paranoid example of Nintendo and Microsoft bashing...

You'll have a bright future here
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Posted: Jun 27th 2009 11:41AM (Unverified) said

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As far as Sony innovating, a lot of their game-related "innovations" happen after another company makes it prominent.

"Sony will never say die."

Did Sega say the same thing about themselves? Did you expect large companies like GM to declare bankruptcy? Right now, Sony is in trouble financially.
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Posted: Jun 27th 2009 3:15AM (Unverified) said

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The difference between PS3eye and Natal is that Natal can do the full motion body motion. Natal can track up to 48 bone structure of the human body of 4 separate people within the camera field of view. This gives Natal the advantage of 4 player with complete Skelton mapping 192 separate motions tracked. Also, Natal can 3d map the entire field of view of the camera, which means that it is not dependent on a specific device like the Wiimote and PS3 wand.

The PS3eye is only a 2D camera and though it can do motion it is totally reliant on light to do anything motion related. Most of the things that Natal does in hardware can be done with the PS3eye with software but the accuracy takes a hit in low light situations. This is one of the big barriers that cannot be overcome with a 2D camera like the PS3eye. They can add chips to increase the camera ability to pick up low light but those chips have to be tempered with cost.

Natal sends out a IR single (i forget how many times per sec) to map the physical area within the camera view. The IR single gives Natal the 1:1 depth it needs to accurately track the human body no matter what the lighting is within your living room. Even no lighting at all will not prevent the Natal from detecting your body.

The PS3eye needs the Wand to provide a light source that cannot be interfered with by Fluorescent, natural light, shade ect. Without the light emitted from the wand, the device would be at the mercy of your lighting within your living room.

PS3eye is dependent on the wand in order to get true 1:1 motion while Natal is not dependent on any other device besides what’s already built within Natal.

In other words, Natal is the more flexible of the two technologies but in the end that flexibility might not mean anything unless its use properly. Sony is on the right track that people need something physical in their hands to interact with their games but having a device that can track the complete movement of your body might actually introduce games we have never thought.

A game that I thought would be great for Natal is a game coming out for the PS3. Heavy Rain or an adventure game in the same vein seems like a great fit.

Posted: Jun 27th 2009 5:31AM (Unverified) said

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I love the comments system.. I swear I replied to you sorry for double posting

Dude your right about what the Natal does to some points..

What its probably actually doing is not much different to your average security cmos sensor what its doing is probably projecting an infrared grid out as you break the grid it knows where you are in space It then has a b&w infrared camera attached that tracks as the grid is broken as well. (This way it doesnt matter if the room is completely black or very bright) it will also have the camera to overlay stuff and gives a detailed picture of everything within the room.

It has not yet shown 1:1 and it has no where near the accuracy of the ps3 motion controller. To be able to draw the 3d grid of whats going on how much processing power do you think it needs ? Ive seen the chip designed by 3dv, I dont know how powerful it is, but I have my doubts (price specifically and considering the appalling failure rates, I know once microsoft gets involved expect something that would have been quite good to be basterdised, embrace extend and f*** up should be microsofts slogan)

the ps3mc:
You mention the issues with light... Let me make one thing clear to you here, some one else also mentioned the light as a limiting factor. If its really bright in your room, will you be able to see the tv ? if its really light would you be able to see a projector properly ? Light source is a non issue, if you can see your screen the camera should be able to pick up the light source from the controller, they would have tested that out right ? After all its been in production for how long ?

There is also much more to it, the controller has gyros etc within it its not just tracking the light source, the console knows where the controller is in space through the gyro etc already built into the controller, so its much more than just tracking the light, but by tracking the light it gets very very accurate tracking..

This is where the natal will fail and I mean miserably, the grid it throws out to try and catch your position in space would have to be 1mm x 1mm accurate to match the sort of accuracy the ps3 controller was getting. Its called doing your homework, rather than just buying a company with relative technology..

just my 2 pence
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Posted: Jun 27th 2009 6:13PM maveric101 said

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scooby you must not get very good grades on your homework.

why would it need to project a grid to tell where you are? i think that's mostly done with the RGB camera, whereas the infrared camera is used to measure depth:

"The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software", which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1][fn 5]

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][14][fn 6] The active depth-sensing range of the depth sensor is adjustable,[fn 7] with the Project Natal software capable of automatically calibrating the sensor based on the gameplay and environment conditions, such as the presence of couches.[15]"

So assuming the camera resolution of Natal is similar to the EyeToy (though i think it may be higher), Natal will be just as good as Sony's implementation in terms of accuracy tracking a point. the only benefit Sony's thing has right now is sensing rotation. On the other hand, those gyroscopes will NOT help with sensing where the controller is in space. on of the major limitation of the Sony Solution is that it can't sense depth (single 2D camera). for that reason i'm not sure the Sony solution can sense perfect 1:1 spatial motion. it is capable of 1:1 rotational motion, and i think this helps make it look like it can do 1:1 spatial motion. on the other hand, Natal is totally capable of 1:1 spatial motion capture (though rotational is a problem).
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Posted: Jun 28th 2009 7:27AM (Unverified) said

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I suggest you look into how a cmos sensor works then get back to me...
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Posted: Jun 28th 2009 4:11PM (Unverified) said

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Let me explain what I meant better, because its not the cmos sensor thats important here:

You say and I quote:

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions (this is from wikipedia -- quote your sources dude)


Now tell me this, what do you picture when you see this ? Shall I tell you what I see a grid being projected out by the infrared projector.. Much like many security sensors out there. The cmos sensor is monochrome so that 1 light doesnt affect it and 2. it would be used to read back in the projected infra red grid .. ]

This is how it would see in 3d.. If you break the projected grid then you would cause an interrupt or something along those lines to occur within the algorithm thats being interpolated using the grid and the picture from the rgb camera..

Now how fine grained do you think that projected grid is is it going to be 1mmx1mm you think ?

Sorry in no way is Natal going to match the ps3 wand in terms of accuracy.. I stand by what I said and you have actually proven what I was saying..

The ps3 eye has the same multi-dimensional mic array already.. It actually has sensors built in its more than just a camera ..

http://en.wikipedia.org/wiki/PlayStation_Eye

The PlayStation Eye also has "two times the sensitivity" of the EyeToy,[10] with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing for more effective low-light operation.[9] Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set.[10]

OmniVision Technologies (NASDAQ: OVTI) is a fabless designer and seller of CMOS image sensors. (All from wikipedia )

Is this making you think oh shit yet ?

As for the ps3 motion controller :

An engineering prototype controller was shown at E3 2009, which features buttons and analog triggers on the wand. In addition, the unit has an orb at the end which can glow in a variety of different intense colors.[1] Demonstrations included activities in which the user wields two controllers, with one wand in each hand. The colored lights serve as active markers, the positions of which can be independently tracked along the image plane by the PlayStation Eye.[5][fn 2] The uniform spherical shape and known size of the lights also allows the system to determine the wands' distances from the PlayStation Eye through the image size, thus enabling the wands' positions to be tracked in three dimensions.[7] Combined with the internal motion sensors, this allows for real-time motion capture with orientation in three dimensions with "high-precision, sub-millimeter" accuracy.[4] (wikipedia)

Does this make sense to you ? do you understand why it is 1:1 accurate in every plane not just in a twisting motion ?.. What was that about doing you homework ?

Watch the damn demo of the motion controller, its 1:1 in every plane, are you blind ? Microsoft hasnt claimed the Natal to be 1:1 in any plane, do you wonder why ?
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Posted: Jun 27th 2009 4:12AM Indefinite Implosion said

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you seem to have got your signs around the wrong way, easy mistake, I know.
see what you really meant was;
"Project Natal > Wiimote > "PS3 wand""

Posted: Jun 27th 2009 4:32AM Indefinite Implosion said

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yeah, I meant that as a reply and everything!
too late, Ignore this comment please :)
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Posted: Jun 27th 2009 5:11AM (Unverified) said

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You mean :

Project Natal < Wii Mote < PS3 Motion Controller

if (project == motion_controller) {


right ?




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Posted: Jun 27th 2009 5:12AM (Unverified) said

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bollocks pressed enter accidentally.. Ignore the formula, it was rubbish anyway..
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Posted: Jun 27th 2009 7:08AM (Unverified) said

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if (Project Natal < Wiimote < PS3 Motion Controller) {

System.out.println("Sony is the winner!");

} else {

System.out.println("Wait, wtf?!");

}

*heh, sorry, just had to.... After I saw sc00by_y00's post :D
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Posted: Jun 27th 2009 12:14PM Indefinite Implosion said

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@kuppu:
yeah :)
@sc00by_y00:
you had the right idea though :)
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Posted: Jun 27th 2009 8:57PM KaCeX said

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+1 to all of u programmers
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Posted: Jun 28th 2009 4:16PM (Unverified) said

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lol, nice one kuppu.

Indefinite Implosion I noticed you corrected it further up in the other comments, its all good :)
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Posted: Jun 27th 2009 4:20AM poomraider said

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thats exactly what he wrote...

Posted: Jun 27th 2009 4:27AM Garst said

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!3vol ╕o 3m6n 3λt nI !qot5

Posted: Jun 27th 2009 3:31PM Saria the Cat said

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.tя63H ym >|63яd uoy 3 яo╕3d
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Posted: Jun 27th 2009 5:33AM Snowblind said

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While I think Natal has the most potiential, I also see it being the worst offender for these third party junk accesories, there's going to be little bits of plastic for every single game created for it.

At the very least, I don't think it'll be Microsoft releasing the stuff themselves.

Someone just needs to make a Star Wars game, where I can use my force-fx lightsaber :)

Posted: Jun 27th 2009 5:57AM SCV said

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I don't want motion control! I like my controller and i want to SIT DOWN having a descent gaming experience!

Posted: Jun 27th 2009 7:51AM (Unverified) said

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So true, but don't worry, while motion control is the fashionable gimmick of the moment, more and more people will see past the marketing fakery and realise this for themselves. That "full body motion control" and the like is a tiresome, irritating and impractical way to play video games.
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Posted: Jun 27th 2009 11:20AM Mr Khan said

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motion control is here to stay. You're not just going to wish it away
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Posted: Jun 27th 2009 6:29AM (Unverified) said

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Plastic accessory companies to motion controls = flies to shit.

Posted: Jun 27th 2009 7:48AM Ashitaka said

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Since there's only one clause after each condition, you didn't have to use { or }

Just sayin' :P

Posted: Jun 27th 2009 7:49AM Ashitaka said

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I swear I pressed reply -_-'
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Posted: Jun 27th 2009 9:49AM (Unverified) said

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A few years ago, I interviewed Dr. Richard Marks, i.e. the guy who talked us through Sony's PS3 wand-with-a-glow-bulb motion control demo at E3 on Tuesday. Marks is the guy who designed Sony's Eye Toy, and I was at the time working on a games interface story to coincide with the release of Nintendo's Wii. I asked Marks why Sony didn't just turn up the Eye Toy's capture resolution and challenge Nintendo with a hands-free alternative. In other words, why didn't Sony just debut their own "Project Natal" years ago? They had the essential tech--Microsoft's approach is essentially just the Eye Toy Plus, after all.

Marks' thoughts were telling, perhaps even predictive of what we saw from Sony on Tuesday.

"The trick is matching what you want to measure with what you want to accomplish," he told me. "Do you want to track distance? Location? Angle? Speed? They all have different functions, and things start to get really exciting when you can mix and match sampling tools to create feedback synergies. Say the Sixaxis controller for speed and angle with a camera checking location."

Complementary augmentation, in other words, not--as might have seemed logical given the Eye Toy's approach--an entirely peripheral-free experience. Or at least that's how I read him.

Which leads to my--I wouldn't say concern, so much as curiosity--in light of the week's events. When you take the controller away for an "untethered" experience, you introduce a brand new issue: What about feedback?

I'm not just talking about the rumbly vibrations that pulse through our battery-juiced gamepads, but the simple--in game terms atavistic--tactile response you get from hefting a slim, slightly weighted piece of plastic covered in dials and buttons and levers.

In gamer parlance, we occasionally invoke the term "button-mashing." Take away the controller and there's nothing to mash. You grip nothing. The smooth plastic contours you're so accustomed to pressing against simply don't exist.

Think it through with me. Why don't guns fire with shallow buttons (or god forbid, simple "touch" sensors, like the power button on the PS3) instead of tension triggers? Easy: Because our brains need touch-based indexes. Clunky as it sounds, we depend on the interaction of our finger with that tensile, deterministic trigger, to pull off subtle, sophisticated maneuvers. How hard do you need to pull on the trigger (gun or gamepad) to fire? The trigger's resistance lets your finger (and therefore, your brain) know.

The other advantage of controllers, is that they offer that tactile relationship while at the same time minimizing the amount of activity being physically simulated onscreen. If you want to pound something with a bat, say, the gamepad's designed to let you do so without the gestural complexities and physical intensity of the actual motion.

Try something with me. Take your index finger, whatever hand you favor, then tap as fast as you can on a flat surface. Now try holding that same hand out in the air and seeing if you can tap as quickly, or with as relatively little effort. Not as easy as it sounds, right? Part of the body's ability to make precise motions depends on spatial rules about objects it's been trained to follow since birth.

(http://www.pcworld.com/article/166109/e3_whats_wrong_with_microsofts_xbox_360_motioncontrol_approach.html)

Posted: Jun 27th 2009 10:00AM PauloEifel said

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I find it to be EXTREMELY annoying that every post turns into a flamewar since there is only "joystiq"!! All that smack talk and donwnvoting just because someone likes another console.. I just don`t get it. What the eff is wrong with some guys here?!

Posted: Jun 27th 2009 11:36AM Hyams said

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Joystiq is actually one of the better sites, I think. Most other gaming sites are a lot worse, in my experience anyway.
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Posted: Jun 27th 2009 10:23AM ottoman673 said

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it's too bad MJ died before natal came out.

It sounded like Project Milo was right up his alley.

Posted: Jun 27th 2009 11:21AM horngreen said

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Everyone always thinks "what about FPS games" when it comes to this stuff. These companies are not trying to increase the experience for FPS player they are trying to do what nintendo has done. Stop thinking about how this will effect COD because I doubt it will.

Posted: Jun 27th 2009 11:22AM (Unverified) said

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I wonder if Natal can take a picture of an object like a toy sword and use that as the game controller.

Posted: Jun 27th 2009 11:23AM Mr Khan said

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For Natal i would imagine it getting pretty bad, but they wouldn't be as useless for Natal, as Microsoft encouraged the use of props in that promo vid.

Not sure if they would even work for the Wand, as i don't know its full feature-set

Posted: Jun 27th 2009 3:12PM Saria the Cat said

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You're missing the point, Andrew. And the point is...

MINORITY REPORT!!!

:O :D :O

Posted: Jun 27th 2009 10:11PM Namminamm said

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YESSS!!!!
(i didnt read the post:))

Posted: Jun 28th 2009 5:24PM KaCeX said

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So that means we shouldn't read your comment?
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Posted: Jun 28th 2009 8:18PM Namminamm said

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i read it eveantully
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