That's the bad news. The good news is that StarCraft II looks simply amazing, and it plays even better. After you've pounded your brain with several hundred hours (for some of you, it's probably thousands of hours) of StarCraft, and you fire up StarCraft II, it's like being jolted by 1.21 jigawatts of mouse-clicking rapture -- which, thankfully, also numbed the pain of our ongoing losing streak.
Before our play date began, Blizzard's Rob Simpson, from the tournament / e-sports team, StarCraft II lead designer Dustin Browder and PR maestro Bob Calyco treated us to a live Battle Report featuring three, player-vs-player multiplayer matches in a cozy screening room. Game balance designers -- and SC2 Battle Report players -- David Kim and Matt Cooper squared off against each other on several maps, with Kim trouncing Cooper each time. You'd think it would be strange sitting in a plush movie theater and cheering on players that weren't in the room (they were manning their armies from separate locations), but it was actually exciting and opened us up to the possibility of theaters selling tickets to watch massive gaming events in the future.
StarCraft II supports up to 12 players in custom games or 8 players in ranked matches with four additional slots designated for spectators.
|
We should note that you can't scrub through a replay in fast-motion, since the screen will stay put on the last played video frame while you scrub forward or backward, but the mini-map will reflect what's happening in real-time as you scrub, which makes it easier to find the moment you're looking for. While you're watching a replay, all of the game metrics are available to you, and you see how everything breaks down on multiple charts as well, detailing army size and so on; it's a bit similar to the way Civilization charts different player and country performances. Despite all the functionality, the replay files are very small in size and can be easily shared between players.
Everywhere you look, StarCraft II is a wondrous visual improvement over the original.
|
Gliding across the terrain we soaked in the lush environments, which now include destructible barriers that block certain paths. There are pools of water, hulking alien ruins, waves of plants that act as line-of-sight shields, and even climate effects like pouring rainstorms. Even the character portraits that reflect what unit is selected have improved dramatically, and they look stunning compared to the original iteration. It's as drastic as the movies going from black and white to technicolor, or even from the era of silent films to sound; on the aural front, StarCraft II features delightful, ambient music, the clashing sounds of battle, and excellent voice work.
When you select, for example, the new Terran Thor unit, a hulking, bipedal mech that packs tremendous firepower, you'll hear a spot-on Schwarzenegger impersonator belting out lines like: "I'll be back!" and the fourth wall-breaking "I am here! Click me!" It might get old after the hundredth time you hear it, but we were laughing about it all day long, even as we were being gutted by an opponent. There are new voice-overs for all units, including a clever Batman reference in the Terran Banshee when the female pilot announces, "Turbines to speed!" as you move the unit around.
You'll hear a spot-on Schwarzenegger impersonator belting out lines like: "I'll be back!" |
In addition to the added units and abilities, there are new minerals on the field, including yellow minerals that yield more resources than the typical blue stuff. We didn't noticed any enhanced Vespene gas geysers, but the yellow mineral locations are understandably more valuable, and are often in locations that are very difficult to defend, adding a welcome layer to an old StarCraft strategy.
The destructible environmental hazards, which often block paths to more minerals, add an additional layer of gameplay complexity. You have to decide if you want to spend resources to bust them down and gain quicker access to the untapped minerals or wait until you've developed air units and can drop workers beyond the obstacles, which can double as natural defenses. Another environmental tweak are the Xel'Naga watchtowers, which provide large line-of-sight reveals of the map. These towers must be captured, and at least one unit must remain with the structure to gain the sight advantage.
We're true Terrans at heart. |
In the coming months, Joystiq will take part in Blizzard's StarCraft II beta, and we'll be bringing you more impressions, breakdowns, and direct videos and images from inside the game. We still haven't played the much-speculated-about single-player campaign, but we'll be heading back out to Blizzard's offices to check that out in July, along with the new Battle.net. Look for our coverage of all this and more very soon.




