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Reader Comments (67)

Posted: Jun 30th 2009 10:29PM (Unverified) said

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last time I checked, guitar hero score3s were no where near 22%
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Posted: Jul 1st 2009 4:27AM False said

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When are stuck-up commenters going to realize that everyone has their own taste in games?
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Posted: Jun 30th 2009 10:14PM Mvp576 said

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LMFAO!

since sonic made more money then fallout 3, MGS, fable and you know actual good games makes me find this list not important. Hows about they do a list on games that offer the most enjoyment.

Posted: Jun 30th 2009 10:17PM (Unverified) said

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Maybe because enjoyment is impossible to quantify. That's just a theory, though.
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Posted: Jun 30th 2009 10:29PM Roto13 said

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You don't think sales are important? You're kidding yourself.
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Posted: Jun 30th 2009 10:36PM (Unverified) said

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Sony is the only company spending big money coming out with new quality IPs, yet they fail to market them properly. I remember back in the day Sony spending big bucks advertising FF7 non-stop, and it shows, it became a brand and people can't get enough of it. Same with Halo, MS built it into a brand; no matter what some people will keep buying it over and over. Just like they buy Coke or Pepsi every day, even though most people can't tell the difference in taste in blind testing.

Posted: Jun 30th 2009 10:57PM 1059 WKYA Radio Mike Lightly said

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dont you folks get whats really going on here?

for as much acclaim (from the hardcore/general gamer) as sony's newer IP's generate, they dont follow with sales, presence, and hence no notoriety.

ill go as far as to say that all of sony's IP's are visually and conceptually BORING- and that affects your ability to crossmarket them. Toy companies properties must be able to be sold across various media- games, movies, toys, and mcdonalds. sony's IP's dont have any of these characteristics. It's the key to unlocking a brands marketplace potential.

uncharted? art direction is lackluster, boring character. game coul dbe named anything and it wouldnt matter.

resistance? horrible art direction, no real appeal at all to a mass audience.

ico/nico? too strange/arthouse style for a mass audience.

Infamous? again, shitty art direction, has an "anygame" look to it. no visual appeal.

rachet and clank? the closest thing sony has to a cross media mascot, but rachets look is just too weird. clank has a better chance though. still, hasnt been pushed far enough.


basically my point is that sony has no "hits" besides god of war. unfortunately, god of war hasnt been pushed as hard as say, gears of war. i say at this point its the only game sony has thats capable of making 'the list'. they just need to put in the effort to make him a household name.


Posted: Jun 30th 2009 11:40PM OnToGloryReturns said

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Congratulations. That was the one of the most misinformed comment I've ever read.

Uncharted is widely acclaimed for the art direction and personality - in fact the game's personality is what sets it apart as many of the game mechanics have been seen before. It does it so well that it trancends the genre.

Resistance is also known for its' atmosphere. Many reviews of the first title praised how the cities gradually became more alien like the deeper you went into enemy held territory.

Infamous - haven't played it yet so I can't give an informed opinion of the art direction of the game. Chances are you haven't either but you'll blather on about it anyway.

Ratchet and Clank - to say those games are visually and conceptually boring is simply one of the dumbest things I've ever read.

This list isn't about cross-media appeal - and Sony's lack of presence on this list is soley due to their struggle to achieve market penetration this gen. If Uncharted or Resistance came out on the 360 they'd have been huge. If LBP was on the Wii it would have been a runaway success. That does not change the fact that Sony has created some of the very best first party software this gen. The sales numbers of those titles are not reflective of their quality but due to Sony's missteps in getting the system in peoples homes. I truly believe that if the PS3 had launched at a lower price the same year as the 360 it would have absolutely dominated this gen (and I am a huge 360 guy).

Again, dumbest, most misinformed comment I've seen here in a while. Since Sprinkles last post - where is that idiot anyway? Perma-ban? Could it be true?
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Posted: Jul 1st 2009 12:22PM (Unverified) said

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Try rereading boomsilent's comment without fanboy blinders on. Sony's leading franchises haven't put forth a distinctive, easily recognizable persona. Critically acclaimed does not equal easily recognized, or appealing to the masses. In order to succeed in the absence of such a presence, they need to heavily market their product.

Look at Halo, Mario, Sonic, Zelda, and Team Fortress 2. Show any gamer the lead character and they will recognize the franchise. Show them virtually any in-game character, and they will still recognize it. That is a distinctive art direction/presence.

By comparison, look at Uncharted, Resistance, inFamous. Who is the lead character? Some guy. Master Chief has his armor, Mario has his goofy proportions, Team Fortress 2 has its distinctive art direction.

Of all Sony's recent franchises that have been marketed heavily, the one with the most distinctive character, for me, is Killzone 2. Unfortuantely, the game has a checkered history, thanks to lackluster reception of the first game, and Sony's poor treatment of KZ2's promotional material at E3.

When you don't have a distinctive character, but you have a quality game, you build your brand around a trademark name or font. Examples are COD, Tom Clancy, Unreal Tournament, and FF. Put out a great game, give it lots of marketing, push recognition of the name, or the font, or the acronym, and you get an "exploitable franchise."

That is where Sony does poorly. They make poor choices for marketing foundations (batarang controller, spiderman font) and pursue a wacked out marketing plan (bathroom girl?). This, on top of poor market entry choices with their console have created problems for them.

Even console features are not capitalized in this way. Look at Xbox Live. Short name, great recognition factor. MS made a desirable online service last generation and marketed it heavily moving into this generation. The perception exists (with or without foundation) that Live is the place to go to play games online.

Yes, there is much more to this, like timing of certain franchise and console releases, and multiplayer focus operating as word of mouth advertising. But look at what boomsilent wrote from a business standpoint, and not from a gamer's standpoint and it makes a whole lotta sense.
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Posted: Jul 1st 2009 12:30PM (Unverified) said

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Just one more thing. What are the most iconic franchises for the PS2? GTA and FF, in my mind. That is perhaps the core of the problem. Sony's best franchises weren't Sony franchises. Nintendo is Mario, Xbox is Masterchief, Sony is ? That is perhaps the most easily understood symptom of Sony's problem, a large part of which is due to not owning the franchises for which the PS2 was most widely known.

Even if there are better franchises on the console, it needs to have a united face, one single spokesperson, a sole identity. MS and Nintendo get it. Sony hasn't. The same principle exists for franchises.
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Posted: Jul 1st 2009 12:04AM juggalotusmx said

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sony absent? what a surprise...

Posted: Jul 1st 2009 1:32AM darkquota said

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While relying on new IPs like sony is doing right now may not produce as much sales as the competition, I can possibly see it paying off if the PS3 turns out to be a 10 year console. The word of the great new games out now and soon to come (Uncharted, Little Big Planet , Resistance 1 and 2, Ratchet and Clank, Modnation Racers, Heavy Rain, etc...) will hopefully spread over the next few years hopefully which will mean more people will look forward to buying the sequels to them. The question is whether sony can hold on that long.

Posted: Jul 1st 2009 7:59PM (Unverified) said

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You know what scares me?

That this is after all business. What if hardcore gaming becomes seriously neglected in the future?
Bethesda will be like, why spend years and millions of dollars making these huge complicated world and complex stories and just selling 100 million worth of games when we can do a casual Wii jump-and-waggle platformer and make much more?

Ubisoft will be like, f*** Assassins creed, just concentrate on the real money makers like Imagine which are way easier to make.

Only remaining hardcore games will be a few FPS IPs owned by biggies like EA or Activision and probably Warcraft and everybody else will be making waggleware for Wii and Natal.

Now I know thats not going to happen, but its just a thought.... a thought that sends shivers down me spine!

Posted: Jul 1st 2009 4:59AM False said

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I'm no business genius, but wouldn't the revenue generated by the Imagine series allow Ubisoft to give games like Assassin's Creed 2 obscene budgets? Without the money Imagine brings in, I would think the good stuff doesn't get the financial freedom to be...well...good. Or am I wrong?
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Posted: Jul 1st 2009 4:31AM False said

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1. Guitar Hero (Activision Blizzard) $ 992 million
3. Rock Band (Electronic Arts) $ 662 million

If this is strictly sales numbers, GH has to win, just by sheer number of titles released. If DLC numbers are included, these franchises would be neck-and-neck, I would think.

Posted: Jul 1st 2009 8:59AM ScottG13 said

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I don't know that I'd call Wii Play a "brand." Wii BLANK is a brand, possibly. Like Wii Music or Wii Fit.

Posted: Jul 4th 2009 12:01AM rubadub72 said

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i bet that list is volatile, i doubt brands like Imagine can hold the position for a long time. I mean, there's Mortal Kombat in there but no sign of Street Fighter, i haven't seen anyone playing a Mortal Kombat game in a long time while the other released at least two new iteractions (turboHD and 4) and had a lot of marketing... how come this brand isn't the more relevant? I can't believe sales are the only factor at display here.




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