Zipper dev diary reveals the three factions of MAG
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Out of all of humanity's social needs and desires, we all love the feeling of belonging the most. People just can't get along without the comfort and support that can be provided by bowling leagues, church groups, family circles or bloodthirsty para-military contractors.
The latest developer diary for Zipper Interactive's 256-man melee, MAG, reveals the three PMCs featured in the multi-multi-multiplayer shooter. You'll get to choose between the traditional military forces of Valor, the high-tech armada of Raven or the brutal, low-tech armies of S.V.E.R. (pronounced "sever"). Check out the three outfits in the video above, and let us know who you're thinking about enlisting with.
Reader Comments (56)
Posted: Jul 1st 2009 9:58AM SCV said
Im selling my 360 for a PS3 since my buddies have done it, and this will be a MUST-BUY along with MW2 when they come out.
Posted: Jul 1st 2009 10:03PM (Unverified) said
Raven FTW! Everyone is gunna play as them.
Posted: Jul 1st 2009 3:56PM 343 Guilty Fart said
So are there are differences between the factions besides aesthetics? They didn't cover that at all in the video.
Posted: Jul 1st 2009 7:56PM (Unverified) said
Definatly Raven.
Posted: Jul 1st 2009 11:09PM Sancor said
MAG will be awesome, check next Monday for a new dev video for sure
Posted: Jul 1st 2009 11:53PM Dro said
It would be so easy to fix too... You could create an artificial ceiling that would keep people limited to a specific range on their throws or rocket launches.
I don't advocate clipping the grenades into non-existence but maybe artificially slowing the grenade down after it reaches a specific height. I also don't think that tthe Uncharted or MGS4 method is very productive for any kind of FPS...
There has to be a less frustrating way to keep the grenades but not kill the realizm of the game.
I don't advocate clipping the grenades into non-existence but maybe artificially slowing the grenade down after it reaches a specific height. I also don't think that tthe Uncharted or MGS4 method is very productive for any kind of FPS...
There has to be a less frustrating way to keep the grenades but not kill the realizm of the game.
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