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Reader Comments (64)

Posted: Jul 1st 2009 7:09PM Sly C said

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i am.

Posted: Jul 1st 2009 7:13PM jimmymonet said

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This already exists though, and its been available for sometime now but hey welcome to the past:

TrackIR 5

http://www.naturalpoint.com/trackir/

Check it out

Posted: Jul 1st 2009 7:16PM kedward71 said

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"Peering allows you to look around the corners by tilting your head...If you're anything like us, you're already imagining this functionality in games using both the Xbox Project Natal camera and the PlayStation Eye."

Funnily enough Dr Richard Marks of SCEA R&D demonstrated "peering" with the PlayStation 2's EyeToy back in 2004...

http://www.youtube.com/watch?v=pfbMxcJHJAw

That's not to say that they were first either - I'm sure that people have been playing around with this in various image processing research labs for a long, long time... All we're seeing here is a continuous refinement in existing technologies.

As it is, the various gestures demonstrated in Torben Sko's work seem a bit odd - not sure I want to be cricking my neck all over the place after my old whiplash injury. Still, anything to enhance gameplay is good, as long as motion doesn't become the only input...

Posted: Jul 1st 2009 7:22PM (Unverified) said

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Some of those gestures are a bit ill conceived from a practicality standpoint, especially the head twitch turning and the neck crane zoom. Head tracking will only be an interesting feature if:

A) The game has you on your feet moving around, like with a motion controller or eyetoy/natal type game. The whole 'looking into a window' thing is only practical when you'll naturally be moving away from the center of the screen (i.e. not in a computer chair)

B.) The monitor stays in front of your head so that you can effectively 'look around' the environment.

Of course he's just messing around with Source so you can't expect a revolutionary leap in progress but I think that's why this stuff hasn't gained much traction yet.

Posted: Jul 1st 2009 7:43PM MystileArmor said

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"I was talking about the head tracking"

Yeah I know... I was just being a smartass.

Posted: Jul 1st 2009 8:05PM johncuyle said

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TrackIR?

Posted: Jul 1st 2009 8:16PM berzirk said

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Cool demo, but the lag from a crappy webcam was significant. It's already been linked to, but TrackIR basically does this kind of stuff in games, and does it at 120fps.

Posted: Jul 1st 2009 8:44PM (Unverified) said

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I like how now anytime someone says "camera" they only think Natal and PS Eye. Did no one else notice the Ubisoft fitness game that came with a tracking camera, which they said they were in close work with Nintendo on, that comes out this year? That would give all 3 systems a recognition and tracking camera, wouldn't it?

Posted: Jul 1st 2009 10:14PM Jjjjames said

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what if your just so ugly it can't accurately read your face?

Posted: Jul 1st 2009 11:30PM leo3 said

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Wow I cant stop laughing

Posted: Jul 2nd 2009 7:32AM koehler83 said

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That guy is a creepy clone of Conan O'Brien and Jason Bateman.

Posted: Jul 2nd 2009 11:52AM Unvrfd said

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At 1:02 his face is in an infinite loop.

Posted: Jul 2nd 2009 12:19PM (Unverified) said

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Moving my head around to control a game seems like a gimmick that will be done and over with quickly.

Posted: Jul 2nd 2009 1:48PM (Unverified) said

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That picture looks like the guy is scared of his monitor, and rightfully so.

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