Microsoft released its Kodu Game Lab yesterday, giving gamers everywhere the opportunity to create their very own games. Just for you, we snapped up the tool and set to work creating the Next BIg Thing in video gaming. Well, either that or we created a dinky little 2D shooter. Still, it's hard not to feel some pride after creating a real, honest-to-goodness, functioning game. And we did it all without laying a finger on a standard keyboard.
i highly doubt it, and really hope not. 1, games have to go through a long review process, something that cant really be done just using the 360. 2, that would crowed the indie games group with even more crap than there already is.
If you actually watched the video, you would notice how Richard jokingly offered to release his "game" onto the Xbox Live Marketplace for 1200 MS Points (maybe 1500). 1500 MS Points is near the equivalent of $20 USD.
Are people really that dumb, i was talking about Richard Mitchell's game, who during the video (which is why i said i just finished watching the video, and nice level) said that he would be selling his game (if it passed certification) for 1500 points (almost 20 dollars) as a joke. I replied that if i was going to pay 20 bucks for that, it better have some fucking amazing achievements.
kodu doesnt even have achievements, its a community game. Why are people so fucking stupid.
Community games aren't available in my territory FUUUUUCK!!
I pay like 50$ at year, I don't mind not having access to some features like the video marketplace but this, you are taking this away! You are killing creative George Microsoft you are killing him.
Nice video, Richard. I think this has me convinced to pick Kodu up, which will make this the first time in a while I've used Microsoft Points on something other than Rock Band or Burnout DLC.
I'll give them a pass for Phantom Dust. I know they didn't publish it over here, but it was arguably the best $20 I've ever spent on a video game. This was on release day, and it wasn't on sale.
Kodu is cool stuff though. I'm having a hard time figuring some stuff out, but I'm having a lot of fun playing around. Really wish you could go down to the single square level to make these games (being able to shrink objects), or that they'd at least have set sizes and magnetism for the brushes. I have a feeling we'll have to pay for that in Kodu 2 though.
Someone pleeeaase remake I Wanna Be The Guy with this ;P
I'd like to take this thing to the limit. It doesn't look very extensive, kinda like a LBP editor where you can create different game types. It would still be interesting to try to make something that is actually good.
I was one of the most awesome level designers in Megaman Powered Up! If I had this I would create levels that could possibly blow your mind but guess what this MOFO is region locked.I even tried to download it from MS US page.
The next time I get a console I'm going to register a fake U.S account like the one I have with Rhapsody (Very clever iTunes very clever) I hate region locked content.
WoW!!! thank you for the quick runthrough, I think I will pick this up and give it a try. Has anyone tried sharing their game with others? How many games can you make and save?? how many of your friends games can you save? could you imagine if they added 2 player support for games after you made them? were can I find out more info?
Yeah, this video isn't supposed to exhaustive at all. It's really just to show you what can be done by someone that has literally never touched it before.
If you really put your mind to it, you could make some pretty impressive stuff. Just take a look at some of the samples that are included with the game.
The size restriction and slow down is a problem. I was expecting more from this when I first heard about it. Now it seems like it will only produce mini-games, not a game that someone could spend tons of time making it look and play really good.
Instead your stuck with generic maps and minimal substance.