For all the talk of petitions and boycotts over Left 4 Dead 2's sooner-than-expected release, the game doesn't seem to be suffering much. A Valve representative tells Eurogamer that pre-orders for the sequel are currently double that of the original's pre-order figures from the same time last year . Although that sounds impressive, it's possible to see some spin in there -- Left 4 Dead didn't really have its big coming-out party until E3 2008, which technically wouldn't occur for another two weeks from now. Couple that with general sequel buzz and you might have your inflated pre-order figure.
Nitpicks aside, Valve has already stated that it plans to continue supporting Left 4 Dead with more content. The company expects to announce more DLC near the end of summer and has expressed that people will understand the big L4D picture within a year. Assuming it hasn't announced Left 4 Dead 3 by then, of course.
Reader Comments (73)
Posted: Jul 3rd 2009 1:46PM Digital Viking said
I don't see why.
If they can't make a proper port, there is no use in making it for the PS3, all the negative PR about "It's not as good as the 360 version!" will hurt Sony more than having people complain at Valve.
Games by Valve are meant to be played on PC anyway, there you are guaranteed DLC and updates! With consoles there is always a doubt.
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If they can't make a proper port, there is no use in making it for the PS3, all the negative PR about "It's not as good as the 360 version!" will hurt Sony more than having people complain at Valve.
Games by Valve are meant to be played on PC anyway, there you are guaranteed DLC and updates! With consoles there is always a doubt.
Posted: Jul 3rd 2009 2:11PM The angry pro consumer gaming ga said
Yeah I hope this gets ported over, because I will not be renewing my Live subscription this December.
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Posted: Jul 3rd 2009 8:58PM MarioGreat said
@Swagman
"If the future, if you want Valve games on Playstation hardware, I suggest you start a campaign to convince Sony not to make PS4 architecture out of proprietary hardware, so that developers do not have to make the hard choice of whether to make games on Playstation or not."
Swag, this makes no sense whatsoever. First, 'proprietary' simply means it is exclusively owned by one person (or group). In other words, *all* consoles have proprietary hardware.
Secondly, anyone who purchases the devkit from Sony has the full knowledge of the PS3's hardware at their hands. First Parties are typically more able to pull of better software because they are usually the most familiar with it (because they spent the longest amount of time with it and had created it) and also because they tend to be the wealthiest companies (Nintendo, Sony, and Microsoft here...). However, it should be noted that other developers (Konami and Square, for example) are able to pull off equal or even better graphics than First Parties because they put the effort, cash, and time into it.
Truth is that the difficulty of programming on a particular hardware isn't simply based on how new the technology is, but how complex it is and how similar it is to prior hardware. The Wii is incredibly easy to develop for because it is less complex than the 360/PS3 and probably due to its similarity with the GCN's hardware. On the other hand, the PS3 is the most difficult likely due to the incredible complexity of the Cell chip (and the little similarity between it and the PS2's engine). Sony had this same issue with the PS2 (Emotion Engine). They create complex engines which is supposed to maximize potential power, but end up causing headache due to the complexity.
But of course, as the PS2 clearly shows, ease of development isn't everything. The PS3 is losing developers because the 360 is similarly powerful and has a larger userbase. Obviously, easier development also plays a role, but it is nothing compared to the importance of userbase.
P.S. You are also incorrect about the Saturn. First, the difficulty of the hardware came almost entirely from the tacked on second CPU, which Sega put no thought into, and had hoped that simply having it would mean double the power. Secondly, theoretically, it was more powerful than the PSX, but it didn't seem to work in reality (even First Party games paled to what was available on the PSX).
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"If the future, if you want Valve games on Playstation hardware, I suggest you start a campaign to convince Sony not to make PS4 architecture out of proprietary hardware, so that developers do not have to make the hard choice of whether to make games on Playstation or not."
Swag, this makes no sense whatsoever. First, 'proprietary' simply means it is exclusively owned by one person (or group). In other words, *all* consoles have proprietary hardware.
Secondly, anyone who purchases the devkit from Sony has the full knowledge of the PS3's hardware at their hands. First Parties are typically more able to pull of better software because they are usually the most familiar with it (because they spent the longest amount of time with it and had created it) and also because they tend to be the wealthiest companies (Nintendo, Sony, and Microsoft here...). However, it should be noted that other developers (Konami and Square, for example) are able to pull off equal or even better graphics than First Parties because they put the effort, cash, and time into it.
Truth is that the difficulty of programming on a particular hardware isn't simply based on how new the technology is, but how complex it is and how similar it is to prior hardware. The Wii is incredibly easy to develop for because it is less complex than the 360/PS3 and probably due to its similarity with the GCN's hardware. On the other hand, the PS3 is the most difficult likely due to the incredible complexity of the Cell chip (and the little similarity between it and the PS2's engine). Sony had this same issue with the PS2 (Emotion Engine). They create complex engines which is supposed to maximize potential power, but end up causing headache due to the complexity.
But of course, as the PS2 clearly shows, ease of development isn't everything. The PS3 is losing developers because the 360 is similarly powerful and has a larger userbase. Obviously, easier development also plays a role, but it is nothing compared to the importance of userbase.
P.S. You are also incorrect about the Saturn. First, the difficulty of the hardware came almost entirely from the tacked on second CPU, which Sega put no thought into, and had hoped that simply having it would mean double the power. Secondly, theoretically, it was more powerful than the PSX, but it didn't seem to work in reality (even First Party games paled to what was available on the PSX).
Posted: Jul 4th 2009 8:30PM (Unverified) said
The boycott rubbed me the wrong way and I defiantly preorderd.
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Posted: Jul 3rd 2009 1:23PM Uncle Jesse said
Of course this will sell big! Anyone that played the original will eat this one up, too. Even if you don't want to.... you will buy it. Oh yes, you will buy it.
I don't really get what they are waiting for though when they say 'people will understand the big L4D picture within a year'. People have already made up petitions and whined all over the place about the sewuel coming so fast. Why not just spit it out so that everyone can jump on board and support it?
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I don't really get what they are waiting for though when they say 'people will understand the big L4D picture within a year'. People have already made up petitions and whined all over the place about the sewuel coming so fast. Why not just spit it out so that everyone can jump on board and support it?
Posted: Jul 3rd 2009 1:36PM (Unverified) said
Seeing as its people on STEAM bitching it doesn't surprise me that pre-orders aren't affected
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Posted: Jul 3rd 2009 1:39PM (Unverified) said
Can't wait to see how all those "LAN support for Starcraft II" protests turn out.
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Posted: Jul 3rd 2009 2:49PM Linkb8s XBL Tenku no Link said
Actually, those protests actually have something behind them to support. SCII's lack of LAN is a terrible injustice that can easily be abused to force a Pay-to-Play Multiplayer system. If ALL multiplayer has to run through Battle.net, what's stopping Activision from charging for the service? Where are the Starcraft fans going to go to for their SCII Multiplayer fix? Nowhere.
The L4D2 protests are just people nit-picking.
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The L4D2 protests are just people nit-picking.
Posted: Jul 3rd 2009 4:31PM (Unverified) said
You people are still making the same mistake as these L4D2 protesters: thinking that a small, yet extremely vocal echo chamber on the internet is going to have a huge impact on the sales of one of the biggest releases of the year. Starcraft II, even moreso than L4D, has an enormous mainstream fanbase that is going to buy the game no matter what some group of internet nerds wants to whine about.
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Posted: Jul 3rd 2009 6:48PM MrKlorox said
I love it when this happens. "Fuck you! You're an idiot for announcing your request/protest!" then in the next sentence "No but this OTHER team of protesters/requesters have it right."
Fucking hypocrites.
Everybody has a legitimate right to voice their dissatisfaction with the way their favorite games are being handled. The real assholes are the ones who tell them they shouldn't make any kind of request/protest at all.
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Fucking hypocrites.
Everybody has a legitimate right to voice their dissatisfaction with the way their favorite games are being handled. The real assholes are the ones who tell them they shouldn't make any kind of request/protest at all.
Posted: Jul 3rd 2009 1:41PM juggalotusmx said
boycott over such a great game? over such a great company? i rather to own both games that the get D/L content that is locked in my soon to be RROD box. plus this is more like half life episodes, what it take to make these ppl just put left 4 dead episode 1
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Posted: Jul 3rd 2009 1:51PM AsherR said
From what I can tell from your comment you are saying it is more like Episodic content for L4D, right? Similar to HL2:Ep 1-3.
The problem is that the episodes are priced at cheaper price point. This will be a full priced game just like L4D when it first came out. That is the problem that a lot of people are having with L4D2.
I'm just annoyed that they can make L4D2 so quickly and I still don't have HL2: Ep 3. Damn you Valve!
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The problem is that the episodes are priced at cheaper price point. This will be a full priced game just like L4D when it first came out. That is the problem that a lot of people are having with L4D2.
I'm just annoyed that they can make L4D2 so quickly and I still don't have HL2: Ep 3. Damn you Valve!
Posted: Jul 3rd 2009 1:44PM Typicalgamer said
i'm sure most people will buy it when this becomes 30 bucks.
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Posted: Jul 3rd 2009 2:09PM Jrinswand said
Yeah, I'm planning on buying it as soon as it is put on one the Weekend Deals. After getting The Orange Box for $10 as a Weekend Deal, I'm only buying things when they go on sale from here on out.
Even if I don't like I game, I'm tempted to buy it when it goes on sale. For example, the other week Empire: Total War, a game/genre which doesn't interest me in the least, went on sale for $25 and I was like, "Oh shit! I must have it!"
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Even if I don't like I game, I'm tempted to buy it when it goes on sale. For example, the other week Empire: Total War, a game/genre which doesn't interest me in the least, went on sale for $25 and I was like, "Oh shit! I must have it!"
Posted: Jul 3rd 2009 6:54PM MrKlorox said
Exactly. The main problem is the game is being sold at full retail price. And since so many bought the first L4D when the exact same thing happened (bought an episode for full price) Valve thinks they can get away with it again. And sadly most consumers will fall for it like the cattle they are.
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Posted: Jul 3rd 2009 1:52PM CaramelZappa said
I don't really have a problem with the L4D2 coming out so soon, but I'm still not buying it until they release Episode 3. Long overdue.
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Posted: Jul 3rd 2009 3:51PM Optimaximal said
Indeed...
Anyway, these pre-orders are more than likely for the 360 crowd, who probably never really expected anything free, given the difficulties Valve are facing getting free and constant updates out for the 360 version of TF2.
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Anyway, these pre-orders are more than likely for the 360 crowd, who probably never really expected anything free, given the difficulties Valve are facing getting free and constant updates out for the 360 version of TF2.
Posted: Jul 3rd 2009 2:09PM Kratos said
lol why is this surprising since when did petitions ever work.
"Hi Valve. Me and my brother are writing to inform you that we will not be purchasing Left 4 Dead 2. Think about that Gabe thats TWO copies, not one but TWO."
Can you imagine the guys at Valve reading those petitions and thinking "OK WTF is this a joke?"
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"Hi Valve. Me and my brother are writing to inform you that we will not be purchasing Left 4 Dead 2. Think about that Gabe thats TWO copies, not one but TWO."
Can you imagine the guys at Valve reading those petitions and thinking "OK WTF is this a joke?"
Posted: Jul 3rd 2009 2:17PM Vegeta has a ps3 said
"For all the talk of petitions and boycotts over Left 4 Dead 2's sooner-than-expected release, the game doesn't seem to be suffering much."
Then you most not know gamers. We tend to bitch and whine alot, but it's not like we actually do anything.
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Then you most not know gamers. We tend to bitch and whine alot, but it's not like we actually do anything.
Posted: Jul 3rd 2009 2:47PM Gemini Ace said
I'm convinced that boycotts and voting with your wallet just don't work.
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Posted: Jul 3rd 2009 9:18PM MarioGreat said
I disagree.
They work, but the issue at hand is getting enough people on board. Internet petitions don't work because they don't attract enough people. How many people visit websites like Kotaku/Joystiq/1Up/Etc? And it doesn't help that these websites don't support boycotts (for obvious reasons).
There is a very small amount of hardcore gamers (I'm guessing probably 5-10 million at most) and they're split between consoles. Furthermore, not all of them agree on the same issue. If there was a way to bring enough of the hardcore crowd together and make them agree to not purchase a game, I'm convinced it would work.
Unfortunately, my belief is exclusive to consoles. I firmly believe that piracy hampers boycotts on the PC (of which L4D is also release on). If a company sees that their game is getting a ton of piracy, the primary assumption is probably going to be that people just don't want to pay, not that they're 'boycotting' (of which piracy doesn't fit the definition very well either).
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They work, but the issue at hand is getting enough people on board. Internet petitions don't work because they don't attract enough people. How many people visit websites like Kotaku/Joystiq/1Up/Etc? And it doesn't help that these websites don't support boycotts (for obvious reasons).
There is a very small amount of hardcore gamers (I'm guessing probably 5-10 million at most) and they're split between consoles. Furthermore, not all of them agree on the same issue. If there was a way to bring enough of the hardcore crowd together and make them agree to not purchase a game, I'm convinced it would work.
Unfortunately, my belief is exclusive to consoles. I firmly believe that piracy hampers boycotts on the PC (of which L4D is also release on). If a company sees that their game is getting a ton of piracy, the primary assumption is probably going to be that people just don't want to pay, not that they're 'boycotting' (of which piracy doesn't fit the definition very well either).
Posted: Jul 3rd 2009 3:18PM kinsella5 said
Why all the hype over this game? I played it for ten minutes and it looked AWFUL. Running at 1080p on a high end plasma, it still looked like outdated original XBOX games in the graphics department. And Zombies....why the obsession? It is the same thing over and over. Shoot zombies as they come towards you. Don't get me wrong I love some of the Valve games, Half-Life 2 goes down as one of the best shooters of all time, but Left 4 Dead is a game better left on the shelf.
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Posted: Jul 3rd 2009 3:47PM (Unverified) said
Oh the gameplay, I've never been obsessed with online versus. L4D changed that. It's amazing to be a zombie....and to kill human ones. Just a well balanced fun fun game. Especially online.
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Posted: Jul 3rd 2009 3:56PM Uncle Jesse said
Seriously, your major complaint is about the graphics? This game runs fast and furious and until you've played it with 3 other friends for more than 10 minutes, don't be so quick to judge. Like Quiggy said, they aren't going for 'best graphics of the year' with this game, they are going for balls out fun! I will say though, it seems like you really don't like zombies. If you don't like zombies, than I guess you won't like this game. Other than that, this game is crazy good fun!
"Comments here!"
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