The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far. One of the co-op segments highlighted in the video combines puzzle-solving and monster-blasting in a rather smartly designed (and terrifying) way. Even worse, the two players will have to switch off during the puzzle as enemies continue to jump in. With so many clever ideas being thrown about, Extraction may have a shot at making us all scream in terror.
Visceral explains the controls of Dead Space Extraction
23
The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far. One of the co-op segments highlighted in the video combines puzzle-solving and monster-blasting in a rather smartly designed (and terrifying) way. Even worse, the two players will have to switch off during the puzzle as enemies continue to jump in. With so many clever ideas being thrown about, Extraction may have a shot at making us all scream in terror.
Reader Comments (23)
Posted: Jul 3rd 2009 7:00PM (Unverified) said
I miss Dead Space Girl, she made all the news articles better. Especially on slow news days...
Reply
Posted: Jul 3rd 2009 5:15PM Cypher FDP said
Dead Space Girl is dead. She's gone. But she's right there haunting Joystiq's subconcious, and there in the Internet's nightmares! She lives on as a part of memes! If you're gonna post, post to the heavens. No matter what's in your way, don't won't stop! Once you've convinced Joystiq to bring her back, it means you've won! Just who the hell do you think she is?
Reply
Posted: Jul 3rd 2009 5:16PM (Unverified) said
I was hoping for her to show up in at least this video, but she didn't
Reply
Posted: Jul 3rd 2009 5:20PM (Unverified) said
I expect to see Dead Space Girl when the game comes out. Mainly cuz they have a reason to post the boxart.
Reply
Posted: Jul 3rd 2009 5:36PM MowDownJoe said
You don't think it'll be scary when the game controls the pace rather than you?
Reply
Posted: Jul 3rd 2009 5:38PM (Unverified) said
I wasn't aware survival horror even exists anymore. Even Condemned 2 wasn't nearly as creepy as the first one was, even though it was a launch title.
Reply
Posted: Jul 3rd 2009 6:10PM Petebot330 said
@tmac: it looks like Silent Hill: Shattered Memories is going to be a kind of old-school survival horror. Apparently, there is no way to fight the enemies. You just have to run. Terrified. I guess the main goal is the mystery of what's going on. Your remote is the flashlight and the static comes through your remote too.
Reply
Posted: Jul 3rd 2009 5:27PM mintyice said
i like how it says they weren't trying to make the controls nonsensical and right after he says that it shows them both waggling the wiimote just to turn on a glowstick that lasts 10-12 seconds. imagine waving your right hand in the air every 10-12 seconds while trying to play this game. Real smart guys.
Reply
Posted: Jul 3rd 2009 5:51PM incubeezer said
I noticed that too. The guy doing it, is he really having that much fun waggling the wii remote? Does it really get you into the game? I'd say no.
Reply
Posted: Jul 3rd 2009 5:54PM Vegeta has a ps3 said
I guess you forgot the part where it mentions that you'll only really need to do that when it's pitch dark.
Reply
Posted: Jul 5th 2009 12:18PM (Unverified) said
I know, this video really gives a disturbing insight into the cluelessness of third-party Wii developers:
"We were excited about the unique controls and what they brought to the gamer".
Cue shot of annoying, tiresome shaking of the controller.
"... what controls felt natural and most fun for the gamer."
Cue shot of annoying, tiresome shaking of the controller.
"We didn't want to get into a situation where we were making the player wave their hands all over the place all the time for nonsensical reasons. We wanted to make sure that when you're actually doing a gesture it resonates with what you're doing in the game."
Cue shot of annoying, tiresome shaking of the controller.
Reply
"We were excited about the unique controls and what they brought to the gamer".
Cue shot of annoying, tiresome shaking of the controller.
"... what controls felt natural and most fun for the gamer."
Cue shot of annoying, tiresome shaking of the controller.
"We didn't want to get into a situation where we were making the player wave their hands all over the place all the time for nonsensical reasons. We wanted to make sure that when you're actually doing a gesture it resonates with what you're doing in the game."
Cue shot of annoying, tiresome shaking of the controller.
Posted: Jul 3rd 2009 8:03PM (Unverified) said
I still hate that word. It's just so...dirty.
Eugh. >_>
I still have a love hate relationship with these damn rail shooters. I hate the fact that they are rail shooters, and I hate the fact that I enjoy them.
Huh. Guess it's a hate hate relationship then. Also don't you find it funny that when it's a regular news report, a handful of people comment. Something controversial, and we get 100plus comments?
P.S. Khan, check me on The Escapist, same name, check the place out it's where I frequent, you might enjoy it there.
Reply
Eugh. >_>
I still have a love hate relationship with these damn rail shooters. I hate the fact that they are rail shooters, and I hate the fact that I enjoy them.
Huh. Guess it's a hate hate relationship then. Also don't you find it funny that when it's a regular news report, a handful of people comment. Something controversial, and we get 100plus comments?
P.S. Khan, check me on The Escapist, same name, check the place out it's where I frequent, you might enjoy it there.
Posted: Jul 3rd 2009 11:07PM (Unverified) said
"Man up sweetheart!".....? Whoa guys, misogyny is pretty scary.
Reply
Posted: Jul 6th 2009 9:11AM (Unverified) said
"The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far."
I must say, I think RE: Darkside Chronicles visuals are already looking even better!
http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevildark_trl_trailer_70109.html
This is certainly some neat competition taking place here. Two power house developers/publishers going toe to toe at the same time in the same genre on the same console attempting earning our hard earned dollars!
Reply
I must say, I think RE: Darkside Chronicles visuals are already looking even better!
http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevildark_trl_trailer_70109.html
This is certainly some neat competition taking place here. Two power house developers/publishers going toe to toe at the same time in the same genre on the same console attempting earning our hard earned dollars!
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 213 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 149 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 105 comments
- EA's Origin has signed up 9.3 million players since launch 103 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 94 comments








