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A game without violence? BioWare thinks it's possible with the right audience


Skimming through the Interweb this morning, we stumbled upon statements made by BioWare's Greg Zeschuk and Ray Muzyka, spelling out their interest in creating games more reliant on story than combat. Well no duh, guys. However, digging deeper, we found that the BioWare docs aren't just talking about the usual marriage of story and gameplay that their studio focuses on, but removing combat nearly entirely from games in the future.

"We talk a certain amount internally about whether you need to have combat as part of the experience ... are there possibilities to actually start separating pieces of the game and actually tailor it to the audience," Zeschuk said to GamesIndustry.biz. "There are different audiences that would maybe just enjoy the story," he continued, hinting at the possibility of future BioWare games without any violent actions whatsoever. Though we're inclined to point to the plethora of adventure games out there, we're more hopeful for a Jade Empire sequel with extra spoonfuls of violence rather than too much reliance on story. We can hope, can't we?

Tags: bioware, development, gamesindustry.biz, greg-zeschuk, jade-empire, mass-effect, ray-muzyka, rpg, story

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