He actually said that out loud. When asked whether LucasArts' classic lineup -- recently unearthed for Steam release -- could wind up on portable platforms such as the iPhone, DS or PSP Go, company CEO Darrell Rodriguez told Joystiq, "On iPhone, you know Apple's policy that we can't talk about a release until it's ready to release. But it would make sense that we would do something like that if we were to go in that direction ... wink wink, nod nod."
Wink wink, nod nod. Thanks to our remarkable journalistic acumen, we can only conclude that he's attempting to convey relevant information by verbally describing physical body language. Other drifts tossed into our cupped hands: Rodriguez has deemed LucasArts' new endeavor to release old, beloved titles a "passion project" -- and it's "just the beginning." He also said that out loud.
As for iPhone ports of point-and-poke classics (or even remakes like The Secret of Monkey Island: Special Edition), well, we think we would quite like that. If you know what we mean.
Reader Comments (52)
Posted: Jul 7th 2009 1:24AM dapoktan said
just started up grim fandanga again.. I just need all these lucas art games on the PSN..
wink wink nod nod nudge nudge punch punch kick kick ...
wink wink nod nod nudge nudge punch punch kick kick ...
Posted: Jul 7th 2009 3:24AM skeevs said
Even if the games were running on an emulator, as long as the game was packaged as it's title and as a game, it should probably be approved by Apple. Apparently, a few games such as the port of SONIC for iPhone actually runs on an emulator.
In the case of the rejected C64 emulator, it was a different story.
In the case of the rejected C64 emulator, it was a different story.
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