If you were planning on using your Compy 386 to tap into the rally-racing action contained within Codemasters' upcoming release, DiRT 2, you're going to have to wait a bit longer than your console-toting brethren. Though the game is leaping onto PS3 and Xbox 360 in September, it's not going to pull into the PC parking lot until December.
The delay can be attributed to the developers' desire to implement the brand new DirectX 11 tool set in order to improve the game's graphical fidelity. Such areas of improvement include the "appearance of water and other surfaces as well as crowd animations," not to mention "depth of field, ambient occlusion and shadows." Also, we hear the game's titular dirt will be 300 percent dirtier. Thanks, technology!
Reader Comments (21)
Posted: Jul 6th 2009 2:19PM StormEagle said
Sucks for the PC folks. But I will be getting this when it releases for 360/PS3 (haven't decided yet). I loved the first one.
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Posted: Jul 6th 2009 3:15PM einhanderkiller said
This is a good thing, I think. If we want DX11 to be adopted by gamers, we need DX11 games, right? There's already more support for DX11 now than there was for DX10 when Vista launched.
http://www.wegame.com/watch/Game_Developers_Discuss_Microsoft_DirectX_11/
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http://www.wegame.com/watch/Game_Developers_Discuss_Microsoft_DirectX_11/
Posted: Jul 6th 2009 2:24PM RKN said
Really, we'll already be seeing games with DX11 by the end of the year?
I hope the shift to it is worth it, Crysis certainly looks better in DX10 than DX9 with the full object motion blur only in DX10.
Lets see if the PC version will have extra graphical effects not in the console versions.
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I hope the shift to it is worth it, Crysis certainly looks better in DX10 than DX9 with the full object motion blur only in DX10.
Lets see if the PC version will have extra graphical effects not in the console versions.
Posted: Jul 6th 2009 2:51PM (Unverified) said
DX11 capable cards, like the unnamed AMD chip, are near enough complete.
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Posted: Jul 6th 2009 3:05PM (Unverified) said
Not entirely. There is usually a new DirectX version with a new OS.
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Posted: Jul 6th 2009 3:09PM (Unverified) said
Is it because the PC is difficult to develop for?
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Posted: Jul 6th 2009 3:40PM (Unverified) said
All this talk about Direct X makes me glad I'm a console cowboy.
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Posted: Jul 7th 2009 11:02AM Haggard said
Think of Direct X as like console generations, except more often, free and optional. If you buy a graphics card that supports DX10, and play a game that supports DX10, you can play it in DX10. But you can still choose to play on DX9 or sometimes even in DX8 if that's all your PC supports. It's like if you could run Xbox 360 games on the original Xbox.
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Posted: Jul 6th 2009 6:58PM 1059 WKYA Radio Mike Lightly said
+1- EXACTLY
either hold off on the console versions (unlikely) or just patch the damn thing shortly after the pc version is done- their customers will be all the more appreciative of that route.
then again, their games are just not fun to me, so i could give a hoot.
or how about just TRYING to have as good an engine as what Bizzare C. put together for PGR4- yummy yumcakes!!
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either hold off on the console versions (unlikely) or just patch the damn thing shortly after the pc version is done- their customers will be all the more appreciative of that route.
then again, their games are just not fun to me, so i could give a hoot.
or how about just TRYING to have as good an engine as what Bizzare C. put together for PGR4- yummy yumcakes!!
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