Review: Call of Juarez: Bound in Blood (single player)

1. Ditch what doesn't work: In Bound in Blood -- a prequel to the original cowboy FPS -- what's most notable is perhaps what hasn't made the journey from the original game. There's no more crummy fisticuffs, no more holstering your irons to do a special move, no using a whip for frustrating platforming and no weapons that fall apart after use.
Developer Techland has, as William Faulkner suggested, killed their little darlings, and the Juarez followup is so much the better for it. If something you treasure was left by the wayside, I apologize. I can, however, assure that it was, in fact, terrible, and you were wrong to like it. Wrong.
2. Take what does work and make it work better: The strong narrative thread of Juarez has returned for BiB and is even more engrossing as you follow brothers Thomas and Ray McCall (the latter, you'll remember, starred in the original game) as they seek out love and fortune during and after the Civil War. It's an expertly written and performed (and surprisingly mature) tale, and one that I won't ruin with any details here.
The basic shooting mechanic has been honed too, with each weapon, from Ray's trademark dual pistols to Thomas' rifle, feeling really authentic. In almost every mission, you'll get to choose whether you'll play as Ray, who tends to rush headfirst into battle, or the slightly stealthier Thomas, who uses his lasso to get the perfect sniping vantage point. Either way, it's a real thrill to see whatever brother you didn't choose backing you up the whole way (and actually contributing!).
As in the last game, there's a lot of variety, with a trench crawl followed up by a sniping segment followed by some horseback riding, etc. But the pacing's much improved, without a lot of Juarez's filler.
3. Add some new things that work: Though the last game also rewarded you with the occasional super-strong attack (called Concentration Moves in the Juarezverse) they've been completely rethought for BiB. Most notable is Thomas' attack, which has him killing anything in range as long as you hold the right trigger and fan the right stick with your palm like it was a pistol hammer. If you want an immersive Western experience it doesn't get much better than that.
Ooh, scratch that, because it actually does get better with the brilliant quickdraw duels. In these one-on-one battles (which place the camera right behind your holster) you'll circle an enemy with the left stick and try to keep him in the center of your screen. Meanwhile, you'll have to keep your wandering right hand close (but not too close) to your gun in anticipation of the bell toll that marks the start of the duel, your cue to close the final inch between hand and holster and blow your foe into next Tuesday. There wasn't a single time I heard that bell that my heart didn't jump into my throat, and, though I've never been in a pistol duel myself, I imagine that's pretty close to the real thing.
... OK, so I'll admit there's a fourth, less recommendable step that BiB takes, which is "invent some new stuff that doesn't work." The lasso climbing mechanic is cruddy, the cover system rarely works exactly how you want it to and I constantly wanted more inventory control (like the ability to sell back the upgraded weapons that I had purchased or swap them between brothers).
But those rough edges never stood in the way of my enjoyment of this gritty, completely entertaining experience, one that I hope serves as a sign post for devs tasked with following up games that they didn't quite nail on the first go-round.
The basic shooting mechanic has been honed too, with each weapon, from Ray's trademark dual pistols to Thomas' rifle, feeling really authentic. In almost every mission, you'll get to choose whether you'll play as Ray, who tends to rush headfirst into battle, or the slightly stealthier Thomas, who uses his lasso to get the perfect sniping vantage point. Either way, it's a real thrill to see whatever brother you didn't choose backing you up the whole way (and actually contributing!).
As in the last game, there's a lot of variety, with a trench crawl followed up by a sniping segment followed by some horseback riding, etc. But the pacing's much improved, without a lot of Juarez's filler.
3. Add some new things that work: Though the last game also rewarded you with the occasional super-strong attack (called Concentration Moves in the Juarezverse) they've been completely rethought for BiB. Most notable is Thomas' attack, which has him killing anything in range as long as you hold the right trigger and fan the right stick with your palm like it was a pistol hammer. If you want an immersive Western experience it doesn't get much better than that.
Ooh, scratch that, because it actually does get better with the brilliant quickdraw duels. In these one-on-one battles (which place the camera right behind your holster) you'll circle an enemy with the left stick and try to keep him in the center of your screen. Meanwhile, you'll have to keep your wandering right hand close (but not too close) to your gun in anticipation of the bell toll that marks the start of the duel, your cue to close the final inch between hand and holster and blow your foe into next Tuesday. There wasn't a single time I heard that bell that my heart didn't jump into my throat, and, though I've never been in a pistol duel myself, I imagine that's pretty close to the real thing.
... OK, so I'll admit there's a fourth, less recommendable step that BiB takes, which is "invent some new stuff that doesn't work." The lasso climbing mechanic is cruddy, the cover system rarely works exactly how you want it to and I constantly wanted more inventory control (like the ability to sell back the upgraded weapons that I had purchased or swap them between brothers).
But those rough edges never stood in the way of my enjoyment of this gritty, completely entertaining experience, one that I hope serves as a sign post for devs tasked with following up games that they didn't quite nail on the first go-round.








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Reader Comments (Page 1 of 2)
Captain Planet @ Jul 6th 2009 3:35PM
You know, you have to hand it to Techland. It's nice to see a developer creating something that isn't a WW2 or sci-fi FPS.
The Baron @ Jul 6th 2009 3:40PM
If this one sells well, expect to see Call of Duty: Civil War and hundreds of shovelware shooters set in the west. Eventually the Wild West will become WW2.. two?
Neuromancer @ Jul 6th 2009 3:42PM
I don't think Baron, Western games have been around for a long time and have always been outnumbered by WW2/sci-fi/modern combat shooters about a million to one...
Jack Tretton @ Jul 6th 2009 3:49PM
"If this one sells well, expect to see Call of Duty: Civil War..."
Personally, I think that would be pretty effing awesome, especially if Infinity Ward was the dev.
"And the South shall come again!"
Storm Eagle::The Blood Edge @ Jul 6th 2009 3:53PM
Jack, that would bring a flame war that likes of which you, nor I, could ever imagine.
Scott @ Jul 6th 2009 3:56PM
"If this one sells well, expect to see Call of Duty: Civil War"
Oh Dear God no. For as much blood was shed during the Civil War, the lack of repeating rifles makes the Civil War era a no go for anything resembling a FPS or even TPS game.
Taking a shot and then taking a couple of minutes to reload the breach of a Civil War era rifle != fun unless they decided to go into a Harry Turtledove alternate universe...
Damian @ Jul 6th 2009 4:01PM
What time periods have not been done for fps games.
Then do those time periods, why not the future future, where there has been a technological peak and then destruction oh no i am describing Fallout 3.
Courtney @ Jul 6th 2009 4:15PM
Imagine if they did special release of Call of Duty: Civil War, where the 360 got just the North campaign and the PS3 got just the South. Now that is a flame war.
Crazy-008 @ Jul 6th 2009 4:30PM
Call of Duty: Caves at War. You throw rocks and dino bones at enemies.
uncle jesse @ Jul 6th 2009 5:18PM
Does that also mean that we'll be seeing Western Hero?
Robert @ Jul 6th 2009 5:18PM
A Civil War era game would be sweet or even a revolutionary war based shooter!! haa hell with it.. they should just make one that kinda follows the storyline of THE PATRIOT! Now that would be badass...
rickjamess04 @ Jul 6th 2009 5:33PM
@ Courtney,
So, I'm guessing that based on your logic the PS3 has to be the south because its black and the 360 has to be the north cause its white?
RuinedSucks @ Jul 6th 2009 6:35PM
And none of you caught the Simpsons Civil War recreationist reference...
Fail, and shame!
Doug @ Jul 6th 2009 7:01PM
I'm still waiting for a decent Vietnam-era shooter. I know the conflict doesn't lend itself to a "winning" situation, but it still might be interesting--even if it was only PART of a larger scenario.
Robert @ Jul 6th 2009 7:16PM
Yeah a Vietnam-era game would be pretty cool... if there was only a way to get this info to developers! lol
The Dark Wayne @ Jul 6th 2009 10:43PM
@scott, actually there were plenty of repeating rifles, well sorta, the History Channel Civil War game did it well. You had the traditional springfield musket, but then stuff like the henry rifle or a lot of the ones on this list http://www.civilwarweapons.net/index.php?page=civil_war_shoulder_arms one of the cooler ones was what basically amounted to a revolver in rifle form, only the cylinder for ammo was more like a clip or magazine
Iroquois @ Jul 7th 2009 3:47PM
Well besides Battlefield Vietnam, Vietcong, and the Shellshock games, the Vietnam war was never really covered in games. Probably since most ofthe games kindah sucked lol. But wasn't the rumor that Treyarch's next CoD6 was gonna be in 'Nam? They might do it well.
And Wayne is right. There were a lot of weapons in the Civil War that would work well for a shooter I think. That and GUN was a great game and it had a lot of weapons to use.
Neuromancer @ Jul 6th 2009 3:39PM
I liked the cover system a lot actually, thought it was better than in any other FPS I've played. If you knew what you were doing, it was a good way to slowly move out of cover and take aim on your enemies, without exposing yourself too much.
Einhanderkiller @ Jul 6th 2009 3:41PM
The cover system worked pretty well, I thought. The leaning felt really natural and when I wanted to get into cover, I almost always did.
Neuromancer @ Jul 6th 2009 3:41PM
By the way I would also mention to any potential buyers you can beat this game in 5 hours, if you don't go out of your way to do sidequests.
The Dark Wayne @ Jul 6th 2009 10:50PM
waaaat!? I was really excited about this game but at that length it's coming from blockbuster not gamestop
Neuromancer @ Jul 7th 2009 12:36AM
It's fun while it lasts but I'm glad I got it from Gamefly. I never tried the multiplayer so that might drag it out a bit.
Shagittarius @ Jul 6th 2009 3:42PM
Except for the first trench mission I've really been enjoying this game. I played the first game and completed it after seeing the trailer for this game. I'm glad to have done so just for the story but I agree it had major issues. The biggest of which was the pacing and locations. One of the greatest things about westerns is the city shootout. The original had very few scenes take place in town, mostly out in the pastures and on farms instead. So far the sequel serves up more interesting locations and as Justin said the pacing seems much better.
The 1st mission, the trench mission, was boring as crap though. Once you get past that though it gets much better.
Longhorn of Myon [PSN: MariusElijah] @ Jul 6th 2009 3:44PM
Never heard of it
Masterofallz @ Jul 7th 2009 2:02AM
/Downvote
Shadsy @ Jul 6th 2009 3:45PM
Fantastic. I've been getting really into Westerns this summer, so this is great.
Storm Eagle::The Blood Edge @ Jul 6th 2009 3:52PM
Is that politically correct? Calling them "Westerns"? Maybe they should be called "Old Westerns" or "Clint Eaststerns"?
J.Goodwin @ Jul 6th 2009 3:57PM
Considering that most of the best westerns were directed by Italians (thus "Spaghetti Western")...and Clint Eastwood wasn't in them (until the genre revival which was all too brief)...
endo23 @ Jul 6th 2009 5:35PM
"Spaghetti Westerns" are a subgenre, though. The majority of successful Westerns, both financially and critically, were directed by Americans and Brits.
Preston @ Jul 6th 2009 3:54PM
So how come there's no demo up on XBL? This looks fun, but I'm not touching it without at least a demo. :|
J.Goodwin @ Jul 6th 2009 3:55PM
What? No weapon swap? Next you'll be telling me there's no fist bump button.
Neuromancer @ Jul 6th 2009 4:00PM
No but you can get Thomas to say "Ladies lift your shirts" while doing an air guitar with his rifle.
J.Goodwin @ Jul 6th 2009 4:02PM
Excellent. I really do want that fist bump button though.
Storm Eagle::The Blood Edge @ Jul 6th 2009 4:20PM
I think your avatar's getting enough fist bumpin' for everyone.
inkerjay @ Jul 6th 2009 4:02PM
review the multiplayer! If you buy this game it should be for the multiplayer because you can beat the single mode in a rent.
Pimliconite @ Jul 6th 2009 4:04PM
"a prequel to the original cowboy FPS"
Outlaws?
Storm Eagle::The Blood Edge @ Jul 6th 2009 4:20PM
No, Lethal Enforcers.
Duke @ Jul 6th 2009 4:05PM
I might give it a try, but I really really hated the first game a lot.
sorensilk @ Jul 6th 2009 4:10PM
I've been on the fence about this one. But I trust the judgment of Mr. McElroy (Justin NOT Griffen) I will now buy it.
buzgok @ Jul 6th 2009 4:24PM
I am enjoying the hell out of the single player and if you play it on expert it will take more than 5 hours. The MP is fun as hell also ... but they need to release some server tools so we can have dedicated servers. One step away from excellence ....
PSN: John-Paul-Jones @ Jul 6th 2009 4:17PM
shit, just traversing through the sunny plains of the american old west with my horse just seals the deal for me already. an instant buy, ASAP
whylekat @ Jul 7th 2009 12:36AM
Wait for Red Dead Redemption. Not an FPS but the horses look a thousand times prettier.
waves @ Jul 6th 2009 4:19PM
I liked a lot of the things that 'didn't work' about the first one. But only taken together as a group. If one wasn't that fun you knew that when you got through it you'd be on to something different soon. I don't think they could recreate that enjoyment this far into the console cycle. I'm glad they pared it down and started focusing more on solid gameplay, because they're still the only next-gen western game in town.
For now...
Einhanderkiller @ Jul 6th 2009 4:40PM
"...they're still the only next-gen western game in town."
Only if you leave out Fistful of Frags.
waves @ Jul 6th 2009 4:58PM
I did.
Russ @ Jul 6th 2009 4:54PM
I can't wait to try this game out. I wish it had co-op mode being as the game does follow two brothers around.
Doug @ Jul 6th 2009 5:09PM
I've been playing the game online and off the last couple of days and I have to say I'm really enjoying it. They really captured the Western "feel" very well. It's definitely worth a look and, as many have said, a great change of pace from the flood of similar games out there.
baby sea tuna @ Jul 6th 2009 4:34PM
I was really close to buying this at Target yesterday, but Riddick was $30 so I picked that up instead. I'll probably do the same to this one when it hits $30 as well.
Billop @ Jul 6th 2009 4:44PM
Good Choice. Riddick is a very, very long game (since its actually 2 games in 1), but the online is dead. COJ is a very fun game but is very short.
t_m @ Jul 8th 2009 10:37AM
but riddick's main flaw is that it has an extra 50% of filler tagged on the end. If it had been 50% of the length it would have been twice as good.
as they say, size isn't everything...