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Reader Comments (126)

Posted: Jul 6th 2009 1:21PM RKN said

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Now if only the PC could emulate the 360 and PS3. Pretty much technically impossible but still..... Sigh........ : )
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Posted: Jul 6th 2009 1:55PM (Unverified) said

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Especially so given the power of cell, bringing you technical and graphical powerhouses as little big planet. The cell is SO powerful that it seems to leak power onto the PSP. The two versions of little big planet are indistinguishable to the naked eye. Cell enabled microscopes would need to be invented to tell the differences.
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Posted: Jul 6th 2009 1:56PM (Unverified) said

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@RonEbear

-1
As Whole.
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Posted: Jul 6th 2009 2:06PM RKN said

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I dunno why my comment was downvoted though roneBears was funny. : )
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Posted: Jul 6th 2009 2:09PM Istari Spartan said

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chin, i upvoted you 'k?
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Posted: Jul 6th 2009 5:28PM vmenge said

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Why was Chin-Pah downvoted?
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Posted: Jul 6th 2009 6:39PM TomCo said

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There is cell emulator, I use it for development if I cant be bothered to log into the cell blade server I usually use. Slow as hell though.
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Posted: Jul 6th 2009 6:45PM KeenCommander said

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The same reason everyone else gets downvoted...making comments that are not blindly negative toward emulation!
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Posted: Jul 6th 2009 9:32PM (Unverified) said

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It's just as much technically possible to emulate the 360 and PS3, they just have newer, more complex architectures and more powerful hardware. Like Saturn, there might be problems that keep people from ever doing it, but any computer can be emulated.
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Posted: Jul 7th 2009 12:59AM (Unverified) said

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"Now if only the PC could emulate the 360 and PS3. Pretty much technically impossible but still..... Sigh........ : ) "

The 360 is a compy in a box, and the overwhelming majority of its games are also on the PC... >>
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Posted: Jul 8th 2009 11:01PM Giroro said

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Then where is the Emulationz, chibi?
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Posted: Jul 17th 2009 12:57PM (Unverified) said

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@Chibi - Well, yeah, except it's a tri-core PPC architecture instead of a dual/quad core x86 architecture. It's going to be a loooooong time before it's going to be emulated really well.
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Posted: Jul 6th 2009 1:21PM PersonOfSorts said

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Want
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Posted: Jul 6th 2009 1:22PM Typicalgamer said

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genius.
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Posted: Jul 6th 2009 1:23PM mrhumble1 said

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Wow, that looks nice.
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Posted: Jul 7th 2009 9:30AM Ashitaka said

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"Wow, that looks nice." gets upvoted but simply "nice" gets downvoted. Wth?
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Posted: Jul 6th 2009 1:25PM Istari Spartan said

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Nice
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Posted: Jul 6th 2009 1:27PM (Unverified) said

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Coming soon to a Wii console near you. It`s the Wii definition +. A USB device which acts as a video co-processor to deliver true(ish) high definition.


720p Maximum resolution
Wii and Wii definition + sold seperately.
Not compatible with Wii motion +
Requires Wii Motion ++ for high definition tracking.
Balance board + comming soon.
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Posted: Jul 6th 2009 1:30PM (Unverified) said

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Where can I preorder this?
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Posted: Jul 6th 2009 1:31PM (Unverified) said

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Simply send all of your banking information including pass codes to ronEbear@joystiqreplies.com
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Posted: Jul 6th 2009 1:39PM (Unverified) said

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Well, it doesn't sound legit but this is the internet! What could possibly go wrong?
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Posted: Jul 6th 2009 1:42PM DangerMouse001 said

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RAM Cart 2.0!!!!
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Posted: Jul 9th 2009 5:49PM Triscuit said

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Holy crap, I was just thinking earlier today that Nintendo could solve all their problems with a system update. The first thing that comes in this update? The ability to use a USB HD or SSD as system memory. The second thing? Figure out how to use a second processor that would run off of USB.
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Posted: Jul 6th 2009 1:27PM Zertoss said

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The textures could use some sprucing up for HD, but other than that little nitpick, this look great.
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Posted: Jul 6th 2009 4:25PM bm111 said

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Here's another nitpick: due to it running on an emulator it's missing half of the visual effects, such as the backlighting around planets, or whatever it was that made the atmosphere of that first planet with the bunnies not look like some unshaded flat polygon. It looks like shit.

OH BUT AT LEAST IT'S HD HUH GUYS
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Posted: Jul 6th 2009 10:24PM Nolan North said

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Agreed, this doesn't look as good as the actual game played in 480p. Some things look alright, but it's missing a lot of textures (see the sphere shaped plants?) and lighting effects. Not to mention framerate drops which the real game does NOT have. Also, I can't see anything that really looks better, except maybe the meteors that were falling looking a bit easier to make out the textures.
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Posted: Jul 6th 2009 1:27PM StormEagle said

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Definitely makes you wonder "What If?" It looks gorgeous.
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Posted: Jul 6th 2009 2:18PM D dogg said

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I'll tell you what it looks like... it looks like the screenshots released to consumers by Nintendo.

This is why I don't trust SCREENSHOTS!
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Posted: Jul 7th 2009 6:45PM (Unverified) said

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no, it looks awful.look at all the details lost .disgusting
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Posted: Jul 6th 2009 1:28PM Uncle Jesse said

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Looks nice, but like the article mentioned, Mario Galaxy wasn't exactly a bad looking game. I'd like to see them try out some games that makes it a more significant and obvious upgrade. Still though, looks sharp.

It clearly isn't a big step to run HD visuals for the Wii. I'm sure Nintendo could have done this from the start with very little extra effort.
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Posted: Jul 6th 2009 1:45PM Mr Khan said

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On paper, it is capable of it, given the fact that even the Xbox had it for a few games, and even the PS2 had it for one game.

The question is if it can actually be done, something that no-one has attempted, though rumor was that Factor 5 was working on something like that, at least as a tech demo
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Posted: Jul 6th 2009 2:31PM (Unverified) said

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Let`s not forget that the ps2 was able to render Gran Turismo 4 @ 1080i with , so.......
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Posted: Jul 6th 2009 2:49PM Mike Sylvester said

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The Xbox had a 64MB pool of unified RAM for graphics and game data. The PS2 had 4MB EDRAM on the GPU and could do field rendering for smaller frame buffers (that's one part of the GT4 1080i puzzle). The GC/Wii has 2MB EDRAM available for frame buffers (and 1MB for texture caching). The architecture is designed to render 480p at maximum, so in practical usage, there's no way around it. Most games, including Super Mario Galaxy are actually rendered at less than 480p.
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Posted: Jul 6th 2009 5:08PM Da Largest said

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Any of you tools feel like explaining to me why the hell Khan got voted down?
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Posted: Jul 6th 2009 6:29PM Railgun said

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@Fun DMC
Maybe because Khan was incorrect in assuming that because the Xbox could do HD that the Wii should be able to as well? See Mike's reply above for detailed information.
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Posted: Jul 6th 2009 1:32PM phinn said

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Looks great in higher res. But why is this person reviewing a game played on Dolphin that's retarded. Clearly the frame rate and missing textures means Dolphin isn't complete yet on the Wii, why does this guy think anyone cares what his opinion is of how well the Dolphin emulator team is doing when it's ready they will say so. I give this review a 0.5 out of 5
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Posted: Jul 6th 2009 2:00PM Ghen said

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Check out the SSBB video before you pass judgement. That game looks spectacular on the emulator.
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Posted: Jul 6th 2009 2:04PM Da Largest said

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There's no problem with Dolphin other than a few graphical hitches here and there. The slow framerate you saw was due to FRAPS limiting the framerate to 30FPS.

way to go.
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Posted: Jul 6th 2009 2:07PM Jeff Kibuule said

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FRAPS caps max FPS at 30, but the game was running at 60.
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Posted: Jul 6th 2009 2:10PM Da Largest said

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meaning that the game was slowed down considerably in the video, but only due to the video recording software.
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Posted: Jul 6th 2009 2:40PM Mike Sylvester said

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I've captured 60fps video on FRAPS. It's extremely demanding on the CPU and takes a lot of hard drive space (especially in HD), but it's a selectable option.
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Posted: Jul 6th 2009 5:24PM bm111 said

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I think the "review" was merely a review of the game's performance on the emulator, not the game itself. A way for people to easily see which games run best on it.
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Posted: Jul 6th 2009 1:33PM jhowlett said

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looks nice
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Posted: Jul 6th 2009 1:33PM Dark Archon PSN Archonik XBL Dar said

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Wait... Isn't Dolphin a Gamecube emulator? At least it was back in the day. Oh well, the Wii is a couple Gamecubes duct-taped together anyway...
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Posted: Jul 6th 2009 1:38PM Mr Khan said

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They are architecturally identical, after all, so the ability to emulate one automatically includes the ability to emulate the other, sans the somewhat extra power needed.
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Posted: Jul 6th 2009 1:41PM (Unverified) said

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It was but obviously Wii is close enough to GC hardware wise that it wasn't too hard to update it to run Wii games too.
Wonder if the emulator includes GlovePIE for the wiimote?
(p.s if any of you have a wiimote, a PC n a bluetooth dongle then try out GlovePIE, a novel way to control your PC)
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Posted: Jul 6th 2009 1:34PM (Unverified) said

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Wish this was on the system. Another reason why I'm hesitant buying a wii is because I don't want the jaggies to gouge my eyes out on my HDTV. But since that would require nintendo to put effort, looks like I'll just have to suck it up and get one. Hopefully the price drops to $200 at least by christmas.
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Posted: Jul 6th 2009 1:47PM (Unverified) said

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If you have a decent upconverting receiver (I use an Onkyo), then the Wii actually looks pretty good on an HDTV (even on a 50"). It's still not as nice as a PS3/Xbox, but at least there are no annoying jaggies.
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Posted: Jul 6th 2009 2:57PM (Unverified) said

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tmac dont bother honestly.. wait till the next gen whatever they call it, I reckon the next gen nintendo could be really impressive, if they bother..
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Posted: Jul 6th 2009 4:14PM (Unverified) said

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"putting effort" = running your companies (or game divisions) profits into the ground?
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