Hands-on: Might and Magic: Clash of Heroes

The most pleasant surprise -- and quite possibly our most favorite game -- from Ubisoft's "UbiNintendo" event was for Nintendo DS. Might and Magic: Clash of Heroes is a fresh new direction for the classic RPG franchise, and, from what we played, it's a good direction to be heading in on the handheld.
Clash of Heroes is being developed by Capybara Games of Critter Crunch semi-fame, so we weren't surprised by its combat's similarity to a puzzle game -- specifically Critter Crunch. Sure, it's a different approach for the genre, but, combined with a very JRPG art style, lush visuals and an actual story, it just ... works.
Clash of Heroes is being developed by Capybara Games of Critter Crunch semi-fame, so we weren't surprised by its combat's similarity to a puzzle game -- specifically Critter Crunch. Sure, it's a different approach for the genre, but, combined with a very JRPG art style, lush visuals and an actual story, it just ... works.
Seeing as it's a "clash of heroes," the main push of the game is battles between the player character's army and those of the various evil bad guys they encounter. We were just starting out during our demo, so there were maybe only a dozen units spread across both screens. However, we were told that, later in the game, the screens would be filled, with battles lasting up to 30 minutes. (Shame we were also told there's no quick-save feature.)
We were told that, later in the game, the screens would be filled, with battles lasting up to 30 minutes. |
It works like this: the player's army is on the bottom screen; the enemy's is on the top. Both "heroes" have a life/HP bar. Combat consists of sending attack waves towards the top screen, while defending against the waves coming from "above." Attacks are set up by matching three of the same unit (each of which has unique attack/defense stats) vertically. Defense is handled by building "walls" of the same unit at least three wide, which have different characteristics (regeneration, sturdiness) depending on the unit type.
Since the units are spread out randomly, it's necessary to use the stylus to "drag" certain ones down, move them left or right, and "flick" them up into another row in order to get to the one that's needed for a chain. Doing this within a set amount of moves per turn is the real challenge. Thankfully, units can also be deleted from the board if they're in the way of a three-unit chain, freeing up a turn. Players will also build up a stock of reinforcements that can be called in to replenish the stock on units on-screen.
The gameplay is unique in the genre, and the feeling of setting up a particularly good wave of attacks is great. The finished game will support local head-to-head battles, which we can only imagine will be a total blast.






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Reader Comments (Page 1 of 1)
Girugamuk (Moptimus Slimed) @ Jul 7th 2009 9:42PM
I wonder if the Might and Magic franchise still has merit, especially now that Ubisoft bought it. Maybe they should've just called it Clash of Heroes
Azrael4h @ Jul 8th 2009 10:06PM
It hasn't had much left in the name since 7; 3D0 first beat the franchise to death, and now Ubisoft is raping the corpse, infecting it with DRM diseases. This is just a vague hope that fans of the franchise will pick this up on off chance that it'll be good. Much like 8, 9, HOMM4, 5, and the spin offs that 3D0 and later Ubisoft pushed out under the name.
Better than Ultima's fate though, gobbled up by EA, stripped of everything that made it special, and then given an incredibly poorly written engine.
Thankfully no one has stolen the corpse of Wizardry here, and started raping it in such a fashion. Though I probably shouldn't say anything. Now it'll probably happen.
Damn Japan for getting good RPGs like the unending stream of classically styled Wizardries. At least, damn them for not sending them here. We just get a scarce few like Dark Spire.
Tim @ Jul 7th 2009 10:48PM
Hey, Ubisoft, I have a handful of wishlists:
--DS Wi-Fi compatibility (so that I have another game that I can have a Friend Code on)
--pre-order bonus that does not involve in-game boosts/extras or a & US$19.99 MSRP
xera077 @ Jul 7th 2009 11:41PM
Honestly Heroes V was the best since Heroes III because unlike Heroes IV where it changed everything including the factions and which the Black Dragon went to went to like the Forest in Heroes IV. WTF?
Might and Might series is a good Real Time Strategy RPG.
The problem with the series and even the games that the scenarios that you play take longer than the campaign missions.
This looks like to be a revival of the series.
Nightwish @ Jul 8th 2009 10:04AM
It's a TBS, but yeah, it's great and I should play it more.
DVersion @ Jul 8th 2009 12:56AM
So from what I hear, dudes what are making this game came to Ubisoft with this idea for a game and Ubisoft said "Hey, we have this might and magic franchise, use that."
Olicon @ Jul 8th 2009 5:35PM
That's quite reminiscent of Puzzle Fighter games. I sucked horribly at that. But it was such a joy to watch when someone who's good at it plays.