Hands-on: Rabbids Go Home
Since their introduction in the minigame compilation, Rayman: Raving Rabbids, the title characters of Ubisoft's latest Rayman spin-off (a platformer!) have been among the least psychologically stable game characters ever. This is reflected in nearly every nuance of Rabbids Go Home, from the sadistic "inside the Wiimote" bonus mode to the piloting of a stolen jet engine through an airport terminal.
That first bit we mentioned is a detailed interior of a Wii Remote, which reacted to every twist and button press of the real one in our hands during a recent demo of the game. Inside the Wiimote: a Rabbid, subject to all manner of mishandling as we slammed it this way and that before inflating one of its eyes, deflating one of its ears, sticking a squid on its head and diving into the game proper.
That first bit we mentioned is a detailed interior of a Wii Remote, which reacted to every twist and button press of the real one in our hands during a recent demo of the game. Inside the Wiimote: a Rabbid, subject to all manner of mishandling as we slammed it this way and that before inflating one of its eyes, deflating one of its ears, sticking a squid on its head and diving into the game proper.
Gallery: Rabbids Go Home (Wii)
The first level we played got us accustomed to the game's own distinct kind of strange. The overall goal for the Rabbids is to build a tower of junk to the moon, which they believe is their home. Players control a pair of Rabbids pushing a shopping cart at breakneck speeds through everyday locations -- libraries, supermarkets, office buildings -- gathering up everything in their path and flushing it down a toilet before heading onto the next level.
Anyway, in this level, we had to scoop up all manner of miscellany as we raced a truck carrying a cow to the end of the level. We needed the cow for whatever reason. The level took us through a residential area, past people's homes and racing Jetski-style along a waterway complete with jumps. A timer kicked in once we'd nabbed the cow and we had to hightail it to the finish ... toilet. Running into objects cost us a heart every time we did it, and we were only given three. Some areas of the "run" -- such as sand -- slowed us down, while others moved unpredictably. Thankfully, the shopping cart handled like a dream, and pressing A made it go fast.
Not as fast as it did in the next level, though. No, for this one the cart was affixed to a jet engine we'd separated from a taxiing airplane by making a hammering motion with the Wiimote. Before we knew it, we were hurtling through an airport terminal, sucking up everything -- and everyone -- in our path before some anti-Rabbid forces arrived and set up deadly obstacles. These made the mad race through the baggage chutes a little trickier, but again, the control was dreamy.
What we played was very fun -- it looks and feels like it could be a lot of fun, and it's definitely not your run-of-the-mill platformer. We're just eager to see what variations on the core concept (and locations for the madness to unfold in) get cooked up for the finished game.
Anyway, in this level, we had to scoop up all manner of miscellany as we raced a truck carrying a cow to the end of the level. We needed the cow for whatever reason. The level took us through a residential area, past people's homes and racing Jetski-style along a waterway complete with jumps. A timer kicked in once we'd nabbed the cow and we had to hightail it to the finish ... toilet. Running into objects cost us a heart every time we did it, and we were only given three. Some areas of the "run" -- such as sand -- slowed us down, while others moved unpredictably. Thankfully, the shopping cart handled like a dream, and pressing A made it go fast.
Not as fast as it did in the next level, though. No, for this one the cart was affixed to a jet engine we'd separated from a taxiing airplane by making a hammering motion with the Wiimote. Before we knew it, we were hurtling through an airport terminal, sucking up everything -- and everyone -- in our path before some anti-Rabbid forces arrived and set up deadly obstacles. These made the mad race through the baggage chutes a little trickier, but again, the control was dreamy.
What we played was very fun -- it looks and feels like it could be a lot of fun, and it's definitely not your run-of-the-mill platformer. We're just eager to see what variations on the core concept (and locations for the madness to unfold in) get cooked up for the finished game.








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Reader Comments (Page 1 of 1)
captainprotonx @ Jul 7th 2009 1:39PM
I really miss Rayman.
Cody @ Jul 7th 2009 2:30PM
Rayman 2 for N64 BEST RAYMAN EVER!
Rayman 3 for Gamecube wasn't bad either.
Onomah @ Jul 7th 2009 5:01PM
The gamecube rayman had this awesome multiplayer. It required a GBA and a link cable for the other player but it was totally worth it. It was like a cross between tetris and a racing game, the GBA player had a screen full of falling, tetris like blocks. The blocks were there to form a path for the player on the Gamecube to reach the end of the level with.
Probably the best utilization of the GBA support for the gamecube outside of crystal chronicles and fourswords.
WhatIsThatThing @ Jul 7th 2009 7:36PM
I feel like I should mention another use for the GBA-GC/Wii link cable here for completeness:
Pac-Man Vs. It's dirt cheap on eBay and it's pretty fun with 4 people.
Saria the Cat @ Jul 7th 2009 1:39PM
Are the Rabbid games pretty fun overall? I've never picked them up since they seemed extremely casual-oriented, and I'm not usually a mini-game person.
captainprotonx @ Jul 7th 2009 1:43PM
The first game should be sub-$20. Hell, maybe sub-$15 now. You could always just rent it too if you don't want rabbids infesting in your Wii.
But it's fun. It feeds the Wii-war machine.
Shagittarius @ Jul 7th 2009 1:51PM
The first one is all mini-games. I thought it sucked bad.
mr nimblewick @ Jul 7th 2009 1:54PM
I wouldn't spend $15 on that first game. It's amusing, but you'll eventually find a minigame with such bad controls it ruins the whole thing.
Girugamuk (Moptimus Slimed) @ Jul 7th 2009 1:57PM
they're basically WarioWare on drugs
okay, WarioWare on more drugs than usual
Markez @ Jul 7th 2009 2:07PM
Gal and I played the 1st one and had a lot of fun with it, just traded off the controller through each mini-game until we beat it. Some of the controls are indeed kinda borked, but we enjoyed it. It has a lot of charm and humor, so that makes up for it in some small way. Definitely wouldn't recommend if you'd play through it 1P only. Haven't played any of the others...
Manly Mcbeefington (Mr. ESC) @ Jul 7th 2009 11:45PM
The first one was a lot of fun and it was released when the concept was fresh and then they pushed their luck with the wii games.They are probabvly as good as the first one but is just that we all wanted a platform game and.
Lijik @ Jul 9th 2009 6:05PM
The first one is pretty good, but holy hell do some of the controls just not stack up at all these days. I have no idea how I beat the warthog races the first time around. The third is also decent, but also has a few minis that suffer from pretty bad controls (not really unplayable, but you need to be really specific for the ones that require you to "Draw" symbols on the screen)
The second one is okay with multiple people, but since its built specifically for multiplayer so the SP experience is just score mode. I wouldn't particularly bother with it unless you're specifically looking for an MP game.
RedRose @ Jul 7th 2009 1:45PM
this will be the first Rabbids game i get. Never really like ray-man that because at the time i was still playing super mario world and ray-man never stacked up. This Rabbids: Go Home though does sound to be a lot of fun =]
ilovethewaggle @ Jul 7th 2009 1:47PM
This game looks freakin awesome.
Girugamuk (Moptimus Slimed) @ Jul 7th 2009 1:49PM
finally, the Rabbids get a "true gamers game" to flex their appeal with
mr nimblewick @ Jul 7th 2009 1:53PM
That description makes it sound like the bike level in Battletoads. I hope it's not that difficult.
Onomah @ Jul 7th 2009 4:56PM
No, games tend to be physically possible to complete nowadays without the aid of being an undercover cyborg from the future.
Storm Eagle::The Blood Edge @ Jul 7th 2009 1:56PM
This game needs a battle mode like no tomorrow. 4 players in one big arena racing around and slamming into eachother at breakneck speeds to collect as much junk as possible within a time limit.
I call that instant fun.
Mr Khan @ Jul 7th 2009 1:58PM
Basically spinning the rabbids off into their own world completely?
Good. Now we get some crazy, non-mini-game rabbid fun, and perhaps Rayman can go back to actually doing something
j0e @ Jul 7th 2009 2:09PM
The one on the bottom right definitely looks like Sarah Palin.
j.howlett @ Jul 7th 2009 2:22PM
i was just thinking that
[tre] @ Jul 7th 2009 2:14PM
No Rayman. Finally.
Anyways, if they make it so that your Miis are the humans being terrorized in this that would be a sick, yet delightful sight.
Dani @ Jul 7th 2009 2:52PM
YAY!!!
I LOVE rabbids. They are so random, funnny and cute.
This is so very exiting
Diskoboy7 @ Jul 7th 2009 4:56PM
For the love of God, and all that is holy - PLEASE bring back the old plaforming Rayman games!