Since their introduction in the minigame compilation, Rayman: Raving Rabbids, the title characters of Ubisoft's latest Rayman spin-off (a platformer!) have been among the least psychologically stable game characters ever. This is reflected in nearly every nuance of Rabbids Go Home, from the sadistic "inside the Wiimote" bonus mode to the piloting of a stolen jet engine through an airport terminal.
That first bit we mentioned is a detailed interior of a Wii Remote, which reacted to every twist and button press of the real one in our hands during a recent demo of the game. Inside the Wiimote: a Rabbid, subject to all manner of mishandling as we slammed it this way and that before inflating one of its eyes, deflating one of its ears, sticking a squid on its head and diving into the game proper.
The first level we played got us accustomed to the game's own distinct kind of strange. The overall goal for the Rabbids is to build a tower of junk to the moon, which they believe is their home. Players control a pair of Rabbids pushing a shopping cart at breakneck speeds through everyday locations -- libraries, supermarkets, office buildings -- gathering up everything in their path and flushing it down a toilet before heading onto the next level.
Anyway, in this level, we had to scoop up all manner of miscellany as we raced a truck carrying a cow to the end of the level. We needed the cow for whatever reason. The level took us through a residential area, past people's homes and racing Jetski-style along a waterway complete with jumps. A timer kicked in once we'd nabbed the cow and we had to hightail it to the finish ... toilet. Running into objects cost us a heart every time we did it, and we were only given three. Some areas of the "run" -- such as sand -- slowed us down, while others moved unpredictably. Thankfully, the shopping cart handled like a dream, and pressing A made it go fast.
Not as fast as it did in the next level, though. No, for this one the cart was affixed to a jet engine we'd separated from a taxiing airplane by making a hammering motion with the Wiimote. Before we knew it, we were hurtling through an airport terminal, sucking up everything -- and everyone -- in our path before some anti-Rabbid forces arrived and set up deadly obstacles. These made the mad race through the baggage chutes a little trickier, but again, the control was dreamy.
What we played was very fun -- it looks and feels like it could be a lot of fun, and it's definitely not your run-of-the-mill platformer. We're just eager to see what variations on the core concept (and locations for the madness to unfold in) get cooked up for the finished game.
Reader Comments (23)
Posted: Jul 7th 2009 2:30PM (Unverified) said
Rayman 2 for N64 BEST RAYMAN EVER!
Rayman 3 for Gamecube wasn't bad either.
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Rayman 3 for Gamecube wasn't bad either.
Posted: Jul 7th 2009 5:01PM Onomah said
The gamecube rayman had this awesome multiplayer. It required a GBA and a link cable for the other player but it was totally worth it. It was like a cross between tetris and a racing game, the GBA player had a screen full of falling, tetris like blocks. The blocks were there to form a path for the player on the Gamecube to reach the end of the level with.
Probably the best utilization of the GBA support for the gamecube outside of crystal chronicles and fourswords.
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Probably the best utilization of the GBA support for the gamecube outside of crystal chronicles and fourswords.
Posted: Jul 7th 2009 7:36PM WhatIsThatThing said
I feel like I should mention another use for the GBA-GC/Wii link cable here for completeness:
Pac-Man Vs. It's dirt cheap on eBay and it's pretty fun with 4 people.
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Pac-Man Vs. It's dirt cheap on eBay and it's pretty fun with 4 people.
Posted: Jul 7th 2009 1:39PM Saria the Cat said
Are the Rabbid games pretty fun overall? I've never picked them up since they seemed extremely casual-oriented, and I'm not usually a mini-game person.
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Posted: Jul 7th 2009 1:43PM CaptainProtonX said
The first game should be sub-$20. Hell, maybe sub-$15 now. You could always just rent it too if you don't want rabbids infesting in your Wii.
But it's fun. It feeds the Wii-war machine.
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But it's fun. It feeds the Wii-war machine.
Posted: Jul 7th 2009 1:51PM Shagittarius said
The first one is all mini-games. I thought it sucked bad.
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Posted: Jul 7th 2009 1:54PM mr nimblewick said
I wouldn't spend $15 on that first game. It's amusing, but you'll eventually find a minigame with such bad controls it ruins the whole thing.
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Posted: Jul 7th 2009 1:57PM (Unverified) said
they're basically WarioWare on drugs
okay, WarioWare on more drugs than usual
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okay, WarioWare on more drugs than usual
Posted: Jul 7th 2009 2:07PM MarkezJM said
Gal and I played the 1st one and had a lot of fun with it, just traded off the controller through each mini-game until we beat it. Some of the controls are indeed kinda borked, but we enjoyed it. It has a lot of charm and humor, so that makes up for it in some small way. Definitely wouldn't recommend if you'd play through it 1P only. Haven't played any of the others...
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Posted: Jul 9th 2009 6:05PM Lijik said
The first one is pretty good, but holy hell do some of the controls just not stack up at all these days. I have no idea how I beat the warthog races the first time around. The third is also decent, but also has a few minis that suffer from pretty bad controls (not really unplayable, but you need to be really specific for the ones that require you to "Draw" symbols on the screen)
The second one is okay with multiple people, but since its built specifically for multiplayer so the SP experience is just score mode. I wouldn't particularly bother with it unless you're specifically looking for an MP game.
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The second one is okay with multiple people, but since its built specifically for multiplayer so the SP experience is just score mode. I wouldn't particularly bother with it unless you're specifically looking for an MP game.
Posted: Jul 7th 2009 1:49PM (Unverified) said
finally, the Rabbids get a "true gamers game" to flex their appeal with
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Posted: Jul 7th 2009 1:53PM mr nimblewick said
That description makes it sound like the bike level in Battletoads. I hope it's not that difficult.
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Posted: Jul 7th 2009 1:56PM StormEagle said
This game needs a battle mode like no tomorrow. 4 players in one big arena racing around and slamming into eachother at breakneck speeds to collect as much junk as possible within a time limit.
I call that instant fun.
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I call that instant fun.
Posted: Jul 7th 2009 2:52PM (Unverified) said
YAY!!!
I LOVE rabbids. They are so random, funnny and cute.
This is so very exiting
Reply
I LOVE rabbids. They are so random, funnny and cute.
This is so very exiting
Posted: Jul 7th 2009 4:56PM (Unverified) said
For the love of God, and all that is holy - PLEASE bring back the old plaforming Rayman games!
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