| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (29)

Posted: Jul 7th 2009 4:52PM (Unverified) said

  • 2 hearts
  • Report
Is that April wearing a thong in the first pic?
Reply

Posted: Jul 7th 2009 5:01PM MarkezJM said

  • 2 hearts
  • Report
If that's a thong in the 1st pic, then she's topless in the 2nd. Turtle power?
Reply

Posted: Jul 7th 2009 10:15PM mocax said

  • 2 hearts
  • Report
it's just a wedgie....
Reply

Posted: Jul 7th 2009 4:52PM (Unverified) said

  • 3 hearts
  • Report
"but the complexity of the controls (and, with it, the number of moves and weapon pick-ups) has been dialed back a few clicks"

Has anyone here ever thought that SSB had complex controls? I can't think of a fighter with easier controls.
Reply

Posted: Jul 7th 2009 5:17PM (Unverified) said

  • 2 hearts
  • Report
Not only that, but I've heard the exact opposite about the number of moves. Someone on Smashboards who played it at E3 commented that there's B-Smashes and B-tilts now. And there's also grab reversals, wall attacks, combo variants, etc.


Maybe they would have discovered that if they weren't playing on Wiimotes... Or maybe not.
Reply

Posted: Jul 7th 2009 5:49PM Mr Khan said

  • 2 hearts
  • Report
Plus there's apparently 8-way directional attacks in this, up from Smash Bros's 4.
Reply

Posted: Jul 7th 2009 8:11PM rowd149 said

  • 2 hearts
  • Report
SSB's *combos* have never been deep, but the controls are just as deep as any other game.
Reply

Posted: Jul 7th 2009 4:53PM cylet said

  • 2 hearts
  • Report
i loved powerstone 2
Reply

Posted: Jul 7th 2009 5:08PM (Unverified) said

  • 2 hearts
  • Report
Its a damn shame that the Power Stone series wasnt as well recieved as it shoulda been. If Capcom re-released it on PSN/XBLA with online multiplayer, id go nuts.
Reply

Posted: Jul 7th 2009 5:04PM KingBroly said

  • 2 hearts
  • Report
I really want this game to have the 1980's style costumes. If it did that, I'm pretty sure I'd buy 20 copies...or 1. Depends on the mood I'm in then.
Reply

Posted: Jul 7th 2009 5:12PM Snowblind said

  • 2 hearts
  • Report
They have said characters will have multiple costumes, I'm fairly sure at least a few of them will be throw backs to the old show. April's rain coat, for example, HAS to be included, assuming at least one person on the development team has half a brain.
Reply

Posted: Jul 7th 2009 5:14PM Stix Remix said

  • 2 hearts
  • Report
What will make or break this game will be the character list.
Reply

Posted: Jul 7th 2009 5:24PM (Unverified) said

  • 2 hearts
  • Report
I disagree - what'll make or break this game is if it's fun or not.


The bigger question I think is if it'll correct some of Brawl's shortcomings (the online for starters), and if the new twists (health bars, less projectiles, more combo oriented, etc) were good choices to make.
Reply

Posted: Jul 7th 2009 5:32PM Stix Remix said

  • 2 hearts
  • Report
Yes, but if the characters included are linked to one's enjoyment of the game, it's hard to say the character list won't affect people's opinion of the game.

With an iconic series, I know I will be disappointed moreso with a lack of certain characters than with a lack of an extremely polished combat system. I could put up with a somewhat lackluster game, if it included a lot of fan favorite characters and a thick supporting cast. I don't think I'd care much for an excellent fighting game with characters I couldn't care for or with certain persons missing.
Reply

Posted: Jul 7th 2009 5:46PM (Unverified) said

  • 2 hearts
  • Report
Suppose it's a matter of different expectations then. The characters are what drew me into playing Smash in the first place on the 64, but it's not what I stayed for in the next two installments.

If you say that the enjoyment of a fighting game is so closely tied to the characters and not the gameplay, what's that supposed to imply about fighting games like Blaze Blue with completely new rosters?


Since they are using a license I think it's Ubisoft's best interest to throw in tons of TMNT fanservice. The license by itself just isn't enough for me personally. Even if I was a huge-TMNT fan (I was 15 years ago), I'd ultimately spend more time with the game if there's a solid game underneath worth spending lots of time with.
Reply

Posted: Jul 7th 2009 5:21PM (Unverified) said

  • 2 hearts
  • Report
Maybe I'm alone on this one, but I still play Brawl quite frequently with friends. Even though I grew up on the Ninja Turtles, I just can't see this pulling me away from Smash. Again, I might be an exception to the rule, maybe the majority of people are already bored with SSBB and are looking for something new. For me, Melee was played throughout the GCN lifespan into Wii, up until the release of SSBB, so Brawl isn't going to be replaced anytime soon.
Reply

Posted: Jul 7th 2009 5:34PM (Unverified) said

  • 2 hearts
  • Report
For me, it's not a matter of being bored of Brawl so much as it is wanting something a little tighter and polished.

I played tons of Melee, and sunk in some good time into Brawl too, but the latter just hasn't been able to hold my attention as well as the former. If Melee was online, I'd never go back to Brawl.

That said, I'm open to change. I don't expect or even want Melee from Smash Up. Just want a good 2d arena fighter that'll bring something unique to the table, and hopefully that remedies some of Brawl's faults (tripping, poorly balanced, bad netcode, no matchmaking options, shallow compared to Melee, etc).
Reply

Posted: Jul 7th 2009 5:54PM Mr Khan said

  • 2 hearts
  • Report
Huh, i thought Brawl was well-balanced. The only characters that came close to broken were Pit and Meta Knight, and they were balanced by the fact that they didn't have any really good "launching" attacks. They could rack up the damage, but they weren't that good at finishing the job.
Reply

Posted: Jul 7th 2009 6:19PM (Unverified) said

  • 2 hearts
  • Report
Once you've come to terms with Metaknight's kill moves, he's beastly. Enough so that in the right hands, 70% of the roster has a huge disadvantage. (at least in no-items matches)

Granted, Melee wasn't perfect either. But Brawl's good characters seem to be that much in respect to most others, and it's worst are even harder to manage with (Ganondorf in particular).
Reply

Posted: Jul 7th 2009 6:22PM Mr Khan said

  • 2 hearts
  • Report
Oh, i see. I always play with all items on Very High, so my tactics are adapted for a vastly different experience
Reply

Posted: Jul 7th 2009 6:23PM (Unverified) said

  • 2 hearts
  • Report
@crispy Google Brawl+, it's a community patch(so to speak) that fixes most of the nagging issues people have with Brawl, except of course the gimped online.
Reply

Posted: Jul 7th 2009 5:51PM Jacksons said

  • 2 hearts
  • Report
Huh. And here I thought there couldn't possibly be a more simplistic fighter than Smash Bros.
Reply

Posted: Jul 7th 2009 5:58PM Mr Khan said

  • 2 hearts
  • Report
From what i've seen, there's more. Like CTC said up there, there's now 8-way directional attacks, for both A and B buttons, i think.

Not sure about what else there is, or isn't, but there's definitely that over Smash Bros.

The issue about characters has me somewhat worried, since they're already starting to include Rabbids in the lineup (2 of 'em so far, normal and Splinter-Cell Rabbid). Having the Utrominator in there makes me hope that they are going to dig pretty deep, and we haven't even seen Karai yet, so they do have a ways to go.
Reply

Posted: Jul 7th 2009 6:31PM Notme2 said

  • 2 hearts
  • Report
why in this current generation of tmnt do they insist on making them look like frogs in the 80s they looked alot tougher. they look like puny frogs now turtles arent skinny an lanky this started with the movie
Reply

Posted: Jul 7th 2009 7:21PM Dopple Boppler said

  • 2 hearts
  • Report
I'm not entirely sold on this (more simple than Smash Bros? wut) but I'm definitely keeping my eyes on it; I guess at this point it really all depends on what other characters they're including, Baxter Stockman and Usagi Yojimbo being my most wanted.
Reply

Posted: Jul 8th 2009 9:55AM (Unverified) said

  • 2 hearts
  • Report
Yeah...I think this game is about 20 years to late. The game sounds like it is taking its cue from all the best (SSB, Power Stone, etc.) but it just doesn't sound that exciting.

I'll eat my words once I see gameplay footage with Usagi Yojimbo.
Reply

Posted: Jul 8th 2009 7:00PM TrumpetDan said

  • 2 hearts
  • Report
I'd be more inclined to pick this game up if Ubisoft decided to include a few of those great B and C-list TMNT characters like Mondo Gecko, Ray Fillet, Wingnut, Dreadmon, Jagwar, etc.
Reply

Posted: Jul 8th 2009 9:24PM (Unverified) said

  • 2 hearts
  • Report
Well, given that Smash Brother Brawl was utterly atrocious in comparison to Melee, I welcome a frantic fighter that's not slowed down and padded so as not to offend newcomers.
Reply

Posted: Jul 12th 2009 2:41PM GohanEgret said

  • 2 hearts
  • Report
It looks like Power Stone trapped within Smash Bros. shell. Not sure how I feel about that.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW