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Reader Comments (29)

Posted: Jul 7th 2009 3:34PM StormEagle said

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I'll wait for the Duke.
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Posted: Jul 7th 2009 3:39PM (Unverified) said

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What are you bitching about? Bejeweled and Tetris along with a bunch of other non graphically intense games are $10 or more at the Sprint online store. This itteration of Doom seems like a steal compared to that shit.
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Posted: Jul 7th 2009 3:56PM (Unverified) said

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Why would you compare iPhone games to games from Sprint? That doesn't make sense. Maybe if it was on Sprints service for $10 it would be a good deal, but in the App Store you can get a lot more for $10.
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Posted: Jul 7th 2009 3:40PM Captain Planet Planeteer Power said

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Thank god for Installous. $10 is way to much for something you'd probably play for about a week.
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Posted: Jul 7th 2009 5:12PM (Unverified) said

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@Shadsy An NES game that can be beaten in one hour? Funny, not one NES game comes to mind matching that criteria. That era of gaming was full of limited continues, non existent checkpoints, and 24 digit alphanumeric chapter skip codes. I implore you to play Battletoads and get back at me after an hour let me know if you've beaten it.
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Posted: Jul 7th 2009 7:02PM Captain Planet Planeteer Power said

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It's not so much that technology changed dramatically, but we as consumers have changed. I'm not a gamer that's into cheap thrills, I like games that I can play consistently for at least a year. Games like Halo 3, CoD4, Tetris, Rolando, Dawn of War 2, Left 4 Dead, etc. You could say, I want more bang for my buck. I don't think purchasing a game for $49-$59 that has no multiplayer and less than 15 hours of gameplay is worth my time. It was great when I was kid, I didn't give a shit what the fuck was in my NES or Genesis.
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Posted: Jul 7th 2009 11:18PM Levi said

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Yeah, Ricky, there are a number of NES games that can be beaten in an hour. The thing is, CAN you beat them? I'd dare to say that the majority of NES games could be beaten in one hour if you were good enough. Look at games like Battletoads - I'd bet the game doesn't take more than an hour if you don't die. It's just that nobody has ever beaten the game. Ever.

Mario 1 is a perfect example. The first game that comes to mind, the game that was bundled with the NES, and it can be beaten in under an hour. Mario 3 as well. Mega Man games, if you are good at them. There are plenty. [-]!!!
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Posted: Jul 7th 2009 3:42PM Tre said

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Maybe my dad might buy it. Probably not.
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Posted: Jul 7th 2009 3:44PM (Unverified) said

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My main issue is that the gameplay wheres thin after a while, and it' s more akin to Doom 3 than Doom 1 or 2 (people who've played all three should get my meaning). id really needs to return to its horde of enemies approach rather than survival horror like they've been trying to turn the Doom license into.

Doom doesn't need to be 'modernized', id -- it just needs to be itself. Doom 1 and 2 were great titles because they were twitch shooters with iconic atmospheres and satisfying weapons. I think Carmack thought we all loved it because it was suspenseful - and, yes, at the time it was - but that was 10% of the pie that was Doom. The other 90% was memorable enemies, weapon assortment, fantastic pacing, ingenious level layout and a simple paragraph of text that let you know you won the day at the end of the game.

BRING IT BACK!
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Posted: Jul 7th 2009 11:19PM Levi said

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I agree. Doom 4 will disappoint me if there are no colored keys and locked doors to use them on. No more diaries, the story wasn't good enough for it.
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Posted: Jul 7th 2009 3:50PM (Unverified) said

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I would be fine paying $10 for doom if they released a 'shareware' version so I could tell if I liked the controls on the iphone. Heck, the entire first episode was shareware back in the day. id built itself on the shareware concept.
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Posted: Jul 7th 2009 3:57PM (Unverified) said

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FWIW, yes, it does run significantly better on the 3GS. Load times are short and it's *never* choppy.
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Posted: Jul 7th 2009 4:10PM StormEagle said

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I hope this doesn't become a recurring issue or isn't some cheap ploy to get older iPhone users to upgrade to the "S". 'Cuz it ain't happenin'. I've only had my iPhone for a year and there's no real reason to upgrade.
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Posted: Jul 7th 2009 7:22PM ATimson said

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It's not a cheap ploy; it's just a case of software running better on better hardware, same as any game over the last thirty years.
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Posted: Jul 7th 2009 4:04PM (Unverified) said

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Um...methinks it does run "significantly better" on the 3Gs, since I have none of the problems listed in the article.
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Posted: Jul 7th 2009 4:06PM Donalds5 said

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i payed 10 dollars for assassins creed the day it came out, wasnt worth it and i shouldve waited because since then it has gone down 5 dollars and that is a good standing price, with sims 3, i bought it for 10, i think its like a 7 dollar game imo, and peggle i bought for 5 dollars a week before it went on sale for 99cents and i think the 5 dollars was worth it, now seeing doom out, ill wait on it, even though it looks good, i think ipod games should be 5dollars or less in the future, 10 dollars is way too much for a iphone/ipod game
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Posted: Jul 7th 2009 4:08PM Donalds5 said

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As i forgot to mention too, i bought mgs touch and that i think the 7 dollars was good because it had like a dlc update for it, and made it so much better and it gave a lot of good wallpapers to use for you ipod

AND DONT FORGET, DONT BUY GAME RIGHT AWAY, MGS HAS A DEMO, ASSASSINS CREED HAS A DEMO, and i bet you a lot of other expensive games have/or are getting free demos soon
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Posted: Jul 7th 2009 4:09PM Rax Dakkar said

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Glad to hear on the podcast that you finally picked up Drop 7. Really, do you need any iPhone games after that one?
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Posted: Jul 7th 2009 4:25PM Stanely said

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I've found Doom Resurrection for the iPhone to have superb graphics and a surprisingly enjoyable control mechanism.

However, I'm not sure if the game will have much replay value in its current form. A less constrained environment like the traditional Doom titles might make the game more appealing for long-term use.
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Posted: Jul 7th 2009 4:31PM refractured said

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+1 Agreed. Deffinitely dont see replay value.
It runs fantastic on my 3GS btw.
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Posted: Jul 7th 2009 4:32PM puerrican85 said

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Being bored one afternoon i went ahead and got it for my 3GS and can definitely confirm that it runs very smooth on the new hardware, but with graphics its putting out I can see why its choppy on the old iphones.
Worth $10? kiiiiiinda.
A must buy when price drops? yes, definitely.
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Posted: Jul 7th 2009 4:35PM Chibi Chaingun said

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I definitely want the game, but $10... I have an issue getting over that price hurdle. However, Ironically I agree with Carmack about what he said in regards to pricing needs to float at around $10 so the App store can be taken seriously and get multi-million dollar funded games. He has a good point.. I guess I am just cheap.

www.blackhivemedia.com
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Posted: Jul 7th 2009 4:45PM (Unverified) said

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There is a spot inside your profile page that you can put your web site address in, please don't spam us with it.
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Posted: Jul 7th 2009 5:10PM Chibi Chaingun said

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Spam would be excessive posting. But I understand, and thanks for the tip! :)
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Posted: Jul 7th 2009 4:46PM Kattleox said

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Didn't id say that the iPhone was more powerful than the PSP or even the PS2? That it was a snapshot of the future of handheld gaming? I'm sorry, but I'm really not feeling that with this game.
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Posted: Jul 7th 2009 4:50PM profeteer said

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I played it on the train, and it wasn't too bad (thought I do get to work by 7 so sunlight isn't a huge issue). I'd say it's definitely worth around 6 bucks. I wouldn't recommend it for full price, though.
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Posted: Jul 7th 2009 9:45PM Noubourne said

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Works smooth as silk on the 3GS, and loads very quickly.

However, I don't get why you claim the glare issue is somehow the game's or the game control scheme's fault. It's clearly a horrific design choice by Apple - as are all glossy screens by any manufacturer. Pretty big "duh" imo.

Don't dig on id or any other game maker because the iPhone high-gloss choice makes it a massive pain to use in almost every lighting scenario.
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Posted: Jul 7th 2009 5:10PM ShomerMaster said

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I bought Super Monkey Ball for $10, played it for maybe a couple of hours, have never gone back. A new game? Got Peggle for $2, that was just about perfect, probably would have paid $3-$4. Unless it was an AMAZING game, I can't imagine paying any more than $5.
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Posted: Jul 7th 2009 5:45PM Misframed said

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I play and dispose of iPhone games too quickly to pay $10 for a game w/out a demo or something first...
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