The sobering second half of that sentence? Only 1.5 million people bought it new. Speaking on the official EA podcast, Glen Schofield, EA studio manager for the Dead Space
team, said that while the team had discussed adding co-op, he didn't believe the lack of that feature is what sent the game tape flying back to GameStop after players had solved it.
Schofield explained, "We were up against Fallout
, which was a 50-hour game to begin with. So, we didn't look at it and say we have to have online. What we said we've got to be bang for the buck."
So, would you have held on to Dead Space
longer if you could have gotten the pee scared out of you with a friend?