Alex Evans wants LittleBigPlanet 2 with backwards compatible levels
Media Molecule's Alex Evans told GamesIndustry.biz recently that he would "love there to be a sequel" to LittleBigPlanet. "If you look at online distribution for LBP, when the sequel comes along, what do we do with all that content? We can give [consumers] backwards compatibility with those levels." It looks like Evans sees a sequel as inevitable, though he's keen to say that currently everyone at Mm is still working on LBP.
Evans also mentions that a demo for LittleBigPlanet will be released soon, allowing people who still haven't picked it up a chance to try it out. It's unclear whether any of the almost 2 million user generated levels will be playable in the demo, but it should "capture [the game's] essence." More additions to the game are also on the way, such as one that was originally planned for the game, but axed along the way -- sharing objects in a similar way to sharing levels. More features -- "changing the tools themselves, and changing how you share -- are coming."
Evans also mentions that a demo for LittleBigPlanet will be released soon, allowing people who still haven't picked it up a chance to try it out. It's unclear whether any of the almost 2 million user generated levels will be playable in the demo, but it should "capture [the game's] essence." More additions to the game are also on the way, such as one that was originally planned for the game, but axed along the way -- sharing objects in a similar way to sharing levels. More features -- "changing the tools themselves, and changing how you share -- are coming."













Reader Comments (Page 1 of 1)
D_Average @ Jul 8th 2009 12:06PM
I just hope the sequel has more gravity.
Storm Eagle::The Blood Edge @ Jul 8th 2009 12:39PM
My only negative comment about LBP: the jumping. The jumping needs to be fixed.
David @ Jul 8th 2009 12:55PM
Hm, I think the jumping was absolutely great.
tobz1000 @ Jul 8th 2009 4:01PM
Jumping is a very divided issue. It's dissimilar to many platformers and a lot of people are turned off by that, but I found it to be a lot more accurate and ultimately easier after getting used to it.
343 Guilty Fart @ Jul 8th 2009 5:19PM
It must have taken me 100 attempts to get through that Wheel of Death level - the jumping controls were just awful for the amount of quickness and precision that part required.
Hyams @ Jul 8th 2009 5:46PM
I want a tool that lets you the level creator control the gravity in-game (like the one that lets you change the time of day settings).
That way everyone wins.
Heavytoka @ Jul 8th 2009 12:09PM
I would hope that if the do make a sequel it would have backwards compatible levels, Some people spend days and even weeks perfecting their user created masterpieces.
j.howlett @ Jul 8th 2009 12:14PM
i hope they do something special for the demo, something like the intro level. i'll dl it to check it out
Girugamuk (Moptimus Slimed) @ Jul 8th 2009 12:28PM
which will we get more of: lovers or haters?
LAZoftheTamarinds @ Jul 8th 2009 12:37PM
I just hope the sequel isn't too soon. I just want them to continue supporting the game with new mechanics instead of costume packs.
Also, I wonder if the demo is the one that is available at the Walmart display PS3s?
Roto13 @ Jul 8th 2009 12:59PM
Those costumes are likely what pays for the new gameplay mechanics like the paintinator and the time switch.
RIP Air McNair PSN: johnnynumber5 @ Jul 8th 2009 1:47PM
I know Media Molecule has an exclusivity agreement in place with Sony to make something like 3 or 4 new IP's. So, I don't think the next title from Media Molecule is going to be a sequel to Little Big Planet. I'm expecting them to support the original with more DLC and expansions levels than make a direct sequel. We will see a sequel eventually but I think it will be after their next game releases.
I'm kind of wondering if their new IP is going to be in that play, create, share genre they essentially created. I'm pretty sure it won't be something way out there like a FPS or RPG but I'm kind of expecting a platformer or something in the mold of LBP/ModNation Racers.
http://portal.tds.net/games_channel/news_read.php?games_rip_id=734102
PSBeyond writes:
“…rumors are pouring in that Sony, enjoying the success of MM’s LittleBigPlanet, has just offered them an exclusive 3 game contract and the guys over at Media Molecule have graciously accepted. Though its too early to expect to see anything substantial from them any time soon, expect some sort of announcement over the course of 2009.”
Steven @ Jul 8th 2009 12:38PM
Where the fuck is Online Create? I thought it was going to be released through the first patch.
Trep @ Jul 8th 2009 12:43PM
Pretty sure it's in a closed beta at the moment. :(
[tre] @ Jul 8th 2009 12:45PM
Next thing you know, people will be crying that the 2nd one came too soon after the 1st (kinda like a shooter that rhymes with the term "Fred Boo").
Vidikron @ Jul 8th 2009 1:36PM
??
Vidikron @ Jul 8th 2009 1:38PM
Nevermind... I was trying to figure out how that rhymed with Left 4 Dead, then I realized you were just rhyming it with "Dead 2".
Skipjimroo @ Jul 8th 2009 4:55PM
The term "Fred Boo", as we all know, being an insanely popular one.
Randy @ Jul 8th 2009 12:50PM
It's great that they want to make LBP2 with backwards compatability. I hope that they do not rush LBP2 though, there's no need too. They should continue making more level packs a la MGS and support it that way and with cheaper costumes. The prices for costume packs are slightly ridiculous. I can't see it costing a lot of money (unless they are paying companies for usage rights) to make a helmet or whatever. I would like to see more costume manipulation in LBP2.. as well as a 3d world.
David @ Jul 8th 2009 12:55PM
Oh please port LBP or make LBP 2 on PC. Please, please, please, please!
Chin-Paaaaaaaaahhhhhhhhh!!!!!!!!!! @ Jul 8th 2009 1:12PM
Man, that would be nice but sadly probably won't happen.
I think the PC has other sandbox style games such as Garry's Mod which uses the engine for games like Half Life 2, Portal, Team Fortress 2, etc and I believe people have made a lot of stuff for it.
RIP Air McNair PSN: johnnynumber5 @ Jul 8th 2009 1:55PM
I don't ever see it happening. Sony owns the IP and there is no way in hell I can see them spending time and resources to port/release the game over to the PC. It doesn't make much sense from a fiscal perspective and it also removes one of their biggest exclusive titles from their hardware. It's supposed to be one of those games that entices people to consider buying a PS3 ... that would be even less likely if it were on the PC.
If you want LBP you have to get a PS3 or a PSP.
David @ Jul 8th 2009 1:55PM
I have Garrys Mod too. But LBP is way more fun.
Kleptomaniac @ Jul 8th 2009 1:03PM
In the sequel I would like to see more of a focus on refining the controls and physics seeing as they pretty much have the level creation nailed. Maybe tweak the graphics a little bit to remove that nasty screen tearing that happened when you passed through more than one light source and optimize it to reduce FPS drops in community levels.
I think they did a good job of having a decent narrative that didn't take itself too seriously and was enjoyable so looking forward to what they have in the sequel.
Moris @ Jul 8th 2009 1:09PM
as long as it's backwards compatible and they take their time on it... I'm all for it! XD
PSN & XBL: StevenMichael @ Jul 8th 2009 1:18PM
If they want to do LBP2 for a new story mode, they could just as easily release DLC of any new levels they would put on BD. Unless their changing major things like the physics engine that controls the game and etc., theres no need for LBP2. I would welcome another downloadable story mode to LBP1 as apposed to releasing LBP2. Hell, I would welcome any DLC thats not a costume or a sticker.
As far as getting the jumping right, MM did the jumping perfect. Its physics based platforming and thats the way it should be.
Johnny Neat @ Jul 8th 2009 1:38PM
This game has some of the best designs around. It's too bad it hasn't sold as it should. A sequel would be welcomed and with backwards compatibility it's a bonus.
Perfect game for anyone wanting Marioish/Nintendo like creatable fun on a PS3.
RIP Air McNair PSN: johnnynumber5 @ Jul 8th 2009 2:20PM
It's funny because the perception when it first released was that it was a total failure because initial sales weren't great. The game has now sold over 2 million units world wide (2.25 MIL) and no telling how much revenue generated through DLC.
I remember saying to some of the Nintendo guys here (Khan, Samfish) that this would be the one PS360 game to buck the trend of sales falling off after release. They said it would never happen and that it's not any different than other PS360 games ... only Nintendo games have long legs etc ... But, in the end the sales have actually increased over time and I would bet by the end of the year it will be pushing close to the 3 million mark. Actually, the same thing could also be said for the first Uncharted game in terms of sales. Look at the sales of Killzone 2, Resistance 2, Ratchet And Clank, Motorstorm Pacific Rift, Heavenly Sword etc as games that follow the usual cycle of sales declines after a big first week.
On thing that kind of surprises me is how poorly the Resistance & Motorstorm sequels did compared to the original iterations. Especially considering they were both superior in nearly every way. Maybe because there wasn't as much selection at launch as there is now ... anyway ... point is that sales of LBP haven't been all that bad but I agree they should have been much better considering the quality of the game itself.
vixdiesel @ Jul 8th 2009 2:29PM
DLC should be BC as well. the sticker packs, costume packs....they need to be carried over to new games otherwise they're pointless.
Kdiggy @ Jul 8th 2009 2:32PM
Interesting. Being able to still play community levels from LPB 1 in LPB 2 is a win.
Joey @ Jul 8th 2009 5:41PM
I hope in LBP2, they will introduce dynamic water and wind as factors in level creation.
Johnny Neat @ Jul 9th 2009 11:48AM
Exactly, I would imagine this game on the 360 or Wii, even if the game couldn't remain as it is now and had to be watered down, would have been a HUGE success out of the gate. Sadly the PS3 for too many reasons, external and/or internal, can't seem to generate a consistent and true sales amount that would generate what say other high profile games such as GTAIV or COD:MW can.
I chock it up to not enough users who agree on the same games in that market.Some genres just do better other all platforms. But this game, LBP is beautiful, well crafted and designed to the point that it will go down as a big gaming hit that didn't muster as well as it could and would have on some other platform.
As for Uncharted 1, that game got the same bad break as I think Dead Space got believe if not, if not worse even. But personally, I'm looking forward to playing Uncharted 2 as the original was amazingly beautiful action adventure game even if not perfect, but damn was it close and what complex game really is perfect in the end.? If they could make it where the enemies didn't look like cookie cut outs and it didn't take stupid amounts of damage to kill a tank top wearing AI among some things it'd be perfect.