We've seen some pretty remarkable creations come out of the LittleBigPlanet community hive mind -- still, it's difficult to beat the handiwork of the game's creators at Media Molecule. We haven't seen a glut of new levels from the developer since the game's launch -- fortunately, MM's David Smith recently explained that creating new levels for the game is "high on our list of priorities" during an interview with Play Magazine.
The lack of new levels stems from a tricky balancing act the developer is forced to maintain -- should the LBP dev team focus on creating new stages to explore, or add new tools to the game for the community to sink their teeth into? Doing the latter means better community levels, which in turn inspires Media Molecule to create even better downloadable levels which attempt to "outdo the best of the community." It's the circle of adorable platforming life!
Media Molecule: New levels for LittleBigPlanet are a high priority
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