Snap Judgment: Treasure World (DS)

Gallery: Treasure World (DS)
Game: Treasure World
Time spent: Approx. 3 hours
Aspyr Media's Treasure World has an irresistibly futuristic concept: it turns any ambient Wi-Fi signals it picks up into in-game items, making the boring world around you suddenly feel like a treasure hunt. Walking to the mailbox could award you a tree, and driving to a Starbucks could net you dozens of items as you briefly pass by both private and public networks. At the same time, you earn money ("Stardust," which is used as fuel for the rocket of the crash-landed space explorer who compels you to do all the treasure hunting), which can be used to buy more stuff.
What do you do with all this stuff? Well, some items (like clothing, facial features, or animations) can be used to personalize your avatar. Non-avatar items all make a different sound, and you can lay your items out to create musical "songscapes," changing pitches and duplicating items to compose the perfect song.
And that's about it. You walk or drive around with your DS on (it can be closed), collect signals from nearby networks (the game merely detects the presence of those signals to generate items, without requiring you to actually connect, so it works just fine with password-protected networks), discover what treasures you've found, buy more treasures, and arrange little tunes. The game can connect to a website, Club Treasure World, to allow players to trade items and Songscapes, and to show off their collections and avatars. It kind of seems like it's half of a really cool game. Like it's Animal Crossing, except all the other animals in town are Wi-Fi signals and the DS does all of the communicating for you. My own experience with the game did not include Club Treasure World; though I explored the website to understand how it worked and what services were offered. Technical issues prevented me from actually linking my own game to the site.
You can choose to look at it in one of two ways: either Treasure World is kind of a pointless amusement and there is no game, or there is a game, but it largely takes place outside of the DS cart, in the exploration of your world through different eyes, and the interaction with other treasure hunters on Club Treasure World. If you're expecting a fully-realized game in the cart, and you want something to sit on your couch and play, this is going to be boring and disappointing.
I personally love the idea of this kind of augmented reality -- overlaying game elements on non-game activities makes the game seem more real and makes real life seem more exciting. But I admit that this first step on the DS isn't quite there yet, simply because I don't feel like there is enough to do besides gathering stuff for its own sake. Even the Songscapes are too short to hold my creative interest for very long. It actually makes me a little sad to say this, because even now, even after I've been playing the game, I want so strongly to love it.












Reader Comments (Page 1 of 1)
Patrick @ Jul 8th 2009 4:54PM
Looks pretty cool!
Shagittarius @ Jul 8th 2009 4:55PM
My First War Driving Experience.
xtremeholymuffin @ Jul 8th 2009 6:41PM
Haha, yeah
xtremeholymuffin @ Jul 8th 2009 6:42PM
Hear that sound?
It's your joke going over thousands of metaphysical internet heads.
ill trooper @ Jul 8th 2009 6:53PM
Best comment I've seen on the internet today!
Girugamuk (Moptimus Slimed) @ Jul 8th 2009 4:57PM
sounds like it would've been perfect for DSiWare
If I can find a good deal, I'll definitely get it
Martin Greenberg @ Jul 15th 2009 11:02AM
It's not? Then paying $29.99 for this makes no sense.
ilovethewaggle @ Jul 8th 2009 4:58PM
This kind of tech would be great for a study on wifi network density and such. I might have to go out and get a DS and this game for just that. If anyone else has played it does it tell you how strong the network is to give a more accurate pinpoint of the source router or merely tells you when it comes in contact with even a "very low" signal?
Shagittarius @ Jul 8th 2009 5:02PM
Your gonna need to couple that data with a GPS to get any useful information about density. I have wanted to do this for a long time but lack any programming skills and haven't found a program that will do it...
Do any 'stiqers happen to know of a program?
ill trooper @ Jul 8th 2009 6:55PM
I think it might be easier to do that with an iPhone and the iPhone SDK.
chispito @ Jul 8th 2009 10:46PM
I don't believe there are any useful wardriving/warwalking apps for the DS, and definitely no off the shelf or even easily hacked GPS solution. Just get a netbook and use Kismet in Linux of that's really your thing.
Zac @ Jul 9th 2009 12:10AM
There's a few DS homebrew wifi scanners which give you a lot more information.
I tried the game, and it only reports a "found" status, and the connection title. No strength give, so I assume that even the faintest connection is counted.
JayVe @ Jul 8th 2009 4:58PM
I agree with the snap judgement completely. I've been playing all week, and love the title, but can already tell that there isn't much to do in there other than collect for the sake of collecting. I've written some neat tunes though, and you can share them online at http://www.clubtreasureworld.com
whylekat @ Jul 8th 2009 5:05PM
Will it continue to generate items if say you pass the same Wi-Fi signal multiple times?
AoF-Squall @ Jul 8th 2009 5:26PM
I'd say Monster Rancher probably did this better.
And Barcode Battler did it with probably way more success.
I definitely dig gaming with metagame influences, though.
JPN @ Jul 8th 2009 6:44PM
Are you saying Barcode Battler had any success?
AoF-Squall @ Jul 8th 2009 7:16PM
Not in the US, obviously. But it was insanely huge (poke-huge, even) in Japan.
The Meister @ Jul 8th 2009 5:36PM
@whylekat: No, it will detect the Wi-Fi signal but it won't count as anything.
kilodelta6 @ Jul 8th 2009 5:56PM
Totally love this idea. I'm going to go check this out. Too bad it sounds like things don't get too exciting further in the game though.
Evi1d33d @ Jul 8th 2009 8:52PM
The concept was a rip off from MGS Portable Ops where wardriving nets you new and rare recruits. One exploit is constantly changing your router's mac address to fool the game into thinking it's a new AP.
MRLN @ Jul 8th 2009 9:42PM
So there's no way to use the items? Sounds like half of a game, kinda.
Demolira @ Jul 9th 2009 1:22AM
Some items are costumes, others are decorations and make sounds when placed on the grid, others unlock things on the web page.
mds @ Jul 8th 2009 10:22PM
Wardriving: So indie and obscure that there's a detailed wikipedia article on the topic.
Ricochet! @ Jul 9th 2009 2:41AM
I'm tempted to buy this game, but, this game will probably not be able to go online for the Club or whatever because of my connection type, or something.
If I can't go online with it, I'm wondering if I'll be missing a big part of this game?
kilodelta6 @ Jul 10th 2009 1:48PM
Doesn't seem like it from my time with it, and this comment agrees.
http://www.joystiq.com/2009/07/08/snap-judgment-treasure-world-ds/comments/20007583/
Culhag @ Jul 9th 2009 6:19AM
The World Ends With You had a somewhat similar feature where you could gain XP when encountering various Wi-Fi signals.
DS6220 @ Jul 9th 2009 7:40AM
I am currently addicted to this "game". I have wasted so much gas over the past few days "war driving" (Props to Shagittarius for the great observation) having people sitting outside their apartment complexes looking at me weird all while the DS dings like crazy. I also must point out that if it wasn't for the integration with the website (Club Treasure World) it would not hold my attention for that long, but there are challenges up on the site that require you organize items in a field in a certain way. There are also Keys you find that unlock online treasures (usually simple things like a coloring picture or a maze or something). Still, the cart itself is more like the tool and the actual game is out there somewhere.
Meh @ Jul 9th 2009 3:08PM
I'm hooked too. It gives walking to the grocery store a completely new dimension.
*chime* library *chime, chime* park
Garvey @ Jul 9th 2009 8:58AM
The concept of getting items from different wi-fi spots is a nifty idea as it encourages people to get off the couch and venture out into the world. I remember when I was playing Metal Gear Portable Ops (which used the same concept), I would go out looking for different hotspots in my area so that I could get new characters to add to my army. Good form developers...good form.
eugaet @ Jul 9th 2009 10:31AM
Found this blurb in the description on Amazon:
"The game contains more than 2,500 separate in-game items/treasure such as trees, flowers, candy, outfits, plants, etc., which are automatically unlocked as players access the more than 200 million Wi-Fi treasure spots worldwide that are registered within the game."
And haven't found it anywhere else, so I'm not sure if that's an official line or not.
I was assuming it would pick up any random signal? Anyone who has the game, did you unlock something from your home Wi-Fi? 200 million is a lot, but it makes it sound as if they had teams scouring the planet searching for Wi-Fi signals to register in the game.
DS6220 @ Jul 9th 2009 10:38AM
Yes, it gives out treasures for your home (my home) wireless. Also my 2 neighbors as well. It really does just pick up any and all random wi-fi as long as it is broadcasting. Going into a local Wal-Mart made my DS go nuts. I am not sure why they have so many different signals going, but I got at least 50 from that store alone and I was nowhere near the electronics area.
Meh @ Jul 10th 2009 6:24AM
"it makes it sound as if they had teams scouring the planet searching for Wi-Fi signals to register in the game" I guess the game uses some kind of algorithm to give each signal a specific item, because they give the same thing for every copy of the game.
Excellent social networking potential.
Snake Robot Podium @ Jul 9th 2009 11:03AM
Can it identify unlocked WiFi spots so my DSi browser isn't useless? That would make it a must buy for me.
DrChi @ Jul 9th 2009 1:17PM
Umm... you know the DS game "The World Ends With You" already did this, and did it back in 2007. You would get stuff for either interacting with other users wirelessly or as in this game's case just passing WiFi spots. But unlike this game, in TWEWY it actually helped you level and character develop. You could also level your powers (pins) by not playing the game. Also an innovation of sorts (though games like EVE Online for PC already did that).
Sourcerer @ Jul 9th 2009 7:30PM
no, I believe this is where the stardust comes from maybe?
iaaapsmo @ Jul 10th 2009 10:25AM
This would be really great for random hikes around campus and in residence halls. In many schools, every building generates its own wifi signal, and many students bring wireless routers to their rooms as well. The only thing I'm wondering is.... battery life?
Meh @ Jul 11th 2009 11:05AM
It's not really connecting to Wi-Fi, just checking signals, and you can close the DS while searching, so it's almost like sleep mode (screens are turned off).
This game even has a backup system. If your DS dies, you still keep all the treasures you found.