Further doubt has been cast on Alan Wake's timely arrival on PC ... if he ever shows up at all. Following up on a Remedy forum post, which put the mouse and keyboard edition to the back of the line, Edge discovered the PC version is in an even more precarious state than first thought. Sam Lake, lead writer for Alan Wake, told the site that the Xbox 360 version is currently getting all the attention and plans "are up in the air and open." He added, "Once we get this version done we'll see."
When pushed further, Lake repeated that "plans are open" and the company will "evaluate the situation and see what makes sense." Given our wide range of programming expertise, we know that Xbox 360-to-PC (and vice versa) development is only a slightly more evolved form of ctrl-c, ctrl-v, so what's going on with Mr. Wake is a bit of a mystery to us.
Reader Comments (66)
Posted: Jul 10th 2009 10:52AM Captain Planet Planeteer Power said
Just come the fuck out already!
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Posted: Jul 10th 2009 11:41AM Shagittarius said
I'm betting this game is gonna be shit, so consider yourself lucky no PC release.
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Posted: Jul 10th 2009 11:46AM Gaming Expert said
@Shagittarius you constantly keep bitching about console games, face it PC gaming sucks.
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Posted: Jul 10th 2009 12:55PM Gaming Expert said
@nerdydesi M/KB is an uncomfortable interface (less precise I find too), cumbersome controls, too expensive, games don't always work when they should, manual installs, few games worth touching on PC, often games force shitty DRM on users, piracy on PC is unparalleled.
I gave up on PC gaming years ago, consoles do the job of gaming far better then PCs, and I can keep my gaming safe from the pit falls of the internet (virus/spyware/pop ups (yes I know there is software for all of those but that takes away from my gaming)).
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I gave up on PC gaming years ago, consoles do the job of gaming far better then PCs, and I can keep my gaming safe from the pit falls of the internet (virus/spyware/pop ups (yes I know there is software for all of those but that takes away from my gaming)).
Posted: Jul 10th 2009 12:59PM (Unverified) said
A mouse is less precise than a controller? Stopped reading there.
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Posted: Jul 10th 2009 2:20PM SharpShooter said
@Gamer4Life
KB/M is less precise? You must be really bad with a KB/M to think that.
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KB/M is less precise? You must be really bad with a KB/M to think that.
Posted: Jul 10th 2009 10:53AM The angry pro consumer gaming ga said
This is taking too long and the PC should be getting this as well.
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Posted: Jul 10th 2009 10:57AM Gaming Expert said
It's a 360 exclusive, it's not coming to ps3!
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Posted: Jul 10th 2009 11:21AM (Unverified) said
where did you get PS3 from?
it's being published by Microsoft Game Studios...
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it's being published by Microsoft Game Studios...
Posted: Jul 11th 2009 1:08AM (Unverified) said
and there we have it.
A microsoft game is more likey to come out on the PS3 these days than on the PC.
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A microsoft game is more likey to come out on the PS3 these days than on the PC.
Posted: Jul 10th 2009 10:54AM spin cycle said
It'll come out on the PC.
When you see the box art and it doesn't say "Only on Xbox 360" you'll know for sure.
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When you see the box art and it doesn't say "Only on Xbox 360" you'll know for sure.
Posted: Jul 10th 2009 10:58AM (Unverified) said
That's not entirely true. I remember Halo 1 and 2 had that 'Only on Xbox' badge on it but it still came to PC.
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Posted: Jul 10th 2009 10:55AM (Unverified) said
As long as it doesn't play like that crap Lost Planet or any other number of lazy ports, I'll buy it.
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Posted: Jul 10th 2009 11:01AM darkinchworm said
I'll be happy to play it at all, on either platform.
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Posted: Jul 10th 2009 11:07AM Captain Planet Planeteer Power said
I like how you're a dumbass and and didn't read the story Joystiq posted 3 days ago that linked to the Shacknews story.
http://www.joystiq.com/2009/07/07/alan-wake-may-scare-up-360-first-pc-later/
Idiot.
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http://www.joystiq.com/2009/07/07/alan-wake-may-scare-up-360-first-pc-later/
Idiot.
Posted: Jul 10th 2009 11:08AM Captain Planet Planeteer Power said
The extra 'and' was intentional. I have a stuttering problem.
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Posted: Jul 10th 2009 11:20AM cyruss said
bravo, you're right I didn't... still though, there are many other real examples of joystiq being slow with news
perhaps this one wasn't one of them after all, I wasn't reading joystiq 3 days ago so only see whats on the frontpage today
anyway this move makes sense delaying it on PC.. it will eventually come out, but not until its exclusive to Xbox 360 for a while. Releasing it on PC at the same time will just result in more people pirating it instead of buying it, plus it wouldn't be a proper exclusive then, as most people have a PC, so other Console owners can still get their grubby hands on it without having to get a 360
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perhaps this one wasn't one of them after all, I wasn't reading joystiq 3 days ago so only see whats on the frontpage today
anyway this move makes sense delaying it on PC.. it will eventually come out, but not until its exclusive to Xbox 360 for a while. Releasing it on PC at the same time will just result in more people pirating it instead of buying it, plus it wouldn't be a proper exclusive then, as most people have a PC, so other Console owners can still get their grubby hands on it without having to get a 360
Posted: Jul 10th 2009 11:11AM NeoK 182 said
man this is pissing me off. And it makes no sense what-so-ever. the PC is a shit load of a lot easier to develop for then the 360. and since the game is LIVE for the PC that should be the only difficult thing they have.
This is getting stupid because with all the time they've had on this game the PC version should of been finished A YEAR AGO! and now they should be working on the xbox to get the xbox to run the game at a good frame rate and look just as good as the PC
and don't flame me for that because PCs are capable of better graphics and there for it's easier to go from PC to 360 then go from 360 to PC. Going down in detail is easier than trying to go back up.
But remedy, you better release this for PC. it's unacceptable if you don't with all the time you've had to make this game.
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This is getting stupid because with all the time they've had on this game the PC version should of been finished A YEAR AGO! and now they should be working on the xbox to get the xbox to run the game at a good frame rate and look just as good as the PC
and don't flame me for that because PCs are capable of better graphics and there for it's easier to go from PC to 360 then go from 360 to PC. Going down in detail is easier than trying to go back up.
But remedy, you better release this for PC. it's unacceptable if you don't with all the time you've had to make this game.
Posted: Jul 10th 2009 11:17AM User Formerly Known as Dave said
It's not easier to develop for the PC. The 360 environment is a known constant. With the PC, developers have to account for a whole hell of a lot more variability in the environment: memory, CPU, graphics card capabilities, operating system, controller(s), multiple resolutions, etc.
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Posted: Jul 10th 2009 11:18AM Jerk Face said
Yeah, because clearly they shouldn't put it on the platform that will ACTUALLY make them some money, first.
There's a reason developers rarely put multiplatform games out on the PC first. Why give it to the pirates first and delay the cash flow that they'll pull in by delivering it to the millions of people who own 360s who will actually give them money for it? That would be asinine.
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There's a reason developers rarely put multiplatform games out on the PC first. Why give it to the pirates first and delay the cash flow that they'll pull in by delivering it to the millions of people who own 360s who will actually give them money for it? That would be asinine.
Posted: Jul 10th 2009 11:26AM cyruss said
"the PC is a shit load of a lot easier to develop for then the 360"
err? where do you get that from?
I have not programmed on an Xbox 360 now, but...
the PC would not be easier to develop for than a Console... for a start PC uses DirectX and Windows, both owned by Microsoft, so if anything the Xbox 360 coding and PC coding would be almost the exact same.
But really developing for PC would be far more difficult than Xbox 360... there are so many different configurations people have in PC's, different driver versions, different hardware/graphics & soundcards, different versions of windows, different software installed which may cause a conflict... etc.. etc..
how on earth do you think taking all these factors into consideration, makes it easier than programming for 1 box where everyone has the same hardware configuration?
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err? where do you get that from?
I have not programmed on an Xbox 360 now, but...
the PC would not be easier to develop for than a Console... for a start PC uses DirectX and Windows, both owned by Microsoft, so if anything the Xbox 360 coding and PC coding would be almost the exact same.
But really developing for PC would be far more difficult than Xbox 360... there are so many different configurations people have in PC's, different driver versions, different hardware/graphics & soundcards, different versions of windows, different software installed which may cause a conflict... etc.. etc..
how on earth do you think taking all these factors into consideration, makes it easier than programming for 1 box where everyone has the same hardware configuration?
Posted: Jul 10th 2009 11:51AM Gaming Expert said
@Snowblind MS abandoning PC for gaming doesn't hurt Xbox in fact it helps gaming as a whole cause developers don't waste resources on a platform riddled with piracy, that also has an inferior gaming interface.
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Posted: Jul 10th 2009 1:17PM jackal said
Gamers4Life,
Yet, if they abandon our platform completely, the technological advancement of yours will dry up quicker than a mud puddle in death valley. If it wasn't for our platform, your "next gen consoles" would be a marginal improvement over the previous iterations. Forgetting about the hardware (Xenos and the RSX are just the heavily castrated, bastard children of our own Geforce 7800 GT and X1800 videocards), most of the "next gen" visual effects you fanboys drool over were introduced in PC gaming before either of your systems were a glimmer in their respective designer's eyes. HDR lighting, normal mapping, ambient occlusion, procedural synthesis, object based motion blur, and even some physics APIs (notably, Physx) could all be found on our platform years before they could be on yours.
Hardware accelerated physics? Been there, done that. Using compute shaders for more sophisticated AI? We'll be doing it years before you are. Hell, we're even positioned to be the first major platform to adopt ray tracing (and or a hybrid ray trace/rasterization model of rendering) as it moves within reach of the consumer level market instead of being restricted solely to the professional and scientific communities.
As for an "inferior gaming interface" it sounds like someone went from playing Halo 3 or Killzone 2 to trying a PC FPS and couldn't accept he was getting his ass handed to him by people with far better hand/eye coordination. Here's a small tip, ace; in FPS, RTS, RPG, and most TPS, KB&M controls offer far more precision, accuracy, and overall speed (in aiming and movement) than what your gamepads are capable of.
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Yet, if they abandon our platform completely, the technological advancement of yours will dry up quicker than a mud puddle in death valley. If it wasn't for our platform, your "next gen consoles" would be a marginal improvement over the previous iterations. Forgetting about the hardware (Xenos and the RSX are just the heavily castrated, bastard children of our own Geforce 7800 GT and X1800 videocards), most of the "next gen" visual effects you fanboys drool over were introduced in PC gaming before either of your systems were a glimmer in their respective designer's eyes. HDR lighting, normal mapping, ambient occlusion, procedural synthesis, object based motion blur, and even some physics APIs (notably, Physx) could all be found on our platform years before they could be on yours.
Hardware accelerated physics? Been there, done that. Using compute shaders for more sophisticated AI? We'll be doing it years before you are. Hell, we're even positioned to be the first major platform to adopt ray tracing (and or a hybrid ray trace/rasterization model of rendering) as it moves within reach of the consumer level market instead of being restricted solely to the professional and scientific communities.
As for an "inferior gaming interface" it sounds like someone went from playing Halo 3 or Killzone 2 to trying a PC FPS and couldn't accept he was getting his ass handed to him by people with far better hand/eye coordination. Here's a small tip, ace; in FPS, RTS, RPG, and most TPS, KB&M controls offer far more precision, accuracy, and overall speed (in aiming and movement) than what your gamepads are capable of.
Posted: Jul 10th 2009 1:31PM Snowblind said
Incase I was unclear, I actually meant that they've abandoned PC ports of their Xbox games because it hurts the sales of the Xbox version, and the Xbox in general, as many gamers see no need to buy a 360 when they can play most of the games on the PC.
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Posted: Jul 10th 2009 11:13AM (Unverified) said
What a prick. After the Alan Wake Intel Quad Core hype this is how he/they treat the PC platform. Don't worry, we won't forget and will return in kind.
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Posted: Jul 10th 2009 11:19AM (Unverified) said
looks like i'll have an i7 v2 by the time Alan Wake appears on the PC :p
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Posted: Jul 10th 2009 11:23AM (Unverified) said
And the PC version will end up only using one core. ;)
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Posted: Jul 10th 2009 11:18AM (Unverified) said
You have to remember, Microsoft has pretty much given up PC publishing. They might be having trouble negotiating on that.
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Posted: Jul 10th 2009 12:37PM einhanderkiller said
I find it pathetic how Sony has released more PC games than Microsoft this year.
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Posted: Jul 10th 2009 11:31AM Jerk Face said
Yep. You hit the nail on the head. Same thing with people bitching about no LAN play on Starcraft II. PC gamers caused it by the rampant piracy rates. It's patently absurd how much of it goes on; and from a development standpoint there is little reason to develop big, expensive titles without PC as merely an afterthought.
Good work, Internet Jerks.
Reply
Good work, Internet Jerks.
Posted: Jul 10th 2009 11:52AM (Unverified) said
Diablo III is a Wii exclusive, thanks pirates!
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