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Reader Comments (27)

Posted: Jul 10th 2009 12:23PM SuiXide said

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Perfect XBLA game.
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Posted: Jul 10th 2009 1:24PM Swizzler said

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erm... not really, seeing as how PvZ requires a ton of point-n-click action it will probably not be a full port, think PvZ lite.
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Posted: Jul 10th 2009 12:24PM Gaming Expert said

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There's a zombie on your lawn...
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Posted: Jul 10th 2009 3:22PM tuorpe said

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We don't want zombies on the lawn.
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Posted: Jul 10th 2009 12:26PM Rhamsey said

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I really cant wait till this is on the 360, i love this game.
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Posted: Jul 10th 2009 12:26PM Joeybeast said

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Sweet iPhone version should be good
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Posted: Jul 10th 2009 12:30PM Typicalgamer said

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it's perfect for handhelds *cough* dsiware and psn *cough*
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Posted: Jul 10th 2009 12:34PM (Unverified) said

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I just beat this game, I love it, although I don't see how it would work without a mouse...touch screen would work though.
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Posted: Jul 10th 2009 12:34PM einhanderkiller said

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I think it'll go to the Wii.

How would sun collection work on the 360 and PS3?
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Posted: Jul 10th 2009 12:46PM Gaming Expert said

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There isn't a game consoles can't play.
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Posted: Jul 10th 2009 1:31PM WiNGSPANTT from TopTierTacticsco said

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There are plenty of games non-mouse, non-wiimote games can't play. At least not well.

Not having 100+ buttons rules out many sims (such as TIE Fighter, Flight Simulator), and not having a pointing device rules out anything that requires rapid directional changes and input.
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Posted: Jul 10th 2009 1:41PM (Unverified) said

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@gamers4life
Myst n Hitchhikers Guide to the Galaxy off the top of my head.
Most RTS's fail miserably too, Bejeweled wouldn't work properly either.
Though PS3 supports m/kb, so I suppose that should be fine.
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Posted: Jul 10th 2009 3:19PM Sly C said

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yeah, ps3 supports keyboard & mouse, so it's definitely possible. i'll be looking forward to an iphone version though. it seems like it'll be a fun game in the car, from what i can tell from the demo.
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Posted: Jul 10th 2009 12:43PM JXCGunrunna said

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Please come to the DS... if only both screens could be touch it would be awesome to turn it sideways and play that as the yard.
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Posted: Jul 10th 2009 12:50PM Joshua Topolsky said

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Wow!
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Posted: Jul 10th 2009 8:06PM Robot Overlord said

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omg it's that guy from jimmy fallon
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Posted: Jul 10th 2009 1:00PM (Unverified) said

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I am so totally not getting screwed over by iPhone version again.

$0.99 price cut week after release date, here I come :-)
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Posted: Jul 10th 2009 1:05PM Courtney said

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If it released to consoles, particularly if there was added content, I would seriously think about buying this again. Add co-op play, and I'll buy it again day one.
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Posted: Jul 10th 2009 1:42PM (Unverified) said

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co-op? how the hell would co-op work?
This whole "everything must have co-op/MP or it's worthless" craze is getting on my nerves.
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Posted: Jul 10th 2009 1:50PM Courtney said

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Most tower defense games could include co-op as an option pretty easily. It works well within the genre, in the same way that co-op/MP works well in most FPS games. It might not work in the main campaign in PvZ, but I could easily imagine several modes where it would work well. The easiest mode would simply be that you both build and collect at the same time. It might require a larger field to remain challenging, but I would be fine with that.

My favorite tower defense game is PixelJunk Monsters, mostly because it did include co-op.

Also, I did buy and finish PvZ and loved it for what it is. However, to get me to buy it a second time, I would like to see other features implemented.
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Posted: Jul 10th 2009 2:10PM einhanderkiller said

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Co-op could work the same way as every WarCraft III TD map.
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Posted: Jul 10th 2009 1:07PM Dopple Boppler said

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If this comes out on WiiWare I'll buy it despite already owning the PC version; probably the best game of 2009 thus far.
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Posted: Jul 10th 2009 1:50PM skipjimroo said

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I'm only being tenuously on topic here:

At the end of the Steam demo (which I think is time constrained to two hours) I immediately went through the motions to purchase it.

After entering the required payment details, the game started back up again and I was sucked in for the next five hours or so. Only to then find that my transaction hadn't fully gone through! No payment was taken.

I eventually ran the purchase through successfully but I suspect if I had never closed the window PvsZ was running in, I would never have needed to pay for it.

Anyone else get that?
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Posted: Jul 10th 2009 2:01PM Shiaoran said

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Screw ports, gimme a sequel already!
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Posted: Jul 10th 2009 2:10PM darkinchworm said

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Can anyone tell me whether this will see a retail release or not? I'd like to know that before investing in a copy from Steam.
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Posted: Jul 10th 2009 4:25PM ImSteevin said

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PLAY THIS PLAY THIS PLAY THIS PLAY THIS PLAY THIS
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Posted: Jul 10th 2009 8:27PM (Unverified) said

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[I spam websites]
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