According to Touch Arcade, Zombies & Me features quick, motion-controlled gameplay that testers could understand "within 5-10 seconds." Set during the apocalypse, the government is dropping missles and you're tasked with guiding zombies in as large a group as possible into a nearby explosion -- the folks at 8PG say it's set to release "very soon." EA is apparently targeting to release something from the "twenty-something year old developers" once a month, pending App Store approval. Looks like even the big guys are jumping on the low-priced iPhone app
EA quietly opens '8lb Gorilla' to make smaller iPhone games
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There's a lot of excitement around the iPhone game market these days, what with people making lots of money and investing so little to do so. EA has apparently opened up a studio (without saying a peep about it) named "8lb Gorilla," simultaneously announcing the upcoming Zombies & Me for Apple's mobile platform. Unlike the recent emphasis on bringing major franchise ports to the handheld, 8PG will supposedly be focusing on the sub-$3 market, and thusly, more bite-sized game experiences.
According to Touch Arcade, Zombies & Me features quick, motion-controlled gameplay that testers could understand "within 5-10 seconds." Set during the apocalypse, the government is dropping missles and you're tasked with guiding zombies in as large a group as possible into a nearby explosion -- the folks at 8PG say it's set to release "very soon." EA is apparently targeting to release something from the "twenty-something year old developers" once a month, pending App Store approval. Looks like even the big guys are jumping on the low-priced iPhone appbandwagon cash train.
According to Touch Arcade, Zombies & Me features quick, motion-controlled gameplay that testers could understand "within 5-10 seconds." Set during the apocalypse, the government is dropping missles and you're tasked with guiding zombies in as large a group as possible into a nearby explosion -- the folks at 8PG say it's set to release "very soon." EA is apparently targeting to release something from the "twenty-something year old developers" once a month, pending App Store approval. Looks like even the big guys are jumping on the low-priced iPhone app
Reader Comments (15)
Posted: Jul 11th 2009 2:50PM Zinger314 said
Joystiq provides much better coverage than ATT and Verizon.
Posted: Jul 11th 2009 2:57PM Tre said
An eight-pound gorilla?!? Impossible.
Posted: Jul 11th 2009 3:13PM Alexisonfire said
Well, if it's a gorilla that is only 8 pounds, no wonder no one heard it coming.
Posted: Jul 11th 2009 3:31PM (Unverified) said
"what with people making lots of money and investing so little to do so" - I thought this had been proven to be a complete fallacy. Unless you were a big or well known developer (i.e EA, PopCap, id) then it would be very difficult to make cash from the iphone. Especially with you earlier report that games mostly sell at $2 or less.
Posted: Jul 11th 2009 5:54PM (Unverified) said
How the hell is he making money off that iShoot? Surely that's free?
http://www.freeonlinegames.com/arcade-games/tanks.html -cos this flash game version is.
But this article paints a much more realistic picture -
http://www.businessinsider.com/2008/10/iphone-app-store-s-brutal-reality-get-viral-or-don-t-quit-your-day-job
Which reinforces the fact you need to be a big developer, or get well known through viral or the iTunes charts. Which with 50,000 pieces of potential shovelware can be pretty hard
Reply
http://www.freeonlinegames.com/arcade-games/tanks.html -cos this flash game version is.
But this article paints a much more realistic picture -
http://www.businessinsider.com/2008/10/iphone-app-store-s-brutal-reality-get-viral-or-don-t-quit-your-day-job
Which reinforces the fact you need to be a big developer, or get well known through viral or the iTunes charts. Which with 50,000 pieces of potential shovelware can be pretty hard
Posted: Jul 12th 2009 4:11PM Bootes said
"Which reinforces the fact you need to be a big developer, or get well known through viral or the iTunes charts. Which with 50,000 pieces of potential shovelware can be pretty hard"
Well duh, if no one hears about your game in any way then no one buys it and you don't make money. It's not like people can make games for the Xbox and not tell anyone and make millions.
Reply
Well duh, if no one hears about your game in any way then no one buys it and you don't make money. It's not like people can make games for the Xbox and not tell anyone and make millions.
Posted: Jul 11th 2009 10:07PM Chibi Chaingun said
Looks like a fun game. However, I remember when EA basically said there is no place for indies.. Seems like they are trying hard to make sure that statement was correct.
Posted: Jul 12th 2009 1:29AM (Unverified) said
EA's gonna have to do better than this to compete with some of the indie games already on the app store. This game looks like it would be fun for about as long as it takes a lightning bolt to produce 1.21 gigawatts of electricity.
Posted: Jul 12th 2009 11:42AM samfish said
I downloaded the iPhone SDK the other day, took one look at it and realized I have no freakin' clue how to do any of that crazy coding stuff. My fantasy of making an iPhone game went right straight out the window!
But hey, more power to EA's new studio, I say.
But hey, more power to EA's new studio, I say.
Posted: Jul 12th 2009 4:13PM Bootes said
http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968
Video from the iPhone programming course at Stanford. I've been meaning to watch it and do all the labs and stuff to hopefully learn iPhone programming.
Reply
Video from the iPhone programming course at Stanford. I've been meaning to watch it and do all the labs and stuff to hopefully learn iPhone programming.
Posted: Jul 19th 2009 9:50AM (Unverified) said
Opening an 8lb Gorilla? That's so nasty....I really can't see how opening an 8 lb gorilla can affect the game app market for them...but a 53 lb poodle? Now that may work...
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