Hands-on: Left 4 Dead 2

When Valve showed off Left 4 Dead 2 at a European press event in London recently, we were anxious to see more of the game's new features. Things that would elevate it above its predecessor. Those were sadly few and far between, but the two levels -- which conclude the New Orleans campaign shown off at E3 -- added a unfamiliar twist to the zombie shooting action we'd been enjoying so much at the end of last year.
Apparently one of the reasons why L4D2 is a sequel is due to the engine upgrades. In particular -- zombies now fall to pieces. Whether this is worth upgrading the content from a $20 level pack to a $60 boxed copy is down to personal preference, but being able to remove limbs and watch a zombie's rib cage emerge as you shred the flesh from its chest definitely adds a little something extra to the experience. Having said that, when you're in the thick of a mini-finale, surrounded by the undead, the last thing you'll be doing is examining these sorts of details.
As we said during E3, the game plays identically to original. There isn't even a particularly noticeable graphics upgrade, if you ignore the dismemberment improvements. Is that a bad thing? Of course not. A bad game is a bad thing. This is just a good game, made again. With new characters, levels and some new features -- such as melee weapons and special infected.
Apparently one of the reasons why L4D2 is a sequel is due to the engine upgrades. In particular -- zombies now fall to pieces. Whether this is worth upgrading the content from a $20 level pack to a $60 boxed copy is down to personal preference, but being able to remove limbs and watch a zombie's rib cage emerge as you shred the flesh from its chest definitely adds a little something extra to the experience. Having said that, when you're in the thick of a mini-finale, surrounded by the undead, the last thing you'll be doing is examining these sorts of details.
As we said during E3, the game plays identically to original. There isn't even a particularly noticeable graphics upgrade, if you ignore the dismemberment improvements. Is that a bad thing? Of course not. A bad game is a bad thing. This is just a good game, made again. With new characters, levels and some new features -- such as melee weapons and special infected.
Gallery: Left 4 Dead 2 (07/10/09)
The art design is slightly different, too -- the New Orleans levels which we played through seemed a lot more colorful than most of the campaigns in the original. Like Diablo III's change in artistic direction, this may polarize people, but we see it as a good thing. We suspect it may be something unique to the New Orleans level, if the single Swamp Fever screeny is anything to go by.
The campaign plays just like a Left 4 Dead campaign. Bounce from safe room to safe room, avoiding zombies in-between. Valve has changed up the last level of the campaign though -- and this will be true of all campaigns in the game -- by using the last level as a mega-finale. While in Left 4 Dead the last level would usually end with an epic climax, requiring you to defend an area until help arrives, Left 4 Dead 2 will involve "gauntlet" style levels.

Also, watch out for that Charger. He'll knock you into the sea if you so much as look at him funny -- and let's face it, an arm as big as his is going to draw looks. The Charger is a welcome inclusion to Left 4 Dead 2. People are so familiar with the special infected that one or two new enemies will get players anxious again.
Ultimately, that's one of the most important things Left 4 Dead 2 can do -- remove people from their safety zones. After playing the original for a few months, you begin to see the seams and puppet strings. Like watching your favorite horror movie over and over again, the scares don't scare anymore. If L4D2 can do that again -- have us peeking round every corner and jumping at every noise -- then maybe it will be worth the $60 price tag. We'll see if that's the case when the game launches this November.







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Reader Comments (Page 1 of 2)
soniccar @ Jul 13th 2009 9:37PM
Also, Survivor 1 needs food badly.
InFaMoUs1- @ Jul 13th 2009 9:38PM
is that a PC tag? Now people can finally stop bitching about no PC tag.
j.howlett @ Jul 13th 2009 9:43PM
that made me click the post
InFaMoUs1- @ Jul 13th 2009 9:46PM
that and i wish i had this game if i owned a 360/PC (Capable of running the game)
McWilly @ Jul 13th 2009 10:31PM
Yeah but it's mustard yellow :S
ZaxCG2 @ Jul 13th 2009 11:54PM
I keep saying this, but now it seems kind of useless...
There is a PC Joystiq and it is BigDownload.com
Now if they cared about the community there, they would probably give us some icons and reply system, so it might be better just to hang around here.
Mike @ Jul 14th 2009 12:31AM
@ZaxCG2: Big Download is one of the most poorly written and produced blog sites I have ever followed. I am glad to see PC become a category on Joystiq.
Emophia @ Jul 14th 2009 9:50AM
I keep wondering, Infamous, who's the chick in your thingy majigy?
dark_inchworm (on Steam!) dark inchworm (on XBL!) @ Jul 14th 2009 11:49AM
@Emophia: Hayley Williams of Paramore
Doctor John Smith @ Jul 14th 2009 12:30PM
@emophonia She is one of the few Muses to survive the classical era into our own time.
SpaceFox @ Jul 13th 2009 9:42PM
Oh my, what is this yellow thing with "PC" on it? It looks eerily familiar to the Xbox tag...hm..... OMGZ NO WAY. First time I ever see this, is it new?
Amoveo @ Jul 13th 2009 9:43PM
Valve has to do one of two things to satisfy me.
1) Make this a true sequel by adding drastic improvements that make the game play differently so that I forget about the original. This does not seem to be the case so far.
2) Make a great expansion that smoothly incorporates Left 4 Dead 1 characters and maps into it. Right now this seems likely especially since they keep hinting at connectivity with the original. When/if they announce that then I will be happy. Although I'm sure plenty of people will be pissed about what is obviously an overpriced expansion.
Foetoid @ Jul 13th 2009 9:58PM
1) If it ain't broke, don't fix it.
2) I would expect to see original levels as an expansion later on.
Amoveo @ Jul 13th 2009 10:05PM
Games should improve at least marginally with each sequel. If nothing has changed and I am out $50 then it was disappointing. I don't mind more of the same, but when you slap a two on the title, call it a sequel, and charge full price I want you to give me more.
The original levels already exist. They are already balanced and I am already playing them. Why can't Valve just include them? The idea of an expansion pack is not new, its not like Valve would have trouble inccorporating the levels in. So why would it appear later on?
Adam @ Jul 13th 2009 10:11PM
I can't help but feel they are making less significant improvement to L4D than they have with TF2, yet are insisting they call it a sequel. I really hope I'm wrong 'cause L4D is a rockin' game.
JXCgunrunna @ Jul 13th 2009 10:57PM
Knowing Valve, there will be a L4D/L4D2 Deathmatch. which would be awesome
Mike @ Jul 14th 2009 12:35AM
@Adam: Setting the standard for improvements made between sequels at TF2's is waaaaay too high. There were ten years (or something) between TF and TF2!
oolz @ Jul 14th 2009 9:15AM
who the fuck cares. Doom 2 was Doom 1 with a double barrel and new levels. Who complained? Nobody. There's been so little changed from quake to quake or Unreal to Unreal and nobody is bitching. Just like a thousand games before it, it takes a fun and successful gameplay style, improves a few things and adds all new content. You people are spoiled little bitches.
Janichsan @ Jul 15th 2009 3:04AM
"There's been so little changed from quake to quake or Unreal to Unreal and nobody is bitching."
Actually, all games in the Quake series are very distinct in setting, gameplay and engine, as are the Unreal games.
Flo @ Jul 13th 2009 9:45PM
Make it like 30$
Crusty Magic @ Jul 13th 2009 10:41PM
But they won't because people will buy it at $60.
Handbone @ Jul 14th 2009 1:11AM
I bought the game day of release for 45 dollars (although it was amazon)
Jason Statham (Aka Vegeta) @ Jul 13th 2009 9:53PM
except you did spam
so....
LuiginDaisy @ Jul 13th 2009 9:55PM
I think they should go the Rock Band route. If I were to buy Left 4 Dead 2, I want to be awarded with something, like unlock all of the original characters, etc...
Tyler @ Jul 13th 2009 9:55PM
I think they probably have more improvements and additions to reveal so I'll hold my whining about it being an over priced expansion.
I'll buy this game day one no matter what though. It's just way too much fun.
Amoveo @ Jul 13th 2009 10:07PM
You may be right, but why would they hold back on showing the new stuff. If they have more new infected and more guns why keep it a secret? There are a lot of people pissed that the game isn't a full sequel, showing off a ton of new stuff would shut them up.
soniccar @ Jul 13th 2009 10:04PM
If I was spamming I would be putting it on every story to appear on josytiq. That is something that I am not going to do.
ximena79 @ Jul 13th 2009 10:10PM
took them a while to come up with that name.......
Jrod @ Jul 13th 2009 10:36PM
Will be waiting until the $29.99 price point.
Arturo @ Jul 13th 2009 10:38PM
I have faith in them keeping the community for me. Day 1 buy for me as usual
VaultICEE @ Jul 13th 2009 10:43PM
Put putting it into a story that has nothing to do with you're talking about is, at the least, ANNOYING.
VaultICEE @ Jul 13th 2009 10:43PM
*But, not put, lol
Crdhous3DR3AM3R @ Jul 13th 2009 11:03PM
I don't understand why everyone is calling this an expansion pack...
You do realize that is has more campaigns, new characters, new weapons, new visual upgrades, and new AI features, right? You're a moron if you expect Valve to give this away for $20...
Valve has taken an incredible game and improved on it in every way. Isn't that what sequels are supposed to do?
Andrew Timson @ Jul 13th 2009 11:23PM
Is it what a sequel is supposed to do? Yes, though a sequel would do it to a greater extent than _Left 4 Dead 2_ does. And it's also the material was promised for _Left 4 Dead_.
ifalldownstairs @ Jul 14th 2009 1:01AM
more campaigns - could be easily added as dlc
new characters - so? this certainly isn't a game whose characters are important at all. in fact, based on what we've seen, the original four were more interesting
new weapons - a few melee weapons that could be easily added through dlc. other than that, its mostly just visual upgrades to the existing weapons.
new visual effects - hardly. so what if zombies can fall apart in dynamic ways? that doesn't particularly improve the user experience
new AI features - that sound particularly uninviting to me. I don't want the actual level to change, i like that despite the dynamic placement of enemies i can count on the map as a constant.
the only important improvements in l4d 2 over l4d are the new maps (which the survival pack proved could be imported and could be charged for) and, to a lesser extent, new weapons (which could simply be added as part of a map pack). so while this game does tick off all the boxes of things expected by people, it seems very halfassed to me. i would much rather valve work another year and add something more meaningful, and simply put out some more maps in the meantime.
obo @ Jul 14th 2009 2:16AM
I wonder if Modern Warfare 2 is going to be $60.
oolz @ Jul 14th 2009 9:20AM
ifalldownstairs: It seems half-assed because you are a know nothing tit who has no concept of what it takes to get this done.
Ex14 @ Jul 14th 2009 7:30PM
you also do realise that they just said not much visual improvements right? sorry but now the content it has doesn't even warrent a sequel (For me)
Kevin @ Jul 13th 2009 11:09PM
To all the people who don't want to pay $60, it'll be $50 on Steam. :P
I'm still hoping for them to announce some sort of Orange Box style pack.
Andrew Timson @ Jul 13th 2009 11:20PM
You mean one that charges people more for having bought earlier games in the series? Yeah, I'm looking forward to one of THOSE...
Kevin @ Jul 13th 2009 11:22PM
Of course, because TF2, Portal, and HL2E2 were all available prior and not worth $50 in a pack.
When it comes to EVERYTHING if you buy something day 1, you're going to pay more.
Andrew Timson @ Jul 13th 2009 11:37PM
No, they weren't worth $50. $30, tops.
Mike @ Jul 14th 2009 12:37AM
And suddenly, Timson's credibility vanished!
Kevin @ Jul 14th 2009 9:44PM
My comments aren't replying correctly. :/
Portal, TF2, and Episode 2 were worth $30 EACH. Valve, very kindly, gave you all three for $50, plus HL2 and E1, for those who didn't have it, for free.
Sam @ Jul 13th 2009 11:47PM
wow... um, i don't even know where to start with this. ok. um, one of the main features of the source engine when it debuted was its ability to update the engine without having to replace the game. The ONLY reason for the sequel is because of xboxs dammed DLC size limits.
Nomi @ Jul 14th 2009 12:02AM
$60 is way too much...I paid $49 for the original. Just wait for the inevitable 50% price drop during one of the weekends.
Havok @ Jul 14th 2009 12:08AM
Can't we all just get along? It's not like Valve killed your parents or something.
freaparn @ Jul 14th 2009 1:04AM
I like supporting Valve and all, but this price tag on what (to me) seems to be a glorified map pack relegates L4D2 to 360 rental status.
cafecito @ Jul 14th 2009 3:08AM
So... will it have a campaign mode or something this time around? I mean, a single player game with some background story.
The Dark Wayne @ Jul 14th 2009 4:04AM
Dang, normally id buy this one regardless of whatever money grabbing valve might be guilty of, but with sooooo many other games coming out november i dont know if i can justify new characters maps and enemies, maybe if there are more than 1 new special infected, and more than 4 maps ill buy it, if not ill at least get it at Christmas