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Reader Comments (20)

Posted: Jul 13th 2009 7:58PM PhilSP said

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wow xav returns, this fancast will most likely be a long one
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Posted: Jul 13th 2009 8:01PM (Unverified) said

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Yeah!
I missed you guys!
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Posted: Jul 13th 2009 8:19PM (Unverified) said

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Looks like there's an upload issue, as the episode is cutting out early. Working on it now.
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Posted: Jul 13th 2009 8:29PM (Unverified) said

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Okay, it should be fixed. If you've already downloaded the MP3 (or snagged it from iTunes), you may want to re-download.
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Posted: Jul 13th 2009 8:23PM ch3burashka said

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Well, well, well, look who came crawling back: the 360 podcast. Now, I will say it again - I am the man of the house, and if you want to live under my roof, you will listen to ME. Any questions?
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Posted: Jul 13th 2009 8:49PM (Unverified) said

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Bwahahaha.
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Posted: Jul 13th 2009 8:51PM deejaymoogz said

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huzzah all the boys are back in for this episode.
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Posted: Jul 13th 2009 9:04PM (Unverified) said

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Mah zune broke. I cant listen to it now :(
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Posted: Jul 13th 2009 9:28PM soniccar said

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No original in TMNT update.
http://xboxlive.ign.com/articles/100/1003076p1.html

Won't even touch this game now.
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Posted: Jul 13th 2009 9:57PM Xav de Matos said

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I am so sorry for the audio quality in this episode. It is beyond shitty!
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Posted: Jul 14th 2009 12:10AM Halwende said

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Sounds like Richard fell down a well during the show and there's a section edited out where the others said "look Richard there's nothing we can do right now about getting you out, but we gotta get this show done..." and they gathered around the top to finish recording...
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Posted: Jul 14th 2009 5:59AM (Unverified) said

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Richard - hold shift when pressing audio up or down buttons and it will not make the blip noise. very useful thing when you want to increase volume without the feedback thing (like when recording a podcast)

enjoy
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Posted: Jul 14th 2009 10:15AM (Unverified) said

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Oh, there was a whole other range of problems. I had my inputs and outputs being piped through all kinds of different places. Think that caused the problem.
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Posted: Jul 14th 2009 10:22AM (Unverified) said

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Hahaha, it all sounded very interesting though, almost like you where playing around with effects on your voice, maybe you should do that for the next one.
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Posted: Jul 14th 2009 10:26AM (Unverified) said

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technically you where probably doing voice effects the old school way, routing it through various things and putting it back through the input with the inherent delay etc. you could stick it through a reel to reel and make your own flange effect and then stick a giant lump of metal behind your mic to add some plate reverb... maybe I've gone too far.
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Posted: Jul 14th 2009 2:46PM Picasotriggerfish said

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Hey,
This is for Tony A Slagel II who wrote in to the podcast:

Good Co-op Games:
Sacred 2 (if you like Diablo style RPG's)
Dynasty Warriors 6 Empires (if you like hack-and-slash, and don't mind bad voice acting)
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Posted: Jul 14th 2009 10:25PM Halwende said

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There's also the site co-optimus.com that's pretty much dedicated to listing games designed for co-op play, very handy
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Posted: Jul 15th 2009 6:41PM pabs9 said

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wow richard sounded like zordon from the power rangers...lol
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Posted: Jul 29th 2009 2:39AM (Unverified) said

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I suggest it should work on its issue more productively rather than involving itself in other issues............
http://www.electrocomputerwarehouse.com
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