Impressions: Shadow Complex
With just a little more than a month to go before the game hits the Xbox Live Marketplace, today we got a look at more of Chair Entertainment and Epic Games' love letter to Super Metroid, a.k.a Shadow Complex. We'd journeyed through some of the same in-game territory during E3, but this latest glimpse was geared more towards getting into gameplay we didn't really get a good look at then.
For starters, we witnessed several nods to the stealth-oriented gameplay of Metal Gear Solid (the game also draws on Kojima's classic series for artistic inspiration). In one area, designer Donald Mustard -- an avid fan of the 2D action-adventure who hopes his game kick-starts a new trend among his fellow developers -- guided his hero past moving floodlights and security cameras which, if not avoided, would have locked down the area requiring players to find an alternate path through. Stealth kills have also made their way into the game and even work on smaller robots, who, like human enemies, are fair game as long as players aren't in their line of sight.
For starters, we witnessed several nods to the stealth-oriented gameplay of Metal Gear Solid (the game also draws on Kojima's classic series for artistic inspiration). In one area, designer Donald Mustard -- an avid fan of the 2D action-adventure who hopes his game kick-starts a new trend among his fellow developers -- guided his hero past moving floodlights and security cameras which, if not avoided, would have locked down the area requiring players to find an alternate path through. Stealth kills have also made their way into the game and even work on smaller robots, who, like human enemies, are fair game as long as players aren't in their line of sight.
Gallery: Shadow Complex
Inventiveness on the part of the player isn't limited solely to getting from point A to point B in the game (or any of the myriad points in-between on the massive world map). Mustard showed us some neat tricks, including shooting spider-like sentry drones off walls so they'd fall near unsuspecting enemies before detonating. This was accompanied by appropriate "What the--?" animations by the soon-to-be-deceased bad guys.
Other tactics involved weapons and upgrades to the hero's "Omega" suit that are obtained later in the game. The first we were shown was a gun that fired fast-setting expanding foam gel. Initially, Mustard used it to ensnare an enemy before killing him, but it had other uses. Facing off against a shield-carrying enemy, he was able to foam the shield to the ground, rendering it unusable. The enemy was forced to abandon it, leaving himself wide open. Next, it was demonstrated that the foam can be used to create cover and platforms; the later were used to reach hidden areas.
One new ability we saw was the "Friction Dampener." When activated, the hero was able to run (at insane speed) across the surface of a lake, straight through enemies, and along walls and ceilings. Mustard told us that the ability is based on scientific research into "acoustic lubrication." We don't know about the science, but the results looked amazing -- and were particularly useful against one boss mech that raced along the ceiling, floor and walls of a confined room.
We were happy to see Gears of War 2 style prompts slide on screen whenever Mustard performed a feat that counted towards unlocking an Achievement. This included plenty of head shots, which eventually reward players with the "Head A-splode" cheevo. Mustard teased that these feats continue to be tracked even after the Achievement's been unlocked, but said he wants to surprise players with exactly what that leads to.
For those looking to over-achieve, we were shown some of the challenge rooms that'll appear in the finished game. Presented with a stylized "minimalist" look, they ranged from a simple one-room speed run to an ultra-concentrated taste of all the challenges the main game spits out. Mustard said the rooms are partially for bragging rights (times are uploaded to online leaderboards) but also to help players hone their skills for their second, third or fourth time through the game -- which should be interesting, given that their leveled-up character gets carried over to the next play-through.
Getting a better look at the game's ... looks, we can tell you that it's turning out absolutely stunning. Shadow Complex doesn't look like a 1200
($15) title and it sure doesn't seem to be built like anything less than a full-priced retail release. A team of six artists has worked to give the game its unique look -- one that Mustard says is inspired by games like Out of This World and Flashback, only with highly detailed characters, backgrounds and in-game objects.
The results -- coupled with the game's mechanics and scope -- will likely change the way you view XBLA titles forever. It's certainly going to make other developers work that much harder for your Microsoft Points -- or at least we certainly hope it does, now that we've seen what's possible. We'll find out how it all comes together on Wednesday, August 19. (Or, as we're calling it, "Taking a Break from Battlefield 1943 Day.")
Other tactics involved weapons and upgrades to the hero's "Omega" suit that are obtained later in the game. The first we were shown was a gun that fired fast-setting expanding foam gel. Initially, Mustard used it to ensnare an enemy before killing him, but it had other uses. Facing off against a shield-carrying enemy, he was able to foam the shield to the ground, rendering it unusable. The enemy was forced to abandon it, leaving himself wide open. Next, it was demonstrated that the foam can be used to create cover and platforms; the later were used to reach hidden areas.
One new ability we saw was the "Friction Dampener." When activated, the hero was able to run (at insane speed) across the surface of a lake, straight through enemies, and along walls and ceilings. Mustard told us that the ability is based on scientific research into "acoustic lubrication." We don't know about the science, but the results looked amazing -- and were particularly useful against one boss mech that raced along the ceiling, floor and walls of a confined room.
We were happy to see Gears of War 2 style prompts slide on screen whenever Mustard performed a feat that counted towards unlocking an Achievement. This included plenty of head shots, which eventually reward players with the "Head A-splode" cheevo. Mustard teased that these feats continue to be tracked even after the Achievement's been unlocked, but said he wants to surprise players with exactly what that leads to.
For those looking to over-achieve, we were shown some of the challenge rooms that'll appear in the finished game. Presented with a stylized "minimalist" look, they ranged from a simple one-room speed run to an ultra-concentrated taste of all the challenges the main game spits out. Mustard said the rooms are partially for bragging rights (times are uploaded to online leaderboards) but also to help players hone their skills for their second, third or fourth time through the game -- which should be interesting, given that their leveled-up character gets carried over to the next play-through.
Getting a better look at the game's ... looks, we can tell you that it's turning out absolutely stunning. Shadow Complex doesn't look like a 1200
($15) title and it sure doesn't seem to be built like anything less than a full-priced retail release. A team of six artists has worked to give the game its unique look -- one that Mustard says is inspired by games like Out of This World and Flashback, only with highly detailed characters, backgrounds and in-game objects. The results -- coupled with the game's mechanics and scope -- will likely change the way you view XBLA titles forever. It's certainly going to make other developers work that much harder for your Microsoft Points -- or at least we certainly hope it does, now that we've seen what's possible. We'll find out how it all comes together on Wednesday, August 19. (Or, as we're calling it, "Taking a Break from Battlefield 1943 Day.")









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Reader Comments (Page 1 of 1)
GANNONSMASH @ Jul 14th 2009 8:39PM
Whose footprints are these?
Exemplar @ Jul 15th 2009 11:23AM
!
RagnarokSam @ Jul 14th 2009 8:39PM
Metroid-vania awesomeness.
Saria the Cat @ Jul 14th 2009 8:45PM
Acoustic lubrication?! Now that's something to get hot and bothered about!
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 14th 2009 8:49PM
....ummm....
Levi @ Jul 14th 2009 9:14PM
hmm... I think that would mean one or the other set of genitals would have to be emitting the perfect frequency to reduce friction during intercourse... that's what you're saying, right? That idea turns you on?
Random G @ Jul 14th 2009 9:16PM
Shadow Complex branded condoms, now with extra acoustic lubrication.
Nice blog btw Archi.
Sly @ Jul 14th 2009 9:30PM
one time i saw a penis shaped guitar. i don't know if i can link to the picture here though...
Markez @ Jul 14th 2009 11:09PM
The zoo here has a panda guitar, is that cool? Can't help but gaze at it every time I go there...
Markez @ Jul 14th 2009 11:09PM
http://ec1.images-amazon.com/images/I/31aq64z0msL.jpg
Saria the Cat @ Jul 15th 2009 12:58AM
@Markez: That is too cute! If I ever learn to play the guitar, I want it to be shaped like a panda...or cat!
johnnynumber5 @ Jul 15th 2009 12:59AM
Yes.
The Panda Guitar is the most badass thing I've ever seen. That needs to be an unlockable in Brutal Legend.
johnnynumber5 @ Jul 15th 2009 1:08AM
I still think the Panda Guitar is awesome ... but, after some google sleuthing I found out it's not the one of a kind I originally envisioned.
It can be your for pretty cheap ... still wicked cool.
http://www.shopatron.com/product/part_number=G01161/1003.0
http://cgi.ebay.com/31%22-KIDS-PANDA-ELECTRIC-GUITAR-w%2f-AMPLIFIER,-%23-KEG-PD_W0QQitemZ250324795516QQcmdZViewItem
http://www.bonanzle.com/booths/katskloset/items/Panda_BEAR_Child_s_GUITAR_31__Black_WHITE_Teddy_NEW
I'll have to post a picture of this silver Panda coin I got for my fiance ... funny enough I also made her a 3-D panda cake for her birthday ... if you didn't notice we have a thing for Pandas ... Yeah, I bake ... crazy cool at that.
Saria the Cat @ Jul 15th 2009 1:14AM
Yay for breaking through stereotypes! Men can bake and girls can game. It's an awesome thing.
Sly @ Jul 15th 2009 1:17AM
markez, what is it with you and pandas? ;P
Levi @ Jul 14th 2009 8:46PM
If this doesn't end up on PC, I will seriously consider finally getting a 360. I want it that bad.
dgknight500 @ Jul 16th 2009 4:21AM
Same. This is the first game that has honestly made me want a 360 (the new Splinter Cell being the second)
Levi @ Jul 16th 2009 7:55AM
Same! :P
ArchiGamer [thephilosophyofgames.wordpress.com] @ Jul 14th 2009 8:47PM
Looks like its going to be good. Wouldn't mind getting a 360 now...
The Baron @ Jul 14th 2009 8:53PM
Sounded pretty boring originally but it looks like they've got a lot of good ideas packed into it.
Access Granted @ Jul 14th 2009 9:08PM
Sweet game! I've been watching it closely and I am sure it will be epic! (pun intended) but you know what would be awesome? If Epic released their older games on XBLA like Jazz Jackrabbit for example, I would totally buy that too! =)
Levi @ Jul 14th 2009 9:13PM
Jazz Jackrabbit was AWESOME
The Baron @ Jul 14th 2009 9:50PM
Jazz and his politically incorrect brother, Spaz. They were both awesome.
Sly @ Jul 14th 2009 10:05PM
Don't forget their CEO brother Kaz.
Meh @ Jul 15th 2009 8:35AM
Lori kicked ass too >:(!
Libb @ Jul 16th 2009 4:03AM
I wasted many hours of my childhood playing Jazz Jackrabbit - amazing games. I'd love to see the team that did Shadow Complex do their take on JJ - lush, fully-rendered backdrops, with classic Jazz side-scrolling and shooting in the foreground.
Between SC and Trine, it looks like 2D platformers are (finally) back in vogue! My inner child is ecstatic.
Jesus (PSN: Luttdawg) @ Jul 14th 2009 9:31PM
Do want. There are many awesome 360 exclusives in the pipeline but this is by far at the top.
Princessb89 @ Jul 14th 2009 10:00PM
Oh man I can't wait. This reminds me of a game I used to play, something like blackthorne ....
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http://freewiipoints.net
Radeus @ Jul 14th 2009 11:06PM
Got to say, I am seriously looking forward to this one. Any game developer that is name-checking Flashback, one of my all-time favorites, is doing something right! (Plus it looks purty)
aristokrat @ Jul 14th 2009 11:09PM
Word (to use a meme from the time)! Flashback was one of my favorite games back when I was a wee young'in.
Vidikron @ Jul 14th 2009 11:15PM
Unless the reviews for this game mysteriously turn out horrible this is one Arcade game that I'll gladly pay $15 to have. At this point that is looking like a bargain.
Metoo @ Jul 14th 2009 11:44PM
Instant buy (after reviews obviously).
Joe H @ Jul 15th 2009 12:01AM
... In other words, you're contradicting yourself and saying it's not an instant buy.
Speaking of instant buying though, anyone know when this is coming out?
Metoo @ Jul 15th 2009 12:02AM
Yeah, I like to contradict myself. No wait, I don't.
Bakaneko @ Jul 15th 2009 12:16AM
Last week of Summer of Arcade:
August 19th, I believe.
Stevetrop @ Jul 15th 2009 2:33AM
Ah yes this game looks mighty sweet. It caught my eye at e3 this year and I for one have been wishing for a good 2d action/adventure game. It's such a rarity these days and its something that kinda makes that old school gaming feeling come back. With the share of retro games. shumps, and 2d fighters I'm glad to see this generation while it now being the present and looking to the future of gaming it still hasn't forgotten the past and hold on to what genres have driven gaming to what we see today.
MrKlorox @ Jul 15th 2009 2:37AM
This and BF 1943 are excellent bookends to this year's Summer of Arcade.
Gripman @ Jul 15th 2009 3:53AM
Metal Gear Rex?
Chas Winterbottom @ Jul 15th 2009 10:39AM
So the foam gun will let you rock out with your caulk out?
Riggy469 @ Jul 15th 2009 11:01AM
*golf clap*
tenor77 @ Jul 15th 2009 4:00PM
This one is looking like a classic side scroller and worthy to bear a comparison to Metriod and SotN.
Stranger @ Jul 16th 2009 3:48PM
Just because Konami lacks the vision for an HD, 2D Metroidvania style game doesn't mean it's a bad idea. I'm very excited about this game simply because of the old school design concept.
I agree with Mustard in hoping that more game developers follow their lead.
Eduardo Hoeller @ Jul 17th 2009 6:19PM
Definitely this year's Braid.