"With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even," Jones said. "It was due to the amount of factors that were out of our control as the developer, influences such as GameStop's amazing used-game sales; we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used." Hey, that sounds like another game we've heard about recently! Hopefully this whole game downloading thing will help with some of those trade-ins. Not that it's Realtime Worlds' problem to worry about any more.
1.5 million copies of Crackdown sold is 'breaking even' for Realtime Worlds
97
During a recent interview with Gamasutra, Realtime Worlds CEO David Jones talked about the success of the first Crackdown. Well, okay, maybe it wasn't a really huge success or anything, even though 1.5 million copies of the Halo 3 beta Crackdown were snatched up by consumers. It turns out that Realtime Worlds only broke even, which it partially blames on GameStop's used game sales.
"With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even," Jones said. "It was due to the amount of factors that were out of our control as the developer, influences such as GameStop's amazing used-game sales; we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used." Hey, that sounds like another game we've heard about recently! Hopefully this whole game downloading thing will help with some of those trade-ins. Not that it's Realtime Worlds' problem to worry about any more.
"With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even," Jones said. "It was due to the amount of factors that were out of our control as the developer, influences such as GameStop's amazing used-game sales; we know 1.5 million new copies were sold, but it's likely there were 2.5, three million sold when you include used." Hey, that sounds like another game we've heard about recently! Hopefully this whole game downloading thing will help with some of those trade-ins. Not that it's Realtime Worlds' problem to worry about any more.
Reader Comments (97)
Posted: Jul 16th 2009 3:35PM bioadam said
I bought Crackdown for $12 at a CompUSA liquidation sale and only recent traded it with Goozex. Yeah it was fun despite the poor driving mechanics and complete lack of story. But what really kept it from leaping up to the top of Agency HQ was the utter lack of on-line play. All it had was on-line co-op and no player population interested in it. Shame shame shame.
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Posted: Jul 16th 2009 4:49PM Edge of Blade said
I really infuriates me when people claim the Halo 3 beta was the only useful thing on the Crackdown disk. Anyone who still believes that probably didn't play Crackdown.
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Posted: Jul 16th 2009 3:04PM StormEagle said
I bought two new copies: 1 for $60 and 1 for $10 just a few weeks ago. Though I will admit that the first one was more for the Halo 3 beta....
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Posted: Jul 16th 2009 3:07PM Shagittarius said
Piracy is to the PC what Gamestop is to consoles.
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Posted: Jul 16th 2009 3:10PM Gaming Expert said
Some games aren't worth $60 ($50 on PC) and so I buy used (Turok) or pirate them (Spore (+ PC controls bug the shit out of me)).
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Posted: Jul 16th 2009 3:13PM R Planteer said
Thats pretty true too. People blame PC pirates for "stealing sales" of PC games, but the bottom line is every time you buy a used game, the person that made that game doesnt see a penny of that profit, so its practically the same deal.
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Posted: Jul 16th 2009 4:09PM Shagittarius said
I don't want multiplayer in every game. I don't need 40 hours of play time to justify my spending 30 - 40 $. You have to stop pretending that everyone that buys games is a teenager with no money who needs to get months of play out of a title.
Your watering down my ultimate single player campaign experience by forcing developers to have multiplay options. I bet most of those you don't even bother to play the multiplayer portions more than a couple times and sell them anyways.
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Your watering down my ultimate single player campaign experience by forcing developers to have multiplay options. I bet most of those you don't even bother to play the multiplayer portions more than a couple times and sell them anyways.
Posted: Jul 16th 2009 4:21PM Dr Stabbingworth said
Not every game needs multiplayer. See: Bioshock 2. Spend those resources on a solid single player game.
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Posted: Jul 16th 2009 5:39PM (Unverified) said
see, this is bullshit. the developers need to stop finding something to blame.. piracy, used games, rain on black friday, whatever. Point is- the model is BROKEN. If you spend 4 million dollars or however much building a game, it's going to be hard to make a solid profit in the brick and mortar department.
You don't hear steam complaining about used sales OR piracy, do you? I'm sure antique watchmakers are shaking their fists at Timex too, because they're siphoning sales from their clearly more fitting business model!
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You don't hear steam complaining about used sales OR piracy, do you? I'm sure antique watchmakers are shaking their fists at Timex too, because they're siphoning sales from their clearly more fitting business model!
Posted: Jul 16th 2009 8:04PM (Unverified) said
Honestly? The problem is complaining developers. Other forms of media have been traded and resold many times throughout their existence. When i buy used games, i don't go to game stop, i go to a media exchange outlet that sells movies and music too. I guess i don't know if the music/movie industry is complaining, too, but they shouldn't be.
bottomline: It's gamestop's idea to buy what some people don't want and sell it for profit, they should be able to make money off of their idea.
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bottomline: It's gamestop's idea to buy what some people don't want and sell it for profit, they should be able to make money off of their idea.
Posted: Jul 16th 2009 3:28PM copa said
I just wish General Motors and Chrysler were as half as creative as these videogame developers:
"The used car market is killing us! We would have sold three times as many units if consumers couldn't just trade their old cars into dealers!"
"You're not buying a car from us, you're just buying a license to use the car! Used car sales should be illegal! WAAAAAAAAAAAAAHHHHHHHHHH!"
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"The used car market is killing us! We would have sold three times as many units if consumers couldn't just trade their old cars into dealers!"
"You're not buying a car from us, you're just buying a license to use the car! Used car sales should be illegal! WAAAAAAAAAAAAAHHHHHHHHHH!"
Posted: Jul 16th 2009 3:58PM DWells55 said
Here's an idea developers: make games that are good enough that people will want to keep them and revisit them rather than resell them as soon as they've finished playing them. Also, just because a game was sold used does not mean you've lost a sale - that person was probably unwilling to purchase the game at full price and only wound up playing the game because they could get it cheaper. In doing so, they may have become part of your fan base and may purchase sequels or other games new at retail.
Also, there really ought to be some sort of rule about all this crap where finished content is taken out of the game and then included on a one-time use download code bundled with the game. This is totally unfair to people who buy used games. Not as unfair as Steam's total blocking of used game sales altogether (which ought to be downright illegal), but unfair nonetheless. Companies keep finding things to whine about an consumers keep getting screwed.
tl;dr - Devs need to quit whining about used game sales.
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Also, there really ought to be some sort of rule about all this crap where finished content is taken out of the game and then included on a one-time use download code bundled with the game. This is totally unfair to people who buy used games. Not as unfair as Steam's total blocking of used game sales altogether (which ought to be downright illegal), but unfair nonetheless. Companies keep finding things to whine about an consumers keep getting screwed.
tl;dr - Devs need to quit whining about used game sales.
Posted: Jul 16th 2009 4:04PM RSFlux said
Your analogy is beyond weak. GM prices its cars so that the sale price is greater than the sum of the materials, production cost, shipping and so on. Each car that gets sold earns the company money. Game companies, on the other hand, earn a fraction of the $50 or $60 per game and need to sell a large volume in order to make up the multi-million dollar development costs. If they don't, they lose money (generally causing smaller studios to go out of business and larger studios to no longer make that sort of game).
Now, if GM tore down its fabrication facilities and rebuilt them every year, you would have a valid point.
Also, used cars have significant drawbacks - increased cost of ownership, lacking warranties, etc. Used games play exactly the same as new games. Thus game companies' attempts to provide added value to new game purchases through DLC tokens and the sort.
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Now, if GM tore down its fabrication facilities and rebuilt them every year, you would have a valid point.
Also, used cars have significant drawbacks - increased cost of ownership, lacking warranties, etc. Used games play exactly the same as new games. Thus game companies' attempts to provide added value to new game purchases through DLC tokens and the sort.
Posted: Jul 16th 2009 4:05PM (Unverified) said
Keep on making fun of it, but when the only thing you have to play is DJ Hero 27 and Guitar Hero 32: Will it Ever End, don't cry to us on joystiq about how much you hate used games.
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Posted: Jul 16th 2009 3:08PM Gaming Expert said
Crackdown 2 will fair better then Crackdown in large part due to the fact it is now a recognized IP, New IPs always have trouble getting off the ground without some major advertising behind them.
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Posted: Jul 16th 2009 3:14PM Uncle Jesse said
Agreed, there's already some hype and excitement for the sequel that wasn't there for the original.
It seems like, even though everyone knows about this game, it wasn't really appreciated until later. I only bought this game just a couple of months ago, finally giving in after hearing about how amazing is it from everyone all the time. I think word-of-mouth really helped this game get a sequel.
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It seems like, even though everyone knows about this game, it wasn't really appreciated until later. I only bought this game just a couple of months ago, finally giving in after hearing about how amazing is it from everyone all the time. I think word-of-mouth really helped this game get a sequel.
Posted: Jul 16th 2009 3:11PM Uncle Jesse said
Call me a snob, but I buy all of my games brand new.
There's just something about that new game smell.
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There's just something about that new game smell.
Posted: Jul 16th 2009 3:32PM WiNGSPANTT from TopTierTacticsco said
Yeah there is.
It's toxic and carcinogenic.
Have a nice day! =D
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It's toxic and carcinogenic.
Have a nice day! =D
Posted: Jul 16th 2009 3:33PM WiNGSPANTT from TopTierTacticsco said
Dammit, I got beat to the joke. But HOW? I'm so unique and gifted!
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Posted: Jul 16th 2009 3:59PM TheDarkWayne said
i like new action figure smell more, but new game case is nice too
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Posted: Jul 17th 2009 10:22AM (Unverified) said
"Call me a snob, but I buy all of my games brand new.
There's just something about that new game smell."
Lmao...welcome to the club! I also love opening up the [Amazon] box that it was shipped in and tearing open the plastic. It makes me feel like a kid again; gotta love nostalgia....
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There's just something about that new game smell."
Lmao...welcome to the club! I also love opening up the [Amazon] box that it was shipped in and tearing open the plastic. It makes me feel like a kid again; gotta love nostalgia....
Posted: Jul 16th 2009 3:11PM (Unverified) said
what i never understood was if all these developers are bitching about Gamestop, why do we continue to see more and more of these "pre-order bonuses"? I understand the incentive as they're trying to get more people to buy the games new, but if you hate gamestop so much, why entice people to come into the store to pick up a new copy and leave with the new copy and some used games? If you don't want to contribute to the whole heap of money that gamestop sits ontop of, find another outlet to sell your pre-sales with bonuses through.
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Posted: Jul 16th 2009 3:16PM TheDarkWayne said
because the pre order bonuses are only available with preorders, so you cant get the extra stuff if you get it used.
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Posted: Jul 16th 2009 3:17PM TheDarkWayne said
how is that incentive to leave with a new game and a few used ones?
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Posted: Jul 16th 2009 3:26PM ACLerok212 said
Because, where the games are sold and pre-order deals are typically set up by the publisher, not the developer.
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Posted: Jul 16th 2009 3:29PM Gib said
@ Dark Wayne
I think waggle's point was why are developers giving GameStop pre-order goodies. There are plenty of other retailers you could pre-order games from, but if I can extra crap exclusively from GameStop, why would I go anywhere else?
Coming Soon - Crackdown 2, with three bonus multiplayer levels if pre-ordered at GameStop.
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I think waggle's point was why are developers giving GameStop pre-order goodies. There are plenty of other retailers you could pre-order games from, but if I can extra crap exclusively from GameStop, why would I go anywhere else?
Coming Soon - Crackdown 2, with three bonus multiplayer levels if pre-ordered at GameStop.
Posted: Jul 16th 2009 3:32PM (Unverified) said
I understand that the preorder bonuses are just with pre orders and not used games. What I was trying to say that apparently didnt come out as clear as i thought it would is, Gamestop makes money on these pre-orders. Game producers have proclaimed that they hate gamestop. period. So why, if they hate them so, would they chose to package preorder bonuses as "Gamestop Exclusives" resultihg in more sales through Gamestop, giving gamestop more money on new disks, AND used disks? Shif the focus to Amazon or TRU or some other seller and give them the sales, taking the money away from gamestop. It won't break gamestop, but maybe it would send them a message that isnt, "We hate your policy on used games but we'll give you a better chance of selling a ton more new games" that doesnt make any sense.
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Posted: Jul 16th 2009 3:34PM (Unverified) said
I understand that Vinny, but wouldnt you think that the publishers would be just as concerned with used game sales as the developers are?
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Posted: Jul 16th 2009 3:40PM ACLerok212 said
But it's not like the publishers are making these deals with gamestop out of good faith. They're getting paid. And they do their math. If gamestop wants their deals to be exclusive the publishers are gonna make sure they get enough money to make it worth their while.
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Posted: Jul 16th 2009 3:41PM TheDarkWayne said
i suppose it's just because of the proliferation of gamestop, there are like 4 in my town versus 1 wal mart and 1 target and a really far away best buy, i guess it's just a vicious cycle
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