Call of Duty: World at War PC patch 1.5 arrives tomorrow


Downloadable content sure seems to move along a lot faster without all that pesky "certification" getting in the way, huh? It seems like only yesterday that we heard about patch 1.5 for the PC version of Call of Duty: World at War -- an update that would bring along the Map Pack 2 DLC that console-based Duty-answerers had to pay for a few months ago. We just heard word from Treyarch, who explained the update will go live tomorrow. But at what time tomorrow? We may never know. (Okay, fine -- we'll probably know tomorrow.)

A full list of changes coming in the patch is after the jump.

Patch 1.5
  • CO-OP hosts can now kick players from their lobby
  • Improved dog spawning in MP
  • Addressed an issue with Zombie pathing
  • Fixed an instance of the player model displaying incorrectly
  • Some unhandled exception errors have been addressed
  • Improved server browser's refresh functionality when the Source is set to 'Favorites'
  • Added support for CODTV
  • "cg_DrawFPS 1" now only displays FPS and cg ms/frame
  • Added RCon command "teamstatus" to display players' team information
  • Mods: Added joinsquad script function
  • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
  • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
  • Mods: Removed the loading of duplicate assets that contributed to the '2048 materials' error
  • Mods: Increased the amount of mods displayable in the Mods menu
  • Mods: Fixed a crash related to the mod.arena file
  • Map Pack 2 added

Tags: activision, call-of-duty, call-of-duty-world-at-war, dlc, fps, patch, pc, treyarch

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